Files
MiraAPI/MiraAPI/Patches/Options/RoleSettingMenuPatches.cs
T

769 lines
33 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using AmongUs.GameOptions;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using HarmonyLib;
using MiraAPI.GameModes;
using MiraAPI.GameOptions;
using MiraAPI.Networking;
using MiraAPI.Roles;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using Reactor.Localization.Utilities;
using Reactor.Networking.Rpc;
using Reactor.Utilities.Extensions;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using static UnityEngine.UI.Button;
using Object = UnityEngine.Object;
namespace MiraAPI.Patches.Options;
[HarmonyPatch(typeof(RolesSettingsMenu))]
public static class RoleSettingMenuPatches
{
private static Dictionary<RoleOptionsGroup, bool> RoleGroupHidden { get; set; } = [];
private static float ScrollerNum { get; set; } = 0.522f;
private static RoleBehaviour? CurrentRole { get; set; }
private static List<IModdedOption>? CurrentRoleOptions { get; set; }
[HarmonyPostfix]
[HarmonyPatch(nameof(RolesSettingsMenu.OnEnable))]
public static void OpenPatch(RolesSettingsMenu __instance)
{
HudManager.Instance.PlayerCam.OverrideScreenShakeEnabled = false;
}
private static IEnumerator CoQuotaTabPatch(RolesSettingsMenu roleMenu)
{
CurrentRole = null;
CurrentRoleOptions = null;
roleMenu.QuotaTabSelectables.Clear();
roleMenu.roleChances.Clear();
roleMenu.advancedSettingChildren.Clear();
var maskBg = roleMenu.scrollBar.transform.FindChild("MaskBg");
var hitbox = roleMenu.scrollBar.transform.FindChild("Hitbox");
var dividerImage = roleMenu.transform.FindChild("HeaderButtons/DividerImage");
if (MenuState.Instance.CurrentModIdx == 0)
{
roleMenu.AllButton.transform.parent.gameObject.SetActive(true);
roleMenu.AllButton.gameObject.SetActive(true);
roleMenu.scrollBar.transform.localPosition = new Vector3(-1.4957f, 0.657f, -4);
maskBg.localPosition = new Vector3(1.5353f, -.5734f, -.1f);
maskBg.localScale = new Vector3(6.6811f, 3.3563f, 0.5598f);
hitbox.localPosition = new Vector3(0.3297f, -.2333f, 4f);
hitbox.localScale = new Vector3(1, 1, 1);
dividerImage.gameObject.SetActive(true);
}
else
{
roleMenu.AllButton.transform.parent.gameObject.SetActive(false);
roleMenu.AllButton.gameObject.SetActive(false);
roleMenu.scrollBar.transform.localPosition = new Vector3(-1.4957f, 1.5261f, -4);
maskBg.localPosition = new Vector3(1.5353f, -1.0607f, -.1f);
maskBg.localScale = new Vector3(6.6811f, 4.1563f, 0.5598f);
hitbox.localPosition = new Vector3(0.3297f, -.6333f, 4f);
hitbox.localScale = new Vector3(1, 1.2f, 1);
dividerImage.gameObject.SetActive(false);
}
var queuedRefresh = false;
if (MenuState.Instance.QueuedRoleMenuRefresh.TryGetValue(MenuState.Instance.CurrentModIdx, out var queued) && queued)
{
queuedRefresh = true;
var roleOptionSettings = roleMenu.scrollBar.Inner.GetComponentsInChildren<RoleOptionSetting>(true);
var headers = roleMenu.scrollBar.Inner.GetComponentsInChildren<CategoryHeaderMasked>(true);
foreach (var child in roleOptionSettings)
{
Object.Destroy(child.gameObject);
}
foreach (var child in headers)
{
Object.Destroy(child.gameObject);
}
