mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 01:46:25 +00:00
4976 lines
370 KiB
JSON
4976 lines
370 KiB
JSON
{
|
||
"LanguageID": "0",
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||
"TextBelowVersionText": "",
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||
"HostText": "EHR",
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||
"IconColor": "#902efd",
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||
"HostColor": "#4bf4ff",
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||
"Icon": "♥",
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||
"NameColor": "#00ffa5",
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||
"Server": "<#00ffa5>Server:</color> <b>{0}</b>",
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||
"SubText.Crewmate": "Find and exile the <color=#ff1919>Impostors</color>",
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||
"SubText.Impostor": "Sabotage and kill everyone",
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||
"SubText.Neutral": "A team on their own",
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||
"SubText.Madmate": "Help the <color=#ff1919>Impostors</color>",
|
||
"SubText.LovingCrewmate": "You are in love with {0}",
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||
"SubText.LovingImpostor": "You're an <#ff1919>Impostor</color>, but also in love with {0}",
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||
"TypeImpostor": "Impostors",
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||
"TypeCrewmate": "Crewmates",
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||
"TypeNeutral": "Neutrals",
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||
"TypeAddon": "Add-ons",
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||
"TeamImpostor": "Impostor",
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||
"TeamNeutral": "Neutral",
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||
"TeamCrewmate": "Crewmate",
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||
"TeamMadmate": "Madmate",
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||
"Neutral": "Neutral",
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||
"ShortTeamName.Impostor": "Imp",
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||
"ShortTeamName.Crewmate": "Crew",
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||
"ShortTeamName.Neutral": "Neut",
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||
"YouAreCrewmate": "<size=1.7><color=#ffffff>TEAM:</color> CREWMATES</size>",
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||
"YouAreImpostor": "<size=0>.</size>",
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||
"YouAreNeutral": "<size=1.7><color=#ffffff>TEAM:</color> NEUTRAL</size>",
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||
"YouAreMadmate": "<size=1.7><color=#ffffff>TEAM:</color> IMPOSTORS</size>",
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||
"CrewmateSub": "Find and exile the <color=#ff1919>Impostors</color>",
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||
"ImpostorSub": "Sabotage and kill everyone",
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||
"NeutralSub": "Work alone to achieve your victory",
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||
"MadmateSub": "Help the <color=#ff1919>Impostors</color>",
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||
"KB_Normal": "Challenger",
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||
"KB_NormalInfo": "Kill all of them!",
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||
"UnsupportedMap": "This map is not supported by EHR\\nPlease use a supported map or you'll experience issues",
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||
"GuesserMode": "Guesser Mode",
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||
"CrewmatesCanGuess": "<color=#8cffff>Crewmates</color> can guess",
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||
"ImpostorsCanGuess": "<color=#ff1919>Impostors</color> can guess",
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||
"NeutralKillersCanGuess": "<color=#ffab1b>Neutral Killers</color> can guess",
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||
"PassiveNeutralsCanGuess": "Passive <color=#ffab1b>Neutrals</color> can guess",
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||
"CovenCanGuess": "<color=#8e44ad>Coven</color> members can guess",
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||
"CanGuessAddons": "Can Guess Add-ons",
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||
"CrewCanGuessCrew": "<color=#8cffff>Crewmates</color> Can Guess <color=#8cffff>Crewmate</color> Roles",
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||
"ImpCanGuessImp": "<color=#ff1919>Impostors</color> Can Guess <color=#ff1919>Impostor</color> Roles",
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"AddonSettingsCrew": "<color=#8cffff>Crewmate</color> Configuration",
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||
"AddonSettingsImp": "<color=#ff1919>Impostor</color> Configuration",
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||
"AddonSettingsNeut": "<color=#ffab1b>Neutral</color> Configuration",
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||
"ClaimAddonSettings": "Can guess claimable add-ons",
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||
"BetrayalAddonSettings": "Can guess betrayal add-ons",
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||
"ImpOnlyAddonSettings": "Can guess <color=#ff1919>Impostor</color> add-ons",
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||
"CrewOnlyAddonSettings": "Can guess <color=#8cffff>Crewmate</color> add-ons",
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||
"NeutralAddonSettings": "Can guess <color=#ffab1b>Neutral</color> add-ons",
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||
"BasicAddonSettings": "Can guess global add-ons",
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||
"ROT.Impostor_Killing": "★ Killing Roles",
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||
"ROT.Impostor_Support": "★ Support Roles",
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||
"ROT.Impostor_Concealing": "★ Concealing Roles",
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"ROT.Impostor_Miscellaneous": "★ Miscellaneous Roles",
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"ROT.MadMates": "★ Madmate Roles",
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||
"ROT.Crewmate_Investigate": "★ Investigate Roles",
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||
"ROT.Crewmate_Support": "★ Support Roles",
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||
"ROT.Crewmate_Power": "★ Power Roles",
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||
"ROT.Crewmate_Killing": "★ Killing Roles",
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"ROT.Crewmate_Chaos": "★ Chaos Roles",
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||
"ROT.Crewmate_Miscellaneous": "★ Miscellaneous Roles",
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"ROT.Neutral_Evil": "★ Evil Roles",
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"ROT.Neutral_Benign": "★ Benign Roles",
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||
"ROT.Neutral_Killing": "★ Killing Roles",
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||
"ROT.Vanilla": "★ Vanilla Roles",
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"ROT.Basic": "★ Basic Roles",
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"ROT.AddonType.ImpOnly": "★ Impostor-Only Add-ons",
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"ROT.AddonType.Helpful": "★ Helpful Add-ons",
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"ROT.AddonType.Harmful": "★ Harmful Add-ons",
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"ROT.AddonType.Mixed": "★ Mixed Add-ons",
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"CTA.TeamEnabled.Prefix": "Enable ",
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||
"CTA.TeamEnabled.Suffix": " ",
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||
"CTA.KnowRoles": "Players Know Each Others' Roles",
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||
"CTA.WinWithOriginalTeam": "Players Can Win With Their Original Team",
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"CTA.KillEachOther": "Players Can Kill Each Other",
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"CTA.GuessEachOther": "Players Can Guess Each Other",
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"CTA.Arrows": "Players Have Arrow Pointing Towards Each Other",
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"GM": "Game Master",
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||
"Sunnyboy": "Sunnyboy",
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"Bard": "Bard",
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"Nuker": "Nuker",
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||
"Crewmate": "Crewmate",
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"Engineer": "Engineer",
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"Scientist": "Scientist",
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"GuardianAngel": "Guardian Angel",
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"Impostor": "Impostor",
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"Shapeshifter": "Shapeshifter",
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"Noisemaker": "Noisemaker",
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"Tracker": "Tracker",
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"Phantom": "Phantom",
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"EngineerEHR": "Engineer",
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"ScientistEHR": "Scientist",
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"ShapeshifterEHR": "Shapeshifter",
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"GuardianAngelEHR": "Guardian Angel",
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"ImpostorEHR": "Impostor",
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"CrewmateEHR": "Crewmate",
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"NoisemakerEHR": "Noisemaker",
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"TrackerEHR": "Tracker",
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"PhantomEHR": "Phantom",
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"BountyHunter": "Bounty Hunter",
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||
"Mare": "Mare",
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||
"FireWorks": "Fireworker",
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"SerialKiller": "Mercenary",
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"ShapeMaster": "Shapemaster",
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"Vampire": "Vampire",
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"Warlock": "Warlock",
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"Assassin": "Ninja",
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"Zombie": "Zombie",
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"Hacker": "Anonymous",
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"Miner": "Miner",
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||
"Minimalism": "Killing Machine",
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||
"Escapee": "Escapist",
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"Witch": "Witch",
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"Mafia": "Nemesis",
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||
"Godfather": "Godfather",
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"Puppeteer": "Puppeteer",
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"TimeThief": "Time Thief",
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"Sniper": "Sniper",
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"EvilTracker": "Evil Tracker",
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"EvilGuesser": "Evil Guesser",
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"AntiAdminer": "Anti Adminer",
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"Sans": "Arrogance",
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"Bomber": "Bomber",
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"Scavenger": "Scavenger",
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"BoobyTrap": "Trapster",
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"Capitalism": "Capitalist",
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"Gangster": "Gangster",
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"Cleaner": "Cleaner",
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"BallLightning": "Lightning",
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"Greedier": "Greedy",
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"CursedWolf": "Cursed Wolf",
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"ImperiusCurse": "Soul Catcher",
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"QuickShooter": "Quick Shooter",
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"Camouflager": "Camouflager",
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"Eraser": "Eraser",
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"OverKiller": "Butcher",
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"Hangman": "Hangman",
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"Swooper": "Swooper",
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"Crewpostor": "Crewpostor",
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"Wildling": "Wildling",
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"Trickster": "Trickster",
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"Vindicator": "Vindicator",
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"Parasite": "Parasite",
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"Disperser": "Disperser",
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"Inhibitor": "Inhibitor",
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"Saboteur": "Saboteur",
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"Councillor": "Councillor",
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"Dazzler": "Dazzler",
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"Deathpact": "Deathpact",
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"Devourer": "Devourer",
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"EvilDiviner": "Consigliere",
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"Morphling": "Morphling",
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"Twister": "Twister",
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"Lurker": "Lurker",
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"Convict": "Convict",
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"Visionary": "Visionary",
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"Refugee": "Renegade",
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"Underdog": "Underdog",
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"Luckey": "Luckey",
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"Needy": "Lazy Guy",
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||
"SuperStar": "Super Star",
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||
"CyberStar": "Celebrity",
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||
"Demolitionist": "Demolitionist",
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||
"TaskManager": "Task Manager",
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"NiceEraser": "Nice Eraser",
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"SwordsMan": "Vigilante",
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"Mayor": "Mayor",
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"Paranoia": "Paranoid",
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"Psychic": "Psychic",
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"SabotageMaster": "Mechanic",
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"Sheriff": "Sheriff",
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"CopyCat": "Copycat",
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"Snitch": "Snitch",
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||
"Marshall": "Marshall",
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"SpeedBooster": "Speed Booster",
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"Doctor": "Doctor",
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"Dictator": "Dictator",
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"Detective": "Detective",
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"NiceGuesser": "Nice Guesser",
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"Transporter": "Transporter",
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"TimeManager": "Time Manager",
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||
"Veteran": "Veteran",
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||
"Bodyguard": "Bodyguard",
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||
"Counterfeiter": "Deceiver",
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||
"Grenadier": "Grenadier",
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"Lighter": "Lighter",
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"Medic": "Medic",
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"Divinator": "Fortune Teller",
