better naming for "stackable" modifier

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XtraCube committed 2025-02-23 20:13:12 -05:00
1 parent 8fb8d18be9
commit fb19b4bc04
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@@ -36,9 +36,9 @@ public abstract class BaseModifier
public virtual bool ShowInFreeplay => false;
/// <summary>
/// Gets a value indicating whether the modifier can be added multiple times.
/// Gets a value indicating whether the modifier is unique. If true, the player can only have one instance of this modifier.
/// </summary>
public virtual bool Stackable => false;
public virtual bool Unique => true;
/// <summary>
/// Gets the HUD information for this modifier. Defaults to the modifier name. Does nothing if <see cref="HideOnUi"/> is true.