Files
MiraAPI/MiraAPI/Modifiers/ModifierUtils.cs
T

34 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace MiraAPI.Modifiers;
/// <summary>
/// Utilities to make handling modifiers in-game easier.
/// </summary>
public static class ModifierUtils
{
/// <summary>
/// Gets a list of all active in-game modifiers.
/// </summary>
/// <param name="predicate">Select if modifier is valid to be added to list.</param>
/// <typeparam name="T">The modifier type.</typeparam>
/// <returns>A list of modifiers.</returns>
public static IEnumerable<T> GetActiveModifiers<T>(Func<T, bool>? predicate = null) where T : BaseModifier
{
return PlayerControl.AllPlayerControls.ToArray().SelectMany(x => x.GetModifiers<T>(predicate)).OfType<T>();
}
/// <summary>
/// Gets all players with a certain modifier.
/// </summary>
/// <param name="predicate">Select if modifier is valid.</param>
/// <typeparam name="T">The modifier type.</typeparam>
/// <returns>A list of players with that modifier.</returns>
public static IEnumerable<PlayerControl> GetPlayersWithModifier<T>(Func<T, bool>? predicate = null) where T : BaseModifier
{
return PlayerControl.AllPlayerControls.ToArray().Where(x => x.HasModifier<T>(predicate));
}
}