change custom menu behaviour to wrap a script instead

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Az committed 2026-09-12 01:23:01 -04:00
1 parent 983b7be37a
commit 34a4fcf69f
4 files changed
+220 -169

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+17 -21
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@@ -1,30 +1,22 @@
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Patches.Stubs;
using MiraAPI.Patches.Stubs;
using MiraAPI.Utilities.Assets;
using Reactor.Utilities.Attributes;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring as nullable.
#pragma warning disable S2365 // Properties should not make collection or array copies
namespace MiraAPI.Hud;
/// <summary>
/// Multi-select <see cref="CustomPhoneMenu"/> using the <see cref="ShapeshifterPanel"/> as a base.
/// </summary>
/// <param name="il2CppPtr">Used by Il2Cpp. Do not use constructor, this is a <see cref="MonoBehaviour"/>.</param>
/// <typeparam name="TEntry">The type of object each entry represents.</typeparam>
[RegisterInIl2Cpp]
[SuppressMessage("Design", "CA1051:Do not declare visible instance fields", Justification = "Unity Convention")]
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Unity Convention")]
[SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1401:Fields should be private", Justification = "Unity Convention")]
public abstract class CustomMultiSelectMenu<TEntry>(IntPtr il2CppPtr)
: CustomPhoneMenu<CustomMultiSelectMenu<TEntry>.MenuEntry>(il2CppPtr) where TEntry : class
[SuppressMessage("Design", "CA1051:Do not declare visible instance fields", Justification = "Unity convention.")]
[SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1401:Fields should be private", Justification = "Read above.")]
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Read above.")]
public abstract class CustomMultiSelectMenu<TEntry> : CustomPhoneMenu<CustomMultiSelectMenu<TEntry>.MenuEntry> where TEntry : class
{
private int totalSelections;
private bool shouldConfirm;
@@ -37,10 +29,18 @@ public abstract class CustomMultiSelectMenu<TEntry>(IntPtr il2CppPtr)
private Color? hoverSelectColor;
private Color? hoverDeselectColor;
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
[SuppressMessage("Minor Code Smell", "S1104:Fields should not have public accessibility", Justification = "Unity convention.")]
public UiElement confirmButton;
#pragma warning restore CS1591 // Missing XML comment for publicly visible type or member
private Action<List<TEntry>>? onSelection;
/// <summary>
/// Menu Entry used when multiple entries are at play.
/// </summary>
/// <param name="Panel">The panel of the entry.</param>
/// <param name="Entry">The entry itself.</param>
public record MenuEntry(ShapeshifterPanel Panel, TEntry Entry) : IMenuEntry;
/// <summary>
@@ -63,7 +63,7 @@ public abstract class CustomMultiSelectMenu<TEntry>(IntPtr il2CppPtr)
Color? hoverDeselectColor = null,
PanelButtonOnMouse? onMouseOut = null,
PanelButtonOnMouse? onMouseOver = null
) where TMenu : CustomMultiSelectMenu<TEntry>
) where TMenu : CustomMultiSelectMenu<TEntry>, new()
{
TMenu customMenu = Create<TMenu>(onMouseOut, onMouseOver);
@@ -101,10 +101,9 @@ public abstract class CustomMultiSelectMenu<TEntry>(IntPtr il2CppPtr)
/// <param name="totalSelections">The number of selections required.</param>
/// <param name="shouldConfirm">Whether the entire selection should be confirmed manually.</param>
/// <param name="canRepeat">If the same entry can be selected multiple times, else unselect entry on click.</param>
[HideFromIl2Cpp]
protected void Begin(IEnumerable<TEntry> entries, Action<List<TEntry>?> onClick, int totalSelections, bool shouldConfirm, bool canRepeat = false)
{
MinigameStubs.Begin(this, null);
MinigameStubs.Begin(Component, null);
this.totalSelections = totalSelections;
this.shouldConfirm = shouldConfirm;
@@ -118,7 +117,7 @@ public abstract class CustomMultiSelectMenu<TEntry>(IntPtr il2CppPtr)
onClick(null);
}));
DebugAnalytics.Instance.Analytics.MinigameOpened(PlayerControl.LocalPlayer.Data, TaskType);
DebugAnalytics.Instance.Analytics.MinigameOpened(PlayerControl.LocalPlayer.Data, Component.TaskType);