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"Glitch": "The Glitch",
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"Judge": "Judge",
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||
"Mortician": "Mortician",
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"Mediumshiper": "Medium",
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||
"DovesOfNeace": "Pacifist",
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"Observer": "Observer",
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"Monarch": "Monarch",
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||
"Farseer": "Investigator",
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||
"Bloodhound": "Coroner",
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||
"Scout": "Scout",
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"Merchant": "Merchant",
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"Deputy": "Deputy",
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"Guardian": "Guardian",
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"Addict": "Addict",
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||
"Tracefinder": "Tracefinder",
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||
"Oracle": "Oracle",
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||
"Spiritualist": "Spiritualist",
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||
"Chameleon": "Chameleon",
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||
"ParityCop": "Inspector",
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||
"TimeMaster": "Time Master",
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||
"Crusader": "Crusader",
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||
"Reverie": "Reverie",
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||
"Jester": "Jester",
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||
"Arsonist": "Arsonist",
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||
"Terrorist": "Terrorist",
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||
"Executioner": "Executioner",
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||
"Lawyer": "Lawyer",
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||
"Opportunist": "Opportunist",
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||
"Mario": "Vector",
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||
"Jackal": "Jackal",
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||
"God": "God",
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||
"Innocent": "Innocent",
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||
"Pelican": "Pelican",
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||
"Revolutionist": "Revolutionist",
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||
"FFF": "Hater",
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||
"Gamer": "Demon",
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||
"DarkHide": "Stalker",
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||
"Workaholic": "Workaholic",
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||
"Collector": "Collector",
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||
"Provocateur": "Provocateur",
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||
"BloodKnight": "Blood Knight",
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||
"PlagueBearer": "Plaguebearer",
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||
"Pestilence": "Pestilence",
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||
"Poisoner": "Poisoner",
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||
"Sidekick": "Sidekick",
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||
"NWitch": "Controller",
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||
"Totocalcio": "Follower",
|
||
"Succubus": "Cultist",
|
||
"HexMaster": "Hex Master",
|
||
"Wraith": "Wraith",
|
||
"NSerialKiller": "Serial Killer",
|
||
"Juggernaut": "Juggernaut",
|
||
"Infectious": "Infectious",
|
||
"Virus": "Virus",
|
||
"Pursuer": "Pursuer",
|
||
"Phantasm": "Specter",
|
||
"Jinx": "Jinx",
|
||
"Maverick": "Maverick",
|
||
"CursedSoul": "Cursed Soul",
|
||
"Ritualist": "Ritualist",
|
||
"Pickpocket": "Pickpocket",
|
||
"Traitor": "Traitor",
|
||
"Vulture": "Vulture",
|
||
"Medusa": "Medusa",
|
||
"Spiritcaller": "Spiritcaller",
|
||
"Amnesiac": "Amnesiac",
|
||
"Doomsayer": "Doomsayer",
|
||
"LastImpostor": "Last Impostor",
|
||
"Lovers": "Lovers",
|
||
"Madmate": "Madmate",
|
||
"Watcher": "Watcher",
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||
"Sleuth": "Sleuth",
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||
"AntiTP": "Anti-TP",
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||
"Taskcounter": "Taskcounter",
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||
"Bloodlust": "Bloodlust",
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||
"Stained": "Stained",
|
||
"Clumsy": "Clumsy",
|
||
"Mischievous": "Mischievous",
|
||
"Flashman": "Flash",
|
||
"Undead": "Undead",
|
||
"Busy": "Busy",
|
||
"Truant": "Truant",
|
||
"Disco": "Disco",
|
||
"Sonar": "Sonar",
|
||
"Asthmatic": "Asthmatic",
|
||
"Giant": "Giant",
|
||
"Torch": "Torch",
|
||
"Seer": "Seer",
|
||
"Brakar": "Tiebreaker",
|
||
"Oblivious": "Oblivious",
|
||
"Bewilder": "Bewilder",
|
||
"Sunglasses": "Sunglasses",
|
||
"Workhorse": "Workhorse",
|
||
"Fool": "Fool",
|
||
"Avanger": "Avenger",
|
||
"Youtuber": "YouTuber",
|
||
"Egoist": "Egoist",
|
||
"TicketsStealer": "Stealer",
|
||
"DualPersonality": "Schizophrenic",
|
||
"Mimic": "Mimic",
|
||
"Guesser": "Guesser",
|
||
"Necroview": "Necroview",
|
||
"Reach": "Reach",
|
||
"Haste": "Haste",
|
||
"Magnet": "Magnet",
|
||
"Charmed": "Charmed",
|
||
"Bait": "Bait",
|
||
"Trapper": "Beartrap",
|
||
"Infected": "Infected",
|
||
"Onbound": "Onbound",
|
||
"Knighted": "Knighted",
|
||
"Unreportable": "Disregarded",
|
||
"Contagious": "Contagious",
|
||
"Lucky": "Lucky",
|
||
"Unlucky": "Unlucky",
|
||
"DoubleShot": "Double Shot",
|
||
"Rascal": "Rascal",
|
||
"Soulless": "Soulless",
|
||
"Gravestone": "Gravestone",
|
||
"Lazy": "Lazy",
|
||
"Autopsy": "Autopsy",
|
||
"Loyal": "Loyal",
|
||
"EvilSpirit": "Evil Spirit",
|
||
"Recruit": "Recruit",
|
||
"Glow": "Glow",
|
||
"Diseased": "Diseased",
|
||
"Antidote": "Antidote",
|
||
"Swift": "Swift",
|
||
"Prefix.Watcher": "Watcher",
|
||
"Prefix.Sleuth": "Sleuth",
|
||
"Prefix.AntiTP": "Anti-TP",
|
||
"Prefix.Taskcounter": "Taskcounter",
|
||
"Prefix.Bloodlust": "Bloodlust",
|
||
"Prefix.Stained": "Stained",
|
||
"Prefix.Clumsy": "Clumsy",
|
||
"Prefix.Mischievous": "Mischievous",
|
||
"Prefix.Flashman": "Flash",
|
||
"Prefix.Undead": "Undead",
|
||
"Prefix.Busy": "Busy",
|
||
"Prefix.Truant": "Truant",
|
||
"Prefix.Disco": "Disco",
|
||
"Prefix.Sonar": "Sonar",
|
||
"Prefix.Asthmatic": "Asthmatic",
|
||
"Prefix.Giant": "Giant",
|
||
"Prefix.Torch": "Torch",
|
||
"Prefix.Seer": "Seer",
|
||
"Prefix.Brakar": "Tiebreaker",
|
||
"Prefix.Oblivious": "Oblivious",
|
||
"Prefix.Bewilder": "Bewilder",
|
||
"Prefix.Workhorse": "Workhorse",
|
||
"Prefix.Fool": "Fool",
|
||
"Prefix.Avanger": "Avenger",
|
||
"Prefix.Youtuber": "YouTuber",
|
||
"Prefix.Egoist": "Egoist",
|
||
"Prefix.TicketsStealer": "Stealer",
|
||
"Prefix.DualPersonality": "Schizophrenic",
|
||
"Prefix.Mimic": "Mimic",
|
||
"Prefix.Bait": "Bait",
|
||
"Prefix.Trapper": "Beartrap",
|
||
"Prefix.Guesser": "Guesser",
|
||
"Prefix.Necroview": "Necroview",
|
||
"Prefix.Recruit": "Recruit",
|
||
"Prefix.Reach": "Reach",
|
||
"Prefix.Haste": "Haste",
|
||
"Prefix.Magnet": "Magnet",
|
||
"Prefix.Onbound": "Onbound",
|
||
"Prefix.Knighted": "Knighted",
|
||
"Prefix.Unreportable": "Disregarded",
|
||
"Prefix.Lucky": "Lucky",
|
||
"Prefix.DoubleShot": "Double Shot",
|
||
"Prefix.Rascal": "Rascal",
|
||
"Prefix.Gravestone": "Gravestone",
|
||
"Prefix.Lazy": "Lazy",
|
||
"Prefix.Autopsy": "Autopsy",
|
||
"Prefix.Loyal": "Loyal",
|
||
"Prefix.EvilSpirit": "Evil Spirit",
|
||
"Prefix.Glow": "Glow",
|
||
"Prefix.Diseased": "Diseased",
|
||
"Prefix.Antidote": "Antidote",
|
||
"Prefix.Swift": "Swift",
|
||
"Prefix.Unlucky": "Unlucky",
|
||
"Prefix.Sunglasses": "Sunglasses",
|
||
"Prefix.Mare": "Mare",
|
||
"BracketAddons": "Add Brackets To Add-ons",
|
||
"EngineerEHRInfo": "Use the vents to catch the <color=#ff1919>Impostors</color>",
|
||
"ScientistEHRInfo": "Access portable vitals from anywhere",
|
||
"ShapeshifterEHRInfo": "Disguise as crewmates to frame them",
|
||
"GuardianAngelEHRInfo": "Protect the crewmates from the <color=#ff1919>Impostors</color>",
|
||
"ImpostorEHRInfo": "Kill and sabotage",
|
||
"CrewmateEHRInfo": "Do your tasks",
|
||
"NoisemakerEHRInfo": "Alert the crewmates when you die",
|
||
"TrackerEHRInfo": "Track players",
|
||
"PhantomEHRInfo": "Go invisible temporarily",
|
||
"BountyHunterInfo": "Eliminate your target",
|
||
"MareInfo": "Kill in the dark",
|
||
"FireWorksInfo": "Go out with a BANG",
|
||
"SerialKillerInfo": "Keep killing, else you suicide",
|
||
"ShapeMasterInfo": "Swiftly kill with no shift cooldown",
|
||
"VampireInfo": "Your kills are delayed",
|
||
"WarlockInfo": "Curse crewmates & shift to make them kill",
|
||
"AssassinInfo": "Mark a target, then shift to kill them",
|
||
"ZombieInfo": "You're very slow",
|
||
"HackerInfo": "Force a player to report a body",
|
||
"MinerInfo": "Warp to your last used vent by shifting",
|
||
"MinimalismInfo": "You can ONLY kill, but low cooldown",
|
||
"EscapeeInfo": "Shift to mark places and warp back to them",
|
||
"WitchInfo": "Spell crewmates to kill them in meetings",
|
||
"MafiaInfo": "Kill when you're the last Impostor",
|
||
"GodfatherInfo": "Recruit players by voting them",
|
||
"BeforeMafiaInfo": "You can't kill yet",
|
||
"AfterMafiaInfo": "Now start killing",
|
||
"PuppeteerInfo": "Make players kill for you",
|
||
"TimeThiefInfo": "Lower meeting time by killing",
|
||
"SniperInfo": "Snipe players from a distance by shifting",
|
||
"EvilTrackerInfo": "Track players by shifting",
|
||
"AntiAdminerInfo": "Track device usage",
|
||
"SansInfo": "Your cooldown decreases with each kill you make",
|
||
"BomberInfo": "Shapeshift to explode",
|
||
"BoobyTrapInfo": "Start a killing chain",
|
||
"ScavengerInfo": "Your kills are unreportable",
|
||
"EvilGuesserInfo": "Guess crew roles in meetings to kill",
|
||
"CapitalismInfo": "Give more tasks to crewmates",
|
||
"GangsterInfo": "Convert players to your side",
|
||
"CleanerInfo": "Report bodies to make them unreportable",
|
||
"BallLightningInfo": "Convert players to Quantum Ghosts",
|
||
"GreedierInfo": "Your kill cooldown shifts",
|
||
"CursedWolfInfo": "You survive a few kill attempts",
|
||
"ImperiusCurseInfo": "You swap places with your shift target",
|
||
"QuickShooterInfo": "Store ammo to offset kill cooldown",
|
||
"CamouflagerInfo": "Camouflage everyone for easy kills",
|
||
"EraserInfo": "Erase the role of your vote target",
|
||
"OverKillerInfo": "Enjoy my beautiful work",
|
||
"HangmanInfo": "Killing while shifted ignores shields",
|
||
"SwooperInfo": "Turn invisible temporarily",
|
||
"CrewpostorInfo": "Kill by completing tasks",
|
||
"WildlingInfo": "Killing gives you a temporary shield",
|
||
"TricksterInfo": "Kill and trick the crew",
|
||
"VindicatorInfo": "Use your extra votes to kill everyone",
|
||
"ParasiteInfo": "Help the Impostors kill the crew",
|
||
"DisperserInfo": "Shift to teleport everyone to a random vent",
|
||
"InhibitorInfo": "You cannot kill during sabotages",
|
||
"SaboteurInfo": "You can only kill during sabotages",
|
||
"CouncillorInfo": "Kill crewmates during meetings",
|
||
"DazzlerInfo": "Reduce the vision of the crew",
|
||
"DeathpactInfo": "Assign players to a death pact",
|
||
"DevourerInfo": "Consume the skin of the crew",
|
||
"EvilDivinerInfo": "Discover the roles of other players",
|
||
"MorphlingInfo": "You can only kill while shapeshifted",
|
||
"TwisterInfo": "Swap all players' positions",
|
||
"LurkerInfo": "Reduce your kill cooldown by venting",
|
||
"ConvictInfo": "Your target died. Now help the Impostors",
|
||
"VisionaryInfo": "You see the alignments of the living",
|
||
"RefugeeInfo": "Help the Impostors kill off the crew",
|
||
"UnderdogInfo": "Start killing on a low player count",
|
||
"LuckeyInfo": "Dodge attacks",
|
||
"NeedyInfo": "You're too lazy",
|
||
"SuperStarInfo": "Everyone knows you",
|
||
"CyberStarInfo": "Everyone knows when you die",
|
||
"DemolitionistInfo": "Your killer has a few seconds to vent or they die",
|
||
"TaskManagerInfo": "See the total tasks completed in real-time",
|
||
"NiceEraserInfo": "Erase the roles of <color=#ff1919>evil</color> players",
|
||
"MayorInfo": "Your vote counts multiple times",
|
||
"ParanoiaInfo": "You have a portable meeting button",
|
||
"PsychicInfo": "One of the red names is <color=#ff1919>evil</color>",
|
||
"SabotageMasterInfo": "Vent and fix sabotages quickly",
|
||
"SheriffInfo": "Kill <color=#ff1919>Impostors</color> & <color=#ffab1b>Neutral Killers</color>",
|
||
"CopyCatInfo": "Use kill button to copy target's role",
|
||
"SnitchInfo": "Finish your tasks to find the <color=#ff1919>Impostors</color>",
|
||
"MarshallInfo": "Finish your tasks to prove your innocence",
|
||
"SpeedBoosterInfo": "Boost your speed",
|
||
"DoctorInfo": "Know how each player died",
|
||
"DictatorInfo": "Exile a player based on your own judgment",
|
||
"DetectiveInfo": "Gain extra info from your body reports",
|
||
"UndercoverInfo": "Impostors see you as their partner",
|
||
"SwordsManInfo": "You can kill 1 player",
|
||
"NiceGuesserInfo": "Guess <color=#ff1919>evil</color> roles in meetings to kill",
|
||
"TransporterInfo": "Do tasks to swap 2 players' locations",
|
||
"TimeManagerInfo": "Increase meeting time by doing tasks",
|
||
"VeteranInfo": "Alert to kill anyone who interacts with you",
|
||
"BodyguardInfo": "Prevent nearby kills",
|
||
"CounterfeiterInfo": "Try to fool the players",
|
||
"GrenadierInfo": "Reduce <color=#ff1919>Impostors</color>' vision by venting",
|
||
"LighterInfo": "Catch killers with your enhanced vision",
|
||
"MedicInfo": "Cast a shield onto a player",
|
||
"DivinatorInfo": "Get clues to people's roles",
|
||
"GlitchInfo": "Hack and kill everyone",
|
||
"JudgeInfo": "Silence in the courtroom!",
|
||
"MorticianInfo": "Report a body to know who interacted with them last",
|
||
"MediumshiperInfo": "Talk with ghosts",
|
||
"ObserverInfo": "You can see all shield-animations",
|
||
"DovesOfNeaceInfo": "Vent to reset kill cooldowns",
|
||
"MonarchInfo": "Give your crew extra voting power!",
|
||
"FarseerInfo": "Reveal roles of other players",
|
||
"BloodhoundInfo": "Find corpses and their killers",
|
||
"ScoutInfo": "Track other players",
|
||
"MerchantInfo": "Sell add-ons and bribe killers",
|
||
"RetributionistInfo": "Help the crew after you die",
|
||
"DeputyInfo": "Handcuff killers to increase their cooldowns",
|
||
"GuardianInfo": "Complete your tasks to become immortal",
|
||
"AddictInfo": "Vent to become invulnerable, or you'll die",
|
||
"TracefinderInfo": "Locate dead bodies",
|
||
"OracleInfo": "Vote a player to see their alignment",
|
||
"SpiritualistInfo": "You see where a ghost is",
|
||
"ChameleonInfo": "Vent to disguise into your surroundings",
|
||
"ParityCopInfo": "Validate the alignments of two players",
|
||
"AdmirerInfo": "Choose a player to side with you",
|
||
"TimeMasterInfo": "Rewind time to dodge attacks!",
|
||
"CrusaderInfo": "Kill a player's attacker",
|
||
"ReverieInfo": "Your cooldown decreases with each kill you get",
|
||
"ArsonistInfo": "Douse everyone and ignite",
|
||
"JesterInfo": "Get voted out",
|
||
"OpportunistInfo": "Stay alive until the end",
|
||
"TerroristInfo": "Finish your tasks, THEN die",
|
||
"ExecutionerInfo": "Get your target voted out",
|
||
"LawyerInfo": "Help your target win!",
|
||
"MarioInfo": "Jump in! Jump out!",
|
||
"JackalInfo": "Murder everyone",
|
||
"GodInfo": "Everything is under your control",
|
||
"InnocentInfo": "Get someone ejected by making them kill you",
|
||
"PelicanInfo": "Eat all players",
|
||
"RevolutionistInfo": "Recruit players to win with you",
|
||
"FFFInfo": "Kill <color=#ff9ace>Lovers</color> and <color=#ffab1b>Converted</color> players",
|
||
"GamerInfo": "Consume blood volumes",
|
||
"DarkHideInfo": "Your kills cause power outages",
|
||
"WorkaholicInfo": "Finish all tasks to solo win!",
|
||
"CollectorInfo": "Collect votes from players",
|
||
"ProvocateurInfo": "Victory with help target",
|
||
"BloodKnightInfo": "Killing gives you a temporary shield",
|
||
"PlagueBearerInfo": "Plague everyone to turn into <color=#343136>Pestilence</color>",
|
||
"PestilenceInfo": "You're unstoppable",
|
||
"PoisonerInfo": "Your kills are delayed",
|
||
"SidekickInfo": "Help the Jackal win",
|
||
"NWitchInfo": "Control crewmates and live to see them lose",
|
||
"TotocalcioInfo": "Follow a player and help them",
|
||
"SuccubusInfo": "Charm everyone",
|
||
"HexMasterInfo": "Hex players to kill them in meetings",
|
||
"WraithInfo": "Vent to go invisible temporarily",
|
||
"NSerialKillerInfo": "Kill everyone to win!",
|
||
"JuggernautInfo": "Your cooldown decreases with each kill you get",
|
||
"InfectiousInfo": "Infect everyone",
|
||
"VirusInfo": "Kill and infect everyone",
|
||
"PursuerInfo": "Protect yourself and live to the end!",
|
||
