Use Reactor.OxygenFilter.MSBuild

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js6pak committed 2020-12-30 15:39:10 +01:00
1 parent 9d12a5eb2c
commit 5eb7ab1073
35 files changed
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@@ -1,78 +1,14 @@
<Project>
<PropertyGroup>
<TargetGamePlatform>Steam</TargetGamePlatform>
<Mappings>NuclearPowered/Mappings:0.1.0-alpha.1</Mappings>
</PropertyGroup>
<ItemGroup>
<!-- Among Us -->
<Reference Include="Assembly-CSharp">
<HintPath>$(AmongUs)\BepInEx\unhollowed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Hazel">
<HintPath>$(AmongUs)\BepInEx\unhollowed\Hazel.dll</HintPath>
<Private>False</Private>
</Reference>
<!-- BepInEx -->
<Reference Include="0Harmony">
<HintPath>$(AmongUs)\BepInEx\core\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(AmongUs)\BepInEx\core\BepInEx.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BepInEx.IL2CPP">
<HintPath>$(AmongUs)\BepInEx\core\BepInEx.IL2CPP.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SemVer">
<HintPath>$(AmongUs)\BepInEx\core\SemVer.dll</HintPath>
<Private>False</Private>
</Reference>
<!-- IL2CPP Unhollower -->
<Reference Include="UnhollowerBaseLib">
<HintPath>$(AmongUs)\BepInEx\core\UnhollowerBaseLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(AmongUs)\BepInEx\unhollowed\Il2Cppmscorlib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>$(AmongUs)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<!-- UnityEngine -->
<Reference Include="UnityEngine">
<HintPath>$(AmongUs)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(AmongUs)\BepInEx\unhollowed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(AmongUs)\BepInEx\unhollowed\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(AmongUs)\BepInEx\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(AmongUs)\BepInEx\unhollowed\UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(AmongUs)\BepInEx\unhollowed\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<PackageReference Include="Reactor.OxygenFilter.MSBuild" Version="0.1.1" />
</ItemGroup>
<Target Name="Copy" AfterTargets="Build">
<ItemGroup>
<OutputFiles Include="$(OutputPath)$(AssemblyName).dll" />
</ItemGroup>
<Copy SourceFiles="@(OutputFiles)" DestinationFolder="$(AmongUs)/BepInEx/plugins/" Condition="'$(Configuration)' == 'Debug'" />
<Target Name="Copy" AfterTargets="Reobfuscate">
<Copy SourceFiles="$(OutputPath)reobfuscated/$(AssemblyName).dll" DestinationFolder="$(AmongUs)/BepInEx/plugins/" Condition="'$(Configuration)' == 'Debug'" />
</Target>
</Project>