var list2 = new Il2CppSystem.Collections.Generic.List<UiElement>();
RegisterPanels(
entries,
@@ -140,7 +139,6 @@ public abstract class CustomMultiSelectMenu<TEntry>(IntPtr il2CppPtr)
/// <param name="entries">All entries to give the custom menu.</param>
/// <param name="onClick">Function called when the selection is made.</param>
/// <param name="shouldConfirm">Whether the set of both selections should be confirmed manually.</param>
[HideFromIl2Cpp]
protected void Begin(IEnumerable<TEntry> entries, Action<TEntry?> onClick, bool shouldConfirm)
{
Begin(entries, list => onClick(list?[0]), 1, shouldConfirm);
@@ -153,7 +151,6 @@ public abstract class CustomMultiSelectMenu<TEntry>(IntPtr il2CppPtr)
/// <param name="onClick">Function called when both selections are made.</param>
/// <param name="shouldConfirm">Whether the set of both selections should be confirmed manually.</param>
/// <param name="canRepeat">If the same entry can be selected both times, else unselect entry on click.</param>
[HideFromIl2Cpp]
protected void Begin(IEnumerable<TEntry> entries, Action<TEntry?, TEntry?> onClick, bool shouldConfirm, bool canRepeat = false)
{
Begin(entries, list => onClick(list?[0], list?[1]), 2, shouldConfirm, canRepeat);
@@ -198,7 +195,7 @@ public abstract class CustomMultiSelectMenu<TEntry>(IntPtr il2CppPtr)
private void OnCompleteSelection()
{
onSelection!(selectedEntries.Select(se => se.Entry).ToList());
onSelection!([.. selectedEntries.Select(se => se.Entry)]);
}
/// <inheritdoc/>
@@ -210,7 +207,6 @@ public abstract class CustomMultiSelectMenu<TEntry>(IntPtr il2CppPtr)
/// <inheritdoc cref="CustomPhoneMenu.SetNameplateAppearance(IMenuEntry, LoadableAsset{Sprite}?, Color?, Color?)"/>
/// <param name="menuEntry"></param>
/// <param name="isSelected">Whether the menu entry is actively selected.</param>
[HideFromIl2Cpp]
protected void SetNameplateAppearance(IMenuEntry menuEntry, bool isSelected)
{
SetNameplateAppearance(
+88 -80
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@@ -1,8 +1,6 @@
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Patches.Stubs;
using MiraAPI.Patches.Stubs;
using MiraAPI.Utilities.Assets;
using Reactor.Utilities;
using Reactor.Utilities.Attributes;
using Reactor.Utilities.Extensions;
using System;
using System.Collections;
@@ -13,38 +11,49 @@ using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring as nullable.
#pragma warning disable S2365 // Properties should not make collection or array copies
using CppCollections = Il2CppSystem.Collections.Generic;
using Object = UnityEngine.Object;
namespace MiraAPI.Hud;
/// <summary>
/// Paginable <see cref="CustomPhoneMenu"/> using the <see cref="ShapeshifterPanel"/> as a base.
/// </summary>
/// <param name="il2CppPtr">Used by Il2Cpp. Do not use constructor, this is a <see cref="MonoBehaviour"/>.</param>
[RegisterInIl2Cpp]
[SuppressMessage("Design", "CA1051:Do not declare visible instance fields", Justification = "Unity Convention")]
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Unity Convention")]
[SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1401:Fields should be private", Justification = "Unity Convention")]
public abstract class CustomPaginableMenu(IntPtr il2CppPtr) : CustomPhoneMenu<CustomPaginableMenu.MenuEntry>(il2CppPtr)
[SuppressMessage("Design", "CA1051:Do not declare visible instance fields", Justification = "Unity convention.")]
[SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1401:Fields should be private", Justification = "Read above.")]
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Read above.")]
public abstract class CustomPaginableMenu : CustomPhoneMenu<CustomPaginableMenu.MenuEntry>
{
/// <summary>
/// Menu Entry used for when multiple pages are needed.
/// </summary>
/// <param name="Panel">The panel.</param>
/// <param name="SortKey">The key by which the panels are sorted.</param>
public record MenuEntry(ShapeshifterPanel Panel, string SortKey) : IMenuEntry;
/// <summary>
/// Gets the name of the menu.
/// </summary>
protected abstract string Name { get; }
protected int currentPage;
/// <summary>
/// Gets the prefab used to generate the search field.
