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Fixes and new stuff
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@@ -1,17 +0,0 @@
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using MiraAPI.Roles;
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using MiraAPI.Utilities.Assets;
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using UnityEngine;
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namespace MiraAPI.Example.Roles;
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[RegisterCustomRole]
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public class CustomRole2 : CrewmateRole, ICustomRole
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{
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public string RoleName => "Custom Role 2";
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public string RoleLongDescription => "Save everyone from dying!";
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public string RoleDescription => RoleLongDescription;
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public Color RoleColor => Palette.AcceptedGreen;
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public ModdedRoleTeams Team => ModdedRoleTeams.Crewmate;
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public LoadableAsset<Sprite> OptionsScreenshot => ExampleAssets.Banner;
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}
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@@ -0,0 +1,17 @@
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using MiraAPI.Roles;
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using MiraAPI.Utilities.Assets;
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using UnityEngine;
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namespace MiraAPI.Example.Roles;
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[RegisterCustomRole]
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public class FreezerRole : ImpostorRole, ICustomRole
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{
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public string RoleName => "Freezer";
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public string RoleLongDescription => "Freeze another player for a duration of time.";
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public string RoleDescription => RoleLongDescription;
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public Color RoleColor => Palette.Blue;
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public ModdedRoleTeams Team => ModdedRoleTeams.Impostor;
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public LoadableAsset<Sprite> OptionsScreenshot => ExampleAssets.Banner;
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}
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@@ -5,12 +5,12 @@ using UnityEngine;
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namespace MiraAPI.Example.Roles;
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[RegisterCustomRole]
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public class CustomRole : CrewmateRole, ICustomRole
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public class TeleporterRole : CrewmateRole, ICustomRole
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{
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public string RoleName => "Teleporter";
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public string RoleLongDescription => "Zoom out and teleport across the map!";
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public string RoleDescription => RoleLongDescription;
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public Color RoleColor => Color.blue;
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public Color RoleColor => new Color32(221, 176, 152, 255);
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public ModdedRoleTeams Team => ModdedRoleTeams.Crewmate;
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public LoadableAsset<Sprite> OptionsScreenshot => ExampleAssets.Banner;
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