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Collapsible options, and fixes
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@@ -7,11 +7,11 @@ namespace MiraAPI.Example.Roles;
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[RegisterCustomRole]
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public class CustomRole : ImpostorRole, ICustomRole
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{
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public string RoleName => "fortnite killer";
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public string RoleLongDescription => "ok so your objective is to eliminate everyone with your fortnite tactical shotgun, good luck";
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public string RoleName => "Custom Role";
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public string RoleLongDescription => "Eliminate everyone with your special ability!";
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public string RoleDescription => RoleLongDescription;
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public Color RoleColor => Palette.Black;
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public ModdedRoleTeams Team => ModdedRoleTeams.Impostor;
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public LoadableAsset<Sprite> OptionsScreenshot => ExampleAssets.Banner;
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}
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@@ -7,11 +7,11 @@ namespace MiraAPI.Example.Roles;
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[RegisterCustomRole]
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public class CustomRole2 : CrewmateRole, ICustomRole
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{
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public string RoleName => "fortnite defender";
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public string RoleLongDescription => "ok so your objective is to save everyone from the fortnite killer";
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public string RoleName => "Custom Role 2";
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public string RoleLongDescription => "Save everyone from dying!";
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public string RoleDescription => RoleLongDescription;
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public Color RoleColor => Palette.AcceptedGreen;
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public ModdedRoleTeams Team => ModdedRoleTeams.Crewmate;
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public LoadableAsset<Sprite> OptionsScreenshot => ExampleAssets.Banner;
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}
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@@ -1,17 +0,0 @@
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using MiraAPI.Roles;
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using MiraAPI.Utilities.Assets;
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using UnityEngine;
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namespace MiraAPI.Example.Roles;
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[RegisterCustomRole]
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public class CustomRole3 : CrewmateRole, ICustomRole
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{
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public string RoleName => "fortnite helper";
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public string RoleLongDescription => "ok so your objective is to help";
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public string RoleDescription => RoleLongDescription;
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public Color RoleColor => Palette.Brown;
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public ModdedRoleTeams Team => ModdedRoleTeams.Crewmate;
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public LoadableAsset<Sprite> OptionsScreenshot => ExampleAssets.Banner;
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}
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