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https://github.com/NuclearPowered/Reactor.git
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Format whitespaces
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@@ -1,4 +1,4 @@
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using System.Diagnostics;
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using System.Diagnostics;
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using BenchmarkDotNet.Running;
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using BepInEx;
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using BepInEx.Unity.IL2CPP;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using BepInEx;
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using BepInEx.Unity.IL2CPP;
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using Il2CppInterop.Runtime.Attributes;
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@@ -11,7 +11,7 @@ namespace Reactor.Networking.Attributes;
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public class MessageConverterAttribute : Attribute
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{
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private static readonly HashSet<Assembly> _registeredAssemblies = new();
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public static void Register(Assembly assembly)
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{
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if (_registeredAssemblies.Contains(assembly)) return;
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@@ -21,7 +21,7 @@ public class ReactorModFlagsAttribute : Attribute
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{
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return attribute.Flags;
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}
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var metadataAttribute = type.Assembly.GetCustomAttributes<AssemblyMetadataAttribute>().SingleOrDefault(x => x.Key == "Reactor.ModFlags");
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if (metadataAttribute is { Value: not null })
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{
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@@ -120,7 +120,7 @@ public static class ModList
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foreach (var existingPlugin in IL2CPPChainloader.Instance.Plugins.Values)
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{
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if (existingPlugin.Instance == null) continue;
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OnPluginLoad(existingPlugin, (BasePlugin)existingPlugin.Instance);
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OnPluginLoad(existingPlugin, (BasePlugin) existingPlugin.Instance);
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}
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IL2CPPChainloader.Instance.PluginLoad += (pluginInfo, _, plugin) => OnPluginLoad(pluginInfo, plugin);
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@@ -6,7 +6,6 @@ using Il2CppInterop.Runtime.InteropTypes.Arrays;
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using InnerNet;
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using Reactor.Networking.Extensions;
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using Reactor.Networking.Messages;
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using Reactor.Networking.Serialization;
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using UnityEngine;
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namespace Reactor.Networking.Patches;
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@@ -183,7 +182,7 @@ internal static class ClientPatches
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msg.Write((byte) flags);
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InnerNetObject[] componentsInChildren = netObjParent.GetComponentsInChildren<InnerNetObject>();
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msg.WritePacked(componentsInChildren.Length);
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foreach (InnerNetObject innerNetObject in componentsInChildren)
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foreach (var innerNetObject in componentsInChildren)
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{
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innerNetObject.OwnerId = ownerId;
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innerNetObject.SpawnFlags = flags;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections;
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using System.Linq;
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using System.Reflection;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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namespace Reactor.Networking.Rpc;
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@@ -1,4 +1,4 @@
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namespace Reactor.Networking.Rpc;
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namespace Reactor.Networking.Rpc;
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public enum RpcLocalHandling
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{
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using HarmonyLib;
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@@ -1,12 +1,12 @@
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global using static Reactor.Utilities.Logger<Reactor.ReactorPlugin>;
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global using static Reactor.Utilities.Logger<Reactor.ReactorPlugin>;
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using System;
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using System.Linq;
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using BepInEx;
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using BepInEx.Configuration;
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using BepInEx.Unity.IL2CPP;
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using HarmonyLib;
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using Reactor.Networking;
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using Il2CppInterop.Runtime.Attributes;
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using Reactor.Networking;
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using Reactor.Networking.Attributes;
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using Reactor.Networking.Rpc;
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using Reactor.Patches;
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@@ -11,7 +11,7 @@ namespace Reactor.Utilities.Attributes;
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/// Utility attribute for automatically calling <see cref="ClassInjector.RegisterTypeInIl2Cpp{T}()"/>
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/// </summary>
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[AttributeUsage(AttributeTargets.Class)]
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public class RegisterInIl2CppAttribute : Attribute
