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Update example events and catch exceptions in events
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@@ -9,10 +9,7 @@ using MiraAPI.Events.Vanilla.Player;
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using MiraAPI.Example.Buttons.Freezer;
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using MiraAPI.Example.Roles;
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using MiraAPI.Utilities;
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using MiraAPI.Utilities.Assets;
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using Reactor.Utilities;
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using TMPro;
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using UnityEngine;
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namespace MiraAPI.Example;
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@@ -21,7 +18,7 @@ public static class ExampleEventHandlers
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public static void Initialize()
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{
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// You can register event handlers with the MiraEventManager class.
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MiraEventManager.RegisterEventHandler<BeforeMurderEvent>(@event =>
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var handle = MiraEventManager.RegisterEventHandler<BeforeMurderEvent>(@event =>
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{
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Logger<ExamplePlugin>.Info($"{@event.Source.Data.PlayerName} is about to kill {@event.Target.Data.PlayerName}");
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});
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@@ -35,6 +32,9 @@ public static class ExampleEventHandlers
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{
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Logger<ExamplePlugin>.Info($"{@event.Player.Data.PlayerName} completed {@event.Task.TaskType.ToString()}");
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});
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// You can also unregister event handlers using the handle returned from RegisterEventHandler.
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MiraEventManager.UnregisterEventHandler(handle);
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}
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// If you want to add extra votes to a player, do something like this.
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@@ -1,12 +1,9 @@
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using Il2CppSystem.Collections.Generic;
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using MiraAPI.Example.Options.Modifiers;
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using MiraAPI.Example.Options.Modifiers;
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using MiraAPI.GameOptions;
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using MiraAPI.Modifiers;
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using MiraAPI.Modifiers.Types;
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using MiraAPI.Utilities.Assets;
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using Reactor.Utilities.Extensions;
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using UnityEngine;
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using Random = System.Random;
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namespace MiraAPI.Example.Modifiers;
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@@ -1,6 +1,4 @@
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using MiraAPI.Modifiers.Types;
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using MiraAPI.Utilities.Assets;
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using UnityEngine;
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namespace MiraAPI.Example.Modifiers;
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