global using static Reactor.Utilities.Logger; using BepInEx; using BepInEx.Unity.IL2CPP; using HarmonyLib; using Reactor.Debugger.AutoJoin; using Reactor.Debugger.Patches; using Reactor.Debugger.Window; namespace Reactor.Debugger; [BepInAutoPlugin("gg.reactor.debugger")] [BepInProcess("Among Us.exe")] [BepInDependency(ReactorPlugin.Id)] public partial class DebuggerPlugin : BasePlugin { public Harmony Harmony { get; } = new(Id); public override void Load() { DebuggerConfig.Bind(Config); this.AddComponent(); GameOptionsPatches.Initialize(); Harmony.PatchAll(); AutoJoinConnectionManager.StartOrConnect(); } }