Reformat code

This commit is contained in:
js6pak committed 2022-08-30 19:49:49 +02:00
1 parent c2047b033e
commit 5004ac8d5b
52 files changed
+125 -179

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+4 -5
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@@ -9,15 +9,15 @@ using UnhollowerBaseLib;
using UnhollowerBaseLib.Attributes;
using UnityEngine;
namespace Reactor.Debugger
{
namespace Reactor.Debugger;
[BepInAutoPlugin("gg.reactor.debugger")]
[BepInProcess("Among Us.exe")]
[BepInDependency(ReactorPlugin.Id)]
[ReactorPluginSide(PluginSide.ClientOnly)]
public partial class DebuggerPlugin : BasePlugin
{
public Harmony Harmony { get; } = new Harmony(Id);
public Harmony Harmony { get; } = new(Id);
public DebuggerComponent Component { get; private set; }
public override void Load()
@@ -97,7 +97,7 @@ namespace Reactor.Debugger
}
})
{
Enabled = false
Enabled = false,
};
}
@@ -115,4 +115,3 @@ namespace Reactor.Debugger
}
}
}
}
+2 -3
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@@ -3,8 +3,8 @@ using HarmonyLib;
using UnhollowerBaseLib;
using UnityEngine;
namespace Reactor.Debugger
{
namespace Reactor.Debugger;
internal static class Patches
{
[HarmonyPatch(typeof(GameStartManager), nameof(GameStartManager.Update))]
@@ -67,4 +67,3 @@ namespace Reactor.Debugger
}
}
}
}
+3 -4
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@@ -1,8 +1,7 @@
namespace Reactor.Example
{
namespace Reactor.Example;
public enum CustomRpcCalls : uint
{
Example,
MethodRpcExample
}
MethodRpcExample,
}
+2 -3
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@@ -8,8 +8,8 @@ using UnhollowerBaseLib.Attributes;
using UnityEngine;
using Random = UnityEngine.Random;
namespace Reactor.Example
{
namespace Reactor.Example;
[BepInAutoPlugin("gg.reactor.Example")]
[BepInProcess("Among Us.exe")]
[BepInDependency(ReactorPlugin.Id)]
@@ -56,4 +56,3 @@ namespace Reactor.Example
Logger<ExamplePlugin>.Info($"{player.Data.PlayerName} text: {text} number: {number} testPlayer: {testPlayer.NetId}");
}
}
}
+2 -3
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@@ -1,8 +1,8 @@
using Hazel;
using Reactor.Networking;
namespace Reactor.Example
{
namespace Reactor.Example;
[RegisterCustomRpc((uint) CustomRpcCalls.Example)]
public class ExampleRpc : PlayerCustomRpc<ExamplePlugin, ExampleRpc.Data>
{
@@ -37,4 +37,3 @@ namespace Reactor.Example
Plugin.Log.LogWarning($"Handle: {innerNetObject.Data.PlayerName} sent \"{data.Message}\"");
}
}
}
+2 -3
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@@ -2,8 +2,8 @@
using System;
namespace Reactor.Networking
{
namespace Reactor.Networking;
public class Mod
{
public Mod(uint netId, string id, string version, PluginSide side)
@@ -37,4 +37,3 @@ namespace Reactor.Networking
return HashCode.Combine(Id, Version);
}
}
}
@@ -1,9 +1,8 @@
namespace Reactor.Networking
{
namespace Reactor.Networking;
public enum ReactorMessageFlags : byte
{
Handshake,
ModDeclaration,
PluginDeclaration
}
PluginDeclaration,
}
@@ -1,5 +1,5 @@
namespace Reactor.Networking
{
namespace Reactor.Networking;
/// <summary>
/// Version of the Reactor.Net protocol format.