/// </summary>
protected abstract TextBoxTMP? PrefabTextbox { get; }
/// <inheritdoc/>
protected override float MenuDepth => -60f;
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
protected int currentPage;
#pragma warning restore CS1591 // Missing XML comment for publicly visible type or member
private TextBoxTMP? searchTextbox;
private string searchText = string.Empty;
private TextMeshPro? noResultsText;
private const int ItemsPerPage = 15;
protected override float MenuDepth => -60f;
public record MenuEntry(ShapeshifterPanel Panel, string SortKey) : IMenuEntry;
/// <summary>
/// Creates a <typeparamref name="TMenu"/>.
/// </summary>
@@ -52,14 +61,11 @@ public abstract class CustomPaginableMenu(IntPtr il2CppPtr) : CustomPhoneMenu<Cu
/// <param name="onMouseOut">Function that can optionally be run when the mouse is moved outside a menu panel.</param>
/// <param name="onMouseOver">Function that can optionally be run when the mouse is moved over a menu panel.</param>
/// <returns>New <typeparamref name="TMenu"/> object.</returns>
protected static new TMenu Create<TMenu>(
PanelButtonOnMouse? onMouseOut = null,
PanelButtonOnMouse? onMouseOver = null
) where TMenu : CustomPaginableMenu
protected static new TMenu Create<TMenu>(PanelButtonOnMouse? onMouseOut = null, PanelButtonOnMouse? onMouseOver = null) where TMenu : CustomPaginableMenu, new()
{
TMenu customMenu = CustomPhoneMenu.Create<TMenu>(onMouseOut, onMouseOver);
var nextButton = Instantiate(customMenu.backButton, customMenu.transform).gameObject;
var nextButton = Object.Instantiate(customMenu.backButton, customMenu.transform).gameObject;
nextButton.transform.localPosition = new Vector3(1.85f, -2.185f, customMenu.MenuDepth);
nextButton.transform.localScale = new Vector3(0.65f, 0.65f, 1);
nextButton.name = "RightArrowButton";
@@ -70,7 +76,7 @@ public abstract class CustomPaginableMenu(IntPtr il2CppPtr) : CustomPhoneMenu<Cu
passiveButton.OnClick = new Button.ButtonClickedEvent();
passiveButton.OnClick.AddListener((UnityAction)customMenu.NextPage);
var backButton = Instantiate(nextButton, customMenu.transform).gameObject;
var backButton = Object.Instantiate(nextButton, customMenu.transform).gameObject;
backButton.transform.localPosition = new Vector3(-1.85f, -2.185f, customMenu.MenuDepth);
backButton.name = "LeftArrowButton";
backButton.gameObject.GetComponent<CloseButtonConsoleBehaviour>().Destroy();
@@ -93,22 +99,19 @@ public abstract class CustomPaginableMenu(IntPtr il2CppPtr) : CustomPhoneMenu<Cu
: text.Trim().ToLowerInvariant();
}
[HideFromIl2Cpp]
private List<MenuEntry> GetFilteredEntries()
{
var query = NormalizeForSearch(searchText);
if (string.IsNullOrEmpty(query))
{
return MenuEntries;
}
return MenuEntries
if (string.IsNullOrEmpty(query))
return MenuEntries;
return [.. MenuEntries
.Where(e => e.SortKey.Contains(query, StringComparison.OrdinalIgnoreCase))
.OrderByDescending(e => e.SortKey.Equals(query, StringComparison.OrdinalIgnoreCase))
.ThenByDescending(e => e.SortKey.StartsWith(query, StringComparison.OrdinalIgnoreCase))
.ThenByDescending(e => e.SortKey.Contains(query, StringComparison.OrdinalIgnoreCase))
.ThenBy(e => e.SortKey, StringComparer.OrdinalIgnoreCase)
.ToList();
.ThenBy(e => e.SortKey, StringComparer.OrdinalIgnoreCase)];
}
private static int GetTotalPages(int itemCount)
@@ -116,7 +119,7 @@ public abstract class CustomPaginableMenu(IntPtr il2CppPtr) : CustomPhoneMenu<Cu
return Mathf.Max(1, Mathf.CeilToInt(itemCount / (float)ItemsPerPage));
}
private void RefreshControllerOverlay(Il2CppSystem.Collections.Generic.List<UiElement> list)
private void RefreshControllerOverlay(CppCollections.List<UiElement> list)
{
if (ControllerManager.Instance && backButton != null)
{
@@ -124,7 +127,6 @@ public abstract class CustomPaginableMenu(IntPtr il2CppPtr) : CustomPhoneMenu<Cu
}
}
[HideFromIl2Cpp]
private IEnumerator CoRestoreFocus()
{
yield return null;
@@ -149,7 +151,11 @@ public abstract class CustomPaginableMenu(IntPtr il2CppPtr) : CustomPhoneMenu<Cu
RefreshControllerOverlay(list);
}
public Il2CppSystem.Collections.Generic.List<UiElement> ShowPage()
/// <summary>
/// Shows the current page.
