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Support new unhollower features (#40)
Co-authored-by: js6pak <kubastaron@hotmail.com>
This commit is contained in:
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@@ -77,16 +77,6 @@ dotnet_naming_symbols.constants.required_modifiers = const
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|
||||
dotnet_naming_style.constant_style.capitalization = pascal_case
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# Static readonly fields are PascalCase
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dotnet_naming_rule.static_fields_should_be_camel_case.severity = suggestion
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dotnet_naming_rule.static_fields_should_be_camel_case.symbols = static_fields
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dotnet_naming_rule.static_fields_should_be_camel_case.style = static_field_style
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dotnet_naming_symbols.static_fields.applicable_kinds = field
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dotnet_naming_symbols.static_fields.required_modifiers = static, readonly
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dotnet_naming_style.static_field_style.capitalization = pascal_case
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# Instance fields are camelCase and start with _
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dotnet_naming_rule.instance_fields_should_be_camel_case.severity = suggestion
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dotnet_naming_rule.instance_fields_should_be_camel_case.symbols = instance_fields
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+2
-3
@@ -6,10 +6,9 @@
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</PropertyGroup>
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||||
<ItemGroup>
|
||||
<PackageReference Include="BepInEx.AutoPlugin" Version="1.0.0" />
|
||||
<PackageReference Include="BepInEx.IL2CPP" Version="6.0.0-be.426" />
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||||
<PackageReference Include="BepInEx.AutoPlugin" Version="1.*" />
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||||
<PackageReference Include="BepInEx.IL2CPP" Version="6.0.0-be.434" />
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<PackageReference Include="AmongUs.GameLibs" Version="$(GameVersion)" />
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<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="0.1.0" />
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</ItemGroup>
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<Target Name="Copy" AfterTargets="Build" Condition="'$(AmongUs)' != ''">
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+76
-350
@@ -1,386 +1,112 @@
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||||
// Adapted from https://github.com/LavaGang/MelonLoader/blob/364515defde1d781daf39c10331f883254295774/SM_Il2Cpp/Coroutines.cs#L10
|
||||
/*
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
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|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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|
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1. Definitions.
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|
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"License" shall mean the terms and conditions for use, reproduction,
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and distribution as defined by Sections 1 through 9 of this document.
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"Licensor" shall mean the copyright owner or entity authorized by
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the copyright owner that is granting the License.
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"Legal Entity" shall mean the union of the acting entity and all
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"You" (or "Your") shall mean an individual or Legal Entity
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"Source" form shall mean the preferred form for making modifications,
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"Work" shall mean the work of authorship, whether in Source or
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"Contribution" shall mean any work of authorship, including
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2. Grant of Copyright License. Subject to the terms and conditions of
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or a Contribution incorporated within the Work constitutes direct
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4. Redistribution. You may reproduce and distribute copies of the
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(a) You must give any other recipients of the Work or
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(b) You must cause any modified files to carry prominent notices
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stating that You changed the files; and
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excluding those notices that do not pertain to any part of
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(d) If the Work includes a "NOTICE" text file as part of its
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of the NOTICE file are for informational purposes only and
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do not modify the License. You may add Your own attribution
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notices within Derivative Works that You distribute, alongside
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or as an addendum to the NOTICE text from the Work, provided
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that such additional attribution notices cannot be construed
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as modifying the License.
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You may add Your own copyright statement to Your modifications and
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may provide additional or different license terms and conditions
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for use, reproduction, or distribution of Your modifications, or
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for any such Derivative Works as a whole, provided Your use,
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reproduction, and distribution of the Work otherwise complies with
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the conditions stated in this License.
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5. Submission of Contributions. Unless You explicitly state otherwise,
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any Contribution intentionally submitted for inclusion in the Work
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by You to the Licensor shall be under the terms and conditions of
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this License, without any additional terms or conditions.
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Notwithstanding the above, nothing herein shall supersede or modify
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the terms of any separate license agreement you may have executed
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with Licensor regarding such Contributions.
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6. Trademarks. This License does not grant permission to use the trade
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names, trademarks, service marks, or product names of the Licensor,
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except as required for reasonable and customary use in describing the
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origin of the Work and reproducing the content of the NOTICE file.
