Files
MiraAPI/MiraAPI/Modifiers/ModifierComponent.cs
T
2026-08-27 23:51:25 -05:00

590 lines
23 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.LocalSettings;
using MiraAPI.Modifiers.ModifierDisplay;
using MiraAPI.Modifiers.Types;
using MiraAPI.Patches.Roles;
using MiraAPI.Translation;
using Reactor.Utilities;
using Reactor.Utilities.Attributes;
using UnityEngine;
namespace MiraAPI.Modifiers;
/// <summary>
/// The component for handling <see cref="BaseModifier"/>s.
/// </summary>
[RegisterInIl2Cpp]
public class ModifierComponent(IntPtr cppPtr) : MonoBehaviour(cppPtr)
{
/// <summary>
/// Gets the active <see cref="BaseModifier"/>s on the player.
/// </summary>
[HideFromIl2Cpp]
public ImmutableList<BaseModifier> ActiveModifiers { get; private set; } = ImmutableList<BaseModifier>.Empty;
private ModifierDisplayComponent? ModifierDisplay { get; set; }
[HideFromIl2Cpp]
private List<BaseModifier> Modifiers { get; set; } = [];
private PlayerControl _player = null!;
private readonly List<BaseModifier> _toRemove = [];
private readonly List<BaseModifier> _toAdd = [];
internal void ClearModifiers()
{
_toRemove.AddRange(Modifiers);
}
private void Awake()
{
_player = GetComponent<PlayerControl>();
if (_player == null)
{
Error("ModifierComponent could not find PlayerControl on the same GameObject.");
Destroy(this);
return;
}
ModifierExtensions.ModifierComponents.Add(_player, this);
Modifiers = [];
if (!_player.AmOwner)
{
return;
}
ModifierDisplay = ModifierDisplayComponent.CreateDisplay();
ModifierDisplay?.UpdateModifiersList(Modifiers);
}
private void FixedUpdate()
{
var removed = _toRemove.Count > 0;
foreach (var modifier in _toRemove.ToArray())
{
_toRemove.Remove(modifier);
try
{
modifier.OnDeactivate();
}
catch (Exception e)
{
Error($"Error while deactivating modifier {modifier.ModifierName}: {e.ToString()}");
}
Modifiers.Remove(modifier);
}
var added = _toAdd.Count > 0;
foreach (var modifier in _toAdd.ToArray())
{
_toAdd.Remove(modifier);
Modifiers.Add(modifier);
modifier.Initialized = true;
try
{
modifier.OnActivate();
}
catch (Exception e)
{
Error($"Error while activating modifier {modifier.ModifierName}: {e.ToString()}");
}
if (modifier is TimedModifier { AutoStart: true } timer)
{
timer.StartTimer();
}
}
if (removed || added)
{
if (_player.AmOwner && HudManager.InstanceExists)
{
ModifierDisplay?.UpdateModifiersList(Modifiers);
}
ActiveModifiers = Modifiers.ToImmutableList();
}
foreach (var modifier in ActiveModifiers)
{
try
{
modifier.FixedUpdate();
}
catch (Exception e)
{
Error($"Error while (fixed) updating modifier {modifier.ModifierName}: {e.ToString()}");
}
}
if (_player.AmOwner && ModifierDisplay && HudManager.InstanceExists)
{
var taskPanelOpen = HudManager.Instance.TaskPanel.open;
var roleTabOpen = HudManagerPatches.RoleTab != null && HudManagerPatches.RoleTab.open;
var leftSideHud = LocalSettingsTabSingleton<MiraApiSettings>.Instance.ModifiersHudLeftSide.Value;
if (leftSideHud && (taskPanelOpen || roleTabOpen))
{
ModifierDisplay!.gameObject.SetActive(false);
}
else
{
ModifierDisplay!.gameObject.SetActive(MeetingHud.Instance || HudManager.Instance.TaskPanel.isActiveAndEnabled);
}
}
}
private void Update()
{
foreach (var modifier in ActiveModifiers)
{
try
{
modifier.Update();
}
catch (Exception e)
{
Error($"Error while updating modifier {modifier.ModifierName}: {e.ToString()}");
}
}
}
private void OnDestroy()
{
// Remove this component from the global list when destroyed
ModifierExtensions.ModifierComponents.Remove(_player);
}
/// <summary>
/// Gets a collection of <typeparamref name="T"/>.
