Merge branch 'dev' into cleanup

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Az committed 2026-08-28 03:14:56 -04:00
commit ceab86cc19
172 files changed
+6792 -679

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+14 -6
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@@ -10,9 +10,8 @@ namespace MiraAPI.Example.Roles;
public class ChameleonRole : CrewmateRole, ICustomRole
{
public string RoleName => "Chameleon";
public string RoleLongDescription => "Stay invisible while not moving.";
public string RoleDescription => RoleLongDescription;
public string IdPart => "Chameleon";
public string IdPrefix => "ApiExample.Role.Crewmate";
public Color RoleColor => Palette.AcceptedGreen;
public ModdedRoleTeams Team => ModdedRoleTeams.Crewmate;
@@ -22,7 +21,9 @@ public class ChameleonRole : CrewmateRole, ICustomRole
{
OptionsScreenshot = ExampleAssets.Banner,
Icon = MiraAssets.CrewmateFile,
IconTmp = TmpSpriteUtils.CreateSpriteAsset(MiraAssets.CrewmateFile.LoadAsset(), "ApiExample.Role.Impostor.ChameleonRole"),
IconTmp = TmpSpriteUtils.CreateSpriteAsset(
MiraAssets.CrewmateFile.LoadAsset(),
"ApiExample.Role.Impostor.ChameleonRole"),
IntroSound = CustomRoleUtils.GetIntroSound(RoleTypes.Shapeshifter),
};
@@ -56,12 +57,18 @@ public class ChameleonRole : CrewmateRole, ICustomRole
{
SpriteRenderer rend = Player.cosmetics.currentBodySprite.BodySprite;
TextMeshPro tmp = Player.cosmetics.nameText;
tmp.color = Color.Lerp(tmp.color, new Color(tmp.color.r, tmp.color.g, tmp.color.b, Player.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
tmp.color = Color.Lerp(
tmp.color,
new Color(tmp.color.r, tmp.color.g, tmp.color.b, Player.AmOwner ? 0.3f : 0),
Time.deltaTime * 4f);
rend.color = Color.Lerp(rend.color, new Color(1, 1, 1, Player.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
foreach (var cosmetic in Player.cosmetics.transform.GetComponentsInChildren<SpriteRenderer>())
{
cosmetic.color = Color.Lerp(cosmetic.color, new Color(1, 1, 1, Player.AmOwner ? 0.3f : 0), Time.deltaTime * 4f);
cosmetic.color = Color.Lerp(
cosmetic.color,
new Color(1, 1, 1, Player.AmOwner ? 0.3f : 0),
Time.deltaTime * 4f);
}
}
}
@@ -75,6 +82,7 @@ public class ChameleonRole : CrewmateRole, ICustomRole
{
cosmetic.color = Color.white;
}
Player.cosmetics.currentBodySprite.BodySprite.color = Color.white;
Player.cosmetics.nameText.color = Color.white;
}