Files
MiraAPI/MiraAPI/Modifiers/BaseModifier.cs
T

277 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.GameOptions;
using MiraAPI.PluginLoading;
using MiraAPI.Roles;
using MiraAPI.Translation;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using Object = UnityEngine.Object;
namespace MiraAPI.Modifiers;
/// <summary>
/// Base class for all modifiers.
/// </summary>
public abstract class BaseModifier : IOptionable
{
/// <summary>
/// Gets the <see cref="PlayerControl"/> that the modifier is attached to.
/// </summary>
public PlayerControl Player { get; internal set; } = null!;
/// <summary>
/// Gets the <see cref="Modifiers.ModifierComponent"/> that the modifier is attached to.
/// </summary>
public ModifierComponent? ModifierComponent { get; internal set; }
/// <summary>
/// Gets a value indicating whether the modifier has been initialized.
/// </summary>
public bool Initialized { get; internal set; }
/// <summary>
/// Gets the unique ID of the modifier.
/// </summary>
public Guid UniqueId { get; internal set; } = Guid.Empty;
/// <summary>
/// Gets the type ID of the modifier.
/// </summary>
public uint TypeId => ModifierManager.GetModifierTypeId(GetType()) ?? throw new InvalidOperationException("Modifier is not registered.");
/// <summary>
/// Gets the parent mod of the modifier.
/// </summary>
public MiraPluginInfo ParentMod => Array.Find(
MiraPluginManager.Instance.RegisteredPlugins,
x => x.InternalModifiers.Exists(y => y.TypeId == TypeId))
?? throw new InvalidOperationException("Modifier is not registered.");
/// <summary>
/// Gets the id part used to build the modifier's translation keys. It is recommended to simply call it what the modifier is, as other mods may utilize it.
/// </summary>
public virtual string IdPart => GetType().Name;
/// <summary>
/// Gets the id part used to build the modifier's translation keys. It is recommended to call it ModGuid.Modifier.Type.
/// </summary>
public virtual string IdPrefix => GetType().Namespace!;
/// <summary>
/// Gets the modifier name.
/// </summary>
public virtual string ModifierName => MiraLocaleManager.Get(ModifierNameLocale);
/// <summary>
/// Gets the modifier's name id for localization.
/// </summary>
public virtual string ModifierNameLocale => MiraLocaleManager.BuildTranslationId(IdPrefix, IdPart);
/// <summary>
/// Gets the medium description of the modifier. Used in the modifier guide and options menu.
/// </summary>
public virtual string ModifierMedDescription => MiraLocaleManager.Get(ModifierMedDescriptionLocale, GetDescription());
/// <summary>
/// Gets the modifier's medium description id for localization.
/// </summary>
public virtual string ModifierMedDescriptionLocale => MiraLocaleManager.BuildTranslationId(IdPrefix, IdPart, "MedDescription");
/// <summary>
/// Gets the wiki description of the modifier. Used in the wiki and normally appends the options text as well.
/// </summary>
public virtual string ModifierWikiDescription => MiraLocaleManager.Get(ModifierWikiDescriptionLocale, GetDescription()) +
Helpers.GetOptionsText(GetType());
/// <summary>
/// Gets the modifier's wiki description id for localization.
/// </summary>
public virtual string ModifierWikiDescriptionLocale => MiraLocaleManager.BuildTranslationId(IdPrefix, IdPart, "WikiDescription");
/// <summary>
/// Gets the category of the modifier. Used in the wiki.
/// </summary>
public virtual string ModifierCategoryTitle => MiraLocaleManager.Get("Modifier");
/// <summary>
/// Gets whether the modifier is forcibly shown or disabled in the wiki screen.
/// </summary>
/// <returns><see langword="true"/> if the modifier is always displayed, otherwise <see langword="false"/> if it is never displayable, or <see langword="null"/> if it is dictated by amount and chance.</returns>
public virtual bool? ForceShowModifierOnWiki => false;
/// <summary>
/// Gets the information to display in the wiki.