/// </summary>
/// <param name="predicate">The predicate to check the <typeparamref name="T"/> by.</param>
/// <typeparam name="T">The Type of the <see cref="BaseModifier"/>e.</typeparam>
/// <returns>An <see cref="IEnumerable{T}"/> of <typeparamref name="T"/>s.</returns>
[HideFromIl2Cpp]
public IEnumerable<T> GetModifiers<T>(Func<T, bool>? predicate=null) where T : BaseModifier
{
return ActiveModifiers.OfType<T>().Where(x => predicate == null || predicate(x));
}
/// <summary>
/// Gets a collection of <see cref="BaseModifier"/>s by type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="predicate">The predicate to check the <see cref="BaseModifier"/> by.</param>
/// <returns>An <see cref="IEnumerable{T}"/> of <see cref="BaseModifier"/>s.</returns>
[HideFromIl2Cpp]
public IEnumerable<BaseModifier> GetModifiers(Type type, Func<BaseModifier, bool>? predicate=null)
{
return ActiveModifiers.Where(x => x.GetType() == type && (predicate == null || predicate(x)));
}
/// <summary>
/// Gets a collection of <see cref="BaseModifier"/>s by type ID.
/// </summary>
/// <param name="id">The <see cref="BaseModifier"/>'s type ID.</param>
/// <param name="predicate">The predicate to check the <see cref="BaseModifier"/> by.</param>
/// <returns>An <see cref="IEnumerable{T}"/> of <see cref="BaseModifier"/>s.</returns>
[HideFromIl2Cpp]
public IEnumerable<BaseModifier> GetModifiers(uint id, Func<BaseModifier, bool>? predicate=null)
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot get modifier with id {id} because it is not registered.");
return GetModifiers(type, predicate);
}
/// <summary>
/// Tries to get a <typeparamref name="T"/>.
/// </summary>
/// <param name="modifier">The <typeparamref name="T"/> or <see langword="null"/>.</param>
/// <param name="predicate">The predicate to check the <typeparamref name="T"/> by.</param>
/// <typeparam name="T">The Type of the <see cref="BaseModifier"/>.</typeparam>
/// <returns><see langword="true"/> if the <typeparamref name="T"/> was found, <see langword="false"/> otherwise.</returns>
[HideFromIl2Cpp]
public bool TryGetModifier<T>([NotNullWhen(true)] out T? modifier, Func<T, bool>? predicate = null) where T : BaseModifier
{
modifier = GetModifier(predicate);
return modifier != null;
}
/// <summary>
/// Tries to get a <see cref="BaseModifier"/> by its type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="modifier">The <see cref="BaseModifier"/> or <see langword="null"/>.</param>
/// <param name="predicate">The predicate to check the <see cref="BaseModifier"/> by.</param>
/// <returns><see langword="true"/> if the <see cref="BaseModifier"/> was found, <see langword="false"/> otherwise.</returns>
[HideFromIl2Cpp]
public bool TryGetModifier(Type type, [NotNullWhen(true)] out BaseModifier? modifier, Func<BaseModifier, bool>? predicate = null)
{
modifier = GetModifier(type, predicate);
return modifier != null;
}
/// <summary>
/// Tries to get a <see cref="BaseModifier"/> by its type ID.
/// </summary>
/// <param name="id">The <see cref="BaseModifier"/>'s type ID.</param>
/// <param name="modifier">The <see cref="BaseModifier"/> or <see langword="null"/>.</param>
/// <param name="predicate">The predicate to check the <see cref="BaseModifier"/> by.</param>
/// <returns><see langword="true"/> if the <see cref="BaseModifier"/> was found, <see langword="false"/> otherwise.</returns>
[HideFromIl2Cpp]
public bool TryGetModifier(uint id, [NotNullWhen(true)] out BaseModifier? modifier, Func<BaseModifier, bool>? predicate = null)
{
modifier = GetModifier(id, predicate);
return modifier != null;
}
/// <summary>
/// Tries to get a <see cref="BaseModifier"/> by its unique ID.
/// </summary>
/// <param name="modifierGuid">The <see cref="BaseModifier"/>'s unique ID.</param>
/// <param name="modifier">The <see cref="BaseModifier"/> or <see langword="null"/>.</param>
/// <returns><see langword="true"/> if the <see cref="BaseModifier"/> was found, <see langword="false"/> otherwise.</returns>
[HideFromIl2Cpp]
public bool TryGetModifier(Guid modifierGuid, [NotNullWhen(true)] out BaseModifier? modifier)
{
modifier = GetModifier(modifierGuid);
return modifier != null;
}
/// <summary>
/// Gets a <typeparamref name="T"/>.
