Support new unhollower features (#40)

Co-authored-by: js6pak <kubastaron@hotmail.com>
This commit is contained in:
Simon Kellyandjs6pak authored and GitHub committed 2021-10-29 21:12:51 +00:00
1 parent feb44ea6b6
commit dd3e49144d
5 files changed
+113 -395

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@@ -77,16 +77,6 @@ dotnet_naming_symbols.constants.required_modifiers = const
dotnet_naming_style.constant_style.capitalization = pascal_case
# Static readonly fields are PascalCase
dotnet_naming_rule.static_fields_should_be_camel_case.severity = suggestion
dotnet_naming_rule.static_fields_should_be_camel_case.symbols = static_fields
dotnet_naming_rule.static_fields_should_be_camel_case.style = static_field_style
dotnet_naming_symbols.static_fields.applicable_kinds = field
dotnet_naming_symbols.static_fields.required_modifiers = static, readonly
dotnet_naming_style.static_field_style.capitalization = pascal_case
# Instance fields are camelCase and start with _
dotnet_naming_rule.instance_fields_should_be_camel_case.severity = suggestion
dotnet_naming_rule.instance_fields_should_be_camel_case.symbols = instance_fields
+2 -3
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@@ -6,10 +6,9 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.AutoPlugin" Version="1.0.0" />
<PackageReference Include="BepInEx.IL2CPP" Version="6.0.0-be.426" />
<PackageReference Include="BepInEx.AutoPlugin" Version="1.*" />
<PackageReference Include="BepInEx.IL2CPP" Version="6.0.0-be.434" />
<PackageReference Include="AmongUs.GameLibs" Version="$(GameVersion)" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="0.1.0" />
</ItemGroup>
<Target Name="Copy" AfterTargets="Build" Condition="'$(AmongUs)' != ''">
+76 -350
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@@ -1,386 +1,112 @@
// Adapted from https://github.com/LavaGang/MelonLoader/blob/364515defde1d781daf39c10331f883254295774/SM_Il2Cpp/Coroutines.cs#L10
/*
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Copyright 2020 Lava Gang
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
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Unless required by applicable law or agreed to in writing, software
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*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnhollowerBaseLib;
using System.Runtime.CompilerServices;
using UnhollowerBaseLib.Attributes;
using UnhollowerRuntimeLib;
using UnityEngine;
namespace Reactor
{
public class Il2CppEnumeratorWrapper : IEnumerator
{
private readonly Il2CppSystem.Collections.IEnumerator _il2CPPEnumerator;
public Il2CppEnumeratorWrapper(Il2CppSystem.Collections.IEnumerator il2CppEnumerator) => _il2CPPEnumerator = il2CppEnumerator;
public bool MoveNext() => _il2CPPEnumerator.MoveNext();
public void Reset() => _il2CPPEnumerator.Reset();
public object Current => _il2CPPEnumerator.Current;
}
public static class Coroutines
{
private struct CoroutineTuple
{
public object WaitCondition;
public IEnumerator Coroutine;
}
[RegisterInIl2Cpp]
internal class Component : MonoBehaviour
{
internal static Component Instance { get; set; }
public Component(IntPtr ptr) : base(ptr)
{
}
private void Start()
private void Awake()
{
Camera.onPostRender = Camera.onPostRender == null
? new Action<Camera>(OnPostRenderM)
: Il2CppSystem.Delegate.Combine(Camera.onPostRender, (Camera.CameraCallback) (Action<Camera>) OnPostRenderM).Cast<Camera.CameraCallback>();
Instance = this;
}
private void FixedUpdate()
private void OnDestroy()
{
ProcessCoroutineList(_ourWaitForFixedUpdateCoroutines);
}
private void Update()
{
Process();
}
public static Camera OnPostRenderCam { get; private set; }
private static void OnPostRenderM(Camera camera)
{
if (OnPostRenderCam == null)
{
OnPostRenderCam = camera;
}
if (OnPostRenderCam == camera)
{
ProcessCoroutineList(_ourWaitForEndOfFrameCoroutines);
}
Instance = null;
}
}
private static readonly List<CoroutineTuple> _ourCoroutinesStore = new List<CoroutineTuple>();
private static readonly List<IEnumerator> _ourNextFrameCoroutines = new List<IEnumerator>();
private static readonly List<IEnumerator> _ourWaitForFixedUpdateCoroutines = new List<IEnumerator>();
private static readonly List<IEnumerator> _ourWaitForEndOfFrameCoroutines = new List<IEnumerator>();
private static readonly ConditionalWeakTable<IEnumerator, Coroutine> _ourCoroutineStore = new();
private static readonly List<IEnumerator> _tempList = new List<IEnumerator>();
/// <summary>
/// Wraps a System Coroutine with the Coroutine Wrapper to return an Il2Cpp Coroutine
