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Use Reactor.OxygenFilter.MSBuild
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@@ -1,78 +1,14 @@
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<Project>
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<PropertyGroup>
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<TargetGamePlatform>Steam</TargetGamePlatform>
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<Mappings>NuclearPowered/Mappings:0.1.0-alpha.1</Mappings>
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</PropertyGroup>
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<ItemGroup>
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<!-- Among Us -->
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<Reference Include="Assembly-CSharp">
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<HintPath>$(AmongUs)\BepInEx\unhollowed\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Hazel">
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<HintPath>$(AmongUs)\BepInEx\unhollowed\Hazel.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!-- BepInEx -->
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<Reference Include="0Harmony">
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<HintPath>$(AmongUs)\BepInEx\core\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>$(AmongUs)\BepInEx\core\BepInEx.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="BepInEx.IL2CPP">
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<HintPath>$(AmongUs)\BepInEx\core\BepInEx.IL2CPP.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SemVer">
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<HintPath>$(AmongUs)\BepInEx\core\SemVer.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!-- IL2CPP Unhollower -->
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<Reference Include="UnhollowerBaseLib">
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<HintPath>$(AmongUs)\BepInEx\core\UnhollowerBaseLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Il2Cppmscorlib">
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<HintPath>$(AmongUs)\BepInEx\unhollowed\Il2Cppmscorlib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Il2CppSystem.Core">
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<HintPath>$(AmongUs)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!-- UnityEngine -->
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<Reference Include="UnityEngine">
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<HintPath>$(AmongUs)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(AmongUs)\BepInEx\unhollowed\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.InputLegacyModule">
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<HintPath>$(AmongUs)\BepInEx\unhollowed\UnityEngine.InputLegacyModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>$(AmongUs)\BepInEx\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>$(AmongUs)\BepInEx\unhollowed\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>$(AmongUs)\BepInEx\unhollowed\UnityEngine.UIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<PackageReference Include="Reactor.OxygenFilter.MSBuild" Version="0.1.1" />
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</ItemGroup>
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<Target Name="Copy" AfterTargets="Build">
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<ItemGroup>
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<OutputFiles Include="$(OutputPath)$(AssemblyName).dll" />
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</ItemGroup>
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<Copy SourceFiles="@(OutputFiles)" DestinationFolder="$(AmongUs)/BepInEx/plugins/" Condition="'$(Configuration)' == 'Debug'" />
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<Target Name="Copy" AfterTargets="Reobfuscate">
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<Copy SourceFiles="$(OutputPath)reobfuscated/$(AssemblyName).dll" DestinationFolder="$(AmongUs)/BepInEx/plugins/" Condition="'$(Configuration)' == 'Debug'" />
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</Target>
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</Project>
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