Add wiki abilities as a list for ICustomRole

This commit is contained in:
Atony committed 2026-10-03 22:25:37 -05:00
1 parent 24407580d5
commit 9fd5b488b8
1 file changed
+53 -3
+53 -3
View File
@@ -1,14 +1,19 @@
using System; using System;
using System.Collections.Generic;
using System.Text; using System.Text;
using BepInEx.Configuration; using BepInEx.Configuration;
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.GameModes; using MiraAPI.GameModes;
using MiraAPI.GameOptions; using MiraAPI.GameOptions;
using MiraAPI.Modifiers; using MiraAPI.Modifiers;
using MiraAPI.PluginLoading; using MiraAPI.PluginLoading;
using MiraAPI.Translation; using MiraAPI.Translation;
using MiraAPI.Utilities; using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using TMPro; using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using Object = UnityEngine.Object;
namespace MiraAPI.Roles; namespace MiraAPI.Roles;
@@ -68,9 +73,10 @@ public interface ICustomRole : IOptionable
string RoleLongDescriptionLocale => MiraLocaleManager.BuildTranslationId(IdPrefix, IdPart, "TabDescription"); string RoleLongDescriptionLocale => MiraLocaleManager.BuildTranslationId(IdPrefix, IdPart, "TabDescription");
/// <summary> /// <summary>
/// Gets the wiki description of the role. Used in the wiki, but not currently required. /// Gets the wiki description of the role. Used in the wiki and normally appends the options text as well.
/// </summary> /// </summary>
string RoleWikiDescription => MiraLocaleManager.Get(RoleWikiDescriptionLocale, RoleLongDescription); string RoleWikiDescription => MiraLocaleManager.Get(RoleWikiDescriptionLocale, RoleLongDescription) +
Helpers.GetModdedOptionsForType(GetType());
/// <summary> /// <summary>
/// Gets the role's wiki description id for localization. /// Gets the role's wiki description id for localization.
@@ -326,9 +332,45 @@ public interface ICustomRole : IOptionable
RoleWikiDescription, RoleWikiDescription,
titleText, titleText,
out var desc); out var desc);
var num = 0;
if (WikiAbilities.Count != 0)
{
var grid = Object.Instantiate(parent.Inner, obj.transform);
var layoutGroup = grid.GetComponent<GridLayoutGroup>();
layoutGroup.startAxis = GridLayoutGroup.Axis.Vertical;
layoutGroup.constraint = GridLayoutGroup.Constraint.FixedColumnCount;
layoutGroup.spacing = new Vector2(0.75f, 0.4f);
grid.DestroyChildren();
foreach (var ability in WikiAbilities)
{
num++;
var panel = Object.Instantiate(
guide.MatchInfoRolePanelPrefab,
grid);
panel.roleCount.text = ability.AbilityType;
panel.roleCount.transform.localPosition += new Vector3(-0.04f, 0);
panel.roleName.text = ability.Name;
panel.roleName.transform.localPosition += new Vector3(-0.04f, 0);
panel.roleDescription.text = ability.Description;
panel.roleDescription.rectTransform.sizeDelta = new Vector2(2.601f, 0.8f);
panel.roleDescription.transform.localPosition += new Vector3(0, -0.1f);
panel.roleIcon.sprite = ability.Icon.LoadAsset();
panel.roleIcon.SetSizeLimit(0.13f);
panel.roleIcon.material.SetInt(PlayerMaterial.MaskLayer, 50);
panel.roleName.fontMaterial.SetFloat(panel.STENCIL_NAME, 50f);
panel.roleDescription.fontMaterial.SetFloat(panel.STENCIL_NAME, 50f);
panel.roleCount.fontMaterial.SetFloat(panel.STENCIL_NAME, 50f);
panel.roleIcon.transform.localScale = new Vector3(3.5f, 3.5f, 1f);
}
grid.localPosition = new Vector3(-3.9f, 1.1f - desc.textBounds.size.y, 0f);
grid.localScale = new Vector3(1.3f, 1.3f, 1);
}
obj.transform.SetParent(parent.Inner.transform); obj.transform.SetParent(parent.Inner.transform);
obj.transform.localPosition = new Vector3(0f, 0f, 0f); obj.transform.localPosition = new Vector3(0f, 0f, 0f);
parent.SetYBoundsMax(Mathf.Clamp(desc.textBounds.size.y - 2, 0f, 999f)); parent.SetYBoundsMax(Mathf.Clamp((desc.textBounds.size.y - 2) + (Mathf.Ceil(num / 2f) * 1.45f), 0f, 999f));
return obj; return obj;
} }
@@ -336,4 +378,12 @@ public interface ICustomRole : IOptionable
/// Gets the function that determines whether the role should be toggled on or off in the game settings. /// Gets the function that determines whether the role should be toggled on or off in the game settings.
/// </summary> /// </summary>
Func<bool> VisibleInSettings => () => true; Func<bool> VisibleInSettings => () => true;
/// <summary>
/// Gets the list of abilities or other similar information to display below the text of a role's wiki page.
/// </summary>
[HideFromIl2Cpp]
public List<AdvancedWikiAbilityDescription> WikiAbilities => [];
} }
public record struct AdvancedWikiAbilityDescription(string Name, string AbilityType, string Description, LoadableAsset<Sprite> Icon);