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7. Disclaimer of Warranty. Unless required by applicable law or
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agreed to in writing, Licensor provides the Work (and each
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Contributor provides its Contributions) on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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implied, including, without limitation, any warranties or conditions
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of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
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PARTICULAR PURPOSE. You are solely responsible for determining the
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appropriateness of using or redistributing the Work and assume any
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8. Limitation of Liability. In no event and under no legal theory,
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whether in tort (including negligence), contract, or otherwise,
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unless required by applicable law (such as deliberate and grossly
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negligent acts) or agreed to in writing, shall any Contributor be
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liable to You for damages, including any direct, indirect, special,
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incidental, or consequential damages of any character arising as a
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work stoppage, computer failure or malfunction, or any and all
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9. Accepting Warranty or Additional Liability. While redistributing
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defend, and hold each Contributor harmless for any liability
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incurred by, or claims asserted against, such Contributor by reason
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of your accepting any such warranty or additional liability.
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END OF TERMS AND CONDITIONS
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Copyright 2020 Lava Gang
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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||||
using UnhollowerBaseLib;
|
||||
using System.Runtime.CompilerServices;
|
||||
using UnhollowerBaseLib.Attributes;
|
||||
using UnhollowerRuntimeLib;
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||||
using UnityEngine;
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||||
|
||||
namespace Reactor
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||||
{
|
||||
public class Il2CppEnumeratorWrapper : IEnumerator
|
||||
{
|
||||
private readonly Il2CppSystem.Collections.IEnumerator _il2CPPEnumerator;
|
||||
|
||||
public Il2CppEnumeratorWrapper(Il2CppSystem.Collections.IEnumerator il2CppEnumerator) => _il2CPPEnumerator = il2CppEnumerator;
|
||||
public bool MoveNext() => _il2CPPEnumerator.MoveNext();
|
||||
public void Reset() => _il2CPPEnumerator.Reset();
|
||||
public object Current => _il2CPPEnumerator.Current;
|
||||
}
|
||||
|
||||
public static class Coroutines
|
||||
{
|
||||
private struct CoroutineTuple
|
||||
{
|
||||
public object WaitCondition;
|
||||
public IEnumerator Coroutine;
|
||||
}
|
||||
|
||||
[RegisterInIl2Cpp]
|
||||
internal class Component : MonoBehaviour
|
||||
{
|
||||
internal static Component Instance { get; set; }
|
||||
|
||||
public Component(IntPtr ptr) : base(ptr)
|
||||
{
|
||||
}
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||||
|
||||
private void Start()
|
||||
private void Awake()
|
||||
{
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||||
Camera.onPostRender = Camera.onPostRender == null
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? new Action<Camera>(OnPostRenderM)
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||||
: Il2CppSystem.Delegate.Combine(Camera.onPostRender, (Camera.CameraCallback) (Action<Camera>) OnPostRenderM).Cast<Camera.CameraCallback>();
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||||
