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Add Modifiers HUD
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@@ -5,6 +5,7 @@ namespace MiraAPI.Example;
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public static class ExampleAssets
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{
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public static LoadableResourceAsset ExampleButton { get; } = new("MiraAPI.Example.Resources.ExampleButton.png");
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public static LoadableResourceAsset CallMeetingButton { get; } = new("MiraAPI.Example.Resources.CallMeeting.png");
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// Credit to EpicHorrors for the teleport button asset.
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public static LoadableResourceAsset TeleportButton { get; } = new("MiraAPI.Example.Resources.TeleportButton.png");
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@@ -9,11 +9,9 @@
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<ProjectReference Include="..\MiraAPI\MiraAPI.csproj" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources\ExampleButton.png" />
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<EmbeddedResource Include="Resources\FortniteBanner.jpeg" />
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<EmbeddedResource Include="Resources\TeleportButton.png" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources\**\*.*" />
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</ItemGroup>
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<Import Project="..\AmongUs.props" />
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</Project>
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@@ -1,12 +1,29 @@
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using MiraAPI.Example.Options.Modifiers;
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using Il2CppSystem.Collections.Generic;
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using MiraAPI.Example.Options.Modifiers;
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using MiraAPI.GameOptions;
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using MiraAPI.Modifiers;
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using MiraAPI.Modifiers.Types;
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using MiraAPI.Utilities.Assets;
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using Reactor.Utilities.Extensions;
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using UnityEngine;
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using Random = System.Random;
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namespace MiraAPI.Example.Modifiers;
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public class CaptainModifier : GameModifier
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{
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public override string ModifierName => "Captain";
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public override LoadableAsset<Sprite>? ModifierIcon => ExampleAssets.CallMeetingButton;
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public override void OnDeath(DeathReason reason)
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{
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Player.RemoveModifier(this);
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}
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public override string GetDescription()
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{
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return $"You can call a meeting from anywhere on the map.";
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}
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public override int GetAssignmentChance()
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{
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@@ -1,4 +1,6 @@
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using MiraAPI.Modifiers.Types;
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using MiraAPI.Utilities.Assets;
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using UnityEngine;
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namespace MiraAPI.Example.Modifiers;
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@@ -6,6 +8,11 @@ public class HighPriorityModifier : GameModifier
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{
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public override string ModifierName => "High Priority";
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public override string GetDescription()
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{
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return "You are high priority! Idrk what this means either tbh...";
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}
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public override int GetAssignmentChance()
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{
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return 100;
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