yield return new WaitForEndOfFrame();
MenuState.Instance.QueuedRoleMenuRefresh[MenuState.Instance.CurrentModIdx] = false;
}
if (!queuedRefresh && MenuState.Instance.FinishedRoleMenus.TryGetValue(MenuState.Instance.CurrentModIdx, out var finished) && finished)
{
var roleOptionSettings = roleMenu.scrollBar.Inner.GetComponentsInChildren<RoleOptionSetting>(true);
foreach (var r in roleOptionSettings)
{
roleMenu.roleChances.Add(r);
roleMenu.QuotaTabSelectables.AddRange(new Il2CppSystem.Collections.Generic.IEnumerable<UiElement>(r.ControllerSelectable.Pointer));
}
Info($"Already created role options for {MenuState.Instance.CurrentModIdx}");
}
else
{
if (MenuState.Instance.CurrentModIdx == 0)
{
var num = 0.662f;
var list = CustomRoleManager.AllRoles.Where(r =>
!r.IsCustomRole() && !r.IsRoleBlacklisted() && r.TeamType == RoleTeamTypes.Crewmate &&
r.Role != RoleTypes.Crewmate &&
r.Role != RoleTypes.CrewmateGhost).ToList();
var list2 = CustomRoleManager.AllRoles.Where(r =>
!r.IsCustomRole() && !r.IsRoleBlacklisted() && r.TeamType == RoleTeamTypes.Impostor &&
r.Role != RoleTypes.Impostor &&
r.Role != RoleTypes.ImpostorGhost).ToList();
if (roleMenu.roleTabs == null || roleMenu.roleTabs.Count == 0)
{
var num2 = -1.928f;
roleMenu.roleTabs = new();
roleMenu.roleTabs.Add(roleMenu.AllButton);
foreach (var t in list)
{
roleMenu.AddRoleTab(t, ref num2);
}
foreach (var t in list2)
{
roleMenu.AddRoleTab(t, ref num2);
}
}
var categoryHeaderEditRole = Object.Instantiate(
roleMenu.categoryHeaderEditRoleOrigin,
Vector3.zero,
Quaternion.identity,
roleMenu.RoleChancesSettings.transform);
categoryHeaderEditRole.SetHeader(StringNames.CrewmateRolesHeader, 20);
categoryHeaderEditRole.transform.localPosition = new Vector3(4.986f, num, -2f);
num -= 0.522f;
var num3 = 0;
foreach (var t in list)
{
roleMenu.CreateQuotaOption(t, ref num, num3);
num3++;
}
num -= 0.22f;
var categoryHeaderEditRole2 = Object.Instantiate(
roleMenu.categoryHeaderEditRoleOrigin,
Vector3.zero,
Quaternion.identity,
roleMenu.RoleChancesSettings.transform);
categoryHeaderEditRole2.SetHeader(StringNames.ImpostorRolesHeader, 20);
categoryHeaderEditRole2.transform.localPosition = new Vector3(4.986f, num, -2f);
num -= 0.522f;
foreach (var t in list2)
{
roleMenu.CreateQuotaOption(t, ref num, num3);
num3++;
}
Info($"Created {num3} role options for the default game.");
}
else
{
ScrollerNum = 0.522f;
var num4 = 0;
var roleOptionSettings = roleMenu.scrollBar.Inner.GetComponentsInChildren<RoleOptionSetting>(false);
var headers = roleMenu.scrollBar.Inner.GetComponentsInChildren<CategoryHeaderMasked>(false);
foreach (var child in roleOptionSettings)
{
Object.Destroy(child.gameObject);
}
foreach (var child in headers)
{
Object.Destroy(child.gameObject);
}
yield return new WaitForEndOfFrame();
var roleGroups = MenuState.Instance.CurrentMod.InternalRoles.Values.OfType<ICustomRole>()
.ToLookup(x => x.RoleOptionsGroup);
if (roleGroups.Count == 0)
{
Error("No role groups found for the selected mod.");
}
else
{
// sort the groups by priority
var sortedRoleGroups = roleGroups
.OrderBy(x => x.Key.Priority)
.ThenBy(x => x.Key.Name);
