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Merge branch 'dev' into cleanup
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@@ -13,7 +13,7 @@ namespace MiraAPI.Example.Buttons.Freezer;
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public class FreezeButton : CustomActionButton<PlayerControl>
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{
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public override string Name => "Freeze";
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public override string Name => "button.freeze";
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public override float Cooldown => OptionGroupSingleton<FreezerRoleSettings>.Instance.FreezeDuration;
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public override bool PauseTimerInVent => true;
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@@ -9,7 +9,7 @@ namespace MiraAPI.Example.Buttons;
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public class MeetingButton : CustomActionButton
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{
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public override string Name => "Call Meeting";
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public override string Name => "button.callMeeting";
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public override float Cooldown => 15;
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public override int MaxUses => 3;
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@@ -10,7 +10,7 @@ namespace MiraAPI.Example.Buttons;
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public class NeutralKillerButton : CustomActionButton
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{
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public override string Name => "Win Game";
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public override string Name => "button.winGame";
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public override float Cooldown => 0f;
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public override LoadableAsset<Sprite> Sprite => ExampleAssets.ExampleButton;
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public override MiraKeybind Keybind => ExampleKeybinds.NeutralWinKeybind;
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@@ -12,7 +12,7 @@ namespace MiraAPI.Example.Buttons.Teleporter;
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public class TeleportButton : CustomActionButton
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{
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public override string Name => "Teleport";
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public override string Name => "button.teleport";
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public override float Cooldown => OptionGroupSingleton<TeleporterOptions>.Instance.TeleportCooldown.Value;
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@@ -1,4 +1,5 @@
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using MiraAPI.Hud;
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using MiraAPI.Translation;
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using MiraAPI.Utilities.Assets;
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using UnityEngine;
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@@ -6,7 +7,7 @@ namespace MiraAPI.Example.Buttons;
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public class ThinkButton : CustomActionButton
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{
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public override string Name => "Think";
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public override string Name => "button.think";
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public override float Cooldown => 15f;
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public override float EffectDuration => 10f;
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public override int MaxUses => 1;
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@@ -14,13 +15,12 @@ public class ThinkButton : CustomActionButton
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public override LoadableAsset<Sprite> Sprite => ExampleAssets.ExampleButton;
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protected override void OnClick()
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{
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// This button does absolutely nothing besides changing its text
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Button!.OverrideText("Thinking...");
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Button!.OverrideText("button.think.thinking".Translate());
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}
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public override void OnEffectEnd()
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{
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Button!.OverrideText("Think");
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Button!.OverrideText("button.think".Translate());
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}
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public override bool IsEffectCancellable()
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