diff --git a/MiraAPI.Example/Options/Roles/CustomRole2Settings.cs b/MiraAPI.Example/Options/Roles/CustomRole2Settings.cs
index 9712dcd..e0e9d1a 100644
--- a/MiraAPI.Example/Options/Roles/CustomRole2Settings.cs
+++ b/MiraAPI.Example/Options/Roles/CustomRole2Settings.cs
@@ -2,7 +2,6 @@
using MiraAPI.Example.Roles;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
-using MiraAPI.GameOptions.OptionTypes;
namespace MiraAPI.Example.Options.Roles;
diff --git a/MiraAPI.Example/Options/Roles/CustomRoleSettings.cs b/MiraAPI.Example/Options/Roles/CustomRoleSettings.cs
index 484ad6f..98882ae 100644
--- a/MiraAPI.Example/Options/Roles/CustomRoleSettings.cs
+++ b/MiraAPI.Example/Options/Roles/CustomRoleSettings.cs
@@ -2,7 +2,6 @@
using MiraAPI.Example.Roles;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
-using MiraAPI.GameOptions.OptionTypes;
namespace MiraAPI.Example.Options.Roles;
diff --git a/MiraAPI/GameOptions/IModdedOptionGroup.cs b/MiraAPI/GameOptions/IModdedOptionGroup.cs
index d5d23fa..6297011 100644
--- a/MiraAPI/GameOptions/IModdedOptionGroup.cs
+++ b/MiraAPI/GameOptions/IModdedOptionGroup.cs
@@ -5,8 +5,23 @@ namespace MiraAPI.GameOptions;
public interface IModdedOptionGroup
{
+ ///
+ /// The name of the group. Visible in options menu.
+ ///
public string GroupName { get; }
+
+ ///
+ /// A function that returns whether the group should be visible or not.
+ ///
public Func GroupVisible => () => true;
+
+ ///
+ /// The group color. This is used to color the group in the options menu.
+ ///
public Color GroupColor => Color.clear;
+
+ ///
+ /// The role the group is associated with. This is used for the advanced role options menu.
+ ///
public Type AdvancedRole => null;
}
\ No newline at end of file
diff --git a/MiraAPI/Patches/Options/LobbyViewPanePatches.cs b/MiraAPI/Patches/Options/LobbyViewPanePatches.cs
index 011b421..0f2fc49 100644
--- a/MiraAPI/Patches/Options/LobbyViewPanePatches.cs
+++ b/MiraAPI/Patches/Options/LobbyViewPanePatches.cs
@@ -1,6 +1,5 @@
using HarmonyLib;
using MiraAPI.Utilities.Assets;
-using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;