"PhantasmInfo": "Get killed and finish your tasks to win!",
|
||
"JinxInfo": "Reflect attacks onto your attackers",
|
||
"MaverickInfo": "Survive until the end to win",
|
||
"CursedSoulInfo": "Snatch souls and steal the win",
|
||
"RitualistInfo": "Kill and reveal the roles of your enemies",
|
||
"PickpocketInfo": "Steal votes from your kills",
|
||
"TraitorInfo": "Eliminate the <color=#ff1919>Impostors</color>, then win",
|
||
"VultureInfo": "Eat bodies by reporting to win",
|
||
"MedusaInfo": "Stone bodies by reporting them",
|
||
"FamineInfo": "Give out your poisoned bread",
|
||
"SpiritcallerInfo": "Turn Players into Evil Spirits",
|
||
"AmnesiacInfo": "Copy someone's role",
|
||
"MasochistInfo": "Get attacked a few times to win!",
|
||
"DoomsayerInfo": "Successfully guess players to win",
|
||
"LoversInfo": "Stay alive and win together",
|
||
"MadmateInfo": "Help the Impostors",
|
||
"NtrInfo": "Everyone sees you as their Lover",
|
||
"WatcherInfo": "You see vote colors",
|
||
"LastImpostorInfo": "Lower kill cooldown",
|
||
"FlashmanInfo": "You're faster",
|
||
"GiantInfo": "You're slower",
|
||
"TruantInfo": "You freeze after meetings for some time",
|
||
"TorchInfo": "You have a higher vision!",
|
||
"SeerInfo": "You see when players die",
|
||
"BrakarInfo": "Break tied votes",
|
||
"ObliviousInfo": "You can't report bodies",
|
||
"BewilderInfo": "Your killer gets your vision",
|
||
"WorkhorseInfo": "Be the first to complete all tasks and get more",
|
||
"FoolInfo": "You can't fix sabotages",
|
||
"AvangerInfo": "You take someone with you upon death",
|
||
"YoutuberInfo": "Get killed first to win",
|
||
"HasteInfo": "Your kill cooldown progresses while in vents",
|
||
"EgoistInfo": "Win on your own",
|
||
"TicketsStealerInfo": "Gain votes with kills",
|
||
"DualPersonalityInfo": "You count as two players",
|
||
"MimicInfo": "You see dead players' roles",
|
||
"GuesserInfo": "Guess roles of players in meetings to kill",
|
||
"NecroviewInfo": "See the team of the dead",
|
||
"ReachInfo": "You have a longer kill range",
|
||
"UndeadInfo": "You're on the Undead faction",
|
||
"BaitInfo": "Your killer self-reports your body",
|
||
"TrapperInfo": "Freeze your killer for a few seconds",
|
||
"OnboundInfo": "You can't be guessed",
|
||
"AsthmaticInfo": "Stop And Go",
|
||
"MagnetInfo": "Pull your victims to you",
|
||
"SleuthInfo": "Know the roles of the bodies you report",
|
||
"AntiTPInfo": "You can't be teleported",
|
||
"TaskcounterInfo": "You see the total tasks completed in real-time",
|
||
"BloodlustInfo": "You can kill",
|
||
"StainedInfo": "Your killer gets a violet name for 3s",
|
||
"ClumsyInfo": "You trip while walking",
|
||
"MischievousInfo": "You can sabotage",
|
||
"UnreportableInfo": "Your body can't be reported",
|
||
"LuckyInfo": "Dodge attackers",
|
||
"DoubleShotInfo": "You have an extra life when guessing",
|
||
"RascalInfo": "You appear evil in some cases",
|
||
"SoullessInfo": "You have no soul",
|
||
"GravestoneInfo": "Your role is revealed when you die",
|
||
"LazyInfo": "You're too lazy",
|
||
"AutopsyInfo": "You see how others died",
|
||
"DiscoInfo": "You continuously change colors",
|
||
"SonarInfo": "You have an arrow pointing to the nearest player",
|
||
"LoyalInfo": "You cannot be recruited",
|
||
"EvilSpiritInfo": "You are an evil Spirit",
|
||
"RecruitInfo": "Help the Jackal",
|
||
"GlowInfo": "You glow in the dark",
|
||
"DiseasedInfo": "Increase your killer's cooldown",
|
||
"AntidoteInfo": "Decrease your killer's cooldown",
|
||
"SwiftInfo": "Your kills don't cause a lunge",
|
||
"UnluckyInfo": "Everything has a chance to kill you",
|
||
"SunglassesInfo": "You have reduced vision",
|
||
"BusyInfo": "You have more tasks",
|
||
"GMInfo": "Spectate the chaos!",
|
||
"NotAssignedInfo": "Error, report to host!!",
|
||
"SunnyboyInfo": "Shine, shine my sunshine!",
|
||
"BardInfo": "Poem's grace, murder's trace, a rhythmic dance in a dark embrace.",
|
||
"NukerInfo": "Shapeshift to nuke everyone",
|
||
"EngineerEHRInfoLong": "(Crewmates):\\nAs the Engineer, you may access the vents while comms are not sabotaged. Vents are disabled when they are sabotaged.",
|
||
"ScientistEHRInfoLong": "(Crewmates):\\nAs the Scientist, you have a portable tablet with the crew's vitals on it. Use this any way you'd like. Catching self-reports, extra intel on body age, etc.",
|
||
"ShapeshifterEHRInfoLong": "(Impostors):\\nAs the Shapeshifter, you have a shapeshifting ability that you may use to frame other crewmates. Just be aware that there is an egg while shifting, and the disguise is temporary.",
|
||
"GuardianAngelEHRInfoLong": "(Crewmates):\\nAs the Guardian Angel, you spawn as a ghost and must do your job by protecting crewmates from the Impostors.",
|
||
"ImpostorEHRInfoLong": "(Impostors):\\nAs the Impostor, your goal is to kill off the crewmates simply. You can sabotage and vent.",
|
||
"CrewmateEHRInfoLong": "(Crewmates):\\nAs the Crewmate, your goal is quite simple. Find and exile the Impostors. Crewmates win by getting rid of all killers or by finishing all their tasks.",
|
||
"NoisemakerEHRInfoLong": "(Crewmates):\\nAs the Noisemaker, when you die, all crewmates will get alerted, and an arrow pointing to your body will appear.",
|
||
"TrackerEHRInfoLong": "(Crewmates):\\nAs the Tracker, you can track players by placing a tracker on them using your track button.",
|
||
"PhantomEHRInfoLong": "(Impostors):\\nAs the Phantom, you can go invisible for a short period. During this time, you can't be seen by Crewmates.",
|
||
"BountyHunterInfoLong": "(Impostors):\\nIf you successfully eliminate your assigned target, your next kill cooldown will decrease, but if you eliminate anyone else, your next kill cooldown will increase; the target will switch after a predetermined time.",
|
||
"FireWorksInfoLong": "(Impostors):\\nAs a Fireworker, you can plant up to three firework bombs using shapeshift/by petting your pet. If you're the last impostor standing, you can use shapeshift/pet to detonate the bombs and cause area damage. But be careful, the bombs can also harm you. If the bombs eliminate all surviving players, it's a victory for the impostors.",
|
||
"SerialKillerInfoLong": "(Impostors):\\nYou have a shorter kill cooldown than other impostors, but you will die if you don't kill before the end of your shapeshift cooldown.",
|
||
"ShapeMasterInfoLong": "(Impostors):\\nThe Shapemaster has no Shapeshift cooldown, but their default Shapeshift duration is shorter.",
|
||
"MareInfoLong": "(Add-ons):\\nAs the Mare, you have a low kill cooldown but can only kill during lights. Additionally, your name will appear in red during lights. Only assigned to Impostors and cannot be guessed.",
|
||
"VampireInfoLong": "(Impostors):\\nVampire bites delay death. Meeting kills bitten. Biting Bait = normal kill, self-report.",
|
||
"WarlockInfoLong": "(Impostors):\\nWarlock can curse a player while not Shapeshifted. If they Shapeshift/Pet after cursing, the closest player to the cursed one is killed, regardless of distance. Only one player can be cursed at a time.\\n\\nKilling, shapeshifting/petting, and cursing all have separate cooldowns. The Warlock may freeze in place for a few seconds after killing via cursed player.",
|
||
"ZombieInfoLong": "(Impostors):\\nZombie has a short kill cooldown but moves very slowly and has very little vision. Zombie will not be voted out by anyone other than the Dictator, and the movement speed of Zombie will gradually slow down as they make kills or time passes.",
|
||
"AssassinInfoLong": "(Impostors):\\nThe Ninja can use the kill button to mark a target, and if the mark is successful, a shield animation will show as a reminder. The Ninja can then use the shapeshift/pet to teleport to the marked person and kill the marked person. Ninja cannot kill regularly, but may be able to kill regularly after assassination according to the host's settings.",
|
||
"HackerInfoLong": "(Impostors):\\nAnonymous can use Shapeshift to hack into a target. The hacked target will report the body killed by Anonymous or its own if there is none. Hacking ignores whether a body can be reported. Hacking Lazy Guy is a waste of time.",
|
||
"MinerInfoLong": "(Impostors):\\nMiner can shapeshift/pet to teleport back to the last vent they were in.",
|
||
"MinimalismInfoLong": "(Impostors):\\nThe Killing Machine has a very short kill cooldown, but cannot vent, has lower vision, cannot sabotage, cannot report, and cannot call emergency meetings.",
|
||
"EscapeeInfoLong": "(Impostors):\\nEscapist can mark a location by shapeshifting/petting, and they will be teleported to the marked location when they shapeshift/pet again (not when unshifting).",
|
||
"WitchInfoLong": "(Impostors):\\nThe Witch can kill players directly or cast spells by tapping the kill button once or twice, respectively. Spelled players will have a 「†」 mark next to their name in the next meeting. If the Witch survives until the meeting's end, all spelled players die.",
|
||
"MafiaInfoLong": "(Impostors):\\nNemesis can't kill while there are other Impostors alive in the game, but can use /rv [player id] after death to kill the specified player.",
|
||
"GodfatherInfoLong": "(Impostors):\\nAs a Godfather, you vote for someone to make them your target. In the next round if someone kills the target, the killer will turn into a refugee",
|
||
"PuppeteerInfoLong": "(Impostors):\\nPuppeteers control a player that can kill the next non-impostor who gets too close. If the non-impostor dies on contact, the Puppeteer also dies. Lazy Guy is useless.",
|
||
"TimeThiefInfoLong": "(Impostors):\\nEvery time the Time Thief kills a player, the meeting time will be reduced by a certain amount of time. If the Time Thief dies, the meeting time will return to normal.",
|
||
"SniperInfoLong": "(Impostors):\\nIf you want to shoot players from a distance, you'll need to follow these steps. First, you must shapeshift or pet your pet twice to make a successful snipe. Once you've done that, imagine an arrow pointing from your first shapeshift or petting location to your unshift or second petting location. That arrow will show you the direction in which the snipe will be made. Remember that the snipe only kills the first person in its path. Also, you won't be able to kill anyone normally until you use up all of your ammo.",
|
||
"EvilTrackerInfoLong": "(Impostors):\\nThe Evil Tracker can track and shapeshift to switch the tracking target but will unshift immediately after. The arrow below their name indicates the target's direction. They receive a kill flash when their teammate kills.",
|
||
"EvilGuesserInfoLong": "(Impostors):\\nThe Evil Guesser can guess a player's role during the meeting using the command /bt [player id] [role]. If the guess is correct, the target dies; if wrong, the Evil Guesser dies. Use the /id command to view the ID of all players.",
|
||
"AntiAdminerInfoLong": "(Impostors):\\nAnti Adminer can detect nearby crewmates or neutrals around devices such as Cameras, Admin Table, Vitals, DoorLog, etc. Note that they cannot confirm if the player is using the device, only that someone is close to it.\\n\\nDepending on a setting, you may have an additional ability: You can shapeshift to alert every player using a device to leave it. They have a few seconds to step away from the devices, or else they die.",
|
||
"SansInfoLong": "(Impostors):\\nThe Arrogance reduces their kill cooldown with each successful kill of theirs.",
|
||
"BomberInfoLong": "(Impostors):\\nThe Bomber can use the shapeshift/pet button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.",
|
||
"ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. In addition, if the victim is a bait, no self-report will be made.",
|
||
"BoobyTrapInfoLong": "(Impostors):\\nIn the game, the Trapster kills a player and then puts a trap on their body. If another player reports the dead body and it has the Trapster's trap on it, the player who reports will die instantly without the body getting reported. The player killed by the Trapster's trap will also become a Trapster. This chain reaction continues until no more players are left to become Trapsters. However, the Trapster will die immediately after making a kill. It's worth noting that the Trapster's own dead body cannot trigger their trap.",
|
||
"CapitalismInfoLong": "(Impostors):\\nCapitalists can add a short task to a player by pressing the kill button. Note: using this ability on players who have no tasks or have completed tasks will not take effect.",
|
||
"GangsterInfoLong": "(Impostors):\\nThe Gangster can recruit a player to a Madmate by pressing the kill button. If successful, both will see the shield animation as a reminder. The host sets the maximum number of recruits. If recruitment fails, the target is killed normally. When out of recruits, the Gangster can only make normal kills.",
|
||
"CleanerInfoLong": "(Impostors):\\nCleaner can press the Report button to clean up any dead body they come across.\\n\\nNote: You can only clean bodies if your kill cooldown is up.\\n\\nIf the cleanup is successful, the Cleaner will see a shield animation on their body as a reminder (only visible to himself). The cleaned up body cannot be reported (including Bait's).",
|
||
"BallLightningInfoLong": "(Impostors):\\nThe Lightning role cannot make regular kills. When the Lightning uses its kill button, the target will vaporize into a quantum ghost. If a player who is not a quantum ghost touches the quantum ghost, the quantum ghost will die. If the quantum ghost survives until a meeting, they will die after the meeting ends. Interacting with the quantum ghost has no effect. Killing the Lightning may cause the killer to vaporize into a quantum ghost, depending on the host's settings.",
|
||
"GreedierInfoLong": "(Impostors):\\nAs the Greedy, your kill cooldown is different after every even-numbered kill and every odd-numbered kill of yours. You have a separate cooldown after meetings. Your first kill after every meeting will set your cooldown to the Even-Numbered Kill Cooldown, your second kill will set it to the Odd-Numbered Kill Cooldown, and the process repeats until a meeting is called again.",
|
||
"CursedWolfInfoLong": "(Impostors):\\nWhen the Cursed Wolf is about to be killed, the Cursed Wolf will curse the killer to death. (The host sets the max of times you can counterattack)",
|
||
"ImperiusCurseInfoLong": "(Impostors):\\nSoul Catcher can swap places with the shapeshift target after shapeshifting. (If the target is in an abnormal state such as dead, swallowed by pelican, venting, etc., then nothing will happen)",
|
||
"QuickShooterInfoLong": "(Impostors):\\nWhen the kill cooldown is over, the Quick Shooter can reset the cooldown by either shapeshifting or petting. Additionally, they can store a bullet, and upon successful storage, a shield animation will appear on their body as a reminder. After a Quick Shooter completes a kill, they can offset the kill cooldown with bullets until they run out. At the beginning of each meeting, the Quick Shooter can only keep a certain number of bullets, which the host sets.",
|
||
"CamouflagerInfoLong": "(Impostors):\\nDuring the use of the Shapeshift skill by Camouflager, all players will appear identical. This effect will last until Camouflager reverts to its original form. It's important to note that the skills of communication sabotage camouflage and the skills of Camouflager can be used together. However, in case a meeting takes place during the activation of Camouflager's skill, it will be considered invalid.",
|
||
"EraserInfoLong": "(Impostors):\\nDuring the meeting, Eraser can vote for any crew member as a target. The selected crew member's roles will be erased after the meeting concludes. It is important to note that players whose roles have been erased will always be considered as vanilla roles, including the game result page.",
|
||
"OverKillerInfoLong": "(Impostors):\\nIt can be difficult to identify other dead bodies when reporting a Butcher kill, as there may be multiple dead bodies on the targets. This is due to the implementation principle, which requires the killed target to repeatedly display the animation of being killed and prevents them from participating in the meeting normally during this period. Additionally, if the Butcher kills the Avenger, the Avenger will seek revenge on everyone in anger.",
|
||
"HangmanInfoLong": "(Impostors):\\nThe Hangman kills by strangling during shapeshifting, ignoring all target abilities. The strangled player doesn't leave a body or trigger abilities, including Veteran, Lucky, and Seer. Additional roles are also affected.",
|
||
"SwooperInfoLong": "(Impostors):\\nThe Swooper can Vent to temporarily turn invisible and vent again to cancel their invisibility phase. This means the Swooper can never vent normally, even when swooping is on cooldown. (Note: The game will forcibly make you turn visible when the swoop duration ends, no matter if you vent or not.)",
|
||
"CrewpostorInfoLong": "(Team Impostor):\\nYou kill the nearest player whenever you complete a task.",
|
||
"WildlingInfoLong": "(Impostors):\\nAs the Wildling, you can shapeshift but cannot vent. When you kill, you temporarily become immune to attacks.",
|
||
