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Update Unity version in Reactor.Assets
<!-- ps-id: 7978e8c1-da06-45f4-9d7d-6f1591074889 -->
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@@ -1,12 +1,12 @@
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#!/bin/bash
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UNITY_VERSION=2020.3.22f1
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UNITY_VERSION=2020.3.45f1
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if [[ ! -v UNITY_PATH ]]; then
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if command -v unityhub &>/dev/null; then
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echo "Trying to get unity path from unityhub..."
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UNITYHUB_INSTALL_PATH=$(unityhub --headless install-path)
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UNITYHUB_INSTALL_PATH=$(unityhub -- --headless install-path)
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UNITY_PATH="$UNITYHUB_INSTALL_PATH/$UNITY_VERSION/Editor/Unity"
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if [[ ! -f $UNITY_PATH ]]; then
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@@ -22,4 +22,4 @@ fi
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echo "UNITY_PATH = $UNITY_PATH"
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rm Library -rf # TODO figure out why having Library cached makes invalid bundles in batchmode
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$UNITY_PATH -batchmode -nographics -quit -logFile "-" -projectPath $pwd -executeMethod Build.BuildAssetBundles
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"$UNITY_PATH" -batchmode -nographics -quit -logFile "-" -projectPath "$PWD" -executeMethod Build.BuildAssetBundles
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