Files
MiraAPI/MiraAPI/LocalSettings/LocalSettingsTab.cs
T
2026-08-27 19:36:33 -05:00

321 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using BepInEx.Configuration;
using HarmonyLib;
using MiraAPI.LocalSettings.SettingTypes;
using MiraAPI.Patches.LocalSettings;
using MiraAPI.Translation;
using MiraAPI.Utilities;
using Reactor.Utilities.Extensions;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using Object = UnityEngine.Object;
namespace MiraAPI.LocalSettings;
/// <summary>
/// Represents a local settings tab. Gets a button by default.
/// </summary>
public abstract class LocalSettingsTab(ConfigFile config)
{
/// <summary>
/// Gets the name of the tab.
/// </summary>
public abstract string TabName { get; }
/// <summary>
/// Gets the tab's <see cref="LocalSettingTabAppearance"/>.
/// </summary>
public virtual LocalSettingTabAppearance TabAppearance { get; } = new();
/// <summary>
/// Gets a value indicating whether a button should be created for the tab.
/// </summary>
public virtual bool ShouldCreateButton => true;
/// <summary>
/// Gets a value indicating whether the tab should have category labels.
/// </summary>
protected virtual bool ShouldCreateLabels => true;
/// <summary>
/// Gets the mod's <see cref="ConfigFile"/>. Automatically found in the plugin loader.
/// </summary>
public ConfigFile Config { get; } = config ?? throw new ArgumentNullException(nameof(config));
/// <summary>
/// Gets the tab button instance.
/// </summary>
public TabGroup? TabButton { get; internal set; }
/// <summary>
/// Gets the list of <see cref="ILocalSetting"/>s.
/// </summary>
public List<ILocalSetting> Settings { get; } = [];
/// <summary>
/// Gets a collection of <see cref="TextMeshPro"/>s alongside the locale keys for them.
/// </summary>
public Dictionary<TextMeshPro, string> Labels { get; } = [];
/// <summary>
/// Gets the list of <see cref="LocalSettingsButton"/>s.
/// </summary>
public List<LocalSettingsButton> Buttons { get; } = [];
/// <summary>
/// Gets the index of this tab.
/// </summary>
protected int TabIndex => LocalSettingsManager.Tabs.IndexOf(this) + 10;
private Scroller? Scroller { get; set; }
/// <summary>
/// Invoked when an option value is changed.
/// </summary>
/// <param name="configEntry">The config entry which was changed.</param>
public virtual void OnOptionChanged(ConfigEntryBase configEntry)
{
}
/// <summary>
/// Refreshes setting names upon opening the tab.
/// Override for custom behavior.
/// </summary>
public virtual void Open()
{
foreach (var setting in Settings)
{
setting.RefreshOption();
}
foreach (var button in Buttons)
{
button.RefreshButton();
}
foreach (var label in Labels)
{
label.Key.text =
$"<font=\"LiberationSans SDF\" material=\"LiberationSans SDF - Chat Message Masked\"><b>{label.Value.Translate()}</b></font>";
}
}
/// <summary>
/// Creates the tab <see cref="GameObject"/> and it's content.
