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better naming for "stackable" modifier
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@@ -36,9 +36,9 @@ public abstract class BaseModifier
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public virtual bool ShowInFreeplay => false;
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/// <summary>
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/// Gets a value indicating whether the modifier can be added multiple times.
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/// Gets a value indicating whether the modifier is unique. If true, the player can only have one instance of this modifier.
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/// </summary>
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public virtual bool Stackable => false;
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public virtual bool Unique => true;
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/// <summary>
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/// Gets the HUD information for this modifier. Defaults to the modifier name. Does nothing if <see cref="HideOnUi"/> is true.
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