Files
MiraAPI/MiraAPI/Patches/Options/RoleSettingMenuPatches.cs
T

292 lines
12 KiB
C#

using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MiraAPI.Networking;
using MiraAPI.Roles;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using Reactor.Networking.Rpc;
using Reactor.Utilities;
using Reactor.Utilities.Extensions;
using System;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using static UnityEngine.UI.Button;
using Object = UnityEngine.Object;
namespace MiraAPI.Patches.Options;
[HarmonyPatch(typeof(RolesSettingsMenu))]
public static class RoleSettingMenuPatches
{
[HarmonyPrefix]
[HarmonyPatch(nameof(RolesSettingsMenu.SetQuotaTab))]
public static bool PatchStart(RolesSettingsMenu __instance)
{
__instance.roleChances = new Il2CppSystem.Collections.Generic.List<RoleOptionSetting>();
__instance.advancedSettingChildren = new Il2CppSystem.Collections.Generic.List<OptionBehaviour>();
var maskBg = __instance.scrollBar.transform.FindChild("MaskBg");
var hitbox = __instance.scrollBar.transform.FindChild("Hitbox");
if (GameSettingMenuPatches.SelectedModIdx == 0)
{
__instance.AllButton.transform.parent.gameObject.SetActive(true);
__instance.AllButton.gameObject.SetActive(true);
__instance.scrollBar.transform.localPosition = new Vector3(-1.4957f, 0.657f, -4);
maskBg.localPosition = new Vector3(1.5353f, -.5734f, -.1f);
maskBg.localScale = new Vector3(6.6811f, 3.3563f, 0.5598f);
hitbox.localPosition = new Vector3(0.3297f, -.2333f, 4f);
hitbox.localScale = new Vector3(1, 1, 1);
return true;
}
var num = 0.522f;
__instance.AllButton.transform.parent.gameObject.SetActive(false);
__instance.AllButton.gameObject.SetActive(false);
__instance.scrollBar.transform.localPosition = new Vector3(-1.4957f, 1.5261f, -4);
maskBg.localPosition = new Vector3(1.5353f, -1.0607f, -.1f);
maskBg.localScale = new Vector3(6.6811f, 4.1563f, 0.5598f);
hitbox.localPosition = new Vector3(0.3297f, -.6333f, 4f);
hitbox.localScale = new Vector3(1, 1.2f, 1);
var num3 = 0;
var crewRoles = GameSettingMenuPatches.SelectedMod.CustomRoles.Values
.OfType<ICustomRole>()
.Where(role => role.Team == ModdedRoleTeams.Crewmate && !role.HideSettings)
.ToList();
if (crewRoles.Count > 0)
{
var categoryHeaderEditRole = Object.Instantiate(__instance.categoryHeaderEditRoleOrigin, Vector3.zero, Quaternion.identity, __instance.RoleChancesSettings.transform);
categoryHeaderEditRole.SetHeader(StringNames.CrewmateRolesHeader, 20);
categoryHeaderEditRole.transform.localPosition = new Vector3(4.986f, num, -2f);
num -= 0.522f;
foreach (var role in crewRoles)
{
CreateQuotaOption(__instance, role as RoleBehaviour, ref num, num3);
num3++;
}
}
var impRoles = GameSettingMenuPatches.SelectedMod.CustomRoles.Values
.OfType<ICustomRole>()
.Where(role => role.Team == ModdedRoleTeams.Impostor && !role.HideSettings)
.ToList();
if (impRoles.Count > 0)
{
num -= 0.4f;
var categoryHeaderEditRole2 = Object.Instantiate(__instance.categoryHeaderEditRoleOrigin,
Vector3.zero, Quaternion.identity, __instance.RoleChancesSettings.transform);
categoryHeaderEditRole2.SetHeader(StringNames.ImpostorRolesHeader, 20);
categoryHeaderEditRole2.transform.localPosition = new Vector3(4.986f, num, -2f);
num -= 0.522f;
foreach (var role in impRoles)
{
CreateQuotaOption(__instance, role as RoleBehaviour, ref num, num3);
num3++;
}
}
var neutRoles = GameSettingMenuPatches.SelectedMod.CustomRoles.Values
.OfType<ICustomRole>()
.Where(role => role.Team == ModdedRoleTeams.Neutral && !role.HideSettings)
.ToList();
if (neutRoles.Count > 0)
