Files
Reactor/Reactor/Localization/Providers/FluentLocalizationProvider.cs
T
2022-10-26 13:08:44 +02:00

259 lines
9.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using Il2CppInterop.Runtime;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Linguini.Bundle;
using Linguini.Bundle.Builder;
using Linguini.Bundle.Errors;
using Linguini.Shared.Types.Bundle;
using Linguini.Syntax.Ast;
using Reactor.Localization.Extensions;
using Reactor.Localization.Utilities;
using Reactor.Utilities;
using Object = Il2CppSystem.Object;
namespace Reactor.Localization.Providers;
/// <summary>
/// Represents a localization provider that uses Fluent.
/// </summary>
public class FluentLocalizationProvider : LocalizationProvider
{
private readonly Func<CultureInfo, IEnumerable<Resource>> _loadResources;
private readonly List<FluentBundle> _bundles = new();
private readonly Dictionary<StringNames, string> _ids = new();
private readonly Dictionary<StringNames, string[]> _arguments = new();
/// <summary>
/// Gets or sets the fallback language.
/// </summary>
public SupportedLangs FallbackLanguage { get; set; } = SupportedLangs.English;
/// <summary>
/// Initializes a new instance of the <see cref="FluentLocalizationProvider"/> class.
/// </summary>
/// <param name="loadResources">The implementation of resource loading.</param>
public FluentLocalizationProvider(Func<CultureInfo, IEnumerable<Resource>> loadResources)
{
_loadResources = loadResources;
}
/// <summary>
/// Initializes a new instance of the <see cref="FluentLocalizationProvider"/> class that loads resources from the calling assembly.
/// </summary>
/// <param name="prefix">The prefix of resource file names to load.</param>
/// <returns>a <see cref="FluentLocalizationProvider"/>.</returns>
public static FluentLocalizationProvider FromEmbeddedResources(string prefix) => FromEmbeddedResources(Assembly.GetCallingAssembly(), prefix);
/// <summary>
/// Initializes a new instance of the <see cref="FluentLocalizationProvider"/> class that loads resources from the specified <paramref name="assembly"/>.
/// </summary>
/// <param name="assembly">The assembly to load resources from.</param>
/// <param name="prefix">The prefix of resource file names to load.</param>
/// <returns>a <see cref="FluentLocalizationProvider"/>.</returns>
public static FluentLocalizationProvider FromEmbeddedResources(Assembly assembly, string prefix)
{
return new FluentLocalizationProvider(cultureInfo =>
{
return assembly.GetManifestResourceNames()
.Where(n => n.StartsWith($"{prefix}.{cultureInfo.Name}.", StringComparison.Ordinal) && n.EndsWith(".ftl", StringComparison.Ordinal))
.Select(n => (Resource) new StreamReader(assembly.GetManifestResourceStream(n)!));
});
}
/// <summary>
/// Registers a <see cref="StringNames"/> for use with base game apis.
/// </summary>
/// <param name="id">The id of a Fluent message.</param>
/// <returns>A <see cref="StringNames"/>.</returns>
public StringNames Register(string id)
{
var stringNames = CustomStringName.Create();
_ids[stringNames] = id;
return stringNames;
}
/// <summary>
/// Registers a <see cref="StringNames"/> for use with base game apis with overriden format argument names.