"TricksterInfoLong": "(Impostors):\\nAs the Trickster, you function as a regular Impostor but with one key difference. You appear crewmate to crewmate roles.\\n\\nThe Sheriff cannot kill you.\\nPsychic does not see you as evil.\\nSnitch cannot find you.",
|
||
"VindicatorInfoLong": "(Impostors):\\nAs the Vindicator, you have extra votes like a Mayor.",
|
||
"ParasiteInfoLong": "(Team Impostor):\\nAs the Parasite, you are an Impostor that does not know the other Impostors. You may kill, vent, sabotage, whatever. Just know that you are an Impostor.",
|
||
"DisperserInfoLong": "(Impostors):\\nDisperser can use Shapeshift/Pet to teleport all players to random vents.\\n\\nNote: the Disperser itself will not be teleported with shapeshift/pet and players who are in the vent cannot be teleported.",
|
||
"InhibitorInfoLong": "(Impostors):\\nAs the Inhibitor, you can only kill when there is not a critical sabotage active.\\n\\nIf a critical sabotage is active (e.g., Lights or Reactor), you cannot kill.",
|
||
"SaboteurInfoLong": "(Impostors):\\nAs the Saboteur, you can only kill when there is a critical sabotage active.\\n\\nIf a critical sabotage is active (e.g., Comms or O2), then you can kill.",
|
||
"CouncillorInfoLong": "(Impostors):\\nAs the Councillor, you can kill players during a meeting like a Judge.\\n\\nWhen killing in a meeting, those kills will appear as a trial from a Judge.\\n\\nThe kill command is /tl [player id]\\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.",
|
||
"DazzlerInfoLong": "(Impostors):\\nAs the Dazzler, you can reduce the vision of the target of your Shapeshift permanently. When you die, their vision will turn back to normal.",
|
||
"DeathpactInfoLong": "(Impostors):\\nAs the Deathpact, the targets of your shapeshifting are marked for a deathpact. When enough players are marked for a death pact, the marked players must meet within a defined period; if they fail to do so, they die.\\n\\nIf a marked player dies before the death pact is completed, the pact is withdrawn.",
|
||
"DevourerInfoLong": "(Impostors):\\nAs the Devourer, you use your shapeshift to change the appearance of the target of the shapeshift permanently. Additionally, when each player's appearance changes, your kill cooldown is reduced by a defined number of seconds. If the Devourer dies or gets voted out during a meeting, the player's appearance will change back to their normal appearance.",
|
||
"MorphlingInfoLong": "(Impostors):\\nAs the Morphling, you are a Shapeshifter but cannot kill while not shapeshifted.",
|
||
"TwisterInfoLong": "(Impostors):\\nAs the Twister, you can use shapeshifting/petting to swap the position of all players randomly.\\n\\nThe Twister itself will not swap places with anyone, and players who are in vents cannot be teleported.",
|
||
"LurkerInfoLong": "(Impostors):\\nAs the Lurker, you can jump into a vent to reduce your cooldown by a certain number of seconds. After you kill, your cooldown is reset to its original value.",
|
||
"ConvictInfoLong": "(Madmates):\\nAs the Convict, you now work for the Impostors.",
|
||
"VisionaryInfoLong": "(Impostors):\\nAs the Visionary, you see the teams of players you revealed. You can reveal a player's alignment by selecting them as your shapeshifting target; if you have at least one ability, use left. You gain one ability to use after each kill you make.\\nThe name color of a revealed player will indicate their team (<#8cffff>Crewmate</color>/<#ff1919>Impostor</color><#ffab1b>Neutral</color>).",
|
||
"RefugeeInfoLong": "(Madmates):\\nAs the Renegade, you were an Amnesiac who remembered an Impostor role. Help the Impostors kill the crewmates.",
|
||
"UnderdogInfoLong": "(Impostors):\\nAs the Underdog, your kill cooldown is longer until there's a certain amount of players alive. After that, your cooldown is shorter.",
|
||
"EvilDivinerInfoLong": "(Impostors):\\nAs the Consigliere, you can reveal the roles of other players using your kill button.\\n\\nSingle click: Reveal role\\nDouble click: Kill\\n\\nIf you run out of reveal uses, your kill button functions normally.",
|
||
"LuckeyInfoLong": "(Crewmates):\\nThe Luckey has a probability of evading a player's kill attempt, set by the host. The killer sees a shield animation, but Luckey is unaware.",
|
||
"NeedyInfoLong": "(Crewmates):\\nLazy Guy has one task and is immune to Impostor abilities. No add-ons.",
|
||
"SuperStarInfoLong": "(Crewmates):\\nThe Super Star has a star logo next to their name and can only be killed when the Murderer is alone with them. Guessers cannot guess them.",
|
||
"CyberStarInfoLong": "(Crewmates):\\nCrewmates see the kill-flash when the Celebrity dies and get a notice at the next meeting. Impostors are unaware.",
|
||
"DemolitionistInfoLong": "(Crewmates):\\nWhen you get killed by someone, that person has 5 seconds to enter a vent, or else they commit suicide. The killer must be in the vent when the 5 seconds expire and not jump out sooner to survive.",
|
||
"TaskManagerInfoLong": "(Crewmates):\\nYou see the total number of tasks completed (by everyone all together) next to your role name, which updates in real-time.",
|
||
"NiceEraserInfoLong": "(Crewmates):\\nYou can erase the role of the person you vote for. Their role will be reset to the basis of that role after this meeting. This has a limited number of uses.",
|
||
"MayorInfoLong": "(Crewmates):\\nMayor's vote counts as multiple votes and may have the ability to trigger an emergency meeting.",
|
||
"ParanoiaInfoLong": "(Crewmates):\\nParanoid can call a meeting by venting/petting. The report animation will show a dead body with Paranoid's color, but the Paranoid is not dead.",
|
||
"PsychicInfoLong": "(Crewmates):\\nThe Psychic sees red highlighted names during the meeting, indicating at least one evil player. All Neutrals and Killing Crewmates are displayed as red names when the Psychic becomes a Madmate.",
|
||
"SabotageMasterInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.",
|
||
"SheriffInfoLong": "(Crewmates):\\nSheriff has no tasks and can kill the Impostor (maybe also neutrals). If the Sheriff tries to kill a crewmate, they will suicide. They may be able to kill anyone as a madmate.",
|
||
"SnitchInfoLong": "(Crewmates):\\nAs the Snitch completes tasks, Impostors' names are displayed in red during meetings. When the Snitch has only one task left, the Snitch and Impostors are marked with a star. If the Snitch becomes a Madmate, the star turns red.",
|
||
"MarshallInfoLong": "(Crewmates):\\nAs the Marshall, complete your tasks to reveal yourself to the rest of the crew. Settings determine which teams can see you.",
|
||
"SpeedBoosterInfoLong": "(Crewmates):\\nSpeed Booster increases their movement speed every time they complete a task.",
|
||
"DoctorInfoLong": "(Crewmates):\\nThe Doctor can view players' cause of death and access their vitals as long as their battery is still operational.",
|
||
"DictatorInfoLong": "(Crewmates):\\nDictator can end the meeting by voting someone out, which will also result in their death.",
|
||
"DetectiveInfoLong": "(Crewmate):\\nAfter reporting the body, the Detective receives a clue about the victim's role. The host may reveal the murderer's role to the Detective based on the setting. Note: Detective won't be Oblivious.",
|
||
"UndercoverInfoLong": "(Crewmates):\\nThe Impostors knows who Undercover is and sees him as a teammate, but Undercover himself does not know who the Impostors are.",
|
||
"NiceGuesserInfoLong": "(Crewmates):\\nNice Guesser can guess a player's role during the meeting. Correct guess results in killing the target, while a wrong one leads to suicide. Use the command /bt [player id] [role] to guess. You can see player IDs before their names or use the /id command.",
|
||
"SwordsManInfoLong": "(Crewmates):\\nVigilante can kill once and has no tasks.",
|
||
"TransporterInfoLong": "(Crewmates):\\nTransporter swaps two random players; ignored if not enough players. Vent players aren't selected.",
|
||
"TimeManagerInfoLong": "(Crewmates):\\nTime Manager increases meeting time. If it dies, the meeting time returns to normal. If it becomes Madmate, skill changes to reducing meeting time.",
|
||
"VeteranInfoLong": "(Crewmates):\\nVeteran can enter the alert state by venting/petting. If attacked while alerted, the veteran will kill the murderer instead.",
|
||
"CopyCatInfoLong": "(Crewmate):\\nAs the Copycat, you can use your kill button to copy the target's role.\\n\\nYou can only copy some crewmate roles.\\nAccording to host settings if you try to copy non-crew or a Rascal's role you may kill them instead.\\n\\nAdditionally, You do not have access to guessing, and you commit suicide after miscopying a certain number of times that the host sets.",
|
||
"BodyguardInfoLong": "(Crewmates):\\nThe Bodyguard can prevent a kill by sacrificing themselves when a player is about to be killed nearby. Their skills impact any team, but when they become a Madmate and the murderer is an Impostor, their skill won't activate.",
|
||
"CounterfeiterInfoLong": "(Crewmates):\\nThe Deceiver can sell the counterfeit to other players through the kill button. If the counterfeit is sold successfully, the Deceiver will see a shield animation on their body as a reminder. The counterfeit will take effect after the end of the next meeting. If the player with no kill ability holds the counterfeit, he will kill himself immediately. If the player with the killing ability has the counterfeit, he will commit suicide when he tries to kill someone next time.",
|
||
"GrenadierInfoLong": "(Crewmates):\\nGrenadiers can use a vent/pet to throw a flashbang that impairs Impostors' vision. The flashbang may also affect neutrals, depending on the host's settings. The Grenadier will see a shield animation on their body after the flashbang takes effect. Flashbangs only work on Crewmates when the Grenadier becomes a Madmate.",
|
||
"LighterInfoLong": "(Crewmate):\\nAs the Lighter, you can vent/pet to increase your vision temporarily. You have increased vision both when the lights are not out and when the lights are out.\\n\\nUse this power to catch sneaky killers!",
|
||
"MedicInfoLong": "(Crewmates):\\nThe Medic can place a shield on the target by pressing the Kill button. The Medic can only give one shield for the whole game; when the Medic dies, the target's shield will be removed. The Medic can also see if someone is trying to break the target's shield.\\nDepending on the host's settings, the Medic or the target can see if the player has a shield (shown as a green circle 「●」 next to the name).",
|
||
"DivinatorInfoLong": "(Crewmates):\\nThe Fortune Teller can get a clue to a player's role by voting for them in a meeting. Once all tasks are complete, they get the exact role instead of a clue.",
|
||
"GlitchInfoLong": "(Neutrals):\\nAs the Glitch, your goal is to kill everyone on the ship. You can hack players to prevent them from killing, venting, sabotaging, and reporting dead bodies for a limited time. You can also call sabotage or pet your pet to disguise as a random player for a limited time (the sabotage won't occur).",
|
||
"JudgeInfoLong": "(Crewmates):\\nThe Judge can judge a player during the meeting. If the target is evil, it's killed; if it's wrong, the Judge dies. Use the /tl [player id] command to judge and /id to view player IDs. Judges can judge all players when they're Madmate.",
|
||
"MorticianInfoLong": "(Crewmates):\\nWhen the Mortician reports a body, they will know the last player the victim had contact with. Note: Mortician won't be Oblivious or Seer.",
|
||
"MediumshiperInfoLong": "(Crewmates):\\nThe Medium can contact a dead player after they are reported. The dead player can answer once with a YES or NO to the Medium's question (using /ms yes or /ms no). The Medium won't be Oblivious.",
|
||
"ObserverInfoLong": "(Crewmates):\\nThe Observer can see all shield animations caused by other players after the first meeting.",
|
||
"MonarchInfoLong": "(Crewmates):\\nAs the Monarch, you can knight players to give them an extra vote.\\n\\nYou cannot knight someone who already has extra votes.\\nKnighted players appear with a golden name.",
|
||
"DovesOfNeaceInfoLong": "(Crewmates):\\nPacifist resets kill cooldown for all players with kill button on vent/pet. Madmate only works on Crewmates.",
|
||
"FarseerInfoLong": "(Crewmates):\\nAs an Investigator, use your kill button to reveal the role of a nearby player. A 「○」 will be displayed next to the reveal target. Stay near the target for a defined time to reveal their role.",
|
||
"BloodhoundInfoLong": "(Crewmates):\\nAs a Coroner, you can't report corpses; instead, after trying to report the corpse, you will see an arrow leading you to the killer. If a meeting is called, the arrows disappear. Depending on the setting, the body you found cannot be reported.",
|
||
"ScoutInfoLong": "(Crewmates):\\nAs a Scout, you can vote for a player in the meeting, which will mark their position for you in the game with arrows. In addition, at the beginning of a meeting, you will be shown in which room the player was last if the option is activated.",
|
||
"MerchantInfoLong": "(Crewmates):\\As a merchant, you sell a random add-on to a random player for each task you complete. Each add-on sold earns you money. If you have a certain amount of money, you can avert the next killing attempt against you by bribing the murderer. The bribed player won't be able to kill you, but you don't know who it is. The bribe money used is lost and is not available for additional bribes.",
|
||
"DeputyInfoLong": "(Crewmates):\\nAs the Deputy, use your kill button on a player to reset their kill cooldown.\\n\\nIf the target does not have a kill button, then the handcuff was a waste.",
|
||
"GuardianInfoLong": "(Crewmates):\\nAs the Guardian, you become immortal on task completion. You can be guessed in meetings, though.",
|
||
"AddictInfoLong": "(Crewmates):\\nThe Addict has a suicide timer indicated by the vent cooldown. If the timer expires, the Addict dies. After venting, the Addict is immortal for a certain time. The Addict is also frozen for a defined time after freezing and cannot report any bodies.",
|
||
"TracefinderInfoLong": "(Crewmates):\\nAs the Tracefinder, you have access to vitals much like a Scientist. In addition, you get arrows pointing to dead bodies.",
|
||
"OracleInfoLong": "(Crewmates):\\nAs the Oracle, you may vote for a player during a meeting. You'll see if they are a crewmate, neutral, or Impostor.\\n\\n<color=#ff0000><b>But be careful!\\nThis has a chance of giving you an incorrect result!</b></color>\\n(The host sets the chance)",
|
||
"SpiritualistInfoLong": "(Crewmates):\\nAs the Spiritualist, you will get an arrow pointing to the ghost of the body that was reported in the last meeting.\\n\\nIf the player was good, it may lead you to an Impostor or neutral killer.\\nIf the player was bad, it may just lead you to a fellow crewmate.",
|
||
"ChameleonInfoLong": "(Crewmates):\\nAs the Chameleon, you can vent to disguise (invisible). While disguising, nobody can interact with you. Venting while disguised will reveal yourself.",
|
||
"ParityCopInfoLong": "(Crewmates):\\nTo check if two players are on the same team, use the command /cp [player id 1] [player id 2]. Neutral killers are counted as part of the same team. Non-Killing Neutrals are counted as separate teams. The Trickster is counted as crew, and Madmates are counted as Impostor. The Lawyer/Follower and its target count as the same team. You will receive an affirmation message if they are in the same team or a denial message if they are not.",
|
||
"TimeMasterInfoLong": "(Crewmates):\\nAs the Time Master, use the vents/pet your pet to mark everyone's position. When using the ability again, every alive player will be teleported back to the marked positions.\\n\\nDuring the ability duration, and the Time Master gains a time shield, which protects them from death.",
|
||
"CrusaderInfoLong": "(Crewmates):\\nAs the Crusader, use your kill button to crusade a player. If that player gets attacked, you'll kill the attacker.",
|
||
"ArsonistInfoLong": "(Neutrals):\\nArsonist can douse by clicking the kill button on a player and following them for a few seconds. When dousing starts, successful dousing is indicated by a shield animation (only visible to themselves). When the Arsonist douses all surviving players, they can vent/pet their pet to start a fire and win alone. If player name shows 「△」, they're being doused; if it shows 「▲」, they're completely doused.",
|
||
"JesterInfoLong": "(Neutrals):\\nJester wins alone if voted out but loses if still alive at the end. Jester, Executioner, and Innocent can win together.",
|
||
"TerroristInfoLong": "(Neutrals):\\nIf the Terrorist completes all tasks and dies, they win the game alone.",
|
||
"ExecutionerInfoLong": "(Neutrals):\\nThe Executioner has a target with a diamond symbol next to their name. If the target dies, the Executioner may become a Crewmate, Jester, or Opportunist. If the target is voted out, the Executioner wins.",
|
||
"LawyerInfoLong": "(Neutrals):\\nLawyer has a target to defend, which will be indicated by a diamond 「♦」 next to their name. If your target wins, you win. If they lose, you lose.",
|
||