/// </summary>
/// <returns>The Il2CPP list of ui elements displayed on the page.</returns>
public CppCollections.List<UiElement> ShowPage()
{
foreach (var entry in MenuEntries)
{
@@ -162,7 +168,7 @@ public abstract class CustomPaginableMenu(IntPtr il2CppPtr) : CustomPhoneMenu<Cu
currentPage = Mathf.Clamp(currentPage, 0, totalPages - 1);
var list = filtered.Skip(currentPage * ItemsPerPage).Take(ItemsPerPage).ToList();
var list2 = new Il2CppSystem.Collections.Generic.List<UiElement>();
var list2 = new CppCollections.List<UiElement>();
for (var i = 0; i < list.Count; i++)
{
@@ -178,7 +184,9 @@ public abstract class CustomPaginableMenu(IntPtr il2CppPtr) : CustomPhoneMenu<Cu
return list2;
}
[HideFromIl2Cpp]
/// <summary>
/// Ensures that the search UI exists.
/// </summary>
protected void EnsureSearchUi()
{
if (searchTextbox != null)
@@ -195,7 +203,7 @@ public abstract class CustomPaginableMenu(IntPtr il2CppPtr) : CustomPhoneMenu<Cu
}
var searchRoot = PrefabTextbox.transform.parent != null ? PrefabTextbox.transform.parent.gameObject : PrefabTextbox.gameObject;
var searchObj = Instantiate(searchRoot, transform);
var searchObj = Object.Instantiate(searchRoot, transform);
searchObj.name = $"{Name}SearchBar";
foreach (var aspect in searchObj.GetComponentsInChildren<AspectPosition>(true))
@@ -265,7 +273,7 @@ public abstract class CustomPaginableMenu(IntPtr il2CppPtr) : CustomPhoneMenu<Cu
}
}));
var label = Instantiate(HudManager.Instance?.TaskPanel.taskText, transform);
var label = Object.Instantiate(HudManager.Instance?.TaskPanel.taskText, transform);
if (label != null)
{
label.name = $"{Name}SearchLabel";
@@ -282,7 +290,7 @@ public abstract class CustomPaginableMenu(IntPtr il2CppPtr) : CustomPhoneMenu<Cu
}
}
noResultsText = Instantiate(HudManager.Instance?.TaskPanel.taskText, transform);
noResultsText = Object.Instantiate(HudManager.Instance?.TaskPanel.taskText, transform);
if (noResultsText != null)
{
noResultsText.name = $"{Name}NoResultsText";
@@ -294,47 +302,47 @@ public abstract class CustomPaginableMenu(IntPtr il2CppPtr) : CustomPhoneMenu<Cu
noResultsText.gameObject.SetActive(false);
}
if (backButton != null && searchTextbox != null)
if (backButton == null || searchTextbox == null)
return;
var clearButtonX = searchBounds.max.x + 0.2f;
var clearButtonY = searchBounds.center.y;
var clearObj = Object.Instantiate(backButton.gameObject, transform);
clearObj.name = "ClearSearchButton";
clearObj.transform.localScale = new Vector3(0.35f, 0.35f, 1f);
clearObj.transform.localPosition = new Vector3(clearButtonX, clearButtonY, -1f);
clearObj.GetComponent<CloseButtonConsoleBehaviour>()?.DestroyImmediate();
clearObj.GetComponent<AspectPosition>()?.DestroyImmediate();
var clearSearchButton = clearObj.GetComponent<PassiveButton>();
if (clearSearchButton == null)
{
var clearButtonX = searchBounds.max.x + 0.2f;
var clearButtonY = searchBounds.center.y;
var clearObj = Instantiate(backButton.gameObject, transform);
clearObj.name = "ClearSearchButton";
clearObj.transform.localScale = new Vector3(0.35f, 0.35f, 1f);
clearObj.transform.localPosition = new Vector3(clearButtonX, clearButtonY, -1f);
clearObj.GetComponent<CloseButtonConsoleBehaviour>()?.DestroyImmediate();
