fix modded handshake + compile problems

This commit is contained in:
XtraCube committed 2025-05-20 18:24:22 -04:00
1 parent 7b7ba31e94
commit db452bf7e4
10 files changed
+50 -88

No files matched your search

+1 -1
View File
@@ -1 +1 @@
global using AmongUsClient_CoFindGame = AmongUsClient._CoFindGame_d__6; global using AmongUsClient_CoFindGame = AmongUsClient._CoFindGame_d__54;
@@ -33,11 +33,6 @@ public sealed class MethodRpcAttribute : Attribute
/// </summary> /// </summary>
public RpcLocalHandling LocalHandling { get; set; } = RpcLocalHandling.Before; public RpcLocalHandling LocalHandling { get; set; } = RpcLocalHandling.Before;
/// <summary>
/// Gets or sets a value indicating whether the rpc should be sent immediately.
/// </summary>
public bool SendImmediately { get; set; }
/// <summary> /// <summary>
/// Initializes a new instance of the <see cref="MethodRpcAttribute"/> class. /// Initializes a new instance of the <see cref="MethodRpcAttribute"/> class.
/// </summary> /// </summary>
@@ -71,7 +66,7 @@ public sealed class MethodRpcAttribute : Attribute
try try
{ {
var customRpc = new MethodRpc(plugin, method, attribute.Id, attribute.SendOption, attribute.LocalHandling, attribute.SendImmediately); var customRpc = new MethodRpc(plugin, method, attribute.Id, attribute.SendOption, attribute.LocalHandling);
PluginSingleton<ReactorPlugin>.Instance.CustomRpcManager.Register(customRpc); PluginSingleton<ReactorPlugin>.Instance.CustomRpcManager.Register(customRpc);
} }
catch (Exception e) catch (Exception e)
+19 -35
View File
@@ -1,6 +1,7 @@
using System; using System;
using System.Linq; using System.Linq;
using AmongUs.Data; using AmongUs.Data;
using AmongUs.InnerNet.GameDataMessages;
using BepInEx.Unity.IL2CPP.Utils; using BepInEx.Unity.IL2CPP.Utils;
using HarmonyLib; using HarmonyLib;
using Hazel; using Hazel;
@@ -29,10 +30,10 @@ internal static class ClientPatches
} }
} }
[HarmonyPatch(typeof(InnerNetClient._HandleGameDataInner_d__41), nameof(InnerNetClient._HandleGameDataInner_d__41.MoveNext))] [HarmonyPatch(typeof(InnerNetClient._HandleGameDataInner_d__165), nameof(InnerNetClient._HandleGameDataInner_d__165.MoveNext))]
public static class HandleGameDataInnerPatch public static class HandleGameDataInnerPatch
{ {
public static bool Prefix(InnerNetClient._HandleGameDataInner_d__41 __instance, ref bool __result) public static bool Prefix(InnerNetClient._HandleGameDataInner_d__165 __instance, ref bool __result)
{ {
var innerNetClient = __instance.__4__this; var innerNetClient = __instance.__4__this;
var reader = __instance.reader; var reader = __instance.reader;
@@ -63,7 +64,7 @@ internal static class ClientPatches
return false; return false;
} }
if (reader.Tag == InnerNetClient.SceneChangeFlag && ReactorConnection.Instance?.Syncer == Syncer.Host) if (reader.Tag == (byte) GameDataTypes.SceneChangeFlag && ReactorConnection.Instance?.Syncer == Syncer.Host)
{ {
var clientId = reader.ReadPackedInt32(); var clientId = reader.ReadPackedInt32();
var clientData = innerNetClient.FindClientById(clientId); var clientData = innerNetClient.FindClientById(clientId);
@@ -126,7 +127,7 @@ internal static class ClientPatches
: chatText; : chatText;