/// </summary>
/// <param name="predicate">The predicate to check the <typeparamref name="T"/> by.</param>
/// <typeparam name="T">The Type of the <see cref="BaseModifier"/>.</typeparam>
/// <returns>The <typeparamref name="T"/> if it is found, <see langword="null"/> otherwise.</returns>
[HideFromIl2Cpp]
public T? GetModifier<T>(Func<T, bool>? predicate = null) where T : BaseModifier
{
return GetModifiers(predicate).FirstOrDefault();
}
/// <summary>
/// Gets a <see cref="BaseModifier"/> by its type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="predicate">The predicate to check the <see cref="BaseModifier"/> by.</param>
/// <returns>The <see cref="BaseModifier"/> if it is found, <see langword="null"/> otherwise.</returns>
[HideFromIl2Cpp]
public BaseModifier? GetModifier(Type type, Func<BaseModifier, bool>? predicate = null)
{
return GetModifiers(type).FirstOrDefault(predicate ?? (_ => true));
}
/// <summary>
/// Gets a <see cref="BaseModifier"/> by its type ID.
/// </summary>
/// <param name="id">The <see cref="BaseModifier"/> ID.</param>
/// <param name="predicate">The predicate to check the <see cref="BaseModifier"/> by.</param>
/// <returns>The <see cref="BaseModifier"/> if it is found, <see langword="null"/> otherwise.</returns>
[HideFromIl2Cpp]
public BaseModifier? GetModifier(uint id, Func<BaseModifier, bool>? predicate = null)
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot get modifier with id {id} because it is not registered.");
return GetModifier(type, predicate);
}
/// <summary>
/// Gets a <see cref="BaseModifier"/> by unique ID.
/// </summary>
/// <param name="modifierGuid">The <see cref="BaseModifier"/>'s unique ID.</param>
/// <returns>The <see cref="BaseModifier"/> if it is found, or <see langword="null"/>.</returns>
[HideFromIl2Cpp]
public BaseModifier? GetModifier(Guid modifierGuid)
{
return ActiveModifiers.Find(x => x.UniqueId == modifierGuid);
}
/// <summary>
/// Removes a <typeparamref name="T"/> from the player.
/// </summary>
/// <typeparam name="T">The <see cref="BaseModifier"/> type.</typeparam>
/// <param name="predicate">The predicate to check the <typeparamref name="T"/> by.</param>
[HideFromIl2Cpp]
public void RemoveModifier<T>(Func<T, bool>? predicate = null) where T : BaseModifier
{
RemoveModifier(typeof(T), x => predicate == null || predicate((T)x));
}
/// <summary>
/// Removes a <see cref="BaseModifier"/> from the player.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="predicate">The predicate to check the <see cref="BaseModifier"/> by.</param>
[HideFromIl2Cpp]
public void RemoveModifier(Type type, Func<BaseModifier, bool>? predicate = null)
{
var modifiers = ActiveModifiers.Where(x => x.GetType() == type && (predicate == null || predicate(x))).ToList();
if (modifiers.Count > 1)
{
throw new InvalidOperationException($"Cannot remove modifier {type.Name} because there are multiple instances of that modifier.");
}
var modifier = modifiers.FirstOrDefault();
if (modifier is null)
{
Error($"Cannot remove modifier {type.Name} because it is not active.");
return;
}
RemoveModifier(modifier);
}
/// <summary>
/// Removes a <see cref="BaseModifier"/> from the player.
/// </summary>
/// <param name="modifier">The <see cref="BaseModifier"/> object.</param>
[HideFromIl2Cpp]
public void RemoveModifier(BaseModifier modifier)
{
if (!ActiveModifiers.Contains(modifier))
{
Error($"Cannot remove modifier {modifier.ModifierName} because it is not active on this player.");
return;
}
_toRemove.Add(modifier);
}
/// <summary>
/// Removes a <see cref="BaseModifier"/> from the player.