clearObj.GetComponent<AspectPosition>()?.DestroyImmediate();
var clearSearchButton = clearObj.GetComponent<PassiveButton>();
if (clearSearchButton != null)
{
if (wikiClickSound != null)
{
clearSearchButton.ClickSound = wikiClickSound;
}
clearSearchButton.OnClick.RemoveAllListeners();
clearSearchButton.OnClick = new Button.ButtonClickedEvent();
clearSearchButton.OnClick.AddListener((UnityAction)(() =>
{
if (searchTextbox == null)
{
return;
}
searchTextbox.SetText(string.Empty);
searchText = string.Empty;
currentPage = 0;
var list = ShowPage();
RefreshControllerOverlay(list);
}));
}
return;
}
if (wikiClickSound != null)
{
clearSearchButton.ClickSound = wikiClickSound;
}
clearSearchButton.OnClick.RemoveAllListeners();
clearSearchButton.OnClick = new Button.ButtonClickedEvent();
clearSearchButton.OnClick.AddListener((UnityAction)(() =>
{
if (searchTextbox == null)
{
return;
}
searchTextbox.SetText(string.Empty);
searchText = string.Empty;
currentPage = 0;
var list = ShowPage();
RefreshControllerOverlay(list);
}));
}
[HideFromIl2Cpp]
private static Bounds CalcSpriteBoundsInParentSpace(Transform parent, GameObject root)
{
var first = true;
@@ -342,7 +350,8 @@ public abstract class CustomPaginableMenu(IntPtr il2CppPtr) : CustomPhoneMenu<Cu
foreach (var r in root.GetComponentsInChildren<SpriteRenderer>(true))
{
if (r == null || r.sprite == null) continue;
if (r == null || r.sprite == null)
continue;
var b = r.bounds;
var c = b.center;
@@ -372,10 +381,9 @@ public abstract class CustomPaginableMenu(IntPtr il2CppPtr) : CustomPhoneMenu<Cu
/// Begins/opens the custom player menu. After registering panels, it will prepare the search, pages, and open the menu.
/// </summary>
/// <param name="registerEntryPanels">Function where all panels should be registered.</param>
[HideFromIl2Cpp]
protected void Begin(Action registerEntryPanels)
{
MinigameStubs.Begin(this, null);
MinigameStubs.Begin(Component, null);
searchText = string.Empty;
currentPage = 0;
+108 -56
View File
@@ -1,5 +1,4 @@
using AmongUs.GameOptions;
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Utilities.Assets;
using Reactor.Utilities.Attributes;
using Reactor.Utilities.Extensions;
@@ -9,12 +8,26 @@ using System.Diagnostics.CodeAnalysis;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring as nullable.
#pragma warning disable S2365 // Properties should not make collection or array copies
using Object = UnityEngine.Object;
namespace MiraAPI.Hud;
/// <summary>
/// Component registered in Il2Cpp domain to handle Unity events for custom menus.
/// </summary>
[RegisterInIl2Cpp]
public class CustomPhoneMenuComponent(IntPtr cppPtr) : Minigame(cppPtr)
{
[SuppressMessage("Style", "IDE0051:Remove unused private members", Justification = "Unity convention.")]
private void OnDisable()
{
if (ControllerManager.Instance)
{
ControllerManager.Instance.CloseOverlayMenu(name);
}
}
}
/// <summary>
/// Defines an entry in a <see cref="CustomPhoneMenu"/> with a Panel.
/// </summary>
@@ -53,14 +66,13 @@ public interface ICustomMenu<TMenu> : ICustomMenu where TMenu : IMenuEntry
}
/// <summary>
/// Custom Phone Menu using the <see cref="ShapeshifterPanel"/> as a base.
/// Custom Phone Menu logic using the <see cref="ShapeshifterPanel"/> as a base.