var quotaThing = roleMenu.categoryHeaderEditRoleOrigin.transform.FindChild("QuotaHeader");
var usingNewQuota = false;
var template = roleMenu.transform.parent.parent.GetComponent<GameSettingMenu>().GameSettingsTab
.categoryHeaderOrigin;
foreach (var grouping in sortedRoleGroups)
{
if (!grouping.Any() ||
grouping.All(x=> x.Configuration.HideSettings || !x.VisibleInSettings() || !x.Configuration.AssociatedGameMode.IsInstanceOfType(CustomGameModeManager.ActiveMode)))
{
continue;
}
var group = grouping.Key;
RoleGroupHidden.TryAdd(group, false);
var name = group.Name switch
{
"Crewmate" => StringNames.CrewmateRolesHeader,
"Impostor" => StringNames.ImpostorRolesHeader,
_ => CustomStringName.CreateAndRegister(group.Name),
};
var categoryHeaderMasked = Object.Instantiate(
template,
Vector3.zero,
Quaternion.identity,
roleMenu.RoleChancesSettings.transform);
categoryHeaderMasked.SetHeader(name, 20);
var quotaInst = Object.Instantiate(quotaThing, categoryHeaderMasked.transform);
quotaInst.transform.localScale = new Vector3(1.3f, 1.3f, 1.3f);
quotaInst.transform.localPosition = new Vector3(0.7f, -0.82f, 0);
var chanceText = quotaInst.transform.FindChild("Chance Text");
chanceText.transform.localPosition = new Vector3(4.3f, 0.0993f, 0);
var countText = quotaInst.transform.FindChild("# Text");
countText.transform.localPosition = new Vector3(1.9f, 0.0993f, 0f);
if (!usingNewQuota)
{
var blankLabel = quotaInst.transform.FindChild("BlankLabel").gameObject;
var chanceLabel = quotaInst.transform.FindChild("Chance Label").gameObject;
var countLabel = quotaInst.transform.FindChild("# Label").gameObject;
blankLabel.Destroy();
chanceLabel.Destroy();
countLabel.Destroy();
usingNewQuota = true;
quotaThing = quotaInst;
}
categoryHeaderMasked.Background.sprite = MiraAssets.CategoryHeader.LoadAsset();
categoryHeaderMasked.Background.sprite.texture.filterMode = FilterMode.Bilinear;
categoryHeaderMasked.Background.sprite.texture.wrapMode = TextureWrapMode.Clamp;
categoryHeaderMasked.Background.transform.localPosition = new Vector3(0.5f, -0.1833f, 0);
switch (name)
{
case StringNames.CrewmateRolesHeader:
categoryHeaderMasked.Title.color = Palette.CrewmateRoleHeaderTextBlue;
categoryHeaderMasked.Background.color = Palette.CrewmateRoleHeaderBlue;
break;
case StringNames.ImpostorRolesHeader:
categoryHeaderMasked.Title.color = Palette.ImpostorRoleHeaderTextRed;
categoryHeaderMasked.Background.color = Palette.ImpostorRoleHeaderRed;
break;
default:
categoryHeaderMasked.Title.color = group.Color.Equals(MiraApiPlugin.DefaultHeaderColor)
? Color.white
: group.Color.FindAlternateColor();
categoryHeaderMasked.Divider.color = group.Color;
categoryHeaderMasked.Background.color = group.Color;
break;
}
categoryHeaderMasked.Title.fontStyle = roleMenu.categoryHeaderEditRoleOrigin.Title.fontStyle;
categoryHeaderMasked.Title.font = roleMenu.categoryHeaderEditRoleOrigin.Title.font;
categoryHeaderMasked.Title.fontMaterial =
roleMenu.categoryHeaderEditRoleOrigin.Title.fontMaterial;
categoryHeaderMasked.Divider.color = categoryHeaderMasked.Background.color;
categoryHeaderMasked.Background.transform.localPosition = new Vector3(0.55f, -0.1833f, 0);