/// </summary>
/// <param name="typeId">The <see cref="BaseModifier"/>'s type ID.</param>
/// <param name="predicate">The predicate to check the <see cref="BaseModifier"/> by.</param>
[HideFromIl2Cpp]
public void RemoveModifier(uint typeId, Func<BaseModifier, bool>? predicate = null)
{
var type = ModifierManager.GetModifierType(typeId) ?? throw new InvalidOperationException(
$"Cannot remove modifier with id {typeId} because it is not registered.");
RemoveModifier(type, predicate);
}
/// <summary>
/// Removes a <see cref="BaseModifier"/> from the player.
/// </summary>
/// <param name="uniqueId">The <see cref="BaseModifier"/>'s unique ID.</param>
[HideFromIl2Cpp]
public void RemoveModifier(Guid uniqueId)
{
var modifier = GetModifier(uniqueId);
if (modifier == null)
{
Error($"Cannot remove modifier with unique id {uniqueId} because it is not active.");
return;
}
RemoveModifier(modifier);
}
/// <summary>
/// Adds a <typeparamref name="T"/> to the player.
/// </summary>
/// <param name="args">The arguments to initialize the <typeparamref name="T"/> with.</param>
/// <typeparam name="T">The Type of the <see cref="BaseModifier"/>.</typeparam>
/// <returns>The new <typeparamref name="T"/>.</returns>
[HideFromIl2Cpp]
public T? AddModifier<T>(params object[] args) where T : BaseModifier
{
return AddModifier(typeof(T), args) as T;
}
/// <summary>
/// Adds a <see cref="BaseModifier"/> to the player.
/// </summary>
/// <param name="modifier">The <see cref="BaseModifier"/> to add.</param>
/// <returns>The <see cref="BaseModifier"/> that was added.</returns>
[HideFromIl2Cpp]
public BaseModifier? AddModifier(BaseModifier modifier)
{
// TODO: Make a proper synchronization system.
if (LobbyBehaviour.Instance)
{
Warning($"Modifiers added in the lobby won't sync to new players!");
}
var id = modifier.TypeId;
if (modifier.Unique && ActiveModifiers.Find(x => x.TypeId == id) != null)
{
Error($"Player already has modifier with id {id}!");
return null;
}
if (ActiveModifiers.Contains(modifier))
{
Error($"Player already has this modifier!");
return null;
}
_toAdd.Add(modifier);
modifier.Player = _player;
modifier.ModifierComponent = this;
if (modifier.UniqueId == Guid.Empty)
{
modifier.UniqueId = Guid.NewGuid();
}
return modifier;
}
/// <summary>
/// Adds a <see cref="BaseModifier"/> to the player.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="args">The arguments to initialize the <see cref="BaseModifier"/> with.</param>
/// <returns>The <see cref="BaseModifier"/> that was added.</returns>
[HideFromIl2Cpp]
public BaseModifier? AddModifier(Type type, params object[] args)
{
BaseModifier? modifier;
if (args.Length > 0)
{
modifier = ModifierFactory.CreateInstance(type, args);
}
else
{
modifier = Activator.CreateInstance(type) as BaseModifier;
if (modifier == null)
{
throw new InvalidOperationException($"Cannot add modifier {type.Name} because it is not a valid modifier.");
}
}
return AddModifier(modifier);
}
/// <summary>
/// Adds a <see cref="BaseModifier"/> to the player.
/// </summary>
/// <param name="id">The ID of the <see cref="BaseModifier"/>.</param>
/// <param name="args">The arguments to initialize the <see cref="BaseModifier"/> with.</param>
/// <returns>The <see cref="BaseModifier"/> if it was created, or <see langword="null"/> if it failed.</returns>
[HideFromIl2Cpp]
public BaseModifier? AddModifier(uint id, params object[] args)
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot add modifier with id {id} because it is not registered.");
return AddModifier(type, args);
}
/// <summary>
/// Checks if a player has an active <typeparamref name="T"/>.
/// </summary>
/// <param name="predicate">The predicate to check the <typeparamref name="T"/>.</param>
/// <typeparam name="T">The Type of the <see cref="BaseModifier"/>.</typeparam>
/// <returns><see langword="true"/> if the <typeparamref name="T"/> is present, <see langword="false"/> otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier<T>(Func<T, bool>? predicate=null) where T : BaseModifier
{
return ActiveModifiers.Exists(x => x is T modifier && (predicate == null || predicate(modifier)));
}
/// <summary>
/// Checks if a player has an active <see cref="BaseModifier"/> by its type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="predicate">The predicate to check the <see cref="BaseModifier"/>.</param>
/// <returns><see langword="true"/> if the <see cref="BaseModifier"/> is present, <see langword="false"/> otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(Type type, Func<BaseModifier, bool>? predicate=null)
{
return ActiveModifiers.Exists(x => x.GetType() == type && (predicate == null || predicate(x)));
}
/// <summary>
/// Checks if a player has an active <see cref="BaseModifier"/> by its type ID.