/// </summary>
/// <param name="il2CppPtr">Used by Il2Cpp. Do not use constructor, this is a <see cref="MonoBehaviour"/>.</param>
[RegisterInIl2Cpp]
[SuppressMessage("Design", "CA1051:Do not declare visible instance fields", Justification = "Unity Convention")]
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Unity Convention")]
[SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1401:Fields should be private", Justification = "Unity Convention")]
public abstract class CustomPhoneMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr), ICustomMenu
[SuppressMessage("Design", "CA1051:Do not declare visible instance fields", Justification = "Unity Convention.")]
[SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1401:Fields should be private", Justification = "Read above.")]
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Read above.")]
[SuppressMessage("Style", "IDE1006:Naming Styles", Justification = "Proxy for Unity properties.")]
public abstract class CustomPhoneMenu : ICustomMenu
{
/// <summary>
/// Menu Entry used when specifically only the Panel itself is required.
@@ -68,14 +80,51 @@ public abstract class CustomPhoneMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr), I
/// <param name="Panel">The <see cref="ShapeshifterPanel"/> instance.</param>
protected sealed record class BasicEntry(ShapeshifterPanel Panel) : IMenuEntry
{
public static implicit operator ShapeshifterPanel(BasicEntry entry) => entry.Panel;
/// <summary>
/// Implicitly converts to <see cref="ShapeshifterPanel"/>.
/// </summary>
/// <param name="entry">The entry that contains the reference to the panel.</param>
public static implicit operator ShapeshifterPanel(BasicEntry entry)
{
return entry.Panel;
}
public static implicit operator BasicEntry(ShapeshifterPanel panel) => new(panel);
/// <summary>
/// Implicitly converts to an instance of <see cref="BasicEntry"/>.
/// </summary>
/// <param name="panel">The panel instance to make an entry off of.</param>
public static implicit operator BasicEntry(ShapeshifterPanel panel)
{
return new(panel);
}
}
/// <summary>
/// A delegate that is invoked when the mouse interacts with a panel.
/// </summary>
/// <param name="highlight">The panel's highlight that the delegate modifies.</param>
/// <param name="icon">The panel's icon that the delegate modifies.</param>
/// <param name="isSelected">A flag that indicates if the current panel is selected.</param>
public delegate void PanelButtonOnMouse(SpriteRenderer highlight, SpriteRenderer icon, bool isSelected);
/// <summary>
/// Gets the wrapped component that the menu modifies.
/// </summary>
public CustomPhoneMenuComponent Component { get; internal set; } = null!;
/// <inheritdoc/>
public List<IMenuEntry> MenuEntries { get; protected set; } = [];
public List<ShapeshifterPanel> EntryPanels => MenuEntries.Select(e => e.Panel).ToList();
/// <summary>
/// Gets all of the panels of the menu.
/// </summary>
public List<ShapeshifterPanel> EntryPanels => [.. MenuEntries.Select(e => e.Panel)];
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member (Justification: Unity convention.)
#pragma warning disable S1104 // Fields should not have public accessibility (Justification: Read above.)
public Transform transform => Component.transform;
public GameObject gameObject => Component.gameObject;
public string name => Component.name;
public float xStart = -0.8f;
public float yStart = 2.15f;
@@ -86,15 +135,29 @@ public abstract class CustomPhoneMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr), I
public UiElement backButton;
public UiElement defaultButtonSelected;
public Transform PhoneUI => transform.FindChild("PhoneUI");
public delegate void PanelButtonOnMouse(SpriteRenderer highlight, SpriteRenderer icon, bool isSelected);
protected PanelButtonOnMouse? onMouseOverAction;
protected PanelButtonOnMouse? onMouseOutAction;
#pragma warning restore S1104 // Fields should not have public accessibility
#pragma warning restore CS1591 // Missing XML comment for publicly visible type or member
/// <summary>
/// Gets the transform of the menu's Phone UI.
/// </summary>
public Transform PhoneUI => transform.FindChild("PhoneUI");
/// <summary>
/// Gets the z-axis depth that the menu is instantiated at.
/// </summary>
protected virtual float MenuDepth => -50f;
/// <summary>
/// Closes the menu.
/// </summary>
public void Close()
{
Component.Close();
}
/// <summary>
/// Creates a <typeparamref name="TMenu"/>.