{
num -= 0.4f;
var categoryHeaderEditRole3 = Object.Instantiate(__instance.categoryHeaderEditRoleOrigin,
Vector3.zero, Quaternion.identity, __instance.RoleChancesSettings.transform);
categoryHeaderEditRole3.SetHeader(StringNames.None, 20);
categoryHeaderEditRole3.Title.text = "Neutral Roles";
categoryHeaderEditRole3.Background.color = Color.gray;
categoryHeaderEditRole3.Title.color = Color.white;
categoryHeaderEditRole3.transform.localPosition = new Vector3(4.986f, num, -2f);
num -= 0.522f;
foreach (var role in neutRoles)
{
CreateQuotaOption(__instance, role as RoleBehaviour, ref num, num3);
num3++;
}
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(RolesSettingsMenu.Update))]
public static bool UpdatePatch()
{
return GameSettingMenuPatches.SelectedModIdx == 0;
}
[HarmonyPostfix]
[HarmonyPatch(nameof(RolesSettingsMenu.OpenChancesTab))]
public static void OpenChancesTabPostfix(RolesSettingsMenu __instance)
{
__instance.scrollBar.CalculateAndSetYBounds(__instance.roleChances.Count + 5, 1f, 6f, 0.43f);
__instance.scrollBar.ScrollToTop();
}
private static void ValueChanged(OptionBehaviour obj)
{
var roleSetting = obj.Cast<RoleOptionSetting>();
var role = roleSetting.Role as ICustomRole;
if (role is null or { HideSettings: true })
{
return;
}
try
{
role.ParentMod.PluginConfig.TryGetEntry<int>(role.NumConfigDefinition, out var numEntry);
numEntry.Value = roleSetting.RoleMaxCount;
role.ParentMod.PluginConfig.TryGetEntry<int>(role.ChanceConfigDefinition, out var chanceEntry);
chanceEntry.Value = roleSetting.RoleChance;
}
catch (Exception e)
{
Logger<MiraApiPlugin>.Warning(e);
}
roleSetting.UpdateValuesAndText(GameOptionsManager.Instance.CurrentGameOptions.RoleOptions);
DestroyableSingleton<HudManager>.Instance.Notifier.AddRoleSettingsChangeMessage(roleSetting.Role.StringName, roleSetting.RoleMaxCount, roleSetting.RoleChance, roleSetting.Role.TeamType, false);
if (AmongUsClient.Instance.AmHost)
{
Rpc<SyncRoleOptionsRpc>.Instance.Send(PlayerControl.LocalPlayer, [role.GetNetData()], true);
}
GameOptionsManager.Instance.GameHostOptions = GameOptionsManager.Instance.CurrentGameOptions;
}
private static void CreateAdvancedSettings(RolesSettingsMenu __instance, RoleBehaviour role)
{
foreach (var option in __instance.advancedSettingChildren)
{
Object.Destroy(option.gameObject);
}
__instance.advancedSettingChildren.Clear();
var num = -0.872f;
var filteredOptions = GameSettingMenuPatches.SelectedMod.Options.Where(x => x.AdvancedRole == role.GetType());
foreach (var option in filteredOptions)
{
if (option.AdvancedRole is not null && option.AdvancedRole != role.GetType())
{
continue;
}
var newOpt = option.CreateOption(__instance.checkboxOrigin, __instance.numberOptionOrigin, __instance.stringOptionOrigin, __instance.AdvancedRolesSettings.transform);
newOpt.transform.localPosition = new Vector3(2.17f, num, -2f);
newOpt.SetClickMask(__instance.ButtonClickMask);
SpriteRenderer[] componentsInChildren = newOpt.GetComponentsInChildren<SpriteRenderer>(true);
foreach (var renderer in componentsInChildren)
{
renderer.material.SetInt(PlayerMaterial.MaskLayer, 20);
}
foreach (var textMeshPro in newOpt.GetComponentsInChildren<TextMeshPro>(true))
{
textMeshPro.fontMaterial.SetFloat(ShaderID.StencilComp, 3f);
textMeshPro.fontMaterial.SetFloat(ShaderID.Stencil, 20);
}
newOpt.LabelBackground.enabled = false;
__instance.advancedSettingChildren.Add(newOpt);
num += -0.45f;
newOpt.Initialize();
}