/// </summary>
@@ -15,4 +15,3 @@ namespace Reactor.Networking
/// </summary>
Latest = Initial,
}
}
+3 -4
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@@ -1,5 +1,5 @@
namespace Reactor
{
namespace Reactor;
/// <summary>
/// Plugin side used in modded handshake
/// </summary>
@@ -13,6 +13,5 @@ namespace Reactor
/// <summary>
/// Required only by client
/// </summary>
ClientOnly
}
ClientOnly,
}
+2 -3
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@@ -3,8 +3,8 @@ using System.Reflection.Emit;
using BepInEx.IL2CPP;
using HarmonyLib;
namespace Reactor
{
namespace Reactor;
public static class ChainloaderHooks
{
public delegate void PluginLoadHandler(BasePlugin plugin);
@@ -31,4 +31,3 @@ namespace Reactor
}
}
}
}
+2 -3
View File
@@ -5,8 +5,8 @@ using System.Runtime.CompilerServices;
using BepInEx.IL2CPP.Utils;
using UnityEngine;
namespace Reactor
{
namespace Reactor;
public static class Coroutines
{
[RegisterInIl2Cpp]
@@ -50,4 +50,3 @@ namespace Reactor
}
}
}
}
+3 -4
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@@ -3,13 +3,13 @@ using System.Linq;
using HarmonyLib;
using UnhollowerBaseLib;
namespace Reactor
{
namespace Reactor;
public class CustomStringName
{
private static int _lastId = -1;
private static readonly List<CustomStringName> _list = new List<CustomStringName>();
private static readonly List<CustomStringName> _list = new();
public static IReadOnlyList<CustomStringName> List => _list.AsReadOnly();
@@ -51,4 +51,3 @@ namespace Reactor
}
}
}
}
+2 -3
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@@ -11,8 +11,8 @@ using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using Il2CppType = UnhollowerRuntimeLib.Il2CppType;
namespace Reactor.Extensions
{
namespace Reactor.Extensions;
/// <summary>
/// General utilities
/// </summary>
@@ -120,4 +120,3 @@ namespace Reactor.Extensions
return assetBundle.LoadAsset(name, Il2CppType.Of<T>())?.Cast<T>();
}
}
}
+2 -3
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@@ -3,8 +3,8 @@ using Hazel;
using Hazel.Udp;
using UnityEngine;
namespace Reactor.Extensions
{
namespace Reactor.Extensions;
public static class ExtraMessageExtensions
{
private const float MIN = -50f;
@@ -46,4 +46,3 @@ namespace Reactor.Extensions
connection.WriteBytesToConnection(buffer, buffer.Length);
}
}
}
+2 -3
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@@ -4,8 +4,8 @@ using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace Reactor.Extensions
{
namespace Reactor.Extensions;
/// <summary>
/// GUI utilities
/// </summary>
@@ -146,4 +146,3 @@ namespace Reactor.Extensions
{
}
}
}
+3 -4
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@@ -5,8 +5,8 @@ using UnhollowerBaseLib;
using UnhollowerBaseLib.Attributes;
using UnhollowerRuntimeLib;
namespace Reactor.Extensions
{
namespace Reactor.Extensions;
[RegisterInIl2Cpp]
public class StreamWrapper : Il2CppSystem.IO.Stream
{
@@ -62,7 +62,7 @@ namespace Reactor.Extensions
Il2CppSystem.IO.SeekOrigin.Begin => SeekOrigin.Begin,
Il2CppSystem.IO.SeekOrigin.Current => SeekOrigin.Current,
Il2CppSystem.IO.SeekOrigin.End => SeekOrigin.End,
_ => throw new ArgumentOutOfRangeException(nameof(origin), origin, null)
_ => throw new ArgumentOutOfRangeException(nameof(origin), origin, null),
});
}
@@ -90,4 +90,3 @@ namespace Reactor.Extensions
/// </summary>
public static StreamWrapper AsIl2Cpp(this Stream stream) => new(stream);
}
}
+2 -3
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@@ -1,7 +1,7 @@
using UnityEngine;
namespace Reactor.Extensions
{
namespace Reactor.Extensions;
public static class UnityObjectExtensions
{
/// <summary>
@@ -40,4 +40,3 @@ namespace Reactor.Extensions
Object.DestroyImmediate(obj);
}
}
}
+2 -3
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@@ -1,8 +1,8 @@
using System.Collections.Generic;
using Il2CppSystem.Runtime.CompilerServices;
namespace Reactor
{
namespace Reactor;
public sealed class Il2CppEqualityComparer<T> : IEqualityComparer<T> where T : Il2CppSystem.Object
