From 638db813357cf57d514936ee2e692b7bd7b7502c Mon Sep 17 00:00:00 2001
From: David Higueros <111460331+TheDavSmasher@users.noreply.github.com>
Date: Sat, 18 Jul 2026 17:56:29 -0600
Subject: [PATCH] Renamed parameters to match/improve documentation
---
MiraAPI/Hud/CustomPhoneMenu.cs | 6 +++---
MiraAPI/Hud/CustomPlayerMenu.cs | 8 ++++----
2 files changed, 7 insertions(+), 7 deletions(-)
diff --git a/MiraAPI/Hud/CustomPhoneMenu.cs b/MiraAPI/Hud/CustomPhoneMenu.cs
index 29677b7..9dbcb2b 100644
--- a/MiraAPI/Hud/CustomPhoneMenu.cs
+++ b/MiraAPI/Hud/CustomPhoneMenu.cs
@@ -208,15 +208,15 @@ public abstract class CustomPhoneMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr), I
///
/// Action to perform when a given entry is clicked on.
/// Argument will be if the back button was clicked instead.
- /// Function to configure the menu's panel once created, given its index, entry, and onClick action.
+ /// Function to configure the menu's panel once created, given its index, entry, and onClick action.
///
protected void RegisterPanels(
IEnumerable entries,
Action onEntryClick,
- Action entryPanelConfig,
+ Action entryPanelActionConfig,
Func? menuEntryMaker = null)
{
- RegisterPanels(entries, (p, i, e) => entryPanelConfig(p, i, e, () => onEntryClick(e)), menuEntryMaker);
+ RegisterPanels(entries, (p, i, e) => entryPanelActionConfig(p, i, e, () => onEntryClick(e)), menuEntryMaker);
}
///
diff --git a/MiraAPI/Hud/CustomPlayerMenu.cs b/MiraAPI/Hud/CustomPlayerMenu.cs
index 80a231f..d4c4fe1 100644
--- a/MiraAPI/Hud/CustomPlayerMenu.cs
+++ b/MiraAPI/Hud/CustomPlayerMenu.cs
@@ -59,10 +59,10 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : CustomMultiSelectMenu
- protected override void SetupPanelEntry(ShapeshifterPanel panel, int i, PlayerControl player, Action onClick)
+ protected override void SetupPanelEntry(ShapeshifterPanel panel, int i, PlayerControl entry, Action onClick)
{
- var flag = PlayerControl.LocalPlayer.Data.Role.NameColor == player.Data.Role.NameColor;
- panel.SetPlayer(i, player.Data, (Il2CppSystem.Action)onClick);
- panel.NameText.color = flag ? player.Data.Role.NameColor : Color.white;
+ var flag = PlayerControl.LocalPlayer.Data.Role.NameColor == entry.Data.Role.NameColor;
+ panel.SetPlayer(i, entry.Data, (Il2CppSystem.Action)onClick);
+ panel.NameText.color = flag ? entry.Data.Role.NameColor : Color.white;
}
}