/// </summary>
/// <param name="id">The id of a Fluent message.</param>
/// <param name="argumentNames">An array of Fluent variable names in the same order as format arguments.</param>
/// <returns>A <see cref="StringNames"/>.</returns>
public StringNames Register(string id, params string[] argumentNames)
{
var stringNames = Register(id);
_arguments[stringNames] = argumentNames;
return stringNames;
}
/// <inheritdoc/>
public override int Priority => ReactorPriority.Normal;
/// <inheritdoc />
public override void OnLanguageChanged(SupportedLangs newLanguage)
{
if (CurrentLanguage == newLanguage) return;
_bundles.Clear();
_bundles.Add(Load(newLanguage.ToCultureInfo()));
if (newLanguage != FallbackLanguage) _bundles.Add(Load(FallbackLanguage.ToCultureInfo()));
}
private FluentBundle Load(CultureInfo culture)
{
return LinguiniBuilder.Builder()
.CultureInfo(culture)
.AddResources(_loadResources(culture))
.SetUseIsolating(false)
.UncheckedBuild();
}
private string GetMsg(string id, IDictionary<string, IFluentType>? args)
{
foreach (var bundle in _bundles)
{
if (bundle.TryGetMsg(id, null, args, out var errors, out var message))
{
if (errors.Count > 0)
{
throw new LinguiniException(errors);
}
return message;
}
}
throw new KeyNotFoundException();
}
private static bool Is<T>(Il2CppObjectBase o)
{
return IL2CPP.il2cpp_class_is_assignable_from(Il2CppClassPointerStore<T>.NativeClassPtr, IL2CPP.il2cpp_object_get_class(o.Pointer));
}
private static bool TryUnbox<T>(Il2CppObjectBase o, [NotNullWhen(true)] out T? result) where T : unmanaged
{
if (!Is<T>(o))
{
result = null;
return false;
}
result = o.Unbox<T>();
return true;
}
private static IFluentType ToFluentType(Object o)
{
if (Is<string>(o)) return new FluentString(IL2CPP.Il2CppStringToManaged(o.Pointer));
if (TryUnbox<byte>(o, out var @byte)) return (FluentNumber) @byte;
if (TryUnbox<sbyte>(o, out var @sbyte)) return (FluentNumber) @sbyte;
if (TryUnbox<short>(o, out var @short)) return (FluentNumber) @short;
if (TryUnbox<int>(o, out var @int)) return (FluentNumber) @int;
if (TryUnbox<long>(o, out var @long)) return (FluentNumber) @long;
if (TryUnbox<ushort>(o, out var @ushort)) return (FluentNumber) @ushort;
if (TryUnbox<uint>(o, out var @uint)) return (FluentNumber) @uint;
if (TryUnbox<ulong>(o, out var @ulong)) return (FluentNumber) @ulong;
if (TryUnbox<float>(o, out var @float)) return (FluentNumber) @float;
if (TryUnbox<double>(o, out var @double)) return (FluentNumber) @double;
return new FluentString(o.ToString());
}
private static IFluentType ToFluentType(object o)
{
return o switch
{
string str => (FluentString) str,
byte num => (FluentNumber) num,
sbyte num => (FluentNumber) num,
short num => (FluentNumber) num,
ushort num => (FluentNumber) num,
int num => (FluentNumber) num,
uint num => (FluentNumber) num,
long num => (FluentNumber) num,
ulong num => (FluentNumber) num,
double num => (FluentNumber) num,
float num => (FluentNumber) num,
_ => (FluentString) o.ToString()!,
};
}
/// <summary>
/// Returns the localized text for the given fluent message <paramref name="id"/>.
/// </summary>
/// <param name="id">The id of the message.</param>
/// <param name="args">The arguments used for formatting.</param>
/// <returns>Text localized and formatted by fluent.</returns>
public string GetText(string id, params (string, object)[] args)
{
var fluentArgs = new Dictionary<string, IFluentType>(args.Length);
foreach (var (key, value) in args)
{
fluentArgs[key] = ToFluentType(value);
}
return GetMsg(id, fluentArgs);
}
/// <inheritdoc/>
public override bool TryGetTextFormatted(StringNames stringName, Il2CppReferenceArray<Object> parts, [NotNullWhen(true)] out string? result)
{
if (_ids.TryGetValue(stringName, out var id))
{
var hasArgumentsOverride = _arguments.TryGetValue(stringName, out var arguments);
if (hasArgumentsOverride)
{
if (arguments!.Length != parts.Length)
throw new InvalidOperationException($"Arguments override for {id} has an invalid count of arguments");
}
var args = new Dictionary<string, IFluentType>(parts.Length);
for (var i = 0; i < parts.Count; i++)
{
var part = parts[i];
if (hasArgumentsOverride)
{
args[arguments![i]] = ToFluentType(part);
}
else
{
// Fluent doesn't allow positional variables nor starting variable names with numbers so we have to use a,b,c,d... instead
if (i > 25) throw new InvalidOperationException("Too many format parts");
var c = (char) ('a' + i);
args[c.ToString()] = ToFluentType(part);
}
}
result = GetMsg(id, args);
return true;
}
result = null;
return false;
}
/// <inheritdoc/>
public override bool TryGetText(StringNames stringName, [NotNullWhen(true)] out string? result)
{
if (_ids.TryGetValue(stringName, out var id))
{
result = GetMsg(id, null);
return true;
}
result = null;
return false;
}
}