{
private static Il2CppEqualityComparer<T>? _instance;
@@ -35,4 +35,3 @@ namespace Reactor
return left.Equals(right);
}
}
}
+2 -3
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@@ -3,9 +3,8 @@
// ReSharper disable CheckNamespace
namespace System.Runtime.CompilerServices
{
namespace System.Runtime.CompilerServices;
public static class IsExternalInit
{
}
}
+2 -3
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@@ -1,8 +1,8 @@
using BepInEx.IL2CPP;
using BepInEx.Logging;
namespace Reactor
{
namespace Reactor;
public static class Logger<T> where T : BasePlugin
{
public static ManualLogSource Instance => PluginSingleton<T>.Instance.Log;
@@ -25,4 +25,3 @@ namespace Reactor
/// <inheritdoc cref="ManualLogSource.LogDebug"/>
public static void Debug(object data) => Instance.LogDebug(data);
}
}
+2 -3
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@@ -3,8 +3,8 @@ using BepInEx.IL2CPP;
using Hazel;
using InnerNet;
namespace Reactor.Networking
{
namespace Reactor.Networking;
public abstract class CustomRpc<TPlugin, TInnerNetObject, TData> : UnsafeCustomRpc where TPlugin : BasePlugin where TInnerNetObject : InnerNetObject
{
protected CustomRpc(TPlugin plugin, uint id) : base(plugin, id)
@@ -79,4 +79,3 @@ namespace Reactor.Networking
UnsafeSend(netObject, null, true, targetId);
}
}
}
+5 -6
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@@ -6,21 +6,21 @@ using HarmonyLib;
using Hazel;
using InnerNet;
namespace Reactor.Networking
{
namespace Reactor.Networking;
public enum RpcLocalHandling
{
None,
Before,
After
After,
}
public class CustomRpcManager
{
public const byte CallId = byte.MaxValue;
private readonly List<UnsafeCustomRpc> _list = new List<UnsafeCustomRpc>();
private readonly Dictionary<Type, List<UnsafeCustomRpc>> _map = new Dictionary<Type, List<UnsafeCustomRpc>>();
private readonly List<UnsafeCustomRpc> _list = new();
private readonly Dictionary<Type, List<UnsafeCustomRpc>> _map = new();
public IReadOnlyList<UnsafeCustomRpc> List => _list.AsReadOnly();
@@ -115,4 +115,3 @@ namespace Reactor.Networking
}
}
}
}
+2 -3
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@@ -12,8 +12,8 @@ using MonoMod.RuntimeDetour;
using MonoMod.Utils;
using Reactor.Networking.Serialization;
namespace Reactor.Networking.MethodRpc
{
namespace Reactor.Networking.MethodRpc;
public class MethodRpc : UnsafeCustomRpc
{
public delegate object HandleDelegate(InnerNetObject innerNetObject, object[] args);
@@ -210,4 +210,3 @@ namespace Reactor.Networking.MethodRpc
return GenerateHandler((DynamicMethod) detour.GenerateTrampoline());
}
}
}
@@ -5,8 +5,8 @@ using BepInEx.IL2CPP;
using HarmonyLib;
using Hazel;
namespace Reactor.Networking.MethodRpc
{
namespace Reactor.Networking.MethodRpc;
[AttributeUsage(AttributeTargets.Method)]
public class MethodRpcAttribute : Attribute
{
@@ -50,4 +50,3 @@ namespace Reactor.Networking.MethodRpc
ChainloaderHooks.PluginLoad += plugin => Register(plugin.GetType().Assembly, plugin);
}
}
}
+2 -3
View File
@@ -1,7 +1,7 @@
using Hazel;
namespace Reactor.Networking
{
namespace Reactor.Networking;
public static class ModDeclaration
{
public static void Serialize(MessageWriter writer, Mod mod)
@@ -14,4 +14,3 @@ namespace Reactor.Networking
writer.Write((byte) mod.Side);
}
}
}
+2 -3
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@@ -2,8 +2,8 @@ using System.Collections.Generic;
using System.Linq;
using BepInEx.IL2CPP;
namespace Reactor.Networking
{
namespace Reactor.Networking;
public static class ModList
{
private static Dictionary<string, Mod>? _mapById;
@@ -41,4 +41,3 @@ namespace Reactor.Networking
return Current;
}
}
}
+2 -3
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@@ -1,7 +1,7 @@
using Hazel;
namespace Reactor.Networking
{
namespace Reactor.Networking;
public static class ModdedHandshakeC2S
{
public static void Serialize(MessageWriter writer, int modCount)
@@ -10,4 +10,3 @@ namespace Reactor.Networking