/// </summary>
@@ -102,32 +165,32 @@ public abstract class CustomPhoneMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr), I
/// <param name="onMouseOut">Function that can optionally be run when the mouse is moved outside a menu panel.</param>
/// <param name="onMouseOver">Function that can optionally be run when the mouse is moved over a menu panel.</param>
/// <returns>New <typeparamref name="TMenu"/> object.</returns>
protected static TMenu Create<TMenu>(
PanelButtonOnMouse? onMouseOut = null,
PanelButtonOnMouse? onMouseOver = null
) where TMenu : CustomPhoneMenu
protected static TMenu Create<TMenu>(PanelButtonOnMouse? onMouseOut = null, PanelButtonOnMouse? onMouseOver = null) where TMenu : CustomPhoneMenu, new()
{
var shapeShifterRole = RoleManager.Instance.GetRole(RoleTypes.Shapeshifter);
var ogMenu = shapeShifterRole.TryCast<ShapeshifterRole>()!.ShapeshifterMenu;
var newMenu = Instantiate(ogMenu);
var customMenu = newMenu.gameObject.AddComponent<TMenu>();
customMenu.panelPrefab = newMenu.PanelPrefab;
customMenu.xStart = newMenu.XStart;
customMenu.yStart = newMenu.YStart;
customMenu.xOffset = newMenu.XOffset;
customMenu.yOffset = newMenu.YOffset;
customMenu.defaultButtonSelected = newMenu.DefaultButtonSelected;
customMenu.backButton = newMenu.BackButton;
var newMenu = Object.Instantiate(ogMenu);
var component = newMenu.gameObject.AddComponent<CustomPhoneMenuComponent>();
var customMenu = new TMenu
{
Component = component,
panelPrefab = newMenu.PanelPrefab,
xStart = newMenu.XStart,
yStart = newMenu.YStart,
xOffset = newMenu.XOffset,
yOffset = newMenu.YOffset,
defaultButtonSelected = newMenu.DefaultButtonSelected,
backButton = newMenu.BackButton,
};
var back = customMenu.backButton.GetComponent<PassiveButton>();
back.OnClick.RemoveAllListeners();
back.OnClick.AddListener((UnityAction)customMenu.Close);
customMenu.CloseSound = newMenu.CloseSound;
customMenu.logger = newMenu.logger;
customMenu.OpenSound = newMenu.OpenSound;
component.CloseSound = newMenu.CloseSound;
component.logger = newMenu.logger;
component.OpenSound = newMenu.OpenSound;
newMenu.DestroyImmediate();
@@ -140,20 +203,6 @@ public abstract class CustomPhoneMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr), I
return customMenu;
}
private void OnDisable()
{
ControllerManager.Instance.CloseOverlayMenu(name);
}
#pragma warning disable CS0809 // Obsolete member overrides non-obsolete member
[Obsolete("Will always fail. Call or define another Begin method that calls MinigameStubs.Begin", true)]
[SuppressMessage("Info Code Smell", "S1133:Deprecated code should be removed", Justification = "Overrides an unusable method.")]
public override sealed void Begin(PlayerTask task)
{
throw new NotImplementedException("Use the other Begin method.");
}
#pragma warning restore CS0809 // Obsolete member overrides non-obsolete member
/// <summary>
/// Register new menu panels given a set of entries.
/// </summary>
@@ -176,7 +225,7 @@ public abstract class CustomPhoneMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr), I
var index = currentEntries + i;
var entry = list[i];
var shapeshifterPanel = Instantiate(panelPrefab, transform);
var shapeshifterPanel = Object.Instantiate(panelPrefab, transform);
shapeshifterPanel.transform.localPosition = new Vector3(0f, 0f, -1f);
entryPanelConfig(shapeshifterPanel, index, entry);
@@ -226,7 +275,10 @@ public abstract class CustomPhoneMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr), I
/// </summary>
/// <param name="entry">The <see cref="IMenuEntry"/> to check.</param>
/// <returns><see langword="true"/> if the <paramref name="entry"/> is selected, else <see langword="false"/>.</returns>
protected virtual bool IsEntrySelected(IMenuEntry entry) => false;
protected virtual bool IsEntrySelected(IMenuEntry entry)
{
return false;
}
/// <summary>
/// Set the icon, over color, and unselected color for a given entry.