"OpportunistInfoLong": "(Neutrals):\\nIf the Opportunist is alive at the end, they win with the winning team.",
|
||
"MarioInfoLong": "(Neutrals):\\nVector will win alone by venting a certain number of times.",
|
||
"JackalInfoLong": "(Neutrals):\\nConvert a player with your Kill button. If you die, they will become the new Jackal. You win once you achieve majority and no other evil teams exist.",
|
||
"GodInfoLong": "(Neutrals):\\nGod knows everyone's role from the beginning, and God will win alone as long as he lives to the end. Note: God won't be Lovers.",
|
||
"InnocentInfoLong": "(Neutrals):\\nInnocent players can use the kill button to plant another player, causing them to die immediately. If the planted player is voted out in a meeting, the Innocent wins. Note that the Jester, Executioner, and Innocent can win together.",
|
||
"PelicanInfoLong": "(Neutrals):\\nAs the Pelican, you can use the kill button and swallow a player alive. Swallowed players are teleported out of the map and cannot interact with the game. In case of an emergency meeting or reporting a dead body, all swallowed players die instantly. This is not a standard way to kill, and role skills such as the Bodyguard and Veteran are ineffective. If you die or disconnect, all previously swallowed players are returned to your location.",
|
||
"RevolutionistInfoLong": "(Neutrals):\\nThe Revolutionist can recruit players by clicking the kill button on them and following them for a few seconds. If recruiting is successful, a shield animation is shown as a reminder. Players recruited are likely to be immediately killed, a probability set by the host. The Revolutionist and all recruited players win if the specified number of players vent within the set time, otherwise, the recruited player dies. The Revolutionist dies if killed during a countdown or at a meeting. Players who died after recruitment can still win with the Revolutionist.",
|
||
"FFFInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.",
|
||
"GamerInfoLong": "(Neutrals):\\nIf the number of Demons is greater than Crewmates, Demons win. Demons have a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.",
|
||
"DarkHideInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.",
|
||
"WorkaholicInfoLong": "(Neutrals):\\nWorkaholics win by completing more tasks, maybe even after their death.",
|
||
"CollectorInfoLong": "(Neutrals):\\nCollectors can gather all the votes cast by a target in a meeting. When they collect the specified number of votes, they win, even over exiled players.",
|
||
"PoisonerInfoLong": "(Neutrals):\\nAs the Poisoner, your kills are delayed. Kill everyone to win.",
|
||
"SidekickInfoLong": "(Neutrals):\\nHelp your Jackal kill. If they die, you will become the new Jackal. Upon transforming, convert a player with your Kill button. You (and all other Jackals and Sidekicks) win once you achieve majority and no other evil teams exist.",
|
||
"ProvocateurInfoLong": "(Neutrals):\\nThe Provocateur can kill any target with the kill button. If the target loses at the end of the game, the Provocateur wins with the winning team.",
|
||
"BloodKnightInfoLong": "(Neutrals):\\nBlood Knights win if they're the last killing role alive and crewmates are equal or less than them. They gain temporary shields after every kill, making them immortal for a few seconds.",
|
||
"PlagueBearerInfoLong": "(Neutrals):\\nPlague everyone using your kill button to turn into Pestilence. Once you turn into Pestilence, you will become immortal (for the most part) and gain the ability to kill.\\nIn addition to this, After turning into Pestilence, you will kill anyone who tries to kill you directly.\\n\\nYou can only win if you turn into Pestilence.",
|
||
"PestilenceInfoLong": "(Neutrals):\\nAs Pestilence, you're an unstoppable machine. Any attack towards you will be reflected towards them. Indirect kills don't even kill you.\\n\\nOnly way to kill Pestilence is by vote, or by it misguessing.",
|
||
"TotocalcioInfoLong": "(Neutrals):\\nThe Follower can start following someone by using their Kill button and switch targets by using it again. If the Follower's target wins, the Follower will win, too. They can even win after they die.",
|
||
"SuccubusInfoLong": "(Neutrals):\\nIf there are more Cultists than Crewmates and only these two teams remain, the Cultist team wins. The Cultist can charm a non-neutral player by pressing the kill button, making them a part of the Cultist team with new victory conditions.",
|
||
"HexMasterInfoLong": "(Neutrals):\\nAs the Hex Master, you can hex players or kill them. Hexing a player works the same as spelling as a Witch.",
|
||
"WraithInfoLong": "(Neutrals):\\nAs the Wraith, you can use vents to go invisible temporarily. Trying to vent while invisible will cause you to become visible again.\\n\\nKill; everyone to win.",
|
||
"NSerialKillerInfoLong": "(Neutrals):\\nAs the Serial Killer, your job is to murder everyone to win simply.",
|
||
"JuggernautInfoLong": "(Neutrals):\\nAs the Juggernaut, your kill cooldown decreases with each kill you make.\\n\\nKill everyone to win.",
|
||
"VirusInfoLong": "(Neutrals):\\nThe virus' goal is to eliminate other players. When a crewmate is killed, their corpse is infected, and the reporting crewmate joins the virus team or dies if the Virus isn't voted out. The Virus team wins if they outnumber the Crewmate team.",
|
||
"PursuerInfoLong": "(Neutrals):\\nAs the Pursuer, you can use your ability on someone to make them shoot a blank when they try to kill (= reset their kill cooldown).\\n\\nTo win, survive to the end of the game.",
|
||
"PhantasmInfoLong": "(Neutrals):\\nAs the Specter, your job is to get killed and finish your tasks. You can do your tasks while alive. You cannot win if you're alive. If you get killed, you win with the winning team if your tasks are completed.",
|
||
"JinxInfoLong": "(Neutrals):\\nAs the Jinx, whenever you are attacked, you jinx them, resulting in them dying to a jinx. This has limited uses.\\n\\nKill off everyone to win.",
|
||
"MaverickInfoLong": "(Neutrals):\\nAs the Maverick, you can kill much like a Serial Killer. You win with the winning team rather than alone. If you die, you lose.",
|
||
"CursedSoulInfoLong": "(Neutrals):\\nAs the Cursed Soul, you snatch the victory if you survive to the end of the game.\\n\\nYou can snatch the win from a Jester or Executioner.\\n\\nAdditionally, you can snatch the souls of other players.\\nSoulless players win with you and count as dead.",
|
||
"RitualistInfoLong": "(Neutrals):\\nAs the Ritualist, you can reveal the roles of other players using your kill button.\\n\\nSingle click: Reveal role\\nDouble click: Kill\\n\\nIf you run out of reveal uses, your kill button functions normally.",
|
||
"PickpocketInfoLong": "(Neutrals):\\nAs the Pickpocket, you steal votes from your kills.\\n\\nKill everyone to win.",
|
||
"TraitorInfoLong": "(Neutrals):\\nAs the Traitor, you were an Impostor that betrayed the Impostors. You know the Impostors, but they don't know you. The twist? They can kill you, but you can't kill them.\\n\\nEliminate the Impostors by other means, then kill everyone else to win!",
|
||
"VultureInfoLong": "(Neutrals):\\nAs the Vulture, report bodies to win!\\n\\nWhen you report a body, if your eat cooldown is up, you'll eat the body (makes it unreportable).\\nIf your eat ability is still on cooldown, then you'll report the body normally.\\n\\nAdditionally, you'll report bodies normally if the maximum bodies eaten per round is reached.",
|
||
"MedusaInfoLong": "(Neutrals):\\nAs the Medusa, you can stone bodies much like cleaning a body when your kill cooldown is up. Stoned bodies cannot be reported.\\n\\nKill everyone to win.",
|
||
"SpiritcallerInfoLong": "(Neutrals):\\nAs the Spiritcaller, your victims become Evil Spirits after they die. These spirits can help you win by freezing other players for a short time and/or blocking their vision. Alternatively, the spirits can give you a shield that protects you briefly from an attempted kill.",
|
||
"AmnesiacInfoLong": "(Neutrals):\\nAs the Amnesiac, use your kill button on a player to copy someone's role.\\n\\nIf the target was an Impostor, you'll become a <b><color=#ff1919>Renegade</color></b>.\\nIf the target was a crewmate, you'll become a <b><color=#FFB347>Sheriff</color></b>.\\nIf the target was a passive neutral or a neutral killer not specified, you'll become the role defined in the settings.\\nIf the target was a neutral killer of a select few, you'll become the role they are.",
|
||
"DoomsayerInfoLong": "(Neutrals):\\nThe Doomsayer can guess the role of a certain player during the meeting. If the Doomsayer guesses a certain number of roles (the number depends on the host settings), then he wins.\\n\\nThe guessing command is: /bt [player id] [role]\\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.",
|
||
"LastImpostorInfoLong": "(Add-ons):\\nLast Impostor gets reduced kill cooldown.",
|
||
"LoversInfoLong": "(Add-ons),\\nLovers win together and may die together if one is exiled or killed. They can see the ♥ mark next to each other's name. If one of the lovers wins at the end, the other wins too.",
|
||
"MadmateInfoLong": "(Add-ons):\\nMadmates assist the Impostors in winning the game. They are only available to Crewmates but can identify Impostors depending on the host's settings. Certain roles like Sheriff, Snitch, and Mayor can become Madmates. The abilities of some roles change when they become Madmates. For example, the Grenadier's flash bomb works on Crewmates and Neutrals instead of Impostors. The Judge can judge anyone.",
|
||
"WatcherInfoLong": "(Add-ons):\\nDuring the meeting, Watcher can see everyone's votes.",
|
||
"MagnetInfoLong": "(Add-ons):\\nWhen you kill, your victims lunge to you, instead of you lunging to them",
|
||
"SleuthInfoLong": "(Add-ons):\\nYou know the roles of the bodies you report.",
|
||
"AntiTPInfoLong": "(Add-ons):\\nYou cannot be teleported.",
|
||
"TaskcounterInfoLong": "(Add-ons):\\nTask Counter can see the total number of tasks completed (by everyone all together) next to their role name, which updates in real-time.",
|
||
"BloodlustInfoLong": "(Add-ons):\\nYou can kill. You are a neutral killer while keeping your role's ability (as much as host-only limitations allow).\\nIf your role has an ability to be used through the kill button, you can single-click to use your ability and double-click the kill button to kill.",
|
||
"StainedInfoLong": "(Add-ons):\\nYour killer gets a violet name for 3 seconds.",
|
||
"ClumsyInfoLong": "(Add-ons):\\nWhile walking, you have a small chance of tripping, meaning you freeze for a few seconds.",
|
||
"MischievousInfoLong": "(Add-ons):\\nYou can sabotage.",
|
||
"FlashmanInfoLong": "(Add-ons):\\nThe Flash is faster by default.",
|
||
"GiantInfoLong": "(Add-ons):\\nThe Giant is slower by default.",
|
||
"BusyInfoLong": "(Add-ons):\\nYou have more tasks.",
|
||
"DiscoInfoLong": "(Add-ons):\\nYou change your skin color every few seconds.",
|
||
"SonarInfoLong": "(Add-ons):\\nYou see an arrow pointing to the nearest player.",
|
||
"TorchInfoLong": "(Add-ons):\\nOnly Crewmates will get Torch, who have increased vision and may not be affected by Lights Sabotage.",
|
||
"SeerInfoLong": "(Add-ons):\\nWhen a player dies, the Seer sees a red flash (with an alarm sound like sabotage).",
|
||
"BrakarInfoLong": "(Add-ons):\\nIn case of a tie, the target voted by the Tiebreaker has priority. However, if multiple Tiebreakers choose different targets simultaneously, their skills will not take effect.",
|
||
"ObliviousInfoLong": "(Add-ons):\\nDetective and Cleaners won't be Oblivious. Oblivious cannot report dead bodies. Note: Bait killed by Oblivious will still be reported automatically, and Oblivious can still be used as a scapegoat for Anonymous.",
|
||
"BewilderInfoLong": "(Add-ons):\\nBewilder's vision changes killer's vision on death.",
|
||
"TruantInfoLong": "(Add-ons):\\nAfter each meeting, you freeze in place for a set amount of seconds.",
|
||
"WorkhorseInfoLong": "(Add-ons):\\nComplete all tasks to become Workhorse and get extra tasks set by the host.",
|
||
"FoolInfoLong": "(Add-ons):\\nImpostors and Mechanics won't be Fool. Fools can't repair any sabotage.",
|
||
"AvangerInfoLong": "(Add-ons):\\nHost can allow Impostor to become Avenger. If Avenger dies, they'll revenge a random player.",
|
||
"YoutuberInfoLong": "(Add-ons):\\nIf the YouTuber is the first player killed, they win. If not, they follow the Crewmate to win. Note: Indirect killing methods don't trigger the YouTuber's skills.",
|
||
"EgoistInfoLong": "(Add-ons):\\nOnly impostors can get Egoist. If the impostor team wins while there's at least one Impostor alive who isn't an Egoist, the Egoist loses.\\nIn order for the Egoist to win, <b>they must eject all other impostors</b> and stay alive.",
|
||
"TicketsStealerInfoLong": "(Add-ons):\\nStealers gets additional votes every time they kill someone.",
|
||
"DualPersonalityInfoLong": "(Add-ons):\\nNeutrals and Madmates can't become Schizophrenic. The Schizophrenic will be considered as two players in the game. Having at least one player as Schizophrenic won't end the game if there are only them and the Impostor left.",
|
||
"MimicInfoLong": "(Add-ons):\\nMimic is an Impostor role. When a Mimic dies, other Impostors receive a message during meetings that reveals the roles killed by the Mimic.",
|
||
"GuesserInfoLong": "(Add-ons):\\nAs a guesser, guess the roles of players in meetings to kill them. Guessing wrong kills you instead.\\n\\nThe guessing command is: /bt [player id] [role]\\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.",
|
||
"NecroviewInfoLong": "(Add-ons):\\nThe Necroview can see the teams of dead players. The following info will be displayed on the dead player's name while in a meeting:\\n- The Red name indicates the Impostors.\\n- The Cyan name indicates the Crewmates.\\n- The Orange name indicates the Neutrals.",
|
||
"ReachInfoLong": "(Add-on)\\nOnly roles with a kill button can get this add-on. You have the longest kill range possible in the game, unlike everyone else.",
|
||
"BaitInfoLong": "(Add-ons):\\nThe Bait's murderer is required to self-report the body except when killed by a Scavenger or Cleaner. The report could be delayed based on the Host's settings.",
|
||
"TrapperInfoLong": "(Add-ons):\\nWhen Beartrap is killed, Beartrap immobilizes killer for a configurable amount of time.",
|
||
"CharmedInfoLong": "(Betrayal Add-ons):\\nThe Charmed add-on is obtained by being charmed by the Cultist. Once charmed, you are now on the Cultist's team and no longer on your original team.",
|
||
"OnboundInfoLong": "(Add-ons):\\nWith the Onbound add-on, you cannot be guessed in meetings.",
|
||
"KnightedInfoLong": "(Add-ons):\\nWhen a Monarch knights someone, they get an extra vote.",
|
||
"AsthmaticInfoLong": "(Add-ons):\\nYou always have a symbol below your name with a timer that is red or green. You cannot move when the symbol/timer is red. The timer indicates when the color will change.",
|
||
"UnreportableInfoLong": "(Add-ons):\\nWith the Disregarded add-on, your corpse cannot be reported.",
|
||
"HasteInfoLong": "(Add-ons):\\nWith the Haste add-on, your kill cooldown continues to go down at all times.",
|
||
"ContagiousInfoLong": "(Betrayal Add-ons):\\nWhen the Virus infects you, you become contagious. Contagious players are on the Virus team.\\n\\nWhether or not you die after a meeting depends on the settings for the Virus.",
|
||
"LuckyInfoLong": "(Add-ons):\\nWith the Lucky add-on, there is a probability for you to evade the kill; the specific probability is set by the host. When the evasion takes effect, the killer will see the shield animation, but you will not know anything.",
|
||
"DoubleShotInfoLong": "(Add-ons):\\nWhen a player with Double Shot guesses a role incorrectly, they will get a second chance to guess, but the next wrong guess will result in suicide.",
|
||
"RascalInfoLong": "(Add-ons):\\nAs the Rascal, you can die to the Sheriff, and Snitch can find you if Snitch can find madmates.\\n\\nOnly assigned to Crewmates, cannot be assigned by the Merchant.",
|
||
"SoullessInfoLong": "(Add-ons):\\nWhen a Cursed Soul snatches your soul, you get this add-on.\\n\\nYou are not counted as alive.",
|
||
"GravestoneInfoLong": "(Add-ons):\\nAs the Gravestone, your role is revealed to everyone when you die.",
|
||
"LazyInfoLong": "(Add-ons):\\nAs the Lazy, you are assigned a single short task and are immune to Warlocks, Puppeteers, and Gangsters.",
|
||
"AutopsyInfoLong": "(Add-ons):\\nAs the Autopsy, you can see how people died.\\n\\nCannot be assigned to Doctor, Tracefinder, Scientist, or Sunnyboy.",
|
||
"LoyalInfoLong": "(Add-ons):\\nAs the Loyal, you cannot be recruited by roles such as Jackal or Cultist.\\n\\nCannot be assigned to neutrals.",
|
||
"EvilSpiritInfoLong": "(Add-ons):\\nAs Evil Spirit, it's your job to help the Spiritcaller to victory. You can use your Haunt button to freeze players and reduce their vision. Alternatively, you can use your Haunt button to give the Spiritcaller a shield against a kill attempt temporarily.",
|
||
"RecruitInfoLong": "(Betrayal Add-ons):\\nAs a recruit, you are on the Jackal's team and help out the Jackal and their Sidekicks.\\n\\nYou cannot win with your original team.",
