Files
Reactor/Reactor.Debugger/Patches/GameStartManagerPatches.cs
2024-03-02 13:02:53 +01:00

22 lines
516 B
C#

using HarmonyLib;
namespace Reactor.Debugger.Patches;
[HarmonyPatch(typeof(GameStartManager))]
internal static class GameStartManagerPatches
{
[HarmonyPatch(nameof(GameStartManager.Start))]
[HarmonyPrefix]
public static void StartPatch(GameStartManager __instance)
{
__instance.MinPlayers = 1;
}
[HarmonyPatch(nameof(GameStartManager.Update))]
[HarmonyPrefix]
public static void UpdatePatch(GameStartManager __instance)
{
__instance.countDownTimer = 0;
}
}