Instance = this;
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||||
}
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||||
|
||||
private void FixedUpdate()
|
||||
private void OnDestroy()
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||||
{
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||||
ProcessCoroutineList(_ourWaitForFixedUpdateCoroutines);
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||||
}
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||||
private void Update()
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||||
{
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||||
Process();
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||||
}
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||||
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||||
public static Camera OnPostRenderCam { get; private set; }
|
||||
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||||
private static void OnPostRenderM(Camera camera)
|
||||
{
|
||||
if (OnPostRenderCam == null)
|
||||
{
|
||||
OnPostRenderCam = camera;
|
||||
}
|
||||
|
||||
if (OnPostRenderCam == camera)
|
||||
{
|
||||
ProcessCoroutineList(_ourWaitForEndOfFrameCoroutines);
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||||
}
|
||||
Instance = null;
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly List<CoroutineTuple> _ourCoroutinesStore = new List<CoroutineTuple>();
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||||
private static readonly List<IEnumerator> _ourNextFrameCoroutines = new List<IEnumerator>();
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||||
private static readonly List<IEnumerator> _ourWaitForFixedUpdateCoroutines = new List<IEnumerator>();
|
||||
private static readonly List<IEnumerator> _ourWaitForEndOfFrameCoroutines = new List<IEnumerator>();
|
||||
private static readonly ConditionalWeakTable<IEnumerator, Coroutine> _ourCoroutineStore = new();
|
||||
|
||||
private static readonly List<IEnumerator> _tempList = new List<IEnumerator>();
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||||
/// <summary>
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||||
/// Wraps a System Coroutine with the Coroutine Wrapper to return an Il2Cpp Coroutine
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||||
/// </summary>
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||||
private static Il2CppSystem.Collections.IEnumerator Wrap(this IEnumerator routine) => new CoroutineWrapper(routine);
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||||
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/// <summary>
|
||||
/// Starts a managed coroutine on a MonoBehaviour
|
||||
/// </summary>
|
||||
/// <param name="component">MonoBehaviour to start the coroutine on</param>
|
||||
/// <param name="coroutine">The coroutine to be started</param>
|
||||
/// <returns>The unity coroutine being started</returns>
|
||||
public static Coroutine StartCoroutine(this MonoBehaviour component, IEnumerator coroutine)
|
||||
{
|
||||
return component.StartCoroutine(coroutine.Wrap());
|
||||
}
|
||||
|
||||
public static IEnumerator Start(IEnumerator routine)
|
||||
{
|
||||
if (routine != null) ProcessNextOfCoroutine(routine);
|
||||
if (routine != null)
|
||||
{
|
||||
_ourCoroutineStore.AddOrUpdate(routine, Component.Instance.StartCoroutine(routine));
|
||||
}
|
||||
|
||||
return routine;
|
||||
}
|
||||
|
||||
public static void Stop(IEnumerator enumerator)
|
||||
{
|
||||
if (_ourNextFrameCoroutines.Contains(enumerator)) // the coroutine is running itself
|
||||
if (enumerator != null && _ourCoroutineStore.TryGetValue(enumerator, out var routine))
|
||||
{
|
||||
_ourNextFrameCoroutines.Remove(enumerator);
|
||||
Component.Instance.StopCoroutine(routine);
|
||||
}
|
||||
else
|
||||
{
|
||||
var coroutineTupleIndex = _ourCoroutinesStore.FindIndex(c => c.Coroutine == enumerator);
|
||||
if (coroutineTupleIndex != -1) // the coroutine is waiting for a subroutine
|
||||
{
|
||||
var waitCondition = _ourCoroutinesStore[coroutineTupleIndex].WaitCondition;
|
||||
if (waitCondition is IEnumerator waitEnumerator)
|
||||
{
|
||||
Stop(waitEnumerator);
|
||||
}
|
||||
|
||||