|
||
"GlowInfoLong": "(Add-ons):\\nAs the Glow, your name is colored during a lights sabotage.",
|
||
"DiseasedInfoLong": "(Add-ons):\\nWhen someone tries to use the kill button on you, their cooldown will be increased by a configurable amount of time",
|
||
"AntidoteInfoLong": "(Add-ons):\\nWhen someone tries to use the kill button on you, their cooldown will be decreased by a configurable amount of time",
|
||
"SwiftInfoLong": "(Add-ons):\\nAs the Swift, your kills will not cause you to lunge.",
|
||
"UndeadInfoLong": "(Add-ons):\\nThis add-on is given to players that the Necromancer and the Deathknight have recruited to the Undead faction.",
|
||
"UnluckyInfoLong": "(Add-ons):\\nAs the Unlucky, doing tasks, killing, or venting as a chance to kill you.",
|
||
"SunglassesInfoLong": "(Add-ons):\\nAs the Sunglasses, your vision is reduced.",
|
||
"GMInfoLong": "(None):\\nThe Game Master is an observer role. Their presence does not affect the game; all players know who the Game Master is. The Game Master role will be assigned to the host, who will automatically become a ghost at the start of the game.",
|
||
"SunnyboyInfoLong": "(Neutrals):\\nThe Sunnyboy can check the life status of others through the life panel. When the Sunnyboy is alive, the game will not end due to a numerical advantage (for example, the number of Impostors is greater than the crew, or there are no survivors). If the Sunnyboy dies at the end of the game, the Sunnyboy will win with the winning team.",
|
||
"BardInfoLong": "(Impostors):\\nWhen a bard is alive, the exile confirmation will display a sentence composed by the bard. Whenever the bard completes a creation, the bard's kill cooldown is permanently halved.",
|
||
"NukerInfoLong": "(Impostors):\\nAs the Nuker, you're a stronger Bomber. Shapeshift/Pet to nuke everyone. You can't kill, and you die in your explosion.",
|
||
"DisableMeeting": "Disable Meetings",
|
||
"DisableCloseDoor": "Disable Doors sabotage",
|
||
"DisableSabotage": "Disable Sabotages",
|
||
"ShowAntiBlackoutWarning": "Show Anti-Blackout Warning When the Ejection Screen is Overridden",
|
||
"NoGameEnd": "No Game End",
|
||
"AllowConsole": "Console",
|
||
"DebugMode": "Debug Mode",
|
||
"SyncButtonMode": "Sync Buttons Mode",
|
||
"RandomMapsMode": "Random Maps Mode",
|
||
"SyncedButtonCount": "Max Number of Emergency Meetings Allowed",
|
||
"AddedTheSkeld": "Include The Skeld",
|
||
"AddedMIRAHQ": "Include MIRA HQ",
|
||
"AddedPolus": "Include Polus",
|
||
"DontUpdateDeadPlayers": "Don't Update Dead Players to Improve Performance",
|
||
"AddedTheAirship": "Include Airship",
|
||
"AllAliveMeeting": "Meeting When No One is Dead",
|
||
"AllAliveMeetingTime": "Meeting Time When No One is Dead",
|
||
"AdditionalEmergencyCooldown": "Additional Emergency Cooldown",
|
||
"AdditionalEmergencyCooldownThreshold": "Minimum Living Players to be Applied",
|
||
"AdditionalEmergencyCooldownTime": "Additional Cooldown",
|
||
"LadderDeath": "Fall From Ladders",
|
||
"LadderDeathChance": "Fall To Death Chance",
|
||
"GuesserDoesntDieOnMisguess": "<color=#f3e304>Guesser Doesn't Die on Misguess</color>",
|
||
"DisableTasks": "Disable Tasks",
|
||
"DisableSwipeCardTask": "Disable Swipe Card Task",
|
||
"DisableSubmitScanTask": "Disable Submit Scan Task",
|
||
"DisableUnlockSafeTask": "Disable Unlock Safe Task",
|
||
"DisableUploadDataTask": "Disable Upload Data Task",
|
||
"DisableStartReactorTask": "Disable Start Reactor Task",
|
||
"DisableResetBreakerTask": "Disable Reset Breakers Task",
|
||
"DisableShortTasks": "Disable Short Tasks",
|
||
"DisableCleanVent": "Disable Clean Vent Task",
|
||
"DisableCalibrateDistributor": "Disable Calibrate Distributor Task",
|
||
"DisableChartCourse": "Disable Chart Course Task",
|
||
"DisableStabilizeSteering": "Disable Stabilize Steering Task",
|
||
"DisableCleanO2Filter": "Disable Clean O2 Filter Task",
|
||
"DisableUnlockManifolds": "Disable Unlock Manifolds Task",
|
||
"DisablePrimeShields": "Disable Prime Shields Task",
|
||
"DisableMeasureWeather": "Disable Measure Weather Task",
|
||
"DisableBuyBeverage": "Disable Buy Beverage Task",
|
||
"DisableAssembleArtifact": "Disable Assemble Artifact Task",
|
||
"DisableSortSamples": "Disable Sort Samples Task",
|
||
"DisableProcessData": "Disable Process Data Task",
|
||
"DisableRunDiagnostics": "Disable Run Diagnostics Task",
|
||
"DisableRepairDrill": "Disable Repair Drill Task",
|
||
"DisableAlignTelescope": "Disable Align Telescope Task",
|
||
"DisableRecordTemperature": "Disable Record Temperature Task",
|
||
"DisableFillCanisters": "Disable Fill Canisters Task",
|
||
"DisableMonitorTree": "Disable Monitor Tree Task",
|
||
"DisableStoreArtifacts": "Disable Store Artifacts Task",
|
||
"DisablePutAwayPistols": "Disable Put Away Pistols Task",
|
||
"DisablePutAwayRifles": "Disable Put Away Rifles Task",
|
||
"DisableMakeBurger": "Disable Make Burger Task",
|
||
"DisableCleanToilet": "Disable Clean Toilet Task",
|
||
"DisableDecontaminate": "Disable Decontaminate Task",
|
||
"DisableSortRecords": "Disable Sort Records Task",
|
||
"DisableFixShower": "Disable Fix Shower Task",
|
||
"DisablePickUpTowels": "Disable Pick Up Towels Task",
|
||
"DisablePolishRuby": "Disable Polish Ruby Task",
|
||
"DisableDressMannequin": "Disable Dress Mannequin Task",
|
||
"DisableCommonTasks": "Disable Common Tasks",
|
||
"DisableFixWiring": "Disable Fix Wiring Task",
|
||
"DisableEnterIdCode": "Disable Enter ID Code Task",
|
||
"DisableInsertKeys": "Disable Insert Keys Task",
|
||
"DisableScanBoardingPass": "Disable Scan Boarding Pass Task",
|
||
"DisableLongTasks": "Disable Long Tasks",
|
||
"DisableAlignEngineOutput": "Disable Align Engine Output Task",
|
||
"DisableInspectSample": "Disable Inspect Sample Task",
|
||
"DisableEmptyChute": "Disable Empty Chute Task",
|
||
"DisableClearAsteroids": "Disable Clear Asteroids Task",
|
||
"DisableWaterPlants": "Disable Water Plants Task",
|
||
"DisableOpenWaterways": "Disable Open Waterways Task",
|
||
"DisableReplaceWaterJug": "Disable Replace Water Jug Task",
|
||
"DisableRebootWifi": "Disable Reboot Wifi Task",
|
||
"DisableDevelopPhotos": "Disable Develop Photos Task",
|
||
"DisableRewindTapes": "Disable Rewind Tapes Task",
|
||
"DisableStartFans": "Disable Start Fans Task",
|
||
"DisableOtherTasks": "Disable Situational tasks",
|
||
"DisableEmptyGarbage": "Disable Empty Garbage Task",
|
||
"DisableFuelEngines": "Disable Fuel Engines Task",
|
||
"DisableDivertPower": "Disable Divert Power Task",
|
||
"DisableActivateWeatherNodes": "Disable Weather Nodes Task",
|
||
"DisableRoastMarshmallow": "Disable Roast Marshmallow",
|
||
"DisableCollectSamples": "Disable Collect Samples",
|
||
"DisableReplaceParts": "Disable Replace Parts",
|
||
"DisableCollectVegetables": "Disable Collect Vegetables",
|
||
"DisableMineOres": "Disable Mine Ores",
|
||
"DisableExtractFuel": "Disable Extract Fuel",
|
||
"DisableCatchFish": "Disable Catch Fish",
|
||
"DisablePolishGem": "Disable Polish Gem",
|
||
"DisableHelpCritter": "Disable Help Critter",
|
||
"DisableHoistSupplies": "Disable Hoist Supplies",
|
||
"DisableFixAntenna": "Disable Fix Antenna",
|
||
"DisableBuildSandcastle": "Disable Build Sandcastle",
|
||
"DisableCrankGenerator": "Disable Crank Generator",
|
||
"DisableMonitorMushroom": "Disable Monitor Mushroom",
|
||
"DisablePlayVideoGame": "Disable Play Video Game",
|
||
"DisableFindSignal": "Disable Find Signal",
|
||
"DisableThrowFisbee": "Disable Throw Fisbee",
|
||
"DisableLiftWeights": "Disable Lift Weights",
|
||
"DisableCollectShells": "Disable Collect Shells",
|
||
"SuffixMode": "Suffix",
|
||
"SuffixMode.None": "None",
|
||
"SuffixMode.Version": "Version",
|
||
"SuffixMode.Streaming": "Streaming",
|
||
"SuffixMode.Recording": "Recording",
|
||
"SuffixMode.RoomHost": "Room Host",
|
||
"SuffixMode.OriginalName": "Original Name",
|
||
"SuffixMode.DoNotKillMe": "Don't kill me",
|
||
"SuffixMode.NoAndroidPlz": "No phones",
|
||
"SuffixMode.AutoHost": "Auto-Host",
|
||
"SuffixModeText.DoNotKillMe": "Don't kill me",
|
||
"SuffixModeText.NoAndroidPlz": "No phones please",
|
||
"SuffixModeText.AutoHost": "Auto-hosting",
|
||
"FormatNameMode": "Player Name Mode",
|
||
"FormatNameModes.None": "Disable",
|
||
"FormatNameModes.Color": "Color",
|
||
"FormatNameModes.Snacks": "Random",
|
||
"DisableEmojiName": "Disable Emoji in names",
|
||
"FixFirstKillCooldown": "Reset First Kill Cooldown",
|
||
"StartingKillCooldown": "Starting Kill Cooldown",
|
||
"GhostCanSeeOtherRoles": "Ghosts Can See Other Roles",
|
||
"GhostCanSeeOtherVotes": "Ghosts Can See Vote Colors",
|
||
"GhostCanSeeDeathReason": "Ghost Can See Cause Of Death",
|
||
"GhostIgnoreTasks": "Ghosts Exempt From Tasks",
|
||
"DisableTaskWin": "Disable Task Win",
|
||
"DisableTaskWinIfAllCrewsAreDead": "Disable Task Win If All <#8cffff>Crewmates</color> Are Dead",
|
||
"DisableTaskWinIfAllCrewsAreConverted": "Disable Task Win If All Alive <#8cffff>Crewmates</color> Are <#ffab1b>Converted</color>",
|
||
"CanSabotage": "Can Sabotage",
|
||
"HideGameSettings": "Hide Game Settings",
|
||
"DIYGameSettings": "Enable only custom /n messages",
|
||
"PlayerCanSetColor": "Players can use the /color command",
|
||
"PlayerCanSetName": "Players can use the /rename command",
|
||
"PlayerCanTPInAndOut": "Players can use the /tpin & /tpout command",
|
||
"KPDCamouflageMode": "Camouflage Appearance",
|
||
"RoleOptions": "Role Options",
|
||
"ModeOptions": "Mode Options",
|
||
"AutoStart": "Auto start at full lobby",
|
||
"EnableCustomButton": "Enable Custom Button Images",
|
||
"EnableCustomSoundEffect": "Enable Custom Sound Effects",
|
||
"SwitchVanilla": "Switch Vanilla",
|
||
"FastBoot": "Quick Start Mode",
|
||
"UnlockFPS": "Unlock FPS",
|
||
"ForceOwnLanguage": "Force mod to use your language if possible",
|
||
"ForceOwnLanguageRoleName": "Force role names in your language if possible",
|
||
"GodMode": "God Mode",
|
||
"EnableDarkTheme": "Enable Dark Theme",
|
||
"AutoDisplayKillLog": "Display Kill-log",
|
||
"AutoDisplayLastRoles": "Display Last Roles",
|
||
"AutoDisplayLastAddOns": "Display Last Add-ons",
|
||
"AutoDisplayLastResult": "Auto Display Last Result",
|
||
"EnableYTPlan": "Enable Youtuber Plan",
|
||
"KickLowLevelPlayer": "Kick players whose level is lower than",
|
||
"AutoKickStart": "Kick players that say start",
|
||
"AutoKickStartTimes": "Number of warnings before kick",
|
||
"AutoKickStartAsBan": "Block a player after they're kicked",
|
||
"AutoKickStopWords": "Kick players who write banned words",
|
||
"AutoKickStopWordsTimes": "Number of warnings for banned words",
|
||
"AutoKickStopWordsAsBan": "Block a player after they're kicked",
|
||
"AutoWarnStopWords": "Warning to those who write banned words",
|
||
"MinWaitAutoStart": "Minutes to wait before auto-starting",
|
||
"MaxWaitAutoStart": "Force start when Lobby Timer goes below (in minutes)",
|
||
"PlayerAutoStart": "Minimum Player Threshold to auto-start",
|
||
"AutoStartTimer": "Initial Countdown for auto-starting",
|
||
"AutoPlayAgain": "Auto Re-Enter Lobby after Game End",
|
||
"AutoPlayAgainCountdown": "Delay before Auto Re-Entering Lobby",
|
||
"RemovePetsAtDeadPlayers": "Remove pets from dead players",
|
||
"SeeEjectedRolesInMeeting": "See ejected roles in meetings",
|
||
"EnableKillerLeftCommand": "Enable use of /gs (formerly /kcount) command",
|
||
"GameStateCommand.ShowImpCount": "Show amount of alive <#ff1919>Impostors</color>",
|
||
"GameStateCommand.ShowMadmateCount": "Show amount of alive <#ff1919>Madmates</color>",
|
||
"GameStateCommand.ShowConvertedCount": "Show amount of alive <#ffab1b>Converted</color> Players (excluding <#ff1919>Madmates</color>)",
|
||
"GameStateCommand.ShowNNKCount": "Show amount of alive <#ffff00>Non-Killing</color> <#ffab1b>Neutrals</color>",
|
||
"GameStateCommand.ShowNKCount": "Show amount of alive <#ffab1b>Neutral</color> <#ff1919>Killers</color>",
|
||
"GameStateCommand.ShowCrewCount": "Show amount of alive <#8cffff>Crewmates</color>",
|
||
"GameStateCommand.ShowRomanticState": "Show <#ff1493>Romantic</color> pair state",
|
||
"GameStateCommand.ShowLoversState": "Show <#ff9ace>Lovers</color> pair state",
|
||
"GameStateCommand.ShowTasks": "Show amount of completed tasks",
|
||
"MinPlayersForGameStateCommand": "Minimum alive players to use this command",
|
||
"EveryoneSeesDeathReasons": "Everyone Sees Death Reasons",
|
||
"DoorsResetMode": "Mode",
|
||
"AllClosed": "Close All",
|
||
"AllOpen": "Open All",
|
||
"RandomByDoor": "Random",
|
||
"IncreasedSpeed": "Increased Speed",
|
||
"IncreasedSpeedDuration": "Increased Speed Duration",
|
||
"IncreasedVision": "Increased Vision",
|
||
"IncreasedVisionDuration": "Increased Vision Duration",
|
||
"ShieldDuration": "Shield Duration",
|
||
"DecreasedSpeed": "Decreased Speed",
|
||
"ChangeDecontaminationTime": "Change Decontamination Time (<color=#e84b56>MIRA HQ</color>/<color=#a167c0>Polus</color>)",
|
||
"DecontaminationTimeOnMiraHQ": "Decontamination Time On <color=#e84b56>MIRA HQ</color>",
|
||
"DecontaminationTimeOnPolus": "Decontamination Time On <color=#a167c0>Polus</color>",
|
||
"KickAndroidPlayer": "Kick mobile players",
|
||
"ShareLobby": "Allow EHR-Chan Shares Lobby Code To Discord",
|
||
"ShareLobbyMinPlayer": "Share Lobby Code When The Number Of Players Reaches",
|
||
"DisableVanillaRoles": "Disable Vanilla Roles",
|
||
"DisableShieldAnimations": "Disable Unnecessary Shield Animations",
|
||
"DisableKillAnimationOnGuess": "Disable Kill Animation on Guesses",
|
||
"DisableHiddenRoles": "Disable Hidden Roles",
|
||
"VoteMode": "Voting Mode",
|
||
"WhenSkipVote": "If the Player Skipped",
|
||
"WhenSkipVoteIgnoreFirstMeeting": "Ignore the First Meeting",
|
||
"WhenSkipVoteIgnoreNoDeadBody": "Ignore When No Dead Body",
|
||
"WhenSkipVoteIgnoreEmergency": "Ignore at Emergency Meetings",
|
||
"WhenNonVote": "If the Player didn't vote",
|
||
"Default": "No vote",
|
||
"Suicide": "Suicide",
|
||
"SelfVote": "Self Vote",
|
||
"Skip": "Skip",
|
||
"WhenTie": "When Tied Vote",
|
||
"TieMode.Default": "No ejects",
|
||
"TieMode.All": "Eject All",
|
||
"TieMode.Random": "Eject Random",
|
||
"HalvedVision": "Halved Vision",
|
||
"Kill": "Kill",
|
||
"Report": "Report",
|
||
"Sabotage": "Sabotage",
|
||
"Vent": "Vent",
|
||
"Dead": "DEAD",
|
||
"DisableDevices": "Disable Devices",
|
||
"DisableSkeldDevices": "Disable Skeld Devices",
|
||
"DisableMiraHQDevices": "Disable MiraHQ Devices",
|
||
"DisablePolusDevices": "Disable Polus Devices",
|
||
"DisableAirshipDevices": "Disable Airship Devices",
|
||
"DisableFungleDevices": "Disable Fungle Devices",
|
||
"DisableSkeldAdmin": "Disable Admin",
|
||
"DisableMiraHQAdmin": "Disable Admin",
|
||
"DisablePolusAdmin": "Disable Admin",
|
||
"DisableAirshipCockpitAdmin": "Disable Cockpit Admin",
|
||
"DisableAirshipRecordsAdmin": "Disable Records Admin",
|
||
"DisableSkeldCamera": "Disable Cameras",
|
||
"DisablePolusCamera": "Disable Cameras",
|
||
"DisableAirshipCamera": "Disable Cameras",
|
||
"DisableMiraHQDoorLog": "Disable DoorLog",
|
||
"DisablePolusVital": "Disable Vitals",
|
||
"DisableAirshipVital": "Disable Vitals",
|
||
"DisableFungleVital": "Disable Vitals",
|
||
"DisableFungleCamera": "Disable Binoculars",
|
||
"IgnoreConditions": "Ignore Conditions",
|
||
"IgnoreImpostors": "Ignore <color=#ff1919>Impostors</color>",
|
||
"IgnoreNeutrals": "Ignore <color=#ffab1b>Neutrals</color>",
|
||
"IgnoreCrewmates": "Ignore <color=#8cffff>Crewmates</color>",
|
||
"IgnoreAfterAnyoneDied": "Ignore After First Death",
|
||
"LightsOutSpecialSettings": "Fix Lights Special Settings",
|
||
"BlockDisturbancesToSwitches": "Block Switches When They Are Up",
|
||
"DisableAirshipViewingDeckLightsPanel": "Disable Viewing Deck Lights Panel (Airship)",
|
||
"DisableAirshipGapRoomLightsPanel": "Disable Gap Room Lights Panel (Airship)",
|
||
"DisableAirshipCargoLightsPanel": "Disable Cargo Lights Panel (Airship)",
|
||
"KickNotJoinedPlayersRegularly": "Kick players who haven't joined the game every 25s in lobby",
|
||
"RandomSpawn": "Random Spawns",
|
||
"AirshipAdditionalSpawn": "Additional Spawn Locations (Airship)",
|
||
"CommsCamouflage": "Camouflage during Comms Sabotage",
|
||
"CommsCamouflageDisableOnFungle": "Disable on Fungle",
|
||
"DisableReportWhenCC": "Disable body reporting while camouflaged",
|
||
"EnableDebugMode": "Enable Debug Mode",
|
||
"ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1",
|
||
"SendRoleDescriptionFirstMeeting": "Show Role Descriptions to Unmodded Clients on First Meeting",
|
||
"RoleAssigningAlgorithm": "Role Assigning Algorithm",
|
||
"RoleAssigningAlgorithm.Default": "Default",
|
||
"RoleAssigningAlgorithm.NetRandom": ".NET System.Random",
|
||
"RoleAssigningAlgorithm.HashRandom": "HashRandom",
|
||
"RoleAssigningAlgorithm.Xorshift": "Xorshift",
|
||
"RoleAssigningAlgorithm.MersenneTwister": "MersenneTwister",
|
||
"DisableAirshipMovingPlatform": "Disable Moving Platform (Airship)",
|
||
"DisableSporeTriggerOnFungle": "Disable Spore Triggers on Fungle",
|
||
"DisableZiplineOnFungle": "Disable Zipline (<color=#ffa646>Fungle</color>)",
|
||
"DisableZiplineFromTop": "Disable Use From Top",
|
||
"DisableZiplineFromUnder": "Disable Use From Under",
|
||
"ZiplineTravelTimeFromBottom": "Zipline Travel Time from Bottom to Top",
|
||