categoryHeaderMasked.Background.size = new Vector2(
categoryHeaderMasked.Background.size.x + 1.5f,
categoryHeaderMasked.Background.size.y);
categoryHeaderMasked.transform.localScale = Vector3.one * 0.63f;
categoryHeaderMasked.transform.localPosition = new Vector3(-0.44f, ScrollerNum, -2f);
categoryHeaderMasked.gameObject.SetActive(true);
quotaInst.gameObject.SetActive(!RoleGroupHidden[group]);
var label = RoleGroupHidden[group]
? "(Click to open)"
: "(Click to close)";
var newText = Object.Instantiate(categoryHeaderMasked.Title, categoryHeaderMasked.transform);
newText.text = $"<size=70%>{label}</size>";
newText.transform.localPosition = new Vector3(2.6249f, -0.165f, 0f);
newText.gameObject.GetComponent<TextTranslatorTMP>().Destroy();
ScrollerNum -= 0.422f;
if (!RoleGroupHidden[group])
{
yield return
grouping.CoLoopWithBudget(role =>
{
if (role is not RoleBehaviour roleBehaviour)
{
return;
}
var option = CreateQuotaOption(roleMenu, roleBehaviour, num4);
if (option is not null)
{
num4++;
}
});
}
var boxCol = categoryHeaderMasked.gameObject.AddComponent<BoxCollider2D>();
boxCol.size = new Vector2(7, 0.7f);
boxCol.offset = new Vector2(1.5f, -0.3f);
var headerBtn = categoryHeaderMasked.gameObject.AddComponent<PassiveButton>();
headerBtn.ClickSound = roleMenu.BackButton.GetComponent<PassiveButton>().ClickSound;
headerBtn.OnMouseOver = new UnityEvent();
headerBtn.OnMouseOut = new UnityEvent();
headerBtn.OnClick.AddListener(
(UnityAction)(() =>
{
if (RoleGroupHidden.TryGetValue(group, out var groupHidden))
{
RoleGroupHidden[group] = !groupHidden;
}
MenuState.Instance.QueuedRoleMenuRefresh[MenuState.Instance.CurrentModIdx] = false;
MenuState.Instance.FinishedRoleMenus[MenuState.Instance.CurrentModIdx] = false;
foreach (var child in roleMenu.RoleChancesSettings.transform)
{
var transform = child.Cast<Transform>();
Object.Destroy(transform.gameObject);
}
roleMenu.OpenChancesTab();
}));
headerBtn.SetButtonEnableState(true);
if (RoleGroupHidden.TryGetValue(group, out var value) && !value)
{
ScrollerNum -= 0.4f;
}
}
}
}
MenuState.Instance.QueuedRoleMenuRefresh[MenuState.Instance.CurrentModIdx] = false;
MenuState.Instance.FinishedRoleMenus[MenuState.Instance.CurrentModIdx] = true;
}
roleMenu.SetScrollBounds();
_quotaTabCoroutine = null;
}
private static Coroutine? _quotaTabCoroutine;
[HarmonyPrefix]
[HarmonyPatch(nameof(RolesSettingsMenu.OpenChancesTab))]
public static bool OpenChancesTabPatch(RolesSettingsMenu __instance, bool controllerSelected)
{
__instance.selectedRoleTab = 0;
__instance.RoleChancesSettings.SetActive(true);
__instance.AdvancedRolesSettings.SetActive(false);
__instance.ControllerSelectable.Clear();
if (_quotaTabCoroutine != null)
{
GameSettingMenu.Instance.StopCoroutine(_quotaTabCoroutine);
}
__instance.QuotaTabSelectables ??= new();
__instance.roleChances ??= new();
__instance.advancedSettingChildren ??= new();
_quotaTabCoroutine = GameSettingMenu.Instance.StartCoroutine(CoOpenChancesTab().WrapToIl2Cpp());
return false;
IEnumerator CoOpenChancesTab()
{
yield return CoQuotaTabPatch(__instance);
if (controllerSelected)
{