/// </summary>
/// <param name="instance">The <see cref="OptionsMenuBehaviour"/> instace.</param>
/// <returns>The created tab <see cref="GameObject"/>.</returns>
public virtual GameObject CreateTab(OptionsMenuBehaviour instance)
{
var tab = Object.Instantiate(instance.transform.FindChild("GeneralTab").gameObject, instance.transform);
tab.name = $"{TabName}Tab";
tab.transform.DestroyChildren();
tab.gameObject.SetActive(false);
if (Scroller == null)
{
Scroller = Helpers.CreateScroller(tab.transform, OptionsMenuPatches.MaskCollider);
}
if (TabButton != null)
{
TabButton.Content = tab.gameObject;
}
var generalLabel = instance.transform.FindChild("GeneralTab").FindChild("ControlGroup")
.FindChild("ControlText_TMP").gameObject;
var toggle = instance.transform.FindChild("GeneralTab").FindChild("ChatGroup").FindChild("CensorChatButton").GetComponent<ToggleButtonBehaviour>();
var slider = instance.transform.FindChild("GeneralTab").FindChild("SoundGroup").FindChild("SFXSlider").GetComponent<SlideBar>();
Dictionary<string, List<ILocalSetting>> entriesByGroup = new();
foreach (var entry in Settings)
{
var group = entry.ConfigEntry.Definition.Section;
if (!entriesByGroup.ContainsKey(group))
entriesByGroup.Add(group, []);
entriesByGroup[group].Add(entry);
}
float contentOffset = 0;
var contentOrder = 1;
var contentIndex = 1;
foreach (var pair in entriesByGroup)
{
if (ShouldCreateLabels)
{
CreateLabel(generalLabel, Scroller.Inner, pair.Key, ref contentOffset);
contentOrder = 1;
contentIndex = 1;
}
foreach (var setting in pair.Value)
{
var obj = setting.CreateOption(
toggle,
slider,
Scroller.Inner,
ref contentOffset,
ref contentOrder,
contentIndex == pair.Value.Count);
obj!.GetComponentsInChildren<SpriteRenderer>(true).Do(x =>
{
x.maskInteraction = SpriteMaskInteraction.VisibleInsideMask;
x.sortingOrder = 150;
x.sortingLayerName = "Default";
});
obj.GetComponentsInChildren<MeshRenderer>(true).Do(x =>
{
x.sortingOrder = 151;
x.sortingLayerName = "Default";
});
obj.GetComponentsInChildren<PassiveButton>().Do(x => { x.ClickMask = OptionsMenuPatches.MaskCollider; });
contentIndex++;
}
contentOrder = 1;
}
contentIndex = 1;
contentOrder = 1;
foreach (var button in Buttons)
{
var obj = button.CreateButton(
toggle,
Scroller.Inner,
ref contentOffset,
ref contentOrder,
contentIndex == Buttons.Count);
obj!.GetComponentsInChildren<SpriteRenderer>(true).Do(x =>
{
x.maskInteraction = SpriteMaskInteraction.VisibleInsideMask;
x.sortingOrder = 150;
x.sortingLayerName = "Default";
});
obj.GetComponentsInChildren<MeshRenderer>(true).Do(x =>
{
x.sortingOrder = 151;
x.sortingLayerName = "Default";
});
obj.GetComponentsInChildren<PassiveButton>().Do(x => { x.ClickMask = OptionsMenuPatches.MaskCollider; });
contentIndex++;
}
Scroller.SetBounds(new FloatRange(0, (Settings.Count + Buttons.Count) * 0.5f - 5f), new FloatRange(0, 0));
return tab;
}
/// <summary>
/// Creates the tab button.