writer.WritePacked(modCount);
}
}
}
+2 -3
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@@ -1,7 +1,7 @@
using Hazel;
namespace Reactor.Networking
{
namespace Reactor.Networking;
public static class ModdedHandshakeS2C
{
public static void Serialize(MessageWriter writer, string serverName, string serverVersion, int pluginCount)
@@ -21,4 +21,3 @@ namespace Reactor.Networking
pluginCount = reader.ReadPackedInt32();
}
}
}
+2 -3
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@@ -9,8 +9,8 @@ using Reactor.Extensions;
using UnhollowerBaseLib;
using UnityEngine;
namespace Reactor.Networking.Patches
{
namespace Reactor.Networking.Patches;
internal static class ClientPatches
{
[HarmonyPatch(typeof(InnerNetClient), nameof(InnerNetClient.HandleMessage))]
@@ -181,4 +181,3 @@ namespace Reactor.Networking.Patches
}
}
}
}
+2 -3
View File
@@ -3,8 +3,8 @@ using Hazel;
using InnerNet;
using UnityEngine;
namespace Reactor.Networking.Patches
{
namespace Reactor.Networking.Patches;
internal static class ServerPatches
{
[HarmonyPatch(typeof(InnerNetServer), nameof(InnerNetServer.OnServerConnect))]
@@ -19,4 +19,3 @@ namespace Reactor.Networking.Patches
}
}
}
}
+2 -3
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@@ -1,7 +1,7 @@
using BepInEx.IL2CPP;
namespace Reactor.Networking
{
namespace Reactor.Networking;
public abstract class PlayerCustomRpc<TPlugin, TData> : CustomRpc<TPlugin, PlayerControl, TData> where TPlugin : BasePlugin
{
protected PlayerCustomRpc(TPlugin plugin, uint id) : base(plugin, id)
@@ -35,4 +35,3 @@ namespace Reactor.Networking
SendTo(PlayerControl.LocalPlayer, targetId);
}
}
}
@@ -4,15 +4,14 @@ using System.Reflection;
using HarmonyLib;
using Hazel;
using InnerNet;
using MonoMod.Utils;
namespace Reactor.Networking.Serialization
{
namespace Reactor.Networking.Serialization;
[MessageConverter]
public class InnerNetObjectConverter : MessageConverter<InnerNetObject>
{
private static readonly MethodInfo _readNetObject = AccessTools.Method(typeof(MessageExtensions), nameof(MessageExtensions.ReadNetObject));
private static readonly Dictionary<Type, Func<MessageReader, InnerNetObject>> _readNetObjectMap = new Dictionary<Type, Func<MessageReader, InnerNetObject>>();
private static readonly Dictionary<Type, Func<MessageReader, InnerNetObject>> _readNetObjectMap = new();
public static InnerNetObject ReadNetObject(MessageReader reader, Type t)
{
@@ -36,4 +35,3 @@ namespace Reactor.Networking.Serialization
return ReadNetObject(reader, objectType);
}
}
}
@@ -1,8 +1,8 @@
using System;
using Hazel;
namespace Reactor.Networking.Serialization
{
namespace Reactor.Networking.Serialization;
public abstract class UnsafeMessageConverter
{
public abstract void UnsafeWrite(MessageWriter writer, object value);
@@ -26,4 +26,3 @@ namespace Reactor.Networking.Serialization
public override object UnsafeRead(MessageReader reader, Type objectType) => Read(reader, objectType)!;
}
}
@@ -2,8 +2,8 @@ using System;
using System.Reflection;
using HarmonyLib;
namespace Reactor.Networking.Serialization
{
namespace Reactor.Networking.Serialization;
[AttributeUsage(AttributeTargets.Class)]
public class MessageConverterAttribute : Attribute
{
@@ -38,4 +38,3 @@ namespace Reactor.Networking.Serialization
ChainloaderHooks.PluginLoad += plugin => Register(plugin.GetType().Assembly);
}
}
}
@@ -5,13 +5,13 @@ using Hazel;
using Reactor.Extensions;
using UnityEngine;
namespace Reactor.Networking.Serialization
{
namespace Reactor.Networking.Serialization;
public static class MessageSerializer
{
private static List<UnsafeMessageConverter> MessageConverters { get; } = new List<UnsafeMessageConverter>();
private static List<UnsafeMessageConverter> MessageConverters { get; } = new();
private static Dictionary<Type, UnsafeMessageConverter> MessageConverterMap { get; } = new Dictionary<Type, UnsafeMessageConverter>();
private static Dictionary<Type, UnsafeMessageConverter> MessageConverterMap { get; } = new();
