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make Player not nullable in basemodifier (because it shouldnt ever be)
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@@ -15,7 +15,7 @@ public class FreezeModifier : TimedModifier
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public override void OnActivate()
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{
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if (Player?.AmOwner == true)
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if (Player.AmOwner)
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{
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Player.moveable = false;
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}
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@@ -25,15 +25,15 @@ public class FreezeModifier : TimedModifier
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{
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base.FixedUpdate();
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if (Player?.AmOwner == true || PlayerControl.LocalPlayer.Data.Role is FreezerRole)
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if (Player.AmOwner || PlayerControl.LocalPlayer.Data.Role is FreezerRole)
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{
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Player?.cosmetics.SetOutline(true, new Nullable<Color>(Palette.LightBlue));
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Player.cosmetics.SetOutline(true, new Nullable<Color>(Palette.LightBlue));
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}
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}
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public override void OnTimerComplete()
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{
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if (Player?.AmOwner == true)
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if (Player.AmOwner)
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{
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Player.moveable = true;
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}
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