_ourCoroutinesStore.RemoveAt(coroutineTupleIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void ProcessCoroutineList(List<IEnumerator> target)
|
||||
{
|
||||
if (target.Count == 0) return;
|
||||
|
||||
// use a temp list to make sure waits made during processing are not handled by same processing invocation
|
||||
// additionally, a temp list reduces allocations compared to an array
|
||||
_tempList.AddRange(target);
|
||||
target.Clear();
|
||||
foreach (var enumerator in _tempList) ProcessNextOfCoroutine(enumerator);
|
||||
_tempList.Clear();
|
||||
}
|
||||
|
||||
private static void Process()
|
||||
{
|
||||
for (var i = _ourCoroutinesStore.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var tuple = _ourCoroutinesStore[i];
|
||||
if (tuple.WaitCondition is WaitForSeconds waitForSeconds)
|
||||
{
|
||||
if ((waitForSeconds.m_Seconds -= Time.deltaTime) <= 0)
|
||||
{
|
||||
_ourCoroutinesStore.RemoveAt(i);
|
||||
ProcessNextOfCoroutine(tuple.Coroutine);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ProcessCoroutineList(_ourNextFrameCoroutines);
|
||||
}
|
||||
|
||||
private static void ProcessNextOfCoroutine(IEnumerator enumerator)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!enumerator.MoveNext()) // Run the next step of the coroutine. If it's done, restore the parent routine
|
||||
{
|
||||
var indices = _ourCoroutinesStore.Select((it, idx) => (idx, it)).Where(it => it.it.WaitCondition == enumerator).Select(it => it.idx).ToList();
|
||||
for (var i = indices.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var index = indices[i];
|
||||
_ourNextFrameCoroutines.Add(_ourCoroutinesStore[index].Coroutine);
|
||||
_ourCoroutinesStore.RemoveAt(index);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger<ReactorPlugin>.Error($"Exception in coroutine of type {enumerator?.GetType().AssemblyQualifiedName}: {e}");
|
||||
Stop(FindOriginalCoroutine(enumerator)); // We want the entire coroutine hierarchy to stop when an error happen
|
||||
return;
|
||||
}
|
||||
|
||||
var next = enumerator.Current;
|
||||
switch (next)
|
||||
{
|
||||
case null:
|
||||
_ourNextFrameCoroutines.Add(enumerator);
|
||||
return;
|
||||
case WaitForFixedUpdate _:
|
||||
_ourWaitForFixedUpdateCoroutines.Add(enumerator);
|
||||
return;
|
||||
case WaitForEndOfFrame _:
|
||||
_ourWaitForEndOfFrameCoroutines.Add(enumerator);
|
||||
return;
|
||||
case WaitForSeconds _:
|
||||
break; // do nothing, this one is supported in Process
|
||||
case Il2CppObjectBase il2CppObjectBase:
|
||||
var nextAsEnumerator = il2CppObjectBase.TryCast<Il2CppSystem.Collections.IEnumerator>();
|
||||
if (nextAsEnumerator != null) // il2cpp IEnumerator also handles CustomYieldInstruction
|
||||
next = new Il2CppEnumeratorWrapper(nextAsEnumerator);
|
||||
else
|
||||
Logger<ReactorPlugin>.Warning($"Unknown coroutine yield object of type {il2CppObjectBase} for coroutine {enumerator}");
|
||||
break;
|
||||
}
|
||||
|
||||
_ourCoroutinesStore.Add(new CoroutineTuple { WaitCondition = next, Coroutine = enumerator });
|
||||
|
||||
if (next is IEnumerator nextCoroutine)
|
||||
ProcessNextOfCoroutine(nextCoroutine);
|
||||
}
|
||||
|
||||
private static IEnumerator FindOriginalCoroutine(IEnumerator enumerator)
|
||||
{
|
||||
var index = _ourCoroutinesStore.FindIndex(ct => ct.WaitCondition == enumerator);
|
||||
return index == -1 ? enumerator : FindOriginalCoroutine(_ourCoroutinesStore[index].Coroutine);
|
||||
}
|
||||
}
|
||||
|
||||
[RegisterInIl2Cpp(typeof(Il2CppSystem.Collections.IEnumerator))]
|
||||
public sealed class CoroutineWrapper : Il2CppSystem.Object
|
||||
{
|
||||
public CoroutineWrapper(IntPtr ptr) : base(ptr) { }
|
||||
|
||||
/// <summary>
|
||||
/// Creates an Il2Cpp IEnumerator with a System IEnumerator.
|
||||
/// </summary>
|
||||
public CoroutineWrapper(IEnumerator enumerator) : base(ClassInjector.DerivedConstructorPointer<CoroutineWrapper>())
|
||||
{
|
||||
ClassInjector.DerivedConstructorBody(this);
|
||||
Enumerator = enumerator;
|
||||
}
|
||||
|
||||
private IEnumerator Enumerator
|
||||
{
|
||||
[HideFromIl2Cpp]
|
||||
get;
|
||||
[HideFromIl2Cpp]
|
||||
set;
|
||||
}
|
||||
|
||||
public Il2CppSystem.Object Current
|
||||
{
|
||||
get
|
||||
{
|
||||
return Enumerator.Current switch
|
||||
{
|
