using MiraAPI.Modifiers.Types; using MiraAPI.Utilities.Assets; using UnityEngine; namespace MiraAPI.Example.Modifiers; public class HighPriorityModifier : GameModifier { public override string ModifierName => "High Priority"; public override string GetDescription() { return "You are high priority! Idrk what this means either tbh..."; } public override int GetAssignmentChance() { return 100; } public override int GetAmountPerGame() { return 1; } public override int Priority() { return 100; } }