// Write SendChat directly instead of using RpcSendChat so we can call AddChat ourselves // Write SendChat directly instead of using RpcSendChat so we can call AddChat ourselves
var messageWriter = AmongUsClient.Instance.StartRpc(PlayerControl.LocalPlayer.NetId, (byte) RpcCalls.SendChat); var messageWriter = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte) RpcCalls.SendChat, SendOption.Reliable);
messageWriter.Write(truncatedChatText); messageWriter.Write(truncatedChatText);
messageWriter.EndMessage(); messageWriter.EndMessage();
} }
@@ -161,10 +162,10 @@ internal static class ClientPatches
} }
} }
[HarmonyPatch(typeof(InnerNetClient._CoSendSceneChange_d__32), nameof(InnerNetClient._CoSendSceneChange_d__32.MoveNext))] [HarmonyPatch(typeof(InnerNetClient._CoSendSceneChange_d__156), nameof(InnerNetClient._CoSendSceneChange_d__156.MoveNext))]
public static class CoSendSceneChangePatch public static class CoSendSceneChangePatch
{ {
public static bool Prefix(InnerNetClient._CoSendSceneChange_d__32 __instance, ref bool __result) public static bool Prefix(InnerNetClient._CoSendSceneChange_d__156 __instance, ref bool __result)
{ {
if (ReactorConnection.Instance!.Syncer != Syncer.Host) return true; if (ReactorConnection.Instance!.Syncer != Syncer.Host) return true;
@@ -181,7 +182,7 @@ internal static class ClientPatches
var writer = MessageWriter.Get(SendOption.Reliable); var writer = MessageWriter.Get(SendOption.Reliable);
writer.StartMessage(Tags.GameData); writer.StartMessage(Tags.GameData);
writer.Write(innerNetClient.GameId); writer.Write(innerNetClient.GameId);
writer.StartMessage(InnerNetClient.SceneChangeFlag); writer.StartMessage((byte) GameDataTypes.SceneChangeFlag);
writer.WritePacked(innerNetClient.ClientId); writer.WritePacked(innerNetClient.ClientId);
writer.Write(__instance.sceneName); writer.Write(__instance.sceneName);
@@ -209,10 +210,10 @@ internal static class ClientPatches
} }
} }
[HarmonyPatch(typeof(InnerNetClient._CoHandleSpawn_d__42), nameof(InnerNetClient._CoHandleSpawn_d__42.MoveNext))] [HarmonyPatch(typeof(InnerNetClient._CoHandleSpawn_d__166), nameof(InnerNetClient._CoHandleSpawn_d__166.MoveNext))]
public static class CoHandleSpawnPatch public static class CoHandleSpawnPatch
{ {
public static void Postfix(InnerNetClient._CoHandleSpawn_d__42 __instance, bool __result) public static void Postfix(InnerNetClient._CoHandleSpawn_d__166 __instance, bool __result)
{ {
if (ReactorConnection.Instance!.Syncer != Syncer.Host) return; if (ReactorConnection.Instance!.Syncer != Syncer.Host) return;
@@ -236,38 +237,18 @@ internal static class ClientPatches
} }
} }
[HarmonyPatch(typeof(InnerNetClient), nameof(InnerNetClient.WriteSpawnMessage))] [HarmonyPatch(typeof(SpawnGameDataMessage), nameof(SpawnGameDataMessage.SerializeValues))]
public static class WriteSpawnMessagePatch public static class WriteSpawnMessagePatch
{ {
public static bool Prefix(InnerNetClient __instance, InnerNetObject netObjParent, int ownerId, SpawnFlags flags, MessageWriter msg) public static bool Prefix(SpawnGameDataMessage __instance, MessageWriter msg)
{ {
if (ReactorConnection.Instance!.Syncer != Syncer.Host) return true; if (ReactorConnection.Instance!.Syncer != Syncer.Host)
msg.StartMessage(4);
msg.WritePacked(netObjParent.SpawnId);
