Files
MiraAPI/MiraAPI/Keybinds/KeybindUtils.cs
T

62 lines
2.0 KiB
C#

using System;
using Rewired;
namespace MiraAPI.Keybinds;
/// <summary>
/// Collection of keybind-related utility classes.
/// </summary>
public static class KeybindUtils
{
/// <summary>
/// Gets the Rewired <see cref="InputManager_Base"/> instance.
/// </summary>
public static InputManager_Base? RewiredInputManager { get; internal set; }
/// <summary>
/// Returns the currently assigned keycode of a keybind.
/// </summary>
/// <param name="keybind">The keybind to get the keycode from.</param>
/// <returns>The currently assigned keycode.</returns>
public static KeyboardKeyCode? GetKeycodeByKeybind(MiraKeybind keybind)
{
if (keybind.RewiredInputAction == null)
{
return null;
}
return GetKeycodeByActionId(keybind.RewiredInputAction.id);
}
/// <summary>
/// Gets the keycode for an action with ReInput.
/// </summary>
/// <param name="actionId">The action ID.</param>
/// <returns>The keyboard keycode.</returns>
public static KeyboardKeyCode GetKeycodeByActionId(int actionId)
{
var player = ReInput.players.GetPlayer(0);
return player.controllers.maps.GetFirstElementMapWithAction(ControllerType.Keyboard, actionId, false)?
.keyboardKeyCode ?? KeyboardKeyCode.None;
}
/// <summary>
/// Finds and returns an unused KeyCode that is not equal to the excluded key.
/// </summary>
/// <param name="exclude">The KeyCode to skip during the search.</param>
/// <returns>
/// The first available KeyCode not currently used by any registered keybind,
/// or KeyCode.None if none are available.
/// </returns>
public static KeyboardKeyCode FindAvailableKey(KeyboardKeyCode exclude)
{
foreach (KeyboardKeyCode key in Enum.GetValues<KeyboardKeyCode>())
{
if (key == exclude) continue;
bool used = KeybindManager.Keybinds.Exists(e => e.DefaultKey == key);
if (!used) return key;
}
return KeyboardKeyCode.None;
}
}