"ZiplineTravelTimeFromTop": "Zipline Travel Time from Top to Bottom",
|
||
"DisableZiplineForCrew": "Disable Zipline for <color=#8cffff>Crewmates</color>",
|
||
"DisableZiplineForImps": "Disable Zipline for <color=#ff1919>Impostors</color>",
|
||
"DisableZiplineForNeutrals": "Disable Zipline for <color=#ffab1b>Neutrals</color>",
|
||
"DisableShapeshiftAnimations": "Disable Shapeshift Animations",
|
||
"DisableAllShapeshiftAnimations": "Disable All Shapeshift Animations",
|
||
"CTA.PlayersCanWinWithOriginalTeam": "Custom Teamed Players Can Win With Their Original Team",
|
||
"CTA.PlayersCanSeeEachOthersRoles": "Custom Teamed Players Can See Each Other's Roles",
|
||
"AirshipVariableElectrical": "Variable Electrical (Airship)",
|
||
"ApplyDenyNameList": "Apply DenyName List",
|
||
"KickPlayerFriendCodeNotExist": "Kick players who are not logged in",
|
||
"ApplyBanList": "Apply BanList",
|
||
"EndWhenPlayerBug": "Force Game End on Critical Errors to Prevent Black Screen",
|
||
"KillFlashDuration": "Kill-Flash Duration",
|
||
"ConfirmEjectionsMode": "Confirm Ejections Mode",
|
||
"ConfirmEjections.None": "None",
|
||
"ConfirmEjections.Team": "Team",
|
||
"ConfirmEjections.Role": "Role",
|
||
"ShowImpRemainOnEject": "Show remaining <color=#ff1919>Impostors</color> on ejects",
|
||
"ShowNKRemainOnEject": "Show remaining <color=#ffab1b>Neutral Killers</color> on ejects",
|
||
"ConfirmEgoistOnEject": "Confirm <color=#5600ff>Egoists</color> on ejection",
|
||
"ConfirmLoversOnEject": "Confirm <color=#ff9ace>Lovers</color> on ejection",
|
||
"ShowTeamNextToRoleNameOnEject": "Show what team the ejected player's role is on",
|
||
"Addon": "Add-on",
|
||
"Ban": "Ban",
|
||
"Kick": "Kick",
|
||
"NoticeMe": "Notify me",
|
||
"NoticeEveryone": "Notify everyone",
|
||
"OnlyCancel": "Cancel Action Only",
|
||
"CheatResponses": "When a cheating player is found",
|
||
"NeutralRoleWinTogether": "<color=#ffab1b>Neutrals</color> win together",
|
||
"NeutralWinTogether": "All <color=#ffab1b>Neutrals</color> win together",
|
||
"MenuTitle.Disable": "★ Disable ★",
|
||
"MenuTitle.MapsSettings": "★ Maps ★",
|
||
"MenuTitle.Sabotage": "★ Sabotage ★",
|
||
"MenuTitle.Meeting": "★ Meeting ★",
|
||
"MenuTitle.Ghost": "★ Ghost ★",
|
||
"MenuTitle.Other": "★ Different ★",
|
||
"MenuTitle.Ejections": "★ Ejection ★",
|
||
"MenuTitle.Settings": "★ Settings ★",
|
||
"MenuTitle.TaskSettings": "★ Task Management ★",
|
||
"MenuTitle.Guessers": "★ Guesser Mode ★",
|
||
"MenuTitle.GuesserModeRoles": "★ Roles and Add-ons for Guesser Mode ★",
|
||
"MenuTitle.CTA": "★ Custom Team Assignment ★",
|
||
"MenuTitle.AFKDetection": "★ AFK Detection ★",
|
||
"ShieldPersonDiedFirst": "Shield the person who got killed first in the last game",
|
||
"SidekickKnowOtherSidekick": "<color=#00b4eb>Sidekicks</color> know each other",
|
||
"SidekickKnowOtherSidekickRole": "<color=#00b4eb>Sidekicks</color> know the roles of other <color=#00b4eb>Sidekicks</color>",
|
||
"SidekickCanKillSidekick": "<color=#00b4eb>Sidekicks</color> can kill other <color=#00b4eb>Sidekicks</color>",
|
||
"LegacyMafia": "Use Legacy Version",
|
||
"AsthmaticMinRedTime": "Minimum Red Time",
|
||
"AsthmaticMaxRedTime": "Maximum Red Time",
|
||
"AsthmaticMinGreenTime": "Minimum Green Time",
|
||
"AsthmaticMaxGreenTime": "Maximum Green Time",
|
||
"ArsonistKeepsGameGoing": "Arsonist keeps the game going",
|
||
"ArsonistCanIgniteAnytime": "Can Ignite Anytime",
|
||
"ArsonistMinPlayersToIgnite": "Minimum Doused Players required to Ignite",
|
||
"ArsonistMaxPlayersToIgnite": "Maximum Amount of Doused Players at once",
|
||
"RemainingText.Prefix.SingleImp": "There is",
|
||
"RemainingText.Prefix.PluralImp": "There are",
|
||
"RemainingText.ImpSingle": "Impostor",
|
||
"RemainingText.ImpPlural": "Impostors",
|
||
"RemainingText.NKSingle": "Neutral Killer",
|
||
"RemainingText.NKPlural": "Neutral Killers",
|
||
"RemainingText.Suffix": " left",
|
||
"RemainingText.EjectionSuffix.NKSingle": "remains.",
|
||
"RemainingText.EjectionSuffix.NKPlural": "remain.",
|
||
"GSInfo.ImpCount": "<#ff1919>Impostors:</color> {0}",
|
||
"GSInfo.MadmateCount": "<#ff1919>Madmates:</color> {0}",
|
||
"GSInfo.ConvertedCount": "<#ffab1b>Converted Players</color> (excluding <#ff1919>Madmates</color>): {0}",
|
||
"GSInfo.NNKCount": "<#ffff00>Non-Killing</color> <#ffab1b>Neutrals</color>: {0}",
|
||
"GSInfo.NKCount": "<#ffab1b>Neutral</color> <#ff1919>Killers</color>: {0}",
|
||
"GSInfo.CrewCount": "<#8cffff>Crewmates:</color> {0}",
|
||
"GSInfo.RomanticState": "{0}",
|
||
"GSInfo.LoversState": "Number of <#ff9ace>Lovers</color> Alive: {0}",
|
||
"GSInfo.Tasks": "<#00ffa5>Completed Tasks:</color> {0}",
|
||
"GSRomanticState.0": "<#ff1493>Romantic</color> pair state: <#888888>Doesn't exist</color>",
|
||
"GSRomanticState.1": "<#ff1493>Romantic</color> pair state: <#888888>Doesn't exist</color>",
|
||
"GSRomanticState.2": "<#ff1493>Romantic</color> pair state: <#ff0000>Broken</color>",
|
||
"GSRomanticState.3": "<#ff1493>Romantic</color> pair state: <#888888>Doesn't exist</color>",
|
||
"GSRomanticState.6": "<#ff1493>Romantic</color> pair state: <#ff0000>Broken</color>",
|
||
"GSRomanticState.8": "<#ff1493>Romantic</color> pair state: <#ff0000>Broken</color>",
|
||
"GSRomanticState.24": "<#ff1493>Romantic</color> pair state: <#ff1493>Exists</color>",
|
||
"MyRoleCommandHelp": "<size=80%><#00ffa5>⇨ Type <#00a5ff>/m</color> in the next meeting for the full description of your role ⇦</color></size>",
|
||
"Cooldown": "Cooldown",
|
||
"CurseCooldown": "Curse Cooldown",
|
||
"FreezeAfterCurseKill": "Freeze After Killing via Cursed Player",
|
||
"DecreasedKillCooldown": "Decreased Kill Cooldown",
|
||
"KillCooldown": "Kill Cooldown",
|
||
"VentCooldown": "Vent Cooldown",
|
||
"MaxInVentTime": "Max In-Vent Time",
|
||
"NoisemakerImpostorAlert": "Alert <color=#ff1919>Impostors</color>",
|
||
"NoisemakerAlertDuration": "Alert Duration",
|
||
"TrackerCooldown": "Track Cooldown",
|
||
"TrackerDuration": "Track Duration",
|
||
"TrackerDelay": "Track Delay",
|
||
"PhantomCooldown": "Invisibility Cooldown",
|
||
"PhantomDuration": "Invisibility Duration",
|
||
"ControlCooldown": "Control Cooldown",
|
||
"PoisonCooldown": "Poison Cooldown",
|
||
"PoisonerKillDelay": "Poison Kill Delay",
|
||
"CanVent": "Can Vent",
|
||
"CanKill": "Can Kill",
|
||
"CanShapeshift": "Can <color=#ff1919>Shapeshift</color>",
|
||
"CanGuess": "Can Guess in Guesser Mode",
|
||
"BombCooldown": "Bomb Cooldown",
|
||
"AbilityUseGainWithEachTaskCompleted": "<color=#00ffff>Ability <color=#7FFFD2>Use Gains</color> With Each Task Completed</color>",
|
||
"AbilityUseGainWithEachKill": "<color=#00ffff>Ability <color=#7FFFD2>Use Gains</color> With Each Kill</color>",
|
||
"OutOfAbilityUsesDoMoreTasks": "<color=#ffff00>Out of ability uses! Do tasks to get more!</color>",
|
||
"AbilityUseLimit": "Initial Ability Use Limit",
|
||
"SniperCanKill": "<color=#ff1919>Sniper</color> can kill with bullets remaining",
|
||
"EvenAfterWinning": "Even After Satisfying Win Condition",
|
||
"ImpostorVision": "Has <color=#ff1919>Impostor</color> Vision",
|
||
"CanUseSabotage": "Can Sabotage",
|
||
"CanKillAllies": "Can Kill <color=#ff1919>Impostors</color>",
|
||
"CanKillSelf": "Can Kill Themself",
|
||
"CrewpostorKnowsAllies": "Knows <color=#ff1919>Impostors</color>",
|
||
"AlliesKnowCrewpostor": "Known to <color=#ff1919>Impostors</color>",
|
||
"HasSidekick": "Has <color=#00b4eb>Sidekick</color>",
|
||
"JackalCanKillSidekick": "<color=#00b4eb>Jackal</color> can kill <color=#00b4eb>Sidekick</color>",
|
||
"SidekickCanKillJackal": "<color=#00b4eb>Sidekick</color> can kill <color=#00b4eb>Jackal</color>",
|
||
"NonNeutralKillingRolesMinPlayer": "<color=#00ffff>Minimum</color> amount of <color=#ffff00>Non-Killing</color> <color=#ffab1b>Neutrals</color>",
|
||
"NonNeutralKillingRolesMaxPlayer": "<color=#00a5ff>Maximum</color> amount of <color=#ffff00>Non-Killing</color> <color=#ffab1b>Neutrals</color>",
|
||
"NeutralKillingRolesMinPlayer": "<color=#00ffff>Minimum</color> amount of <color=#ffab1b>Neutral</color> <color=#ff0000>Killers</color>",
|
||
"NeutralKillingRolesMaxPlayer": "<color=#00a5ff>Maximum</color> amount of <color=#ffab1b>Neutral</color> <color=#ff0000>Killers</color>",
|
||
"CovenRolesMinPlayer": "Minimum Amount of <color=#8e44ad>Coven</color> members",
|
||
"CovenRolesMaxPlayer": "Maximum Amount of <color=#8e44ad>Coven</color> members",
|
||
"ImpKnowAlliesRole": "<color=#ff1919>Impostors</color> know the roles of other <color=#ff1919>Impostors</color>",
|
||
"ImpKnowWhosMadmate": "<color=#ff1919>Impostors</color> know <color=#ff1919>Madmates</color>",
|
||
"MadmateKnowWhosImp": "<color=#ff1919>Madmates</color> know <color=#ff1919>Impostors</color>",
|
||
"MadmateKnowWhosMadmate": "<color=#ff1919>Madmates</color> know each other",
|
||
"ImpCanKillMadmate": "<color=#ff1919>Impostors</color> can kill <color=#ff1919>Madmates</color>",
|
||
"MadmateCanKillImp": "<color=#ff1919>Madmates</color> can kill <color=#ff1919>Impostors</color>",
|
||
"MadmateHasImpostorVision": "<color=#ff1919>Madmates</color> Have <color=#ff1919>Impostor</color> Vision",
|
||
"MadmateCanFixSabotage": "<color=#ff1919>Madmates</color> Can Fix Sabotages",
|
||
"EGCanGuessImp": "Can Guess <color=#ff1919>Impostor</color> Roles",
|
||
"GGCanGuessCrew": "Can Guess <color=#8cffff>Crewmate</color> Roles",
|
||
"EGCanGuessAdt": "Can Guess Add-Ons",
|
||
"EGCanGuessTaskDoneSnitch": "Can guess <color=#b8fb4f>Snitch</color> with All Tasks Done",
|
||
"GGCanGuessAdt": "Can Guess Add-Ons",
|
||
"GuesserCanGuessTimes": "Maximum number of guesses",
|
||
"GuesserTryHideMsg": "Try to hide guesser's command",
|
||
"GCanGuessImp": "<color=#ff1919>Impostor</color> can guess <color=#ff1919>Impostor</color> roles",
|
||
"GCanGuessCrew": "<color=#8cffff>Crewmate</color> can guess <color=#8cffff>Crewmate</color> roles",
|
||
"GCanGuessAdt": "Can guess Add-ons",
|
||
"GCanGuessTaskDoneSnitch": "Can guess <color=#b8fb4f>Snitch</color> with All Tasks Done",
|
||
"BountyTargetChangeTime": "Time Until Target Swaps",
|
||
"BountySuccessKillCooldown": "Kill Cooldown After Killing Bounty",
|
||
"BountyFailureKillCooldown": "Kill Cooldown After Killing Others",
|
||
"BountyShowTargetArrow": "Show arrow pointing towards target",
|
||
"DefaultShapeshiftCooldown": "Default Shapeshift Cooldown",
|
||
"ShapeshiftDuration": "<color=#ff1919>Shapeshift</color> Duration",
|
||
"ShapeshiftCooldown": "<color=#ff1919>Shapeshift</color> Cooldown",
|
||
"VitalsDuration": "Vitals Duration",
|
||
"VitalsCooldown": "Vitals Cooldown",
|
||
"ShowArrows": "Has Arrows pointing toward bodies",
|
||
"ArrowDelayMin": "Minimum Arrow show-up delay",
|
||
"ArrowDelayMax": "Maximum Arrow show-up delay",
|
||
"PuppeteerKCD": "Puppeteer Kill Cooldown",
|
||
"PuppeteerCD": "Puppet Cooldown",
|
||
"PuppeteerUsesRemaining": "You have {0} puppets remaining",
|
||
"PuppeteerCanKillNormally": "Can Kill Normally",
|
||
"PuppeteerMinDelay": "Minimum Delay Before The Puppeted Player Can Kill",
|
||
"PuppeteerMaxDelay": "Maximum Delay Before The Puppeted Player Can Kill",
|
||
"PuppeteerManipulationEndsAfterFixedTime": "Manipulation Ends After a Specific Time",
|
||
"PuppeteerManipulationEndsAfterTime": "Time After The Manipulation Ends",
|
||
"PuppeteerManipulationBypassesLazy": "Bypass <color=#a4dffe>Lazy</color>",
|
||
"PuppeteerManipulationBypassesLazyGuy": "Bypass <color=#a4dffe>Lazy Guy</color>",
|
||
"PuppeteerPuppetCanKillImpostors": "Puppet Can Kill Other <color=#ff1919>Impostors</color>",
|
||
"PuppeteerPuppetCanKillPuppeteer": "Puppet Can Kill The <color=#ff1919>Puppeteer</color>",
|
||
"PuppeteerMaxPuppets": "Maximum Number of Puppets",
|
||
"PuppeteerDiesAfterMaxPuppets": "<color=#ff1919>Puppeteer</color> Dies After Running Out Of Puppets",
|
||
"PuppetDiesAlongWithVictim": "Puppet Dies Along With The Victim",
|
||
"ScavengerKillDuration": "Time After Kill Completes",
|
||
"DeadImpCantSabotage": "<color=#ff1919>Impostors</color> can't sabotage after they've died",
|
||
"DeadCrewCantSabotage": "<color=#8cffff>Crewmates</color> can't sabotage after they've died",
|
||
"DeadNeutralCantSabotage": "<color=#ffab1b>Neutrals</color> can't sabotage after they've died",
|
||
"VampireKillDelay": "Bite Kill Delay",
|
||
"VampireKillCooldown": "Bite Cooldown",
|
||
"CanKillNormally": "Can Kill Normally (using double click)",
|
||
"ChanceOfSeeingAllAlignmentsOnStart": "Chance Of Seeing All Alignments On Game Start",
|
||
"MareAddSpeedInLightsOut": "Additional Speed During Lights Out",
|
||
"MareKillCooldownInLightsOut": "Kill Cooldown During Lights Out",
|
||
"KillCooldownNormally": "Kill Cooldown Without Sabotage",
|
||
"MareHasIncreasedSpeed": "Increased Speed During Lights Sabotage",
|
||
"MareSpeedDuringLightsOut": "Speed During Lights Sabotage",
|
||
"SabotageMasterSkillLimit": "Max use of Abilities (Excluding Doors)",
|
||
"LuckeyProbability": "Probability of surviving a kill",
|
||
"SabotageMasterFixesDoors": "Can open all doors in the same building",
|
||
"SabotageMasterFixesReactors": "Can Fix Both Reactors Alone",
|
||
"SabotageMasterFixesOxygens": "Can Fix Both O2 Alone",
|
||
"SabotageMasterFixesCommunications": "Can Fix Both Comms Alone In MIRA HQ",
|
||
"SabotageMasterFixesElectrical": "Can Fix Lights With One Switch",
|
||
"SMUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
|
||
"SMUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
|
||
"SheriffCanKill%role%": "Can Kill %role%",
|
||
"SheriffCanKillNeutrals": "Can Kill <color=#ffab1b>Neutrals</color>",
|
||
"SheriffCanKillNeutralsMode": "<color=#ffab1b>Neutral</color> Configuration",
|
||
"SheriffCanKillAll": "<color=#00fefe>All ON</color>",
|
||
"SheriffCanKillSeparately": "Individual Settings",
|
||
"In%team%": "(Team %team%)",
|
||
"SheriffMisfireKillsTarget": "Misfire Kills Target",
|
||
"SheriffShotLimit": "Max number of Kills",
|
||
"SheriffShowShotLimit": "Display Shot Limit next to Role Name",
|
||
"SheriffCanKillAllAlive": "Can Kill when Everyone is Alive",
|
||
"SheriffCanKillCharmed": "Can kill <color=#cf6acd>Charmed</color> players",
|
||
"SheriffCanKillEgoist": "Can Kill <color=#5600ff>Egoists</color>",
|
||
"SheriffCanKillSidekick": "Can Kill <color=#00b4eb>Sidekicks</color>",
|
||
"SheriffCanKillLovers": "Can Kill <color=#ff9ace>Lovers</color>",
|
||
"SheriffCanKillMadmate": "Can Kill <color=#ff1919>Madmates</color>",
|
||
"SheriffCanKillContagious": "Can Kill <color=#2E8B57>Contagious</color> players",
|
||
"SheriffKeepsGameGoing": "Keeps the game going",
|
||
"SheriffSetMadCanKill": "Non-<color=#8cffff>Crew</color> <color=#f8cd46>Sheriff</color> Configuration",
|
||
"SheriffMadCanKillImp": "Can kill <color=#ff1919>Impostors</color>",
|
||
"SheriffMadCanKillNeutral": "Can kill <color=#ffab1b>Neutrals</color>",
|
||
"SheriffMadCanKillCrew": "Can kill <color=#8cffff>Crewmates</color>",
|
||
"DoctorTaskCompletedBatteryCharge": "Battery Duration",
|
||
"SnitchEnableTargetArrow": "See Arrow Towards Target",
|
||
"SnitchCanGetArrowColor": "See Colored Arrows based on Team Colors",
|
||
"SnitchCanFindNeutralKiller": "Find <color=#ffab1b>Neutral Killers</color>",
|
||
"SnitchCanFindMadmate": "Find <color=#ff1919>Madmates</color>",
|
||
"SnitchRemainingTaskFound": "Remaining tasks to be known",
|
||
"SpeedBoosterUpSpeed": "Increase Speed by",
|
||
"SpeedBoosterTimes": "Max Boosts",
|
||
"MayorAdditionalVote": "Additional Votes Count",
|
||
"MayorHasPortableButton": "<color=#204d42>Mayor</color> has a Mobile Emergency Button",
|
||
"MayorNumOfUseButton": "Max Number of Mobile Emergency Buttons",
|
||
"MayorHideVote": "Hide additional vote(s)",
|
||
"ExecutionerCanTargetImpostor": "Can Target <color=#ff1919>Impostors</color>",
|
||
"ExecutionerCanTargetNeutralKiller": "Can Target <color=#ffab1b>Neutral</color> <color=#ff1919>Killing</color>",
|
||
"ExecutionerChangeRolesAfterTargetKilled": "When Target Dies, <color=#c0c0c0>Executioner</color> becomes",
|
||
"ExecutionerChangeRole": "Your role was changed to {0}",
|
||
"CanTargetNeutralBenign": "Can Target <color=#ffab1b>Neutral</color> <color=#046300>Benign</color>",
|
||
"CanTargetNeutralEvil": "Can Target <color=#ffab1b>Neutral</color> <color=#912900>Evil</color>",
|
||
"SidekickSheriffCanGoBerserk": "<color=#00b4eb>Recruited</color> <color=#f8cd46>Sheriff</color> Can Go Nuts",
|
||
"LawyerCanTargetImpostor": "Can Target <color=#ff1919>Impostors</color>",
|
||
"LawyerCanTargetNeutralKiller": "Can Target <color=#ffab1b>Neutral Killers</color>",
|
||
"LawyerCanTargetCrewmate": "Can Target <color=#8cffff>Crewmates</color>",
|
||
"LawyerCanTargetJester": "Can Target <color=#ec62a5>Jester</color>",
|
||
"LawyerChangeRolesAfterTargetKilled": "When Target Dies, <color=#008080>Lawyer</color> becomes",
|
||
"LawyerChangeRole": "Your role was changed to {0}",
|
||
"SerialKillerLimit": "Time Until Suicide",
|
||
"ArsonistDouseTime": "Douse Duration",
|
||
"CanTerroristSuicideWin": "Can Win By Suicide",
|
||
"FireWorksMaxCount": "Fireworks Count",
|
||
"FireWorksRadius": "Firework Explosion Radius",
|
||
"CanIgniteBeforePlacingAllFireworks": "Can Blow Up Installed Fireworks Before Placing Them All",
|
||
"SniperBulletCount": "Ammo",
|
||
"SniperPrecisionShooting": "Precise Shooting",
|
||
"SniperAimAssist": "Aim Assist",
|
||
"SniperAimAssistOneshot": "One shot Assist",