msg.WritePacked(ownerId);
msg.Write((byte) flags);
InnerNetObject[] componentsInChildren = netObjParent.GetComponentsInChildren<InnerNetObject>();
msg.WritePacked(componentsInChildren.Length);
foreach (var innerNetObject in componentsInChildren)
{ {
innerNetObject.OwnerId = ownerId; return true;
innerNetObject.SpawnFlags = flags;
if (innerNetObject.NetId == 0)
{
innerNetObject.NetId = __instance.NetIdCnt++;
__instance.allObjects.Add(innerNetObject);
__instance.allObjectsFast.Add(innerNetObject.NetId, innerNetObject);
}
msg.WritePacked(innerNetObject.NetId);
msg.StartMessage(1);
innerNetObject.Serialize(msg, initialState: true);
msg.EndMessage();
} }
// PATCH - Inject ReactorHandshakeS2C // PATCH - Inject ReactorHandshakeS2C
if (__instance.ClientId != ownerId && IL2CPP.il2cpp_object_get_class(netObjParent.Pointer) == Il2CppClassPointerStore<PlayerControl>.NativeClassPtr) if (AmongUsClient.Instance.ClientId != __instance.ownerId && __instance.NetObjectType == Il2CppType.Of<PlayerControl>())
{ {
Debug("Injecting ReactorHandshakeS2C to WriteSpawnMessage"); Debug("Injecting ReactorHandshakeS2C to WriteSpawnMessage");
ReactorHeader.Write(msg); ReactorHeader.Write(msg);
@@ -285,7 +266,10 @@ internal static class ClientPatches
{ {
public static bool Prefix(InnerNetClient __instance, [HarmonyArgument(0)] MessageReader reader) public static bool Prefix(InnerNetClient __instance, [HarmonyArgument(0)] MessageReader reader)
{ {
if (__instance.NetworkMode == NetworkModes.FreePlay) return true; if (__instance.NetworkMode == NetworkModes.FreePlay)
{
return true;
}
var isFirst = false; var isFirst = false;
+4 -2
View File
@@ -54,7 +54,8 @@ internal static class HttpPatches
public static void Prefix(UnityWebRequest __instance) public static void Prefix(UnityWebRequest __instance)
{ {
var path = __instance.uri.AbsolutePath; // new Uri() is necessary because uri property got stripped.
var path = new Uri(__instance.url).AbsolutePath;
// Innersloth changed /api/games to /api/games/filtered // Innersloth changed /api/games to /api/games/filtered
// We may want to keep support for /api/games though. // We may want to keep support for /api/games though.
if (path.Contains("/api/games")) if (path.Contains("/api/games"))
@@ -66,7 +67,8 @@ internal static class HttpPatches
public static void Postfix(UnityWebRequest __instance, UnityWebRequestAsyncOperation __result) public static void Postfix(UnityWebRequest __instance, UnityWebRequestAsyncOperation __result)
{ {
var path = __instance.uri.AbsolutePath; // new Uri() is necessary because uri property got stripped.
var path = new Uri(__instance.url).AbsolutePath;
// Innersloth changed /api/games to /api/games/filtered // Innersloth changed /api/games to /api/games/filtered
// We may want to keep support for /api/games though. // We may want to keep support for /api/games though.
if (path.Contains("/api/games")) if (path.Contains("/api/games"))
@@ -23,12 +23,16 @@ public class ReactorConnection
[HarmonyPatch] [HarmonyPatch]
private static class Patches private static class Patches
{ {
[HarmonyPatch(typeof(InnerNetClient), nameof(InnerNetClient.CoConnect), typeof(string))] // CoConnect(string) was inlined, so we patch the MoveNext method instead.