__instance.scrollBar.CalculateAndSetYBounds(__instance.advancedSettingChildren.Count + 3, 1f, 6f, 0.45f);
__instance.scrollBar.ScrollToTop();
}
private static void ChangeTab(RoleBehaviour role, RolesSettingsMenu __instance)
{
var customRole = role as ICustomRole;
__instance.roleDescriptionText.text = customRole.RoleLongDescription;
__instance.roleTitleText.text = DestroyableSingleton<TranslationController>.Instance.GetString(role.StringName, new Il2CppReferenceArray<Il2CppSystem.Object>(0));
__instance.roleScreenshot.sprite = Sprite.Create(customRole.OptionsScreenshot.LoadAsset().texture, new Rect(0, 0, 370, 230), Vector2.one / 2, 100);
__instance.roleScreenshot.drawMode = SpriteDrawMode.Sliced;
__instance.roleHeaderSprite.color = customRole.RoleColor;
__instance.roleHeaderText.color = customRole.RoleColor.GetAlternateColor();
var bg = __instance.AdvancedRolesSettings.transform.Find("Background");
bg.localPosition = new Vector3(1.4041f, -7.08f, 0);
bg.GetComponent<SpriteRenderer>().size = new Vector2(89.4628f, 100);
CreateAdvancedSettings(__instance, role);
foreach (var optionBehaviour in __instance.advancedSettingChildren)
{
if (optionBehaviour.IsCustom())
{
continue;
}
optionBehaviour.OnValueChanged = new Action<OptionBehaviour>(__instance.ValueChanged);
if (AmongUsClient.Instance && !AmongUsClient.Instance.AmHost)
{
optionBehaviour.SetAsPlayer();
}
}
__instance.RoleChancesSettings.SetActive(false);
__instance.AdvancedRolesSettings.SetActive(true);
__instance.RefreshChildren();
}
public static void CreateQuotaOption(RolesSettingsMenu __instance, RoleBehaviour role, ref float yPos, int index)
{
var customRole = role as ICustomRole;
var roleOptionSetting = Object.Instantiate(__instance.roleOptionSettingOrigin, Vector3.zero, Quaternion.identity, __instance.RoleChancesSettings.transform);
roleOptionSetting.transform.localPosition = new Vector3(-0.15f, yPos, -2f);
roleOptionSetting.SetRole(GameOptionsManager.Instance.CurrentGameOptions.RoleOptions, role, 20);
roleOptionSetting.labelSprite.color = customRole.RoleColor;
roleOptionSetting.OnValueChanged = new Action<OptionBehaviour>(ValueChanged);
roleOptionSetting.SetClickMask(__instance.ButtonClickMask);
__instance.roleChances.Add(roleOptionSetting);
roleOptionSetting.titleText.transform.localPosition = new Vector3(-0.5376f, -0.2923f, 0f);
roleOptionSetting.titleText.color = customRole.RoleColor.GetAlternateColor();
roleOptionSetting.titleText.horizontalAlignment = HorizontalAlignmentOptions.Left;
if (GameSettingMenuPatches.SelectedMod is null ||
GameSettingMenuPatches.SelectedMod.Options.Any(x => x.AdvancedRole != null && x.AdvancedRole.IsInstanceOfType(role)))
{
var newButton = Object.Instantiate(roleOptionSetting.buttons[0], roleOptionSetting.transform);
newButton.name = "ConfigButton";
newButton.transform.localPosition = new Vector3(0.4473f, -0.3f, -2f);
newButton.transform.FindChild("Text_TMP").gameObject.DestroyImmediate();
newButton.activeSprites.Destroy();
var btnRend = newButton.transform.FindChild("ButtonSprite").GetComponent<SpriteRenderer>();
btnRend.sprite = MiraAssets.Cog.LoadAsset();
var passiveButton = newButton.GetComponent<GameOptionButton>();
passiveButton.OnClick = new ButtonClickedEvent();
passiveButton.interactableColor = btnRend.color = customRole.RoleColor.GetAlternateColor();
passiveButton.interactableHoveredColor = Color.white;
passiveButton.OnClick.AddListener((UnityAction)(() => { ChangeTab(role, __instance); }));
}
if (index < GameSettingMenuPatches.SelectedMod?.CustomRoles.Count - 1)
{
yPos += -0.43f;
}
}
}