__instance.ControllerSelectable.AddRange(
new Il2CppSystem.Collections.Generic.IEnumerable<UiElement>(
__instance.QuotaTabSelectables.Pointer));
}
if (controllerSelected)
{
ControllerManager.Instance.CurrentUiState.SelectableUiElements = __instance.ControllerSelectable;
if (__instance.ControllerSelectable.Count != 0)
{
ControllerManager.Instance.SetDefaultSelection(__instance.ControllerSelectable[0]);
}
}
var passiveButton = __instance.currentTabButton;
if (passiveButton)
{
passiveButton.SelectButton(false);
}
__instance.AllButton.SelectButton(true);
__instance.currentTabButton = __instance.AllButton;
}
}
private static void SetScrollBounds(this RolesSettingsMenu menu, bool isRolesConfig = false)
{
var scroller = menu.scrollBar;
if (MenuState.Instance.CurrentModIdx == 0)
{
scroller.CalculateAndSetYBounds(menu.roleChances.Count + 3, 1f, 6f, 0.43f);
return;
}
scroller.Inner = isRolesConfig ? menu.AdvancedRolesSettings.transform : menu.RoleChancesSettings.transform;
scroller.SetYBoundsMax(-ScrollerNum - 2);
}
[HarmonyPrefix]
// TODO: turn this into a fixed update
[HarmonyPatch(nameof(RolesSettingsMenu.Update))]
public static bool UpdatePatch(RolesSettingsMenu __instance)
{
if (MenuState.Instance.CurrentModIdx == 0) return true;
if (CurrentRole == null || CurrentRoleOptions == null) return false;
var hasImage = CurrentRole.RoleScreenshot != null;
var num = hasImage ? -0.872f : -1;
foreach (var opt in CurrentRoleOptions)
{
if (opt.OptionBehaviour == null) continue;
if (!opt.Visible.Invoke())
{
opt.OptionBehaviour.gameObject.SetActive(false);
continue;
}
opt.OptionBehaviour.transform.localPosition = new Vector3(hasImage ? 2.17f : 1.1f, num, -2f);
opt.OptionBehaviour.gameObject.SetActive(true);
num += -0.45f;
}
__instance.scrollBar.SetYBoundsMax(-num - 3);
return false;
}
private static void ValueChanged(OptionBehaviour obj)
{
var roleSetting = obj.Cast<RoleOptionSetting>();
var role = roleSetting.Role as ICustomRole;
if (role is null or { Configuration.HideSettings: true })
{
return;
}
try
{
if (role.Configuration.MaxRoleCount != 0)
{
role.SetCount(roleSetting.RoleMaxCount);
}
if (role.Configuration.CanModifyChance)
{
role.SetChance(roleSetting.RoleChance);
if (roleSetting.RoleChance == 0 && role.Configuration.MaxRoleCount != 0)
{
role.SetCount(0);
}
}
}
catch (Exception e)
{
Warning(e);
}
roleSetting.UpdateValuesAndText(GameOptionsManager.Instance.CurrentGameOptions.RoleOptions);
HudManager.Instance.Notifier.AddRoleSettingsChangeMessage(
roleSetting.Role.StringName,
roleSetting.RoleMaxCount,
roleSetting.RoleChance,
roleSetting.Role.TeamType);
if (AmongUsClient.Instance.AmHost)
{
Rpc<SyncRoleOptionsRpc>.Instance.Send(PlayerControl.LocalPlayer, [role.GetNetData()], true);
}
GameOptionsManager.Instance.GameHostOptions = GameOptionsManager.Instance.CurrentGameOptions;
}
private static void CreateAdvancedSettings(RolesSettingsMenu __instance, RoleBehaviour role)
{
foreach (var optBehaviour in __instance.AdvancedRolesSettings.GetComponentsInChildren<OptionBehaviour>())
{
optBehaviour.gameObject.Destroy();
}
CurrentRole = role;
__instance.advancedSettingChildren.Clear();
// TODO: create sub groups under the role settings.