|
||
"RandomONImpRole": "Random Enabled Imp Role",
|
||
"NameDisplayAddons": "Display Add-Ons next to the role name",
|
||
"NoLimitAddonsNumMax": "Max Add-ons Per Player",
|
||
"LoverSpawnChances": "Spawn Chance of <color=#ff9ace>Lovers</color>",
|
||
"AdditionRolesSpawnRate": "Spawn Chance",
|
||
"TorchVision": "<color=#eee5be>Torch</color> Vision",
|
||
"TorchAffectedByLights": "<color=#eee5be>Torch</color>'s vision is affected by Lights Sabotage",
|
||
"BewilderVision": "<color=#c894f5>Bewilder</color> Vision",
|
||
"JesterVision": "<color=#ec62a5>Jester</color> Vision",
|
||
"LawyerVision": "<color=#008080>Lawyer</color> Vision",
|
||
"FlashmanSpeed": "<color=#ff8400>Flash</color> Speed",
|
||
"GiantSpeed": "<color=#32a852>Giant</color> Speed",
|
||
"NeutralsKnowEachOther": "<color=#ffab1b>Neutrals</color> know each other",
|
||
"LoverDieConsequence": "Consequence for Second <color=#ff9ace>Lover</color>, When First One Dies",
|
||
"LoverSuicideTime": "Suicide When",
|
||
"WhenNextMeetingStarts": "Next Meeting Starts",
|
||
"WhenNextMeetingEnds": "Next Meeting Ends",
|
||
"Immediately": "Immediately",
|
||
"Nothing": "None",
|
||
"NumberOfLovers": "Number of <color=#ff9ace>Lover Pairs</color> (x2 members)",
|
||
"LoverKnowRoles": "<color=#ff9ace>Lovers</color> know the roles of each other",
|
||
"CrewLoversWinWithCrew": "If Both <color=#ff9ace>Lovers</color> are <color=#8cffff>Crewmates</color>, they always win with <color=#8cffff>Crewmates</color>",
|
||
"LegacyLovers": "Legacy <color=#ff9ace>Lovers</color>",
|
||
"LovingImpostorSpawnChance": "<color=#ff9ace>Loving</color> <#ff1919>Impostor</color> Spawn Chance",
|
||
"LIRoleForOtherImps": "Other <#ff1919>Impostors</color> see <#ff9ace>Loving</color> <#ff1919>Impostor</color> as",
|
||
"PrivateChat": "Enable Private Chat for <color=#ff9ace>Lovers</color> <#ffff00>(VERY EXPERIMENTAL!!!!)</color>",
|
||
"GuessAbility": "Guessers Can Guess <color=#ff9ace>Lovers</color>",
|
||
"Untouched": "Untouched",
|
||
"GuessLovers": "Sorry, host's settings do not allow to guess <color=#ff9ace>Lovers</color>.",
|
||
"VanillaCrewmateCannotBeGuessed": "Crewmate role cannot be guessed",
|
||
"GuessVanillaCrewmate": "Host settings don't allow to guess someone as the vanilla Crewmate",
|
||
"TrapperBlockMoveTime": "Freeze time",
|
||
"RogueKnowEachOtherRoles": "<color=#696969>Rogues</color> know the roles of each other",
|
||
"RogueKnowEachOther": "<color=#696969>Rogues</color> know each other",
|
||
"TimeThiefDecreaseMeetingTime": "Lower Meeting Time by",
|
||
"TimeThiefLowerLimitVotingTime": "Minimum Voting Time",
|
||
"TimeThiefReturnStolenTimeUponDeath": "Return Stolen Time Upon Death",
|
||
"EvilTrackerCanSeeKillFlash": "Can See Kill-Flash",
|
||
"EvilTrackerResetTargetAfterMeeting": "Can Reset Target After Meeting",
|
||
"EvilTrackerCanSeeLastRoomInMeeting": "Can See Target's Last Room In Meeting",
|
||
"TrackerCanGetArrowColor": "Can See Colored Arrows",
|
||
"EvilTrackerTargetMode": "Can Set Target",
|
||
"EvilTrackerTargetMode.Never": "Never",
|
||
"EvilTrackerTargetMode.OnceInGame": "Once in game",
|
||
"EvilTrackerTargetMode.EveryMeeting": "Every Meeting",
|
||
"EvilTrackerTargetMode.Always": "Any time",
|
||
"WitchModeSwitchAction": "Switch Action via",
|
||
"NBareRed": "Nice <color=#ffab1b>Neutrals</color> can be red",
|
||
"NEareRed": "Evil <color=#ffab1b>Neutrals</color> can be red",
|
||
"CrewKillingRed": "<color=#8cffff>Crewmate</color> Killings can be red",
|
||
"PsychicCanSeeNum": "Max number of red names",
|
||
"PsychicFresh": "New red names every meeting",
|
||
"DetectiveCanknowKiller": "Can find the killer's role",
|
||
"DetectiveCanknowDeathReason": "Can find the cause of death",
|
||
"DetectiveCanknowAddons": "Can find the dead player's add-ons",
|
||
"DetectiveCanknowKillTime": "Can find how long ago the player died",
|
||
"ParanoiaVentCooldown": "Vent Cooldown",
|
||
"ParanoiaNumOfUseButton": "Max number of portable buttons",
|
||
"EveryOneKnowSuperStar": "Everyone knows the <color=#f6f657>Super Star</color>",
|
||
"HackLimit": "Ability Use Count",
|
||
"ZombieSpeedReduce": "After a certain time, decrease the speed of <color=#ff1919>Zombie</color> by",
|
||
"MafiaCanKillNum": "Max number of revenges",
|
||
"ImpKnowCyberStarDead": "<color=#ff1919>Impostors</color> know when the <color=#ee4a55>Celebrity</color> dies",
|
||
"NeutralKnowCyberStarDead": "<color=#ffab1b>Neutrals</color> know when the <color=#ee4a55>Celebrity</color> dies",
|
||
"JesterCanUseButton": "Can call emergency meetings",
|
||
"MarioVentNumWin": "Number of Vents to win",
|
||
"MarioVentButtonText": "Vent",
|
||
"CanCheckCamera": "Can track camera usage",
|
||
"SansDefaultKillCooldown": "Starting kill cooldown",
|
||
"SansReduceKillCooldown": "Reduce kill cooldown by",
|
||
"SansMinKillCooldown": "Minimum kill cooldown",
|
||
"BomberRadius": "Bomb radius (5x is about half a Cafeteria)",
|
||
"NotifyGodAlive": "Inform players at meetings that God is still alive",
|
||
"TransporterTeleportMax": "Max number of teleports",
|
||
"TriggerKill": "Kill",
|
||
"ExperimentalRoleIndicator": " <color=#ffff00>EXPERIMENTAL</color>",
|
||
"RequiresPetIndicator": " <#ffab1b>PET</color>",
|
||
"SupportsPetIndicator": " <#00ff00>✓PET</color>",
|
||
"SupportsPetMessage": "\\n\\n<#00ff00>[✓] This role supports Pet button usage for ability triggers or other actions, maybe replacing venting, shapeshifting or killing.</color>",
|
||
"UsePetInsteadOfKillButton": "Use Pet Button As Kill Button",
|
||
"UsePets": "Use Pet button instead of Vent / Shapeshift",
|
||
"PetToAssign": "Pet to Assign to Everyone",
|
||
"UseVoteCancelling": "Use Vote Cancelling Method instead of Commands",
|
||
"UseVoteCancellingAfterVote": "Can Vote Normally After Using Ability (Vote)",
|
||
"AbilityOnCooldown": "<color=#ffff00>Ability on cooldown!</color>",
|
||
"KillCooldownOnStrangle": "Kill Cooldown after Strangling",
|
||
"CDPT": "<color=#00ffa5>CD:</color> <color=#ffffff><b>{0}</b>s</color>",
|
||
"HackCD": "<color=#39FF14>Hack CD:</color> <color=#ffffff><b>{0}</b>s</color>",
|
||
"MimicCD": "<color=#ffff00>Mimic CD:</color> <color=#ffffff><b>{0}</b>s</color>",
|
||
"MimicDur": "<color=#ffff00>Mimic Duration:</color> <color=#ffffff><b>{0}</b>s</color>",
|
||
"KCD": "<color=#ff1919>Kill CD:</color> <color=#ffffff><b>{0}</b>s</color>",
|
||
"AfterMeetingKillCooldown": "Kill Cooldown after meetings",
|
||
"CanVote": "Can Vote",
|
||
"WaitFor1Kill": "Suicide Timer starts after First Kill",
|
||
"TriggerVent": "Vent",
|
||
"TriggerDouble": "Double Click",
|
||
"TimeManagerIncreaseMeetingTime": "Increase voting time by",
|
||
"TimeManagerLimitMeetingTime": "Maximum Length of Meetings",
|
||
"MadTimeManagerLimitMeetingTime": "<color=#ff1919>Mad</color> <color=#6495ed>Time Manager</color> - Minimum Voting Time",
|
||
"AssignOnlyToCrewmate": "Assign only to <color=#8cffff>Crewmates</color>",
|
||
"WorkhorseNumLongTasks": "Additional Long Tasks",
|
||
"WorkhorseNumShortTasks": "Additional Short Tasks",
|
||
"SnitchCanBeWorkhorse": "<color=#b8fb4f>Snitch</color> can become <color=#00ffff>Workhorse</color>",
|
||
"WorkhorseSpawnChance": "<color=#00ffff>Workhorse</color> Spawn Chance",
|
||
"InnocentCanWinByImp": "If their target was an <color=#ff1919>Impostor</color> then they win with them",
|
||
"CapitalismSkillCooldown": "Ability Cooldown",
|
||
"DualVotes": "Duplicate votes",
|
||
"HideDualVotes": "Hide duplicated votes",
|
||
"VeteranSkillCooldown": "Alert Cooldown",
|
||
"VeteranSkillDuration": "Alert Duration",
|
||
"BodyguardProtectRadius": "Protect Radius",
|
||
"BodyguardKillsKiller": "Bodyguard kills murderer",
|
||
"AbilityCD": "Ability Cooldown",
|
||
"ImpCanBeEgoist": "An <color=#ff1919>Impostor</color> can become Egoist",
|
||
"CrewCanBeEgoist": "<color=#8cffff>Crewmates</color> can become <color=#5600ff>Egoist</color>",
|
||
"ImpEgoistVisibalToAllies": "<color=#ff1919>Impostors</color> Can See Other <color=#5600ff>Egoist</color> <color=#ff1919>Impostors</color>",
|
||
"BaitDelayMin": "Minimum Report Delay",
|
||
"BaitDelayMax": "Maximum Report Delay",
|
||
"BaitDelayNotify": "<color=#ffff00>Warn the killer about the upcoming self-report</color>",
|
||
"BaitNotification": "Reveal <color=#00f7ff>Bait</color> at the first meeting",
|
||
"BaitAdviceAlive": "<b>{0}</b> is the Bait. Whoever kills the Bait will commit self report.",
|
||
"CounterfeiterSkillCooldown": "Ability cooldown",
|
||
"CounterfeiterSkillLimitTimes": "Max number of uses",
|
||
"PursuerSkillCooldown": "Ability cooldown",
|
||
"PursuerSkillLimitTimes": "Max number of uses",
|
||
"GrenadierSkillCooldown": "Grenade Cooldown",
|
||
"GrenadierSkillDuration": "Grenade Duration",
|
||
"GrenadierCauseVision": "Lowered vision",
|
||
"GrenadierCanAffectNeutral": "Can affect <color=#ffab1b>Neutrals</color>",
|
||
"GrenadierSkillMaxOfUseage": "(Initial) Max number of Grenades",
|
||
"LighterSkillCooldown": "<color=#eee5be>Light</color> Cooldown",
|
||
"LighterSkillDuration": "<color=#eee5be>Light</color> Duration",
|
||
"LighterVisionNormal": "Increased Vision",
|
||
"LighterVisionOnLightsOut": "Increased Vision During Lights Out",
|
||
"TicketsPerKill": "Votes Increase Amount Per Kill",
|
||
"GangsterRecruitCooldown": "Recruit cooldown",
|
||
"GangsterRecruitLimit": "Recruit limit",
|
||
"RevolutionistDrawTime": "Tag Duration",
|
||
"RevolutionistCooldown": "Tag Cooldown",
|
||
"RevolutionistDrawCount": "Amount of Players needed to Tag",
|
||
"RevolutionistKillProbability": "Tagged player sacrifice probability",
|
||
"RevolutionistVentCountDown": "Time to Vent",
|
||
"PelicanKillCooldown": "Eat Cooldown",
|
||
"MadSnitchTasks": "<color=#b8fb4f>Snitch</color> Tasks",
|
||
"MedicWhoCanSeeProtect": "Who can see shield",
|
||
"MedicKnowShieldBroken": "Who sees kill attempt",
|
||
"SeeMedicAndTarget": "<color=#00ff97>Medic</color>+<color=#8cffff>Shielded</color>",
|
||
"SeeMedic": "<color=#00ff97>Medic</color>",
|
||
"SeeTarget": "<color=#8cffff>Shielded</color>",
|
||
"SeeNoone": "Nothing",
|
||
"MedicShieldDeactivatesWhenMedicDies": "Shield deactivates when the <color=#00ff97>Medic</color> dies",
|
||
"MedicShielDeactivationIsVisible": "Shield deactivation is visible",
|
||
"DeactivationImmediately": "Immediately",
|
||
"DeactivationAfterMeeting": "After Meeting",
|
||
"DeactivationIsVisibleOFF": "<color=#ff4c6f>OFF</color>",
|
||
"MedicResetCooldown": "On kill attempt, reset murderer's cooldown to",
|
||
"MedicShieldedCanBeGuessed": "Guessing ignores <color=#00ff97>Medic</color> shield",
|
||
"MedicShieldedCanBeJudged": "Judging ignores <color=#00ff97>Medic</color> shield",
|
||
"MedicShieldBreaksOnKillAttempt": "<color=#00ff97>Medic</color> Shield Breaks on Kill Attempt",
|
||
"MedicShieldBreakIsVisible": "Shield Break is Visible",
|
||
"MedicAmountOfShields": "Number of Shields Per Game",
|
||
"DivinatorSkillLimit": "(Initial) Max number of ability uses",
|
||
"MadmateSpawnMode": "<color=#ff1919>Madmate</color> spawning mode",
|
||
"MadmateSpawnMode.Assign": "Assign",
|
||
"MadmateSpawnMode.FirstKill": "First Kill",
|
||
"MadmateSpawnMode.SelfVote": "Self Vote",
|
||
"MadmateCountMode": "<color=#ff1919>Madmates</color> count as",
|
||
"MadmateCountMode.None": "Nothing",
|
||
"MadmateCountMode.Imp": "<color=#ff1919>Impostors</color>",
|
||
"MadmateCountMode.Crew": "<color=#8cffff>Crewmates</color>",
|
||
"SidekickCountMode": "<color=#00b4eb>Sidekicks</color> count as",
|
||
"SidekickCountMode.None": "Nothing",
|
||
"SidekickCountMode.Jackal": "<color=#00b4eb>Jackal</color>",
|
||
"SidekickCountMode.Original": "Original Team",
|
||
"ContagiousCountMode": "<color=#2E8B57>Contagious</color> players count as",
|
||
"ContagiousCountMode.None": "Nothing",
|
||
"ContagiousCountMode.Virus": "<color=#2E8B57>Virus</color>",
|
||
"ContagiousCountMode.Original": "Original Team",
|
||
"SnatchesWin": "Snatches victory",
|
||
"GamerKillCooldown": "Attack Cooldown",
|
||
"GamerHealthMax": "Player max health",
|
||
"GamerDamage": "Damage ",
|
||
"GamerSelfHealthMax": "Demon max health",
|
||
"GamerSelfDamage": "Demon damage received",
|
||
"BallLightningConvertTime": "Duration of the transformation to Quantum Ghost",
|
||
"BallLightningKillCooldown": "Lightning Cooldown",
|
||
"BallLightningKillerConvertGhost": "Killer can transform into Quantum Ghost",
|
||
"CanCountNeutralKiller": "When <color=#8cffff>Crewmates</color> win by killing a <color=#ffab1b>Neutral</color> player, they can snatch the victory",
|
||
"OddKillCooldown": "Odd-Numbered kill cooldown",
|
||
"EvenKillCooldown": "Even-Numbered kill cooldown",
|
||
"Energetic": "Energetic",
|
||
"EnergeticInfo": "Your Ability Cooldown is Lower",
|
||
"EnergeticInfoLong": "(Add-ons):\\nAs the Energetic, the cooldown of your ability is reduced by 25%.",
|
||
"Prefix.Energetic": "Energetic",
|
||
"Messenger": "Messenger",
|
||
"MessengerInfo": "Send a Message to Dead Players",
|
||
"MessengerInfoLong": "(Add-ons):\\nAs the Messenger, after you die, you can send a message in a meeting to the alive players by typing <b>/hm {number}</b>, replacing {number} with the corresponding index of the messages listed below:\\n\\n<size=70%><b>1.</b> The player that killed me was last in <room>\\n Example: The player that killed me was last in Cafeteria\\n\\n<b>2.</b> The killer's role is <role>\\n Example: The killer's role is Ninja\\n\\n<b>3.</b> I was a(n) <Crewmate/Impostor/Neutral>\\n Example: I was a Crewmate</size>\\n\\nExample use: <b>/hm 1</b> - This will send the first message to the alive players.",
|
||
"Prefix.Messenger": "Messenger",
|
||
"MessengerMessage.1": "The player that killed me was last in {0}",
|
||
"MessengerMessage.2": "The killer's role is {0}",
|
||
"MessengerMessage.3": "I was a(n) {0}",
|
||
"MessengerTitle": "<#ff0000>Message from {0}</color>",
|
||
"DisableLobbyMusic": "Disable Lobby Music",
|
||
"Evolver": "Evolver",
|
||
"EvolverInfo": "Select an Upgrade After Each Meeting",
|
||
"EvolverInfoLong": "(Neutrals):\\nAs the Evolver, you can choose an upgrade after each meeting. Pet to cycle between the available upgrades. The same upgrade can appear multiple times. Once the timer to pick ends, your upgrade will be applied.\\n\\n<size=70%><b><u>Upgrades:</u></b>\\n- Decrease Kill Cooldown (by 2.5s)\\n- Gain Impostor Vision (unaffected by lights sabotage)\\n- Increase Vision (by 0.4x)\\n- Increase Speed (by 0.25x)\\n- Increase Kill Distance (Short → Medium → Long)\\n- Gain Venting Ability (and 1 use)\\n- Increase Venting Use Limit (by 3)\\n- Gain Sabotage Ability (and 1 use)\\n- Increase Sabotage Use Limit (by 2)\\n- Gain Shield (cannot be killed in the current round)</size>\\n\\n<u><b>Remarks:</b></u>\\nIf you can vent, the number of vent uses you have is displayed next to your role name like this: <b>(V: 1)</b> - Same with the sabotage use limit: <b>(S: 2)</b>",
|
||
"EvolverUpgrade.DecreaseKillCooldown": "Lower Kill Cooldown",
|
||
"EvolverUpgrade.GainImpostorVision": "Impostor Vision",
|
||
"EvolverUpgrade.IncreaseVision": "Higher Vision",
|
||
"EvolverUpgrade.IncreaseSpeed": "Higher Speed",
|
||
"EvolverUpgrade.IncreaseKillDistance": "Higher Kill Distance",
|
||
"EvolverUpgrade.GainVent": "Ability to Vent",
|
||
"EvolverUpgrade.IncreaseVentUseLimit": "More Vent Uses",
|
||
"EvolverUpgrade.GainSabotage": "Ability to Sabotage",
|
||
"EvolverUpgrade.IncreaseSabotageUseLimit": "More Sabotage Uses",
|
||
"EvolverUpgrade.GainShield": "Shield for Current Round",
|
||
"EvolverSuffix": "<size=85%>Selected upgrade will be applied in <#00ffa5>{0}s</color>\\nSelected upgrade: <#00ffa5>{1}</color> (Pet to cycle)\\n<size=70%>Available upgrades: <#00ffa5>{2}</color></size></size>",
|
||
"EvolverProgress.Vent": " (V: {0})",
|
||
"EvolverProgress.Sabotage": " (S: {0})",
|
||
"WorkaholicCannotWinAtDeath": "Can't win after they died",
|
||
"WorkaholicVisibleToEveryone": "Everyone knows who the <color=#008b8b>Workaholic</color> is",
|
||
"WorkaholicGiveAdviceAlive": "Advice at first meeting if alive, can win after death, ghost tasks ON",
|
||
"WorkaholicSpeed": "<color=#008b8b>Workaholic</color> Speed",
|
||
"DoctorVisibleToEveryone": "Everyone knows who the <color=#80ffdd>Doctor</color> is",
|
||
"GuardSpellTimes": "Amount of Cursed Shields",
|
||
"JinxSpellTimes": "Amount of Jinx Spells",
|
||
"CollectorCollectAmount": "Required number of votes",
|
||
"GlitchCanVote": "Can vote",
|
||
"QuickShooterShapeshiftCooldown": "Shapeshift Cooldown",
|
||
"MeetingReserved": "Max Bullets reserved for a meeting",
|
||
"AccurateCheckMode": "Can know specific role when tasks are not done",
|
||
"CamouflageCooldown": "Camouflage Cooldown",
|
||
"CamouflageDuration": "Camouflage Duration",
|
||
"EraseLimit": "Max Erases",
|
||
"EraserHideVote": "Hide <color=#ff1919>Eraser</color>'s Votes",
|
||
"EKill": "Kill Button",
|
||
"EVote": "Vote",
|
||
"E2Kill": "Kill Target",
|
||
"E2Block": "Block Erase",
|
||
"EraseMethod": "Erase Method",
|
||
"WhenTargetIsNeutral": "When Target is Neutral (& erasing via kill button)",
|
||
"NiceEraserHideVote": "Hide <color=#00a5ff>Nice Eraser</color>'s Votes",
|
||
"AssassinMarkCooldown": "Mark Cooldown",
|
||
"AssassinAssassinateCooldown": "Assassinate Cooldown",
|
||
"AssassinCanKillAfterAssassinate": "Can kill after Assassinating",
|
||
"UndertakerMarkCooldown": "Mark Cooldown",
|
||