/// </summary>
private static Il2CppSystem.Collections.IEnumerator Wrap(this IEnumerator routine) => new CoroutineWrapper(routine);
/// <summary>
/// Starts a managed coroutine on a MonoBehaviour
/// </summary>
/// <param name="component">MonoBehaviour to start the coroutine on</param>
/// <param name="coroutine">The coroutine to be started</param>
/// <returns>The unity coroutine being started</returns>
public static Coroutine StartCoroutine(this MonoBehaviour component, IEnumerator coroutine)
{
return component.StartCoroutine(coroutine.Wrap());
}
public static IEnumerator Start(IEnumerator routine)
{
if (routine != null) ProcessNextOfCoroutine(routine);
if (routine != null)
{
_ourCoroutineStore.AddOrUpdate(routine, Component.Instance.StartCoroutine(routine));
}
return routine;
}
public static void Stop(IEnumerator enumerator)
{
if (_ourNextFrameCoroutines.Contains(enumerator)) // the coroutine is running itself
if (enumerator != null && _ourCoroutineStore.TryGetValue(enumerator, out var routine))
{
_ourNextFrameCoroutines.Remove(enumerator);
Component.Instance.StopCoroutine(routine);
}
else
{
var coroutineTupleIndex = _ourCoroutinesStore.FindIndex(c => c.Coroutine == enumerator);
if (coroutineTupleIndex != -1) // the coroutine is waiting for a subroutine
{
var waitCondition = _ourCoroutinesStore[coroutineTupleIndex].WaitCondition;
if (waitCondition is IEnumerator waitEnumerator)
{
Stop(waitEnumerator);
}
_ourCoroutinesStore.RemoveAt(coroutineTupleIndex);
}
}
}
private static void ProcessCoroutineList(List<IEnumerator> target)
{
if (target.Count == 0) return;
// use a temp list to make sure waits made during processing are not handled by same processing invocation
// additionally, a temp list reduces allocations compared to an array
_tempList.AddRange(target);
target.Clear();
foreach (var enumerator in _tempList) ProcessNextOfCoroutine(enumerator);
_tempList.Clear();
}
private static void Process()
{
for (var i = _ourCoroutinesStore.Count - 1; i >= 0; i--)
{
var tuple = _ourCoroutinesStore[i];
if (tuple.WaitCondition is WaitForSeconds waitForSeconds)
{
if ((waitForSeconds.m_Seconds -= Time.deltaTime) <= 0)
{
_ourCoroutinesStore.RemoveAt(i);
ProcessNextOfCoroutine(tuple.Coroutine);
}
}
}
ProcessCoroutineList(_ourNextFrameCoroutines);
}
private static void ProcessNextOfCoroutine(IEnumerator enumerator)
{
try
{
if (!enumerator.MoveNext()) // Run the next step of the coroutine. If it's done, restore the parent routine
{
var indices = _ourCoroutinesStore.Select((it, idx) => (idx, it)).Where(it => it.it.WaitCondition == enumerator).Select(it => it.idx).ToList();
for (var i = indices.Count - 1; i >= 0; i--)
{
var index = indices[i];
_ourNextFrameCoroutines.Add(_ourCoroutinesStore[index].Coroutine);
_ourCoroutinesStore.RemoveAt(index);
}
return;
}
}
catch (Exception e)
{
Logger<ReactorPlugin>.Error($"Exception in coroutine of type {enumerator?.GetType().AssemblyQualifiedName}: {e}");
Stop(FindOriginalCoroutine(enumerator)); // We want the entire coroutine hierarchy to stop when an error happen
return;
}
var next = enumerator.Current;
switch (next)
{
case null:
_ourNextFrameCoroutines.Add(enumerator);
return;
case WaitForFixedUpdate _:
_ourWaitForFixedUpdateCoroutines.Add(enumerator);
return;
case WaitForEndOfFrame _:
_ourWaitForEndOfFrameCoroutines.Add(enumerator);
return;
case WaitForSeconds _:
break; // do nothing, this one is supported in Process
case Il2CppObjectBase il2CppObjectBase:
var nextAsEnumerator = il2CppObjectBase.TryCast<Il2CppSystem.Collections.IEnumerator>();
if (nextAsEnumerator != null) // il2cpp IEnumerator also handles CustomYieldInstruction
next = new Il2CppEnumeratorWrapper(nextAsEnumerator);
else
Logger<ReactorPlugin>.Warning($"Unknown coroutine yield object of type {il2CppObjectBase} for coroutine {enumerator}");
break;
}
_ourCoroutinesStore.Add(new CoroutineTuple { WaitCondition = next, Coroutine = enumerator });
if (next is IEnumerator nextCoroutine)
ProcessNextOfCoroutine(nextCoroutine);
}
private static IEnumerator FindOriginalCoroutine(IEnumerator enumerator)
{
var index = _ourCoroutinesStore.FindIndex(ct => ct.WaitCondition == enumerator);
return index == -1 ? enumerator : FindOriginalCoroutine(_ourCoroutinesStore[index].Coroutine);
}
}
[RegisterInIl2Cpp(typeof(Il2CppSystem.Collections.IEnumerator))]
public sealed class CoroutineWrapper : Il2CppSystem.Object
{
public CoroutineWrapper(IntPtr ptr) : base(ptr) { }
/// <summary>
/// Creates an Il2Cpp IEnumerator with a System IEnumerator.