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public sealed class RegisterInIl2CppAttribute : Attribute
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{
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private static readonly HashSet<Assembly> _registeredAssemblies = new();
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@@ -58,7 +58,7 @@ public class RegisterInIl2CppAttribute : Attribute
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{
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if (_registeredAssemblies.Contains(assembly)) return;
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_registeredAssemblies.Add(assembly);
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foreach (var type in assembly.GetTypes())
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{
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var attribute = type.GetCustomAttribute<RegisterInIl2CppAttribute>();
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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@@ -32,7 +32,7 @@ public static class CanvasUtilities
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return gameObject;
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}
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/// <summary>
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/// Shortcut for empty texture
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/// </summary>
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@@ -1,4 +1,4 @@
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using Il2CppInterop.Runtime;
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using Il2CppInterop.Runtime;
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using UnityEngine;
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namespace Reactor.Utilities.Extensions;
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@@ -20,7 +20,7 @@ public static class RandomExtensions
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{
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return random.NextDouble() * (maxValue - minValue) + minValue;
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}
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/// <summary>
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/// Returns random <typeparamref name="T"/> from <paramref name="input"/>
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/// </summary>
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@@ -8,9 +8,9 @@ using Il2CppInterop.Common.Attributes;
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using Il2CppInterop.Runtime;
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using Il2CppSystem.Runtime.CompilerServices;
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using Il2CppCustomAttributeExtensions = Il2CppSystem.Reflection.CustomAttributeExtensions;
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using MethodInfo = System.Reflection.MethodInfo;
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using Il2CppMethodInfo = Il2CppSystem.Reflection.MethodInfo;
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using Il2CppSystemType = Il2CppSystem.Type;
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using MethodInfo = System.Reflection.MethodInfo;
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namespace Reactor.Utilities.Extensions;
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@@ -55,7 +55,7 @@ public static class ReflectionExtensions
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{
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return AccessTools.Method(AccessTools.Method(type, methodName).ToIl2CppMethodInfo().GetEnumeratorMoveNextType().ToSystemType(), "MoveNext");
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}
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public static IEnumerable<MethodBase> GetMethods(this Type type, BindingFlags bindingAttr, Type returnType, params Type[] parameterTypes)
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{
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return type.GetMethods(bindingAttr).Where(x => x.ReturnType == returnType && x.GetParameters().Select(x => x.ParameterType).SequenceEqual(parameterTypes));
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@@ -90,7 +90,7 @@ public static class StreamExtensions
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/// Wraps a System Stream into an Il2Cpp Stream
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/// </summary>
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public static StreamWrapper AsIl2Cpp(this Stream stream) => new(stream);
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/// <summary>
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/// Fully read <paramref name="input"/> stream, can be used as workaround for il2cpp streams.
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/// </summary>
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@@ -1,4 +1,4 @@
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using UnityEngine;
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using UnityEngine;
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namespace Reactor.Utilities.Extensions;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using Reactor.Utilities.Extensions;
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using UnityEngine;
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@@ -1,4 +1,4 @@
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using System;
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using System;
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using Reactor.Utilities.Extensions;
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using UnityEngine;
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@@ -10,11 +10,11 @@ public static class Logger<T> where T : BasePlugin
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public static ManualLogSource Instance => PluginSingleton<T>.Instance.Log;
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/// <inheritdoc cref="ManualLogSource.Log(BepInEx.Logging.LogLevel,object)"/>
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public static void Log(LogLevel level, object data) => Instance.Log(level,data);
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public static void Log(LogLevel level, object data) => Instance.Log(level, data);
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/// <inheritdoc cref="ManualLogSource.LogFatal(object)"/>
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public static void Log(LogLevel level, [InterpolatedStringHandlerArgument("level")] BepInExLogInterpolatedStringHandler logHandler) => Instance.Log(level, logHandler);
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/// <inheritdoc cref="ManualLogSource.LogFatal(object)"/>
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public static void Fatal(object data) => Instance.LogFatal(data);
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