Files
Reactor/Reactor.Debugger/AutoJoin/AutoJoinServerConnection.cs
T
2024-03-02 13:02:53 +01:00

39 lines
954 B
C#

using System;
using System.IO;
using System.IO.Pipes;
using Reactor.Debugger.AutoJoin.Messages;
namespace Reactor.Debugger.AutoJoin;
internal sealed class AutoJoinServerConnection : AutoJoinConnection
{
public AutoJoinServerConnection(NamedPipeServerStream pipe) : base(pipe)
{
}
protected override void Handle(BinaryReader reader, MessageType messageType)
{
switch (messageType)
{
case MessageType.RequestJoinGame:
{
Handle(RequestJoinGameMessage.Deserialize(reader));
break;
}
default:
{
throw new ArgumentOutOfRangeException(nameof(messageType), messageType, null);
}
}
}
private void Handle(in RequestJoinGameMessage message)
{
if (AmongUsClient.Instance.AmConnected)
{
Write(JoinGameMessage.From(AmongUsClient.Instance));
}
}
}