[HarmonyPatch(typeof(InnerNetClient._CoConnect_d__65), nameof(InnerNetClient._CoConnect_d__65.MoveNext))]
[HarmonyPrefix] [HarmonyPrefix]
public static void CoConnect() public static void CoConnect()
{ {
Debug("New ReactorConnection created"); if (Instance == null)
Instance = new ReactorConnection(); {
Debug("New ReactorConnection created");
Instance = new ReactorConnection();
}
} }
[HarmonyPatch(typeof(InnerNetClient), nameof(InnerNetClient.DisconnectInternal))] [HarmonyPatch(typeof(InnerNetClient), nameof(InnerNetClient.DisconnectInternal))]
+6 -8
View File
@@ -56,11 +56,10 @@ public abstract class CustomRpc<TPlugin, TInnerNetObject, TData> : UnsafeCustomR
/// </summary> /// </summary>
/// <param name="innerNetObject">The <see cref="InnerNetObject"/> to send the rpc on.</param> /// <param name="innerNetObject">The <see cref="InnerNetObject"/> to send the rpc on.</param>
/// <param name="data">The data to send.</param> /// <param name="data">The data to send.</param>
/// <param name="immediately">Whether to send it immediately.</param>
/// <param name="ackCallback">The callback to invoke when this packet is acknowledged.</param> /// <param name="ackCallback">The callback to invoke when this packet is acknowledged.</param>
public void Send(InnerNetObject innerNetObject, TData data, bool immediately = false, Action? ackCallback = null) public void Send(InnerNetObject innerNetObject, TData data, Action? ackCallback = null)
{ {
UnsafeSend(innerNetObject, data, immediately, ackCallback: ackCallback); UnsafeSend(innerNetObject, data, ackCallback: ackCallback);
} }
/// <summary> /// <summary>
@@ -72,7 +71,7 @@ public abstract class CustomRpc<TPlugin, TInnerNetObject, TData> : UnsafeCustomR
/// <param name="ackCallback">The callback to invoke when this packet is acknowledged.</param> /// <param name="ackCallback">The callback to invoke when this packet is acknowledged.</param>
public void SendTo(InnerNetObject innerNetObject, int targetClientId, TData data, Action? ackCallback = null) public void SendTo(InnerNetObject innerNetObject, int targetClientId, TData data, Action? ackCallback = null)
{ {
UnsafeSend(innerNetObject, data, true, targetClientId, ackCallback); UnsafeSend(innerNetObject, data, targetClientId, ackCallback);
} }
} }
@@ -121,11 +120,10 @@ public abstract class CustomRpc<TPlugin, TInnerNetObject> : UnsafeCustomRpc wher
/// Sends this custom rpc on the specified <paramref name="innerNetObject"/>. /// Sends this custom rpc on the specified <paramref name="innerNetObject"/>.
/// </summary> /// </summary>
/// <param name="innerNetObject">The <see cref="InnerNetObject"/> to send the rpc on.</param> /// <param name="innerNetObject">The <see cref="InnerNetObject"/> to send the rpc on.</param>
/// <param name="immediately">Whether to send it immediately.</param>
/// <param name="ackCallback">The callback to invoke when this packet is acknowledged.</param> /// <param name="ackCallback">The callback to invoke when this packet is acknowledged.</param>
public void Send(InnerNetObject innerNetObject, bool immediately = false, Action? ackCallback = null) public void Send(InnerNetObject innerNetObject, Action? ackCallback = null)
{ {
UnsafeSend(innerNetObject, immediately, ackCallback: ackCallback); UnsafeSend(innerNetObject, ackCallback);
} }
/// <summary> /// <summary>
@@ -136,6 +134,6 @@ public abstract class CustomRpc<TPlugin, TInnerNetObject> : UnsafeCustomRpc wher
/// <param name="ackCallback">The callback to invoke when this packet is acknowledged.</param> /// <param name="ackCallback">The callback to invoke when this packet is acknowledged.</param>
