mirror of
https://github.com/NuclearPowered/Reactor.git
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Update Unity version in Reactor.Assets
<!-- ps-id: 7978e8c1-da06-45f4-9d7d-6f1591074889 -->
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@@ -9,14 +9,15 @@ jobs:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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- uses: actions/checkout@v4
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- uses: actions/cache@v3
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- uses: actions/cache@v4
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with:
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path: |
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~/Unity/Hub/Editor
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~/.config/unityhub
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key: unity-2020.3.22f1
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~/.local/share/unity3d/Unity/Unity_lic.ulf
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key: unity-${{ hashFiles('./Reactor.Assets/ProjectSettings/ProjectVersion.txt') }}
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- name: Setup Unity
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uses: js6pak/setup-unity@master
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@@ -25,17 +26,17 @@ jobs:
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unity-modules: windows-mono android
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- name: Activate Unity
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uses: js6pak/activate-unity@master
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with:
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unity-username: ${{ secrets.UNITY_USERNAME }}
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unity-password: ${{ secrets.UNITY_PASSWORD }}
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unity-authenticator-key: ${{ secrets.UNITY_AUTHENTICATOR_KEY }}
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env:
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UNITY_USERNAME: ${{ secrets.UNITY_USERNAME }}
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UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
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run: |
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/opt/unityhub/UnityLicensingClient_V1/Unity.Licensing.Client --activate-ulf --username "$UNITY_USERNAME" --password "$UNITY_PASSWORD"
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- name: Build
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working-directory: ./Reactor.Assets
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run: bash ./build.sh
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- uses: actions/upload-artifact@v3
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- uses: actions/upload-artifact@v4
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with:
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name: bundles
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path: ./Reactor/Assets/*.bundle
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@@ -1,10 +1,10 @@
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{
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"dependencies": {
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"com.unity.2d.sprite": "1.0.0",
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"com.unity.ide.rider": "2.0.7",
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"com.unity.ide.visualstudio": "2.0.16",
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"com.unity.ide.rider": "3.0.31",
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"com.unity.ide.visualstudio": "2.0.22",
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"com.unity.ide.vscode": "1.2.5",
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"com.unity.toolchain.linux-x86_64": "2.0.2",
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"com.unity.toolchain.linux-x86_64": "2.0.9",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.androidjni": "1.0.0",
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"com.unity.modules.animation": "1.0.0",
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@@ -8,22 +8,22 @@
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},
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"com.unity.ext.nunit": {
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"version": "1.0.6",
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"depth": 2,
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"depth": 1,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.ide.rider": {
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"version": "2.0.7",
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"version": "3.0.31",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.test-framework": "1.1.1"
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"com.unity.ext.nunit": "1.0.6"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.ide.visualstudio": {
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"version": "2.0.16",
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"version": "2.0.22",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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@@ -39,23 +39,23 @@
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"url": "https://packages.unity.com"
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},
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"com.unity.sysroot": {
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"version": "2.0.3",
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"version": "2.0.10",
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"depth": 1,
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"source": "registry",
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"dependencies": {},
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"url": "https://packages.unity.com"
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},
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"com.unity.sysroot.linux-x86_64": {
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"version": "2.0.2",
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"version": "2.0.9",
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"depth": 1,
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"source": "registry",
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"dependencies": {
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"com.unity.sysroot": "2.0.3"
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"com.unity.sysroot": "2.0.10"
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},
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"url": "https://packages.unity.com"
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},
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"com.unity.test-framework": {
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"version": "1.1.29",
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"version": "1.1.33",
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"depth": 1,
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"source": "registry",
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"dependencies": {
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@@ -66,12 +66,12 @@
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"url": "https://packages.unity.com"
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},
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"com.unity.toolchain.linux-x86_64": {
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"version": "2.0.2",
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"version": "2.0.9",
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"depth": 0,
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"source": "registry",
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"dependencies": {
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"com.unity.sysroot": "2.0.3",
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"com.unity.sysroot.linux-x86_64": "2.0.2"
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"com.unity.sysroot": "2.0.10",
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"com.unity.sysroot.linux-x86_64": "2.0.9"
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},
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"url": "https://packages.unity.com"
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},
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@@ -1,2 +1,2 @@
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m_EditorVersion: 2020.3.22f1
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m_EditorVersionWithRevision: 2020.3.22f1 (e1a7f79fd887)
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m_EditorVersion: 2020.3.45f1
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m_EditorVersionWithRevision: 2020.3.45f1 (660cd1701bd5)
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@@ -1,12 +1,12 @@
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#!/bin/bash
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UNITY_VERSION=2020.3.22f1
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UNITY_VERSION=2020.3.45f1
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if [[ ! -v UNITY_PATH ]]; then
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if command -v unityhub &>/dev/null; then
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echo "Trying to get unity path from unityhub..."
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UNITYHUB_INSTALL_PATH=$(unityhub --headless install-path)
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UNITYHUB_INSTALL_PATH=$(unityhub -- --headless install-path)
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UNITY_PATH="$UNITYHUB_INSTALL_PATH/$UNITY_VERSION/Editor/Unity"
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if [[ ! -f $UNITY_PATH ]]; then
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@@ -22,4 +22,4 @@ fi
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echo "UNITY_PATH = $UNITY_PATH"
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rm Library -rf # TODO figure out why having Library cached makes invalid bundles in batchmode
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$UNITY_PATH -batchmode -nographics -quit -logFile "-" -projectPath $pwd -executeMethod Build.BuildAssetBundles
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"$UNITY_PATH" -batchmode -nographics -quit -logFile "-" -projectPath "$PWD" -executeMethod Build.BuildAssetBundles
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