/// </summary>
/// <param name="id">The <see cref="BaseModifier"/>'s type ID.</param>
/// <param name="predicate">The predicate to check the <see cref="BaseModifier"/>.</param>
/// <returns><see langword="true"/> if the <see cref="BaseModifier"/> is present, <see langword="false"/> otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(uint id, Func<BaseModifier, bool>? predicate=null)
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot get modifier with id {id} because it is not registered.");
return HasModifier(type, predicate);
}
/// <summary>
/// Checks if a player has an active <see cref="BaseModifier"/> by its unique ID.
/// </summary>
/// <param name="id">The <see cref="BaseModifier"/>'s guid.</param>
/// <returns><see langword="true"/> if the <see cref="BaseModifier"/> is present, <see langword="false"/> otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(Guid id)
{
return ActiveModifiers.Exists(x => x.UniqueId == id);
}
/// <summary>
/// Checks if a player has an active <typeparamref name="T"/>.
/// </summary>
/// <param name="checkInactive">Whether to check inactive <typeparamref name="T"/>s (those pending to be added).</param>
/// <param name="predicate">The predicate to check the <typeparamref name="T"/>.</param>
/// <typeparam name="T">The Type of the <see cref="BaseModifier"/>.</typeparam>
/// <returns><see langword="true"/> if the <typeparamref name="T"/> is present, <see langword="false"/> otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier<T>(bool checkInactive, Func<T, bool>? predicate=null) where T : BaseModifier
{
return ActiveModifiers.Exists(MatchExpr) || (checkInactive && _toAdd.Exists(MatchExpr));
bool MatchExpr(BaseModifier bm) => bm is T modifier && (predicate == null || predicate(modifier));
}
/// <summary>
/// Checks if a player has an active <see cref="BaseModifier"/> by its type.
/// </summary>
/// <param name="type">The modifier type.</param>
/// <param name="checkInactive">Whether to check inactive <see cref="BaseModifier"/>s (those pending to be added).</param>
/// <param name="predicate">The predicate to check the <see cref="BaseModifier"/>.</param>
/// <returns><see langword="true"/> if the <see cref="BaseModifier"/> is present, <see langword="false"/> otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(Type type, bool checkInactive, Func<BaseModifier, bool>? predicate=null)
{
return ActiveModifiers.Exists(MatchExpr) || (checkInactive && _toAdd.Exists(MatchExpr));
bool MatchExpr(BaseModifier bm) => bm.GetType() == type && (predicate == null || predicate(bm));
}
/// <summary>
/// Checks if a player has an active <see cref="BaseModifier"/> by its type ID.
/// </summary>
/// <param name="id">The <see cref="BaseModifier"/>'s type ID.</param>
/// <param name="checkInactive">Whether to check inactive <see cref="BaseModifier"/>s (those pending to be added).</param>
/// <param name="predicate">The predicate to check the <see cref="BaseModifier"/>.</param>
/// <returns><see langword="true"/> if the <see cref="BaseModifier"/> is present, <see langword="false"/> otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(uint id, bool checkInactive, Func<BaseModifier, bool>? predicate=null)
{
var type = ModifierManager.GetModifierType(id) ?? throw new InvalidOperationException(
$"Cannot get modifier with id {id} because it is not registered.");
return HasModifier(type, checkInactive, predicate);
}
/// <summary>
/// Checks if a player has an active <see cref="BaseModifier"/> by its unique ID.
/// </summary>
/// <param name="id">The <see cref="BaseModifier"/>'s guid.</param>
/// <param name="checkInactive">Whether to check inactive <see cref="BaseModifier"/>s (those pending to be added).</param>
/// <returns><see langword="true"/> if the <see cref="BaseModifier"/> is present, <see langword="false"/> otherwise.</returns>
[HideFromIl2Cpp]
public bool HasModifier(Guid id, bool checkInactive)
{
return ActiveModifiers.Exists(MatchExpr) || (checkInactive && _toAdd.Exists(MatchExpr));
bool MatchExpr(BaseModifier bm) => bm.UniqueId == id;
}
}