using HarmonyLib; namespace Reactor.Debugger.Patches; [HarmonyPatch(typeof(GameStartManager))] internal static class GameStartManagerPatches { [HarmonyPatch(nameof(GameStartManager.Start))] [HarmonyPrefix] public static void StartPatch(GameStartManager __instance) { __instance.MinPlayers = 1; } [HarmonyPatch(nameof(GameStartManager.Update))] [HarmonyPrefix] public static void UpdatePatch(GameStartManager __instance) { __instance.countDownTimer = 0; } }