var filteredOptions = MenuState.Instance.CurrentMod.InternalOptionGroups
.Where(x => x.GroupVisible() && x.OptionableType == role.GetType())
.SelectMany(x => x.Options)
.ToList();
foreach (var option in filteredOptions)
{
var newOpt = option.CreateOption(
__instance.checkboxOrigin,
__instance.numberOptionOrigin,
__instance.stringOptionOrigin,
GameSettingMenu.Instance.GameSettingsTab.playerOptionOrigin,
__instance.AdvancedRolesSettings.transform);
newOpt.SetClickMask(__instance.ButtonClickMask);
SpriteRenderer[] componentsInChildren = newOpt.GetComponentsInChildren<SpriteRenderer>(true);
foreach (var renderer in componentsInChildren)
{
renderer.material.SetInt(PlayerMaterial.MaskLayer, 20);
}
foreach (var fontMat in newOpt.GetComponentsInChildren<TextMeshPro>(true).Select(x => x.fontMaterial))
{
fontMat.SetFloat(ShaderID.StencilComp, 3f);
fontMat.SetFloat(ShaderID.Stencil, 20);
}
newOpt.LabelBackground.enabled = false;
__instance.advancedSettingChildren.Add(newOpt);
newOpt.gameObject.SetActive(false);
newOpt.Initialize();
}
CurrentRoleOptions = filteredOptions;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(RolesSettingsMenu.ChangeTab))]
public static void ChangeTabPatch(RolesSettingsMenu __instance)
{
var categoryHeaderMasked = __instance.AdvancedRolesSettings.transform.Find("CategoryHeaderMasked").GetComponent<CategoryHeaderMasked>();
categoryHeaderMasked.Title.text = TranslationController.Instance.GetString(StringNames.RoleSettingsLabel);
var labelBg = __instance.AdvancedRolesSettings.transform.FindChild("InfoLabelBackground");
var imgBg = __instance.AdvancedRolesSettings.transform.FindChild("Imagebackground");
imgBg.gameObject.SetActive(true);
__instance.roleScreenshot.gameObject.SetActive(true);
__instance.roleDescriptionText.transform.parent.localPosition = new Vector3(2.5176f, -0.2731f, -1f);
__instance.roleDescriptionText.transform.parent.localScale = new Vector3(0.0675f, 0.1494f, 0.5687f);
labelBg.transform.localPosition = new Vector3(1.082f, 0.1054f, -2.5f);
__instance.roleScreenshot.drawMode = SpriteDrawMode.Simple;
foreach (var optBehaviour in __instance.AdvancedRolesSettings.GetComponentsInChildren<OptionBehaviour>())
{
optBehaviour.gameObject.Destroy();
}
}
private static void ChangeTab(RoleBehaviour role, RolesSettingsMenu __instance)
{
if (role is not ICustomRole customRole)
{
Error($"Role {role.NiceName} is not a custom role.");
return;
}
__instance.roleDescriptionText.text = customRole.RoleLongDescription;
__instance.roleTitleText.text = role.GetRoleName();
var imgBg = __instance.AdvancedRolesSettings.transform.FindChild("Imagebackground");
var labelBg = __instance.AdvancedRolesSettings.transform.FindChild("InfoLabelBackground");
if (role.RoleScreenshot == null)
{
imgBg.gameObject.SetActive(false);
__instance.roleScreenshot.gameObject.SetActive(false);
__instance.roleDescriptionText.transform.parent.localPosition = new Vector3(1.5f, -0.2731f, -1);
__instance.roleDescriptionText.transform.parent.localScale = new Vector3(0.09f, 0.2f, 0.5687f);
labelBg.localPosition = new Vector3(-0.7f, 0.1054f, -2.5f);