@@ -235,7 +287,6 @@ public abstract class CustomPhoneMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr), I
/// <param name="sprite">The <see cref="Sprite"/> to use as the icon, if any.</param>
/// <param name="overColor">The <see cref="Color"/> to use when hovering over an entry.</param>
/// <param name="unselectedColor">The <see cref="Color"/> to use when not hovering over an entry.</param>
[HideFromIl2Cpp]
protected static void SetNameplateAppearance(
IMenuEntry menuEntry, LoadableAsset<Sprite>? sprite, Color? overColor, Color? unselectedColor)
{
@@ -260,13 +311,14 @@ public abstract class CustomPhoneMenu(IntPtr il2CppPtr) : Minigame(il2CppPtr), I
}
}
/// <inheritdoc cref="CustomPhoneMenu(IntPtr)"/>
/// <inheritdoc cref="CustomPhoneMenu"/>
/// <typeparam name="TMenu">The type of menu entries.</typeparam>
public abstract class CustomPhoneMenu<TMenu>(IntPtr il2CppPtr) : CustomPhoneMenu(il2CppPtr), ICustomMenu<TMenu> where TMenu : IMenuEntry
public abstract class CustomPhoneMenu<TMenu> : CustomPhoneMenu, ICustomMenu<TMenu> where TMenu : IMenuEntry
{
/// <inheritdoc/>
public new List<TMenu> MenuEntries
{
get => base.MenuEntries.Cast<TMenu>().ToList();
protected set => base.MenuEntries = value.Cast<IMenuEntry>().ToList();
get => [.. base.MenuEntries.Cast<TMenu>()];
protected set => base.MenuEntries = [.. value.Cast<IMenuEntry>()];
}
}
+7 -12
View File
@@ -2,25 +2,22 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Il2CppInterop.Runtime.Attributes;
using Reactor.Utilities.Attributes;
using UnityEngine;
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring as nullable.
namespace MiraAPI.Hud;
/// <summary>
/// Custom Player Menu using the <see cref="ShapeshifterPanel"/> as a base.
/// </summary>
/// <param name="il2CppPtr">Used by Il2Cpp. Do not use constructor, this is a <see cref="MonoBehaviour"/>.</param>
[RegisterInIl2Cpp]
[SuppressMessage("Design", "CA1051:Do not declare visible instance fields", Justification = "Unity Convention")]
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Unity Convention")]
[SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1401:Fields should be private", Justification = "Unity Convention")]
public class CustomPlayerMenu(IntPtr il2CppPtr) : CustomMultiSelectMenu<PlayerControl>(il2CppPtr)
[SuppressMessage("Design", "CA1051:Do not declare visible instance fields", Justification = "Unity Convention.")]
[SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1401:Fields should be private", Justification = "Read above.")]
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Read above.")]
public class CustomPlayerMenu : CustomMultiSelectMenu<PlayerControl>
{
[SuppressMessage("Minor Code Smell", "S1104:Fields should not have public accessibility", Justification = "Read above.")]
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
public List<ShapeshifterPanel> potentialVictims;
#pragma warning restore CS1591 // Missing XML comment for publicly visible type or member
/// <summary>
/// Creates a <see cref="CustomPlayerMenu"/>.
@@ -37,7 +34,6 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : CustomMultiSelectMenu<PlayerCo
/// <param name="playerMatch">Function to determine if player should show in the custom menu.</param>
/// <param name="onClick"><see cref="PassiveButton.OnClick"/> action for player.</param>
/// <param name="shouldConfirm">Whether the set of both selections should be confirmed manually.</param>
[HideFromIl2Cpp]
public void Begin(Func<PlayerControl, bool> playerMatch, Action<PlayerControl?> onClick, bool shouldConfirm = false)
{
Begin(PlayerControl.AllPlayerControls.ToArray().Where(playerMatch), onClick, shouldConfirm);
@@ -51,7 +47,6 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : CustomMultiSelectMenu<PlayerCo
/// <param name="onClick"><see cref="PassiveButton.OnClick"/> action for the two-player selection.</param>
/// <param name="shouldConfirm">Whether the set of both selections should be confirmed manually.</param>
/// <param name="canRepeat">If the same entry can be selected both times, else unselect entry on click.</param>
[HideFromIl2Cpp]
public void Begin(Func<PlayerControl, bool> playerMatch, Action<PlayerControl?, PlayerControl?> onClick, bool shouldConfirm = false, bool canRepeat = false)
{
Begin(PlayerControl.AllPlayerControls.ToArray().Where(playerMatch), onClick, shouldConfirm, canRepeat);