Update Unity version in Reactor.Assets

<!-- ps-id: 7978e8c1-da06-45f4-9d7d-6f1591074889 -->
This commit is contained in:
js6pak committed 2024-08-01 03:14:33 +02:00
1 parent 21c0e61f57
commit 86b5a29b4e
7 files changed
+29 -28

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+10 -9
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@@ -9,14 +9,15 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
- uses: actions/cache@v3
- uses: actions/cache@v4
with:
path: |
~/Unity/Hub/Editor
~/.config/unityhub
key: unity-2020.3.22f1
~/.local/share/unity3d/Unity/Unity_lic.ulf
key: unity-${{ hashFiles('./Reactor.Assets/ProjectSettings/ProjectVersion.txt') }}
- name: Setup Unity
uses: js6pak/setup-unity@master
@@ -25,17 +26,17 @@ jobs:
unity-modules: windows-mono android
- name: Activate Unity
uses: js6pak/activate-unity@master
with:
unity-username: ${{ secrets.UNITY_USERNAME }}
unity-password: ${{ secrets.UNITY_PASSWORD }}
unity-authenticator-key: ${{ secrets.UNITY_AUTHENTICATOR_KEY }}
env:
UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
run: |
/opt/unityhub/UnityLicensingClient_V1/Unity.Licensing.Client --activate-ulf --username "$UNITY_USERNAME" --password "$UNITY_PASSWORD"
- name: Build
working-directory: ./Reactor.Assets
run: bash ./build.sh
- uses: actions/upload-artifact@v3
- uses: actions/upload-artifact@v4
with:
name: bundles
path: ./Reactor/Assets/*.bundle
+3 -3
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@@ -1,10 +1,10 @@
{
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.ide.rider": "2.0.7",
"com.unity.ide.visualstudio": "2.0.16",
"com.unity.ide.rider": "3.0.31",
"com.unity.ide.visualstudio": "2.0.22",
"com.unity.ide.vscode": "1.2.5",
"com.unity.toolchain.linux-x86_64": "2.0.2",
"com.unity.toolchain.linux-x86_64": "2.0.9",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
+11 -11
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@@ -8,22 +8,22 @@
},
"com.unity.ext.nunit": {
"version": "1.0.6",
"depth": 2,
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.ide.rider": {
"version": "2.0.7",
"version": "3.0.31",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.test-framework": "1.1.1"
"com.unity.ext.nunit": "1.0.6"
},
"url": "https://packages.unity.com"
},
"com.unity.ide.visualstudio": {
"version": "2.0.16",
"version": "2.0.22",
"depth": 0,
"source": "registry",
"dependencies": {
@@ -39,23 +39,23 @@
"url": "https://packages.unity.com"
},
"com.unity.sysroot": {
"version": "2.0.3",
"version": "2.0.10",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.sysroot.linux-x86_64": {
"version": "2.0.2",
"version": "2.0.9",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.sysroot": "2.0.3"
"com.unity.sysroot": "2.0.10"
},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": {
"version": "1.1.29",
"version": "1.1.33",
"depth": 1,
"source": "registry",
"dependencies": {
@@ -66,12 +66,12 @@
"url": "https://packages.unity.com"
},
"com.unity.toolchain.linux-x86_64": {
"version": "2.0.2",
"version": "2.0.9",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.sysroot": "2.0.3",
"com.unity.sysroot.linux-x86_64": "2.0.2"
"com.unity.sysroot": "2.0.10",
"com.unity.sysroot.linux-x86_64": "2.0.9"
},
"url": "https://packages.unity.com"
},
@@ -1,2 +1,2 @@
m_EditorVersion: 2020.3.22f1
m_EditorVersionWithRevision: 2020.3.22f1 (e1a7f79fd887)
m_EditorVersion: 2020.3.45f1
m_EditorVersionWithRevision: 2020.3.45f1 (660cd1701bd5)
+3 -3
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@@ -1,12 +1,12 @@
#!/bin/bash
UNITY_VERSION=2020.3.22f1
UNITY_VERSION=2020.3.45f1
if [[ ! -v UNITY_PATH ]]; then
if command -v unityhub &>/dev/null; then
echo "Trying to get unity path from unityhub..."
UNITYHUB_INSTALL_PATH=$(unityhub --headless install-path)
UNITYHUB_INSTALL_PATH=$(unityhub -- --headless install-path)
UNITY_PATH="$UNITYHUB_INSTALL_PATH/$UNITY_VERSION/Editor/Unity"
if [[ ! -f $UNITY_PATH ]]; then
@@ -22,4 +22,4 @@ fi
echo "UNITY_PATH = $UNITY_PATH"
rm Library -rf # TODO figure out why having Library cached makes invalid bundles in batchmode
$UNITY_PATH -batchmode -nographics -quit -logFile "-" -projectPath $pwd -executeMethod Build.BuildAssetBundles
"$UNITY_PATH" -batchmode -nographics -quit -logFile "-" -projectPath "$PWD" -executeMethod Build.BuildAssetBundles
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