public static void Register(UnsafeMessageConverter messageConverter)
{
@@ -153,4 +153,3 @@ namespace Reactor.Networking.Serialization
throw new NotSupportedException("Couldn't deserialize " + t);
}
}
}
+3 -4
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@@ -4,8 +4,8 @@ using BepInEx.IL2CPP;
using Hazel;
using InnerNet;
namespace Reactor.Networking
{
namespace Reactor.Networking;
public abstract class UnsafeCustomRpc
{
internal CustomRpcManager? Manager { get; set; }
@@ -48,7 +48,7 @@ namespace Reactor.Networking
var writer = immediately switch
{
false => AmongUsClient.Instance.StartRpc(innerNetObject.NetId, CustomRpcManager.CallId, SendOption),
true => AmongUsClient.Instance.StartRpcImmediately(innerNetObject.NetId, CustomRpcManager.CallId, SendOption, targetClientId)
true => AmongUsClient.Instance.StartRpcImmediately(innerNetObject.NetId, CustomRpcManager.CallId, SendOption, targetClientId),
};
var pluginNetId = ModList.GetById(PluginId).NetId;
@@ -74,4 +74,3 @@ namespace Reactor.Networking
}
}
}
}
+2 -4
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@@ -1,9 +1,8 @@
using HarmonyLib;
using InnerNet;
using UnityEngine;
namespace Reactor.Patches
{
namespace Reactor.Patches;
internal static class BetterGuestPatch
{
[HarmonyPatch(typeof(SaveManager), nameof(SaveManager.ChatModeType), MethodType.Getter)]
@@ -16,4 +15,3 @@ namespace Reactor.Patches
}
}
}
}
+2 -3
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@@ -3,8 +3,8 @@ using HarmonyLib;
using TMPro;
using UnityEngine;
namespace Reactor.Patches
{
namespace Reactor.Patches;
/// <summary>
/// "Fixes" an issue where empty TextBoxes have wrong cursor positions
/// </summary>
@@ -22,4 +22,3 @@ namespace Reactor.Patches
return true;
}
}
}
+2 -3
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@@ -1,7 +1,7 @@
using HarmonyLib;
namespace Reactor.Patches
{
namespace Reactor.Patches;
[HarmonyPatch]
internal static class CustomServersPatch
{
@@ -29,4 +29,3 @@ namespace Reactor.Patches
}
}
}
}
+5 -5
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@@ -7,8 +7,8 @@ using UnityEngine;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
namespace Reactor.Patches
{
namespace Reactor.Patches;
public static class FreeNamePatch
{
[HarmonyPatch(typeof(AccountManager), nameof(AccountManager.CheckAndRegenerateName))]
@@ -37,7 +37,8 @@ namespace Reactor.Patches
textBox.outputText.transform.position = nameText.transform.position;
textBox.outputText.fontSize = 4f;
textBox.OnChange.AddListener((Action) (() => {
textBox.OnChange.AddListener((Action) (() =>
{
SaveManager.PlayerName = textBox.text;
}));
textBox.OnEnter = textBox.OnFocusLost = textBox.OnChange;
@@ -52,7 +53,7 @@ namespace Reactor.Patches
{
"HostGameButton",
"FindGameButton",
"JoinGameButton"
"JoinGameButton",
};
var yStart = Vector3.up;
@@ -69,4 +70,3 @@ namespace Reactor.Patches
return true;
}
}
}
+2 -3
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@@ -1,8 +1,8 @@
using System.Linq;
using HarmonyLib;
namespace Reactor.Patches
{
namespace Reactor.Patches;
internal static class PlayerIdPatch
{
[HarmonyPatch(typeof(GameData), nameof(GameData.GetAvailableId))]
@@ -23,4 +23,3 @@ namespace Reactor.Patches
}
}
}
}
+2 -4
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@@ -1,5 +1,4 @@
using System;
using System.Reflection;
using BepInEx;
using BepInEx.IL2CPP;
using HarmonyLib;
@@ -8,8 +7,8 @@ using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Reactor.Patches
{
namespace Reactor.Patches;
public static class ReactorVersionShower
{
public static TextMeshPro? Text { get; private set; }
@@ -72,4 +71,3 @@ namespace Reactor.Patches
}
}
}
}
+2 -3
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@@ -6,8 +6,8 @@ using Reactor.Extensions;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Reactor.Patches
{
namespace Reactor.Patches;
internal class RegionInfoWatcher : IDisposable
{
private FileSystemWatcher Watcher { get; }
