diff --git a/MiraAPI/Patches/Options/RoleSettingMenuPatches.cs b/MiraAPI/Patches/Options/RoleSettingMenuPatches.cs index 4f130f03..740187b0 100644 --- a/MiraAPI/Patches/Options/RoleSettingMenuPatches.cs +++ b/MiraAPI/Patches/Options/RoleSettingMenuPatches.cs @@ -211,10 +211,9 @@ public static class RoleSettingMenuPatches headerBtn.OnClick.AddListener( (UnityAction)(() => { - RolePositions[GameSettingMenuPatches.SelectedModIdx] = __instance.scrollBar.Inner.localPosition; - if (RoleGroupHidden.TryGetValue(group, out var val)) + if (RoleGroupHidden.TryGetValue(group, out var value)) { - RoleGroupHidden[group] = !val; + RoleGroupHidden[group] = !value; } foreach (var header in Headers) { @@ -247,7 +246,7 @@ public static class RoleSettingMenuPatches return; } - scroller.CalculateAndSetYBounds(1 + 1.5f * Headers.Count + RoleOptionSettings.Count, 1f, 6f, 0.43f); + scroller.CalculateAndSetYBounds(1.5f * Headers.Count + RoleOptionSettings.Count, 1f, 6f, 0.43f); if (RolePositions.TryGetValue(GameSettingMenuPatches.SelectedModIdx, out var scroll)) { scroller.Inner.localPosition = scroll; diff --git a/MiraAPI/Presets/SavePresetPopup.cs b/MiraAPI/Presets/SavePresetPopup.cs index 8ff85be2..5b4549d2 100644 --- a/MiraAPI/Presets/SavePresetPopup.cs +++ b/MiraAPI/Presets/SavePresetPopup.cs @@ -89,4 +89,3 @@ public class SavePresetPopup(nint ptr) : Minigame(ptr) } } - diff --git a/MiraAPI/Utilities/Assets/SpriteTools.cs b/MiraAPI/Utilities/Assets/SpriteTools.cs index 667d0c98..adeea6b9 100644 --- a/MiraAPI/Utilities/Assets/SpriteTools.cs +++ b/MiraAPI/Utilities/Assets/SpriteTools.cs @@ -49,4 +49,4 @@ public static class SpriteTools sprite.name = resourcePath; return sprite; } -} +} \ No newline at end of file diff --git a/MiraAPI/Utilities/Extensions.cs b/MiraAPI/Utilities/Extensions.cs index 64e02f97..148ae163 100644 --- a/MiraAPI/Utilities/Extensions.cs +++ b/MiraAPI/Utilities/Extensions.cs @@ -84,7 +84,7 @@ public static class Extensions analytics.MinigameClosed(data, taskType, realtimeSinceStartup, isComplete); self.StartCoroutine(self.CoDestroySelf()); } - + /// /// Sets the cooldown of a button with a formatted string. ///