mirror of
https://github.com/NuclearPowered/Reactor.git
synced 2026-10-19 15:51:54 +00:00
Fix positioning of the version shower on different aspect ratios (#73)
Co-authored-by: js6pak <me@6pak.dev>
This commit is contained in:
1 parent
c84d36a3f6
commit
f63569d2e0
1 file changed
+35
-27
@@ -25,6 +25,13 @@ public static class ReactorVersionShower
|
||||
/// </summary>
|
||||
public static event Action<TextMeshPro>? TextUpdated;
|
||||
|
||||
private static readonly Il2CppSystem.Action<float> _setMainMenuPositionFromAspect = (Action<float>) (aspect =>
|
||||
{
|
||||
if (Text == null) return;
|
||||
var pos = new Vector3(-1.2287f * aspect + 10.9f, -0.57f, 4.5f);
|
||||
Text.transform.position = pos;
|
||||
});
|
||||
|
||||
internal static void Initialize()
|
||||
{
|
||||
SceneManager.add_sceneLoaded((Action<Scene, LoadSceneMode>) ((scene, _) =>
|
||||
@@ -38,39 +45,40 @@ public static class ReactorVersionShower
|
||||
|
||||
var gameObject = new GameObject("ReactorVersion");
|
||||
|
||||
var aspectPosition = gameObject.AddComponent<AspectPosition>();
|
||||
|
||||
if (scene.name == "MainMenu")
|
||||
{
|
||||
aspectPosition.Alignment = AspectPosition.EdgeAlignments.Left;
|
||||
aspectPosition.DistanceFromEdge = new Vector3(5f, 1.55f, 2f);
|
||||
}
|
||||
else
|
||||
{
|
||||
var distanceFromEdge = new Vector3(1, 0.4f, -1);
|
||||
if (originalAspectPosition.Alignment == AspectPosition.EdgeAlignments.LeftTop)
|
||||
{
|
||||
distanceFromEdge += new Vector3(0.05f, 0.15f, 0);
|
||||
}
|
||||
else if (AccountManager.Instance.isActiveAndEnabled)
|
||||
{
|
||||
distanceFromEdge += new Vector3(0.2f, 0.6f, 0);
|
||||
}
|
||||
|
||||
aspectPosition.Alignment = AspectPosition.EdgeAlignments.LeftTop;
|
||||
aspectPosition.DistanceFromEdge = distanceFromEdge;
|
||||
}
|
||||
|
||||
aspectPosition.AdjustPosition();
|
||||
|
||||
Text = gameObject.AddComponent<TextMeshPro>();
|
||||
Text.font = originalText.font;
|
||||
Text.fontMaterial = originalText.fontMaterial;
|
||||
Text.UpdateFontAsset();
|
||||
Text.alignment = TextAlignmentOptions.TopLeft;
|
||||
Text.autoSizeTextContainer = true;
|
||||
Text.overflowMode = TextOverflowModes.Overflow;
|
||||
Text.fontSize = 2;
|
||||
Text.outlineWidth = 0.1f;
|
||||
Text.enableWordWrapping = false;
|
||||
Text.alignment = TextAlignmentOptions.TopLeft;
|
||||
|
||||
if (scene.name == "MainMenu")
|
||||
{
|
||||
ResolutionManager.add_ResolutionChanged(_setMainMenuPositionFromAspect);
|
||||
_setMainMenuPositionFromAspect.Invoke(Screen.width / (float) Screen.height);
|
||||
}
|
||||
else
|
||||
{
|
||||
ResolutionManager.remove_ResolutionChanged(_setMainMenuPositionFromAspect);
|
||||
var aspectPosition = gameObject.AddComponent<AspectPosition>();
|
||||
var distanceFromEdge = new Vector3(10.13f, 2.55f, -1);
|
||||
if (originalAspectPosition.Alignment == AspectPosition.EdgeAlignments.LeftTop)
|
||||
{
|
||||
distanceFromEdge.y += 0.2f;
|
||||
}
|
||||
else if (AccountManager.Instance.isActiveAndEnabled)
|
||||
{
|
||||
distanceFromEdge.x += 0.2f;
|
||||
distanceFromEdge.y += 0.575f;
|
||||
}
|
||||
|
||||
aspectPosition.Alignment = AspectPosition.EdgeAlignments.LeftTop;
|
||||
aspectPosition.DistanceFromEdge = distanceFromEdge;
|
||||
aspectPosition.AdjustPosition();
|
||||
}
|
||||
|
||||
UpdateText();
|
||||
}));
|
||||
|
||||
Reference in new issue
Block a user