@@ -85,4 +85,3 @@ namespace Reactor.Patches
}
}
}
}
+2 -3
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@@ -5,8 +5,8 @@ using System.Net.Sockets;
using HarmonyLib;
using InnerNet;
namespace Reactor.Patches
{
namespace Reactor.Patches;
[HarmonyPatch(typeof(InnerNetClient), nameof(InnerNetClient.Connect))]
public static class ConnectPatch
{
@@ -48,4 +48,3 @@ namespace Reactor.Patches
return false;
}
}
}
+2 -3
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@@ -1,8 +1,8 @@
using System.Reflection;
using HarmonyLib;
namespace Reactor.Patches
{
namespace Reactor.Patches;
[HarmonyPatch(typeof(SplashManager), nameof(SplashManager.Start))]
internal static class SplashSkip
{
@@ -40,4 +40,3 @@ namespace Reactor.Patches
}
}
}
}
+2 -3
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@@ -3,8 +3,8 @@ using System.IO;
using System.Reflection;
using HarmonyLib;
namespace Reactor.Patches
{
namespace Reactor.Patches;
internal static class SteamPatch
{
[HarmonyPatch]
@@ -36,4 +36,3 @@ namespace Reactor.Patches
}
}
}
}
+2 -3
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@@ -2,8 +2,8 @@ using System.Linq;
using System.Reflection;
using BepInEx.IL2CPP;
namespace Reactor
{
namespace Reactor;
public static class PluginSingleton<T> where T : BasePlugin
{
private static T? _instance;
@@ -20,4 +20,3 @@ namespace Reactor
};
}
}
}
+5 -6
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@@ -14,18 +14,18 @@ using UnhollowerBaseLib.Attributes;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Reactor
{
namespace Reactor;
[BepInAutoPlugin("gg.reactor.api")]
[BepInProcess("Among Us.exe")]
public partial class ReactorPlugin : BasePlugin
{
public Harmony Harmony { get; } = new Harmony(Id);
public CustomRpcManager CustomRpcManager { get; } = new CustomRpcManager();
public Harmony Harmony { get; } = new(Id);
public CustomRpcManager CustomRpcManager { get; } = new();
public ConfigEntry<bool>? AllowVanillaServers { get; private set; }
internal RegionInfoWatcher RegionInfoWatcher { get; } = new RegionInfoWatcher();
internal RegionInfoWatcher RegionInfoWatcher { get; } = new();
public ReactorPlugin()
{
@@ -106,4 +106,3 @@ namespace Reactor
}
}
}
}
+2 -3
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@@ -2,8 +2,8 @@ using System;
using System.Linq;
using System.Reflection;
namespace Reactor
{
namespace Reactor;
/// <summary>
/// This attribute specifies plugin's side
/// </summary>
@@ -34,4 +34,3 @@ namespace Reactor
return PluginSide.Both;
}
}
}
+2 -3
View File
@@ -4,8 +4,8 @@ using BepInEx.IL2CPP;
using HarmonyLib;
using Reactor.Networking;
namespace Reactor
{
namespace Reactor;
/// <summary>
/// Utility attribute for automatically registering CustomRpc
/// </summary>
@@ -48,4 +48,3 @@ namespace Reactor
ChainloaderHooks.PluginLoad += plugin => Register(plugin.GetType().Assembly, plugin);
}
}
}
+2 -3
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@@ -3,8 +3,8 @@ using System.Reflection;
using HarmonyLib;
using UnhollowerRuntimeLib;
namespace Reactor
{
namespace Reactor;
/// <summary>
/// Utility attribute for automatically calling <see cref="ClassInjector.RegisterTypeInIl2Cpp{T}()"/>
/// </summary>
@@ -68,4 +68,3 @@ namespace Reactor
ChainloaderHooks.PluginLoad += plugin => Register(plugin.GetType().Assembly);
}
}
}
+3 -4
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@@ -2,8 +2,8 @@ using Reactor.Extensions;
using UnityEngine;
using UnityEngine.UI;
namespace Reactor.Unstrip
{
namespace Reactor.Unstrip;
internal static class DefaultBundle
{
public static void Load()
@@ -26,10 +26,9 @@ namespace Reactor.Unstrip
knob = bundle.LoadAsset<Sprite>("Knob")!.DontUnload(),
mask = bundle.LoadAsset<Sprite>("UIMask")!.DontUnload(),
standard = bundle.LoadAsset<Sprite>("UISprite")!.DontUnload(),
inputField = bundle.LoadAsset<Sprite>("InputFieldBackground")!.DontUnload()
inputField = bundle.LoadAsset<Sprite>("InputFieldBackground")!.DontUnload(),
};
bundle.Unload(false);
}
}
}