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Add Translation API
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@@ -1,4 +1,5 @@
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using MiraAPI.Hud;
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using MiraAPI.Translation;
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using MiraAPI.Utilities.Assets;
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using UnityEngine;
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@@ -6,7 +7,7 @@ namespace MiraAPI.Example.Buttons;
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public class ThinkButton : CustomActionButton
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{
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public override string Name => "Think";
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public override string Name => "button.think.name";
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public override float Cooldown => 15f;
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public override float EffectDuration => 10f;
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public override int MaxUses => 1;
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@@ -14,13 +15,12 @@ public class ThinkButton : CustomActionButton
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public override LoadableAsset<Sprite> Sprite => ExampleAssets.ExampleButton;
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protected override void OnClick()
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{
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// This button does absolutely nothing besides changing its text
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Button!.OverrideText("Thinking...");
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Button!.OverrideText("button.think.thinking".Translate());
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}
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public override void OnEffectEnd()
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{
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Button!.OverrideText("Think");
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Button!.OverrideText("button.think.name".Translate());
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}
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public override bool IsEffectCancellable()
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