/// </summary>
/// <param name="instance">The <see cref="OptionsMenuBehaviour"/> instance.</param>
/// <param name="tabIdx">The tab index.</param>
/// <param name="offset">The current button offset.</param>
/// <returns>The created button <see cref="GameObject"/>.</returns>
public virtual GameObject CreateTabButton(OptionsMenuBehaviour instance, ref int tabIdx, ref float offset)
{
var tabButtonObject = Object.Instantiate(instance.Tabs[0], instance.transform);
tabButtonObject.name = $"{TabName} Button";
tabButtonObject.transform.localPosition = new Vector3(2.4f, 2.1f - offset, 5.5f);
tabButtonObject.transform.localScale = new Vector3(1.25f, 1.25f, 1);
tabButtonObject.Button.color = TabAppearance.TabButtonColor;
TabButton = tabButtonObject;
var tabButtonText = tabButtonObject.transform.FindChild("Text_TMP").GetComponent<TextMeshPro>();
tabButtonText.GetComponent<TextTranslatorTMP>().Destroy(); // i hate text translators
tabButtonText.transform.localPosition = new Vector3(0.078f, 0, 0);
tabButtonText.transform.localScale = new Vector3(0.9f, 0.9f);
tabButtonText.alignment = TextAlignmentOptions.Right;
tabButtonText.text = $"<b>{GetShortName(TabName.Translate())}</b>";
var tabButton = tabButtonObject.GetComponent<PassiveButton>();
var rollover = tabButtonObject.Rollover;
rollover.OverColor = TabAppearance.TabButtonHoverColor;
rollover.OutColor = TabAppearance.TabButtonColor;
SpriteRenderer? tabButtonRend = null;
if (TabAppearance.TabIcon != null)
{
tabButtonRend = new GameObject("sprite").AddComponent<SpriteRenderer>();
tabButtonRend.gameObject.layer = 5; // ui layer
tabButtonRend.transform.SetParent(tabButtonObject.transform);
tabButtonRend.transform.localPosition = new Vector3(0.5f, 0, -2);
tabButtonRend.transform.localScale = new Vector3(0.2f, 0.2f, 1);
tabButtonRend.sprite = TabAppearance.TabIcon.LoadAsset();
tabButtonText.gameObject.SetActive(false);
}
var tabIndex = tabIdx; // Local copies of the tab variables so we can use them in the lambdas
var tabOffset = offset;
tabButton.OnClick.AddListener((UnityAction)(() => { instance.OpenTabGroup(tabIndex + 10); }));
tabButton.OnMouseOver.AddListener((UnityAction)(() =>
{
tabButton.transform.localPosition = new Vector3(3.55f, 2.1f - tabOffset, 5.5f);
tabButtonText.gameObject.SetActive(true);
tabButtonText.transform.localPosition = new Vector3(-0.024f, 0, 0);
tabButtonText.maxVisibleCharacters = int.MaxValue;
tabButtonText.text = TabName.Translate();
tabButtonText.alignment = TextAlignmentOptions.Left;
tabButtonRend?.gameObject.SetActive(!TabAppearance.HideIconOnHover);
}));
tabButton.OnMouseOut.AddListener((UnityAction)(() =>
{
if (!tabButtonObject.Content.gameObject.activeSelf)
{
//tabButtonObject.Button.color = TabColor;
//tabButtonObject.Rollover.OutColor = TabColor;
}
tabButton.transform.localPosition = new Vector3(2.4f, 2.1f - tabOffset, 5.5f);
tabButtonText.alignment = TextAlignmentOptions.Right;
if (tabButtonRend != null)
{
tabButtonRend.gameObject.SetActive(true);
tabButtonText.gameObject.SetActive(false);
}
tabButtonText.transform.localPosition = new Vector3(0.1f, 0, 0);
tabButtonText.maxVisibleCharacters = 4;
tabButtonText.text = $"<b>{GetShortName(TabName.Translate())}</b>";
}));
return tabButtonObject.gameObject;
}
private void CreateLabel(GameObject template, Transform parent, string text, ref float offset)
{
var label = Object.Instantiate(template, parent);
label.transform.localPosition = new Vector3(0, 1.85f - offset);
label.GetComponent<TextTranslatorTMP>().Destroy();
label.name = text;
var tmp = label.GetComponent<TextMeshPro>();
Labels.Add(tmp, text);
tmp.text = $"<font=\"LiberationSans SDF\" material=\"LiberationSans SDF - Chat Message Masked\"><b>{text.Translate()}</b></font>";
tmp.alignment = TextAlignmentOptions.Center;
var meshRend = label.GetComponent<MeshRenderer>();
meshRend.sortingLayerName = "Default";
meshRend.sortingOrder = 151;
offset += 0.5f;
}
private static string GetShortName(string name)
{
var shortName = string.Empty;
name.Split(' ').Do(x => shortName += x[0]);
return shortName;
}
}