}
else
{
imgBg.gameObject.SetActive(true);
__instance.roleScreenshot.gameObject.SetActive(true);
__instance.roleDescriptionText.transform.parent.localPosition = new Vector3(2.5176f, -0.2731f, -1f);
__instance.roleDescriptionText.transform.parent.localScale = new Vector3(0.0675f, 0.1494f, 0.5687f);
labelBg.transform.localPosition = new Vector3(1.082f, 0.1054f, -2.5f);
__instance.roleScreenshot.sprite = role.RoleScreenshot;
__instance.roleScreenshot.drawMode = SpriteDrawMode.Simple;
}
__instance.roleHeaderSprite.color = customRole.OptionsMenuColor;
__instance.roleHeaderText.color = customRole.OptionsMenuColor.FindAlternateColor();
var categoryHeaderMasked = __instance.AdvancedRolesSettings.transform.Find("CategoryHeaderMasked").GetComponent<CategoryHeaderMasked>();
if (categoryHeaderMasked.Title.gameObject.TryGetComponent<TextTranslatorTMP>(out var comp))
{
comp.Destroy();
}
categoryHeaderMasked.Title.text = "RETURN TO ROLE SETTINGS";
if (!categoryHeaderMasked.gameObject.TryGetComponent<PassiveButton>(out _))
{
var boxCol = categoryHeaderMasked.gameObject.AddComponent<BoxCollider2D>();
boxCol.size = new Vector2(7, 0.7f);
boxCol.offset = new Vector2(1.5f, -0.3f);
var headerBtn = categoryHeaderMasked.gameObject.AddComponent<PassiveButton>();
headerBtn.ClickSound = __instance.BackButton.GetComponent<PassiveButton>().ClickSound;
headerBtn.OnMouseOver = new UnityEvent();
headerBtn.OnMouseOut = new UnityEvent();
headerBtn.OnClick.AddListener(
(UnityAction)(() =>
{
GameSettingMenu.Instance.StartCoroutine(CoReturnToRoleSettings().WrapToIl2Cpp());
}));
headerBtn.SetButtonEnableState(true);
IEnumerator CoReturnToRoleSettings()
{
// set gameobjects
__instance.RoleChancesSettings.SetActive(true);
__instance.AdvancedRolesSettings.SetActive(false);
// wait a frame
yield return null;
// re-enable page
yield return CoQuotaTabPatch(__instance);
// set controller selected button
__instance.AllButton.SelectButton(true);
__instance.currentTabButton = __instance.AllButton;
}
}
var bg = __instance.AdvancedRolesSettings.transform.Find("Background");
bg.localPosition = new Vector3(1.4041f, -7.08f, 0);
bg.GetComponent<SpriteRenderer>().size = new Vector2(89.4628f, 100);
CreateAdvancedSettings(__instance, role);
foreach (var optionBehaviour in __instance.advancedSettingChildren)
{
if (optionBehaviour.IsCustom())
{
continue;
}
optionBehaviour.OnValueChanged = new Action<OptionBehaviour>(__instance.ValueChanged);
if (AmongUsClient.Instance && !AmongUsClient.Instance.AmHost)
{
optionBehaviour.SetAsPlayer();
}
}
__instance.RoleChancesSettings.SetActive(false);
__instance.AdvancedRolesSettings.SetActive(true);
__instance.SetScrollBounds(true);
__instance.scrollBar.ScrollToTop();
__instance.RefreshChildren();
}
private static RoleOptionSetting? CreateQuotaOption(RolesSettingsMenu __instance, RoleBehaviour role, int index)
{
if (role is not ICustomRole customRole)
{
Error($"Role {role.NiceName} is not a custom role.");
return null;
}
if (customRole.Configuration.HideSettings)
{
return null;
