Remove requirement but allow blank keybind

This commit is contained in:
Atony committed 2025-08-17 20:52:46 -05:00
1 parent ce15e93e59
commit f1a5aef581
6 files changed
+12 -12

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@@ -20,7 +20,7 @@ public class FreezeButton : CustomActionButton<PlayerControl>
public override int MaxUses => (int)OptionGroupSingleton<FreezerRoleSettings>.Instance.FreezeUses;
public override LoadableAsset<Sprite> Sprite => ExampleAssets.ExampleButton;
public override KeyboardKeyCode DefaultKeybind => KeyboardKeyCode.T;
public override KeyboardKeyCode? DefaultKeybind => KeyboardKeyCode.T;
public override ModifierKey Modifier1 => ModifierKey.Control;
protected override void OnClick()
+1 -1
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@@ -16,7 +16,7 @@ public class MeetingButton : CustomActionButton
public override int MaxUses => 3;
public override LoadableAsset<Sprite> Sprite => ExampleAssets.ExampleButton;
public override KeyboardKeyCode DefaultKeybind => KeyboardKeyCode.P;
public override KeyboardKeyCode? DefaultKeybind => KeyboardKeyCode.P;
public override ModifierKey Modifier1 => ModifierKey.Control;
public override ModifierKey Modifier2 => ModifierKey.Shift;
@@ -13,7 +13,7 @@ public class NeutralKillerButton : CustomActionButton
public override string Name => "Win Game";
public override float Cooldown => 0f;
public override LoadableAsset<Sprite> Sprite => ExampleAssets.ExampleButton;
public override KeyboardKeyCode DefaultKeybind => KeyboardKeyCode.K;
public override KeyboardKeyCode? DefaultKeybind => KeyboardKeyCode.K;
protected override void OnClick()
{
CustomGameOver.Trigger<NeutralKillerGameOver>([PlayerControl.LocalPlayer.Data]);
@@ -22,7 +22,7 @@ public class TeleportButton : CustomActionButton
public override LoadableAsset<Sprite> Sprite => ExampleAssets.TeleportButton;
public override Color TextOutlineColor => new Color32(221, 176, 152, 255);
public static bool IsZoom { get; private set; }
public override KeyboardKeyCode DefaultKeybind => KeyboardKeyCode.M;
public override KeyboardKeyCode? DefaultKeybind => KeyboardKeyCode.M;
public override bool Enabled(RoleBehaviour? role)
{
return role is TeleporterRole;