/// </summary>
public CoroutineWrapper(IEnumerator enumerator) : base(ClassInjector.DerivedConstructorPointer<CoroutineWrapper>())
{
ClassInjector.DerivedConstructorBody(this);
Enumerator = enumerator;
}
private IEnumerator Enumerator
{
[HideFromIl2Cpp]
get;
[HideFromIl2Cpp]
set;
}
public Il2CppSystem.Object Current
{
get
{
return Enumerator.Current switch
{
IEnumerator current => new CoroutineWrapper(current),
Il2CppSystem.Collections.IEnumerator current => current.Cast<Il2CppSystem.Object>(),
Il2CppSystem.Object current => current,
null => null,
_ => throw new ArgumentException("Encountered unexpected yield value in coroutine, of type " + Enumerator.Current?.GetType().FullName, nameof(Enumerator.Current))
};
}
}
public bool MoveNext() => Enumerator.MoveNext();
public void Reset() => Enumerator.Reset();
public static implicit operator Il2CppSystem.Collections.IEnumerator(CoroutineWrapper wrapper) => wrapper.Cast<Il2CppSystem.Collections.IEnumerator>();
}
}
+2 -1
View File
@@ -3,7 +3,8 @@
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>latest</LangVersion>
<DebugType>embedded</DebugType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<VersionPrefix>1.0.0</VersionPrefix>
<VersionSuffix>dev</VersionSuffix>
<Description>Core mod and API for Among Us</Description>
+33 -31
View File
@@ -1,7 +1,9 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using HarmonyLib;
using UnhollowerBaseLib;
using UnhollowerBaseLib.Runtime;
using UnhollowerBaseLib.Runtime.VersionSpecific.Class;
using UnhollowerRuntimeLib;
namespace Reactor
@@ -12,53 +14,52 @@ namespace Reactor
[AttributeUsage(AttributeTargets.Class)]
public class RegisterInIl2CppAttribute : Attribute
{
public Type[] Interfaces { get; }
public RegisterInIl2CppAttribute()
{
Interfaces = Type.EmptyTypes;
}
public RegisterInIl2CppAttribute(params Type[] interfaces)
{
Interfaces = interfaces;
}
[Obsolete("You don't need to call this anymore", true)]
public static void Register()
{
}
private static readonly AccessTools.FieldRef<object, HashSet<string>> _injectedTypes
= AccessTools.FieldRefAccess<HashSet<string>>(typeof(ClassInjector), "InjectedTypes");
private static readonly Func<Type, IntPtr> _readClassPointerForType = AccessTools.MethodDelegate<Func<Type, IntPtr>>(
AccessTools.Method(typeof(ClassInjector), "ReadClassPointerForType")
);
private static bool IsInjected(Type type)
private static unsafe void Register(Type type, Type[] interfaces)
{
if (_readClassPointerForType(type) != IntPtr.Zero)
var baseTypeAttribute = type.BaseType?.GetCustomAttribute<RegisterInIl2CppAttribute>();
if (baseTypeAttribute != null)
{
return true;
Register(type.BaseType, baseTypeAttribute.Interfaces);
}
var injectedTypes = _injectedTypes();
lock (injectedTypes)
{
if (injectedTypes.Contains(type.FullName))
{
return true;
}
}
return false;
}
private static void Register(Type type)
{
if (type.BaseType?.GetCustomAttribute<RegisterInIl2CppAttribute>() != null)
{
Register(type.BaseType);
}
if (IsInjected(type))
if (ClassInjector.IsTypeRegisteredInIl2Cpp(type))
{
return;
}
try
{
ClassInjector.RegisterTypeInIl2Cpp(type);
var nativeInterfaces = new INativeClassStruct[interfaces.Length];
for (var index = 0; index < interfaces.Length; index++)
{
var interfaceType = interfaces[index];
var klassPtr = _readClassPointerForType(interfaceType);
IL2CPP.il2cpp_runtime_class_init(klassPtr);
nativeInterfaces[index] = UnityVersionHandler.Wrap((Il2CppClass*) klassPtr);
}
ClassInjector.RegisterTypeInIl2Cpp(type, nativeInterfaces);
}
catch (Exception e)
{
@@ -70,9 +71,10 @@ namespace Reactor
{
foreach (var type in assembly.GetTypes())
{
if (type.GetCustomAttribute<RegisterInIl2CppAttribute>() != null)
var attribute = type.GetCustomAttribute<RegisterInIl2CppAttribute>();
if (attribute != null)
{
Register(type);
Register(type, attribute.Interfaces);
}
}
}