/// </summary>
/// <param name="guide">The guide object.</param>
/// <param name="titleText">The title text object.</param>
/// <param name="parent">The scroller parent.</param>
/// <returns>The <see cref="GameObject"/> of the wiki.</returns>
public virtual GameObject GetAdvancedWiki(MatchInfoGuide guide, TextMeshPro titleText, Scroller parent)
{
parent.ScrollToTop();
var obj = Helpers.CreateAdvancedWikiTab(
guide,
ModifierNameLocale,
ModifierName + $" ({ModifierCategoryTitle})",
ModifierWikiDescription,
titleText,
out var desc);
var num = 0;
if (WikiAbilities.Count != 0)
{
var grid = Object.Instantiate(parent.Inner, obj.transform);
var layoutGroup = grid.GetComponent<GridLayoutGroup>();
layoutGroup.startAxis = GridLayoutGroup.Axis.Vertical;
layoutGroup.constraint = GridLayoutGroup.Constraint.FixedColumnCount;
layoutGroup.spacing = new Vector2(0.75f, 0.4f);
grid.DestroyChildren();
foreach (var ability in WikiAbilities)
{
num++;
var panel = Object.Instantiate(
guide.MatchInfoRolePanelPrefab,
grid);
panel.roleCount.text = ability.AbilityType;
panel.roleCount.transform.localPosition += new Vector3(-0.04f, 0);
panel.roleName.text = ability.Name;
panel.roleName.transform.localPosition += new Vector3(-0.04f, 0);
panel.roleDescription.text = ability.Description;
panel.roleDescription.rectTransform.sizeDelta = new Vector2(2.601f, 0.8f);
panel.roleDescription.transform.localPosition += new Vector3(0, -0.1f);
panel.roleIcon.sprite = ability.Icon.LoadAsset();
panel.roleIcon.SetSizeLimit(0.13f);
panel.roleIcon.material.SetInt(PlayerMaterial.MaskLayer, 50);
panel.roleName.fontMaterial.SetFloat(panel.STENCIL_NAME, 50f);
panel.roleDescription.fontMaterial.SetFloat(panel.STENCIL_NAME, 50f);
panel.roleCount.fontMaterial.SetFloat(panel.STENCIL_NAME, 50f);
panel.roleIcon.transform.localScale = new Vector3(3.5f, 3.5f, 1f);
}
grid.localPosition = new Vector3(-3.9f, 1.1f - desc.textBounds.size.y, 0f);
grid.localScale = new Vector3(1.3f, 1.3f, 1);
}
obj.transform.SetParent(parent.Inner.transform);
obj.transform.localPosition = new Vector3(0f, 0f, 0f);
parent.SetYBoundsMax(Mathf.Clamp(desc.textBounds.size.y - 2 + Mathf.Ceil(num / 2f) * 1.45f, 0f, 999f));
return obj;
}
/// <summary>
/// Gets the list of abilities or other similar information to display below the text of a modifier's wiki page.
/// </summary>
[HideFromIl2Cpp]
public virtual List<AdvancedWikiAbilityDescription> WikiAbilities => [];
/// <summary>
/// Gets the modifier icon. Useless if <see cref="HideOnUi"/> is <see langword="true"/>.
/// </summary>
public virtual LoadableAsset<Sprite>? ModifierIcon => null;
/// <summary>
/// Gets the <see cref="TMP_SpriteAsset"/> for the Modifier Icon.
/// </summary>
[HideFromIl2Cpp]
public virtual TMP_SpriteAsset IconTmp => null!;
/// <summary>
/// Gets a value indicating whether the modifier is hidden on the UI. Will be hidden either way if no description is provided.
/// </summary>
public virtual bool HideOnUi => GetDescription() == string.Empty;
/// <summary>
/// Gets a value indicating whether the modifier is shown in the freeplay menu.
/// </summary>
public virtual bool ShowInFreeplay => false;
/// <summary>
/// Gets a value indicating the <see cref="Color"/> that should be used for the modifier within freeplay.
/// </summary>
public virtual Color FreeplayFileColor => Color.gray;
/// <summary>
/// Gets the <see cref="Color"/> of the modifier, used in the wiki and other UI outside freeplay.
/// </summary>
public virtual Color GeneralColor => FreeplayFileColor;
/// <summary>
/// Gets a value indicating whether the modifier is unique. If <see langword="true"/>, the player can only have one instance of this modifier.
/// </summary>
public virtual bool Unique => true;
/// <summary>
/// Gets the HUD description for this modifier. Does nothing if <see cref="HideOnUi"/> is <see langword="true"/>. Required to be visible on UI.
/// </summary>
/// <returns>The description string for the HUD.</returns>
public virtual string GetDescription()
{
return string.Empty;
}
/// <summary>
/// Called when the modifier is activated.
/// </summary>
public virtual void OnActivate()
{
}
/// <summary>
/// Called when the modifier is deactivated.
/// </summary>
public virtual void OnDeactivate()
{
}
/// <summary>
/// Called when the modifier is updated. Attached to <see cref="ModifierComponent"/>'s <see cref="ModifierComponent.Update"/> method.
/// </summary>
public virtual void Update()
{
}
/// <summary>
/// Called when the modifier is updated. Attached to <see cref="ModifierComponent"/>'s <see cref="ModifierComponent.FixedUpdate"/> method.
/// </summary>
public virtual void FixedUpdate()
{
}
/// <summary>
/// Called when the player dies.
/// </summary>
/// <param name="reason">The Death Reason.</param>
public virtual void OnDeath(DeathReason reason)
{
}
/// <summary>
/// Called when a meeting starts.
/// </summary>
public virtual void OnMeetingStart()
{
}
/// <summary>
/// Determines whether the player can vent.
/// </summary>
/// <returns><see langword="true"/> if the player can vent, <see langword="false"/> otherwise. <see langword="null"/> for no effect.</returns>
public virtual bool? CanVent()
{
return null;
}
/// <summary>
/// Removes this modifier instance from the player.
/// </summary>
public void RemoveSelf()
{
ModifierComponent?.RemoveModifier(this);
}
}