||||
IEnumerator current => new CoroutineWrapper(current),
|
||||
Il2CppSystem.Collections.IEnumerator current => current.Cast<Il2CppSystem.Object>(),
|
||||
Il2CppSystem.Object current => current,
|
||||
null => null,
|
||||
_ => throw new ArgumentException("Encountered unexpected yield value in coroutine, of type " + Enumerator.Current?.GetType().FullName, nameof(Enumerator.Current))
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public bool MoveNext() => Enumerator.MoveNext();
|
||||
|
||||
public void Reset() => Enumerator.Reset();
|
||||
|
||||
public static implicit operator Il2CppSystem.Collections.IEnumerator(CoroutineWrapper wrapper) => wrapper.Cast<Il2CppSystem.Collections.IEnumerator>();
|
||||
}
|
||||
}
|
||||
@@ -3,7 +3,8 @@
|
||||
<TargetFramework>netstandard2.1</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<DebugType>embedded</DebugType>
|
||||
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
|
||||
<VersionPrefix>1.0.0</VersionPrefix>
|
||||
<VersionSuffix>dev</VersionSuffix>
|
||||
<Description>Core mod and API for Among Us</Description>
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using HarmonyLib;
|
||||
using UnhollowerBaseLib;
|
||||
using UnhollowerBaseLib.Runtime;
|
||||
using UnhollowerBaseLib.Runtime.VersionSpecific.Class;
|
||||
using UnhollowerRuntimeLib;
|
||||
|
||||
namespace Reactor
|
||||
@@ -12,53 +14,52 @@ namespace Reactor
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class RegisterInIl2CppAttribute : Attribute
|
||||
{
|
||||
public Type[] Interfaces { get; }
|
||||
|
||||
public RegisterInIl2CppAttribute()
|
||||
{
|
||||
Interfaces = Type.EmptyTypes;
|
||||
}
|
||||
|
||||
public RegisterInIl2CppAttribute(params Type[] interfaces)
|
||||
{
|
||||
Interfaces = interfaces;
|
||||
}
|
||||
|
||||
[Obsolete("You don't need to call this anymore", true)]
|
||||
public static void Register()
|
||||
{
|
||||
}
|
||||
|
||||
private static readonly AccessTools.FieldRef<object, HashSet<string>> _injectedTypes
|
||||
= AccessTools.FieldRefAccess<HashSet<string>>(typeof(ClassInjector), "InjectedTypes");
|
||||
|
||||
private static readonly Func<Type, IntPtr> _readClassPointerForType = AccessTools.MethodDelegate<Func<Type, IntPtr>>(
|
||||
AccessTools.Method(typeof(ClassInjector), "ReadClassPointerForType")
|
||||
);
|
||||
|
||||
private static bool IsInjected(Type type)
|
||||
private static unsafe void Register(Type type, Type[] interfaces)
|
||||
{
|
||||
if (_readClassPointerForType(type) != IntPtr.Zero)
|
||||
var baseTypeAttribute = type.BaseType?.GetCustomAttribute<RegisterInIl2CppAttribute>();
|
||||
if (baseTypeAttribute != null)
|
||||
{
|
||||
return true;
|
||||
Register(type.BaseType, baseTypeAttribute.Interfaces);
|
||||
}
|
||||
|
||||
var injectedTypes = _injectedTypes();
|
||||
|
||||
lock (injectedTypes)
|
||||
{
|
||||
if (injectedTypes.Contains(type.FullName))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void Register(Type type)
|
||||
{
|
||||
if (type.BaseType?.GetCustomAttribute<RegisterInIl2CppAttribute>() != null)
|
||||
{
|
||||
Register(type.BaseType);
|
||||
}
|
||||
|
||||
if (IsInjected(type))
|
||||
if (ClassInjector.IsTypeRegisteredInIl2Cpp(type))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
ClassInjector.RegisterTypeInIl2Cpp(type);
|
||||
var nativeInterfaces = new INativeClassStruct[interfaces.Length];
|
||||
for (var index = 0; index < interfaces.Length; index++)
|
||||
{
|
||||
var interfaceType = interfaces[index];
|
||||
var klassPtr = _readClassPointerForType(interfaceType);
|
||||
IL2CPP.il2cpp_runtime_class_init(klassPtr);
|
||||
nativeInterfaces[index] = UnityVersionHandler.Wrap((Il2CppClass*) klassPtr);
|
||||
}
|
||||
|
||||
ClassInjector.RegisterTypeInIl2Cpp(type, nativeInterfaces);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -70,9 +71,10 @@ namespace Reactor
|
||||
{
|
||||
foreach (var type in assembly.GetTypes())
|
||||
{
|
||||
if (type.GetCustomAttribute<RegisterInIl2CppAttribute>() != null)
|
||||
var attribute = type.GetCustomAttribute<RegisterInIl2CppAttribute>();
|
||||
if (attribute != null)
|
||||
{
|
||||
Register(type);
|
||||
Register(type, attribute.Interfaces);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user