public void SendTo(InnerNetObject innerNetObject, int targetClientId, Action? ackCallback = null) public void SendTo(InnerNetObject innerNetObject, int targetClientId, Action? ackCallback = null)
{ {
UnsafeSend(innerNetObject, null, true, targetClientId, ackCallback); UnsafeSend(innerNetObject, null, targetClientId, ackCallback);
} }
} }
+2 -9
View File
@@ -32,13 +32,11 @@ public class MethodRpc : UnsafeCustomRpc
/// <param name="id">The id of the rpc.</param> /// <param name="id">The id of the rpc.</param>
/// <param name="option">The send option of the rpc.</param> /// <param name="option">The send option of the rpc.</param>
/// <param name="localHandling">The local handling method of the rpc.</param> /// <param name="localHandling">The local handling method of the rpc.</param>
/// <param name="sendImmediately">The value indicating whether the rpc should be sent immediately.</param> public MethodRpc(BasePlugin plugin, MethodInfo method, uint id, SendOption option, RpcLocalHandling localHandling) : base(plugin, id)
public MethodRpc(BasePlugin plugin, MethodInfo method, uint id, SendOption option, RpcLocalHandling localHandling, bool sendImmediately) : base(plugin, id)
{ {
Method = method; Method = method;
LocalHandling = localHandling; LocalHandling = localHandling;
SendOption = option; SendOption = option;
SendImmediately = sendImmediately;
var parameters = method.GetParameters(); var parameters = method.GetParameters();
@@ -88,11 +86,6 @@ public class MethodRpc : UnsafeCustomRpc
/// <inheritdoc /> /// <inheritdoc />
public override SendOption SendOption { get; } public override SendOption SendOption { get; }
/// <summary>
/// Gets a value indicating whether the method rpc should be sent immediately.
/// </summary>
public bool SendImmediately { get; }
/// <inheritdoc /> /// <inheritdoc />
public override void UnsafeWrite(MessageWriter writer, object? data) public override void UnsafeWrite(MessageWriter writer, object? data)
{ {
@@ -134,7 +127,7 @@ public class MethodRpc : UnsafeCustomRpc
/// <param name="args">The arguments to serialize and send.</param> /// <param name="args">The arguments to serialize and send.</param>
public void Send(InnerNetObject innerNetObject, object[] args) public void Send(InnerNetObject innerNetObject, object[] args)
{ {
UnsafeSend(innerNetObject, args, SendImmediately); UnsafeSend(innerNetObject, args);
} }
private static readonly MethodInfo _sendMethod = AccessTools.Method(typeof(MethodRpc), nameof(Send)); private static readonly MethodInfo _sendMethod = AccessTools.Method(typeof(MethodRpc), nameof(Send));
+4 -6
View File
@@ -19,11 +19,10 @@ public abstract class PlayerCustomRpc<TPlugin, TData> : CustomRpc<TPlugin, Playe
/// Sends this custom rpc on the local player with the specified <paramref name="data"/>. /// Sends this custom rpc on the local player with the specified <paramref name="data"/>.
/// </summary> /// </summary>
/// <param name="data">The data to send.</param> /// <param name="data">The data to send.</param>
/// <param name="immediately">Whether to send it immediately.</param>
/// <param name="ackCallback">The callback to invoke when this packet is acknowledged.</param> /// <param name="ackCallback">The callback to invoke when this packet is acknowledged.</param>
public void Send(TData data, bool immediately = false, Action? ackCallback = null) public void Send(TData data, Action? ackCallback = null)
{ {
Send(PlayerControl.LocalPlayer, data, immediately, ackCallback); Send(PlayerControl.LocalPlayer, data, ackCallback);
} }
/// <summary> /// <summary>
@@ -52,11 +51,10 @@ public abstract class PlayerCustomRpc<TPlugin> : CustomRpc<TPlugin, PlayerContro
/// <summary> /// <summary>
/// Sends this custom rpc on the local player. /// Sends this custom rpc on the local player.