}
var roleOptionSetting = Object.Instantiate(
__instance.roleOptionSettingOrigin,
Vector3.zero,
Quaternion.identity,
__instance.RoleChancesSettings.transform);
roleOptionSetting.transform.localPosition = new Vector3(-0.1f, ScrollerNum, -2f);
roleOptionSetting.SetRole(GameOptionsManager.Instance.CurrentGameOptions.RoleOptions, role, 20);
roleOptionSetting.titleText.text = role.GetRoleName();
roleOptionSetting.labelSprite.color = customRole.OptionsMenuColor;
roleOptionSetting.OnValueChanged = new Action<OptionBehaviour>(ValueChanged);
roleOptionSetting.SetClickMask(__instance.ButtonClickMask);
roleOptionSetting.ChanceMinusBtn.SetInteractable(true);
roleOptionSetting.ChancePlusBtn.SetInteractable(true);
roleOptionSetting.CountMinusBtn.SetInteractable(true);
roleOptionSetting.CountPlusBtn.SetInteractable(true);
__instance.roleChances.Add(roleOptionSetting);
roleOptionSetting.titleText.transform.localPosition = new Vector3(-0.25f, -0.2923f, 0f);
roleOptionSetting.titleText.color = customRole.OptionsMenuColor.FindAlternateColor();
roleOptionSetting.titleText.horizontalAlignment = HorizontalAlignmentOptions.Left;
if (customRole.Configuration.Icon != null)
{
var roleIcon = new GameObject("RoleIcon");
roleIcon.transform.parent = roleOptionSetting.transform;
roleIcon.transform.localScale = new(.25f, .25f, 1);
roleIcon.layer = LayerMask.NameToLayer("UI");
roleIcon.transform.localPosition = new Vector3(-1.3f, -0.3f, -2f);
var rend = roleIcon.AddComponent<SpriteRenderer>();
rend.sprite = customRole.Configuration.Icon.LoadAsset();
rend.maskInteraction = SpriteMaskInteraction.VisibleInsideMask;
}
if (MenuState.Instance.CurrentMod.InternalOptionGroups
.Exists(x => x.GroupVisible() && x.OptionableType == role.GetType() && x.Options.Any(y => y.Visible())))
{
var newButton = Object.Instantiate(roleOptionSetting.buttons[0], roleOptionSetting.transform);
newButton.name = "ConfigButton";
newButton.transform.localPosition = new Vector3(0.4473f, -0.3f, -2f);
newButton.transform.FindChild("Text_TMP").gameObject.Destroy();
newButton.activeSprites.Destroy();
var btnRend = newButton.transform.FindChild("ButtonSprite").GetComponent<SpriteRenderer>();
btnRend.sprite = MiraAssets.Cog.LoadAsset();
var passiveButton = newButton.GetComponent<GameOptionButton>();
passiveButton.OnClick = new ButtonClickedEvent();
passiveButton.interactableColor = btnRend.color = customRole.OptionsMenuColor.FindAlternateColor();
passiveButton.interactableHoveredColor = Color.white;
passiveButton.OnClick.AddListener((UnityAction)(() => { ChangeTab(role, __instance); }));
}
if (customRole.Configuration is { MaxRoleCount: 0 })
{
roleOptionSetting.CountMinusBtn.gameObject.SetActive(false);
roleOptionSetting.CountPlusBtn.gameObject.SetActive(false);
}
if (!customRole.Configuration.CanModifyChance)
{
roleOptionSetting.ChanceMinusBtn.gameObject.SetActive(false);
roleOptionSetting.ChancePlusBtn.gameObject.SetActive(false);
}
if (index < MenuState.Instance.CurrentMod.InternalRoles.Count - 1)
{
ScrollerNum -= 0.43f;
}
return roleOptionSetting;
}
}