/// </summary> /// </summary>
/// <param name="immediately">Whether to send it immediately.</param>
/// <param name="ackCallback">The callback to invoke when this packet is acknowledged.</param> /// <param name="ackCallback">The callback to invoke when this packet is acknowledged.</param>
public void Send(bool immediately = false, Action? ackCallback = null) public void Send(Action? ackCallback = null)
{ {
Send(PlayerControl.LocalPlayer, immediately, ackCallback); Send(PlayerControl.LocalPlayer, ackCallback);
} }
/// <summary> /// <summary>
+3 -15
View File
@@ -91,10 +91,9 @@ public abstract class UnsafeCustomRpc
/// </summary> /// </summary>
/// <param name="innerNetObject">The <see cref="InnerNetObject"/> to send the rpc on.</param> /// <param name="innerNetObject">The <see cref="InnerNetObject"/> to send the rpc on.</param>
/// <param name="data">The data to send.</param> /// <param name="data">The data to send.</param>
/// <param name="immediately">Whether to send it immediately.</param>
/// <param name="targetClientId">Target client id, defaults to broadcast.</param> /// <param name="targetClientId">Target client id, defaults to broadcast.</param>
/// <param name="ackCallback">The callback to invoke when this packet is acknowledged.</param> /// <param name="ackCallback">The callback to invoke when this packet is acknowledged.</param>
public void UnsafeSend(InnerNetObject innerNetObject, object? data, bool immediately = false, int targetClientId = -1, Action? ackCallback = null) public void UnsafeSend(InnerNetObject innerNetObject, object? data, int targetClientId = -1, Action? ackCallback = null)
{ {
ArgumentNullException.ThrowIfNull(innerNetObject); ArgumentNullException.ThrowIfNull(innerNetObject);
@@ -108,11 +107,7 @@ public abstract class UnsafeCustomRpc
UnsafeHandle(innerNetObject, data); UnsafeHandle(innerNetObject, data);
} }
var writer = immediately switch var writer = AmongUsClient.Instance.StartRpcImmediately(innerNetObject.NetId, CustomRpcManager.CallId, SendOption, targetClientId);
{
false => AmongUsClient.Instance.StartRpc(innerNetObject.NetId, CustomRpcManager.CallId, SendOption),
true => AmongUsClient.Instance.StartRpcImmediately(innerNetObject.NetId, CustomRpcManager.CallId, SendOption, targetClientId),
};
writer.Write(Mod); writer.Write(Mod);
writer.WritePacked(Id); writer.WritePacked(Id);
@@ -127,14 +122,7 @@ public abstract class UnsafeCustomRpc
AckCallbacks.TryAdd(writer, ackCallback); AckCallbacks.TryAdd(writer, ackCallback);
} }
if (immediately) AmongUsClient.Instance.FinishRpcImmediately(writer);
{
AmongUsClient.Instance.FinishRpcImmediately(writer);
}
else
{
writer.EndMessage();
}
if (LocalHandling == RpcLocalHandling.After) if (LocalHandling == RpcLocalHandling.After)
{ {
@@ -30,15 +30,15 @@ internal static class CustomServersPatch
return false; return false;
} }
[HarmonyPatch(typeof(AmongUsClient._CoJoinOnlinePublicGame_d__1), nameof(AmongUsClient._CoJoinOnlinePublicGame_d__1.MoveNext))] [HarmonyPatch(typeof(AmongUsClient._CoJoinOnlinePublicGame_d__49), nameof(AmongUsClient._CoJoinOnlinePublicGame_d__49.MoveNext))]
[HarmonyPrefix] [HarmonyPrefix]
public static void EnableUdpMatchmaking(AmongUsClient._CoJoinOnlinePublicGame_d__1 __instance) public static void EnableUdpMatchmaking(AmongUsClient._CoJoinOnlinePublicGame_d__49 __instance)
{ {
// Skip to state 1 which just calls CoJoinOnlineGameDirect // Skip to state 1 which just calls CoJoinOnlineGameDirect
if (__instance.__1__state == 0 && !ServerManager.Instance.IsHttp) if (__instance.__1__state == 0 && !ServerManager.Instance.IsHttp)
{ {
__instance.__1__state = 1; __instance.__1__state = 1;
__instance.__8__1 = new AmongUsClient.__c__DisplayClass1_0 __instance.__8__1 = new AmongUsClient.__c__DisplayClass49_0
{ {
matchmakerToken = string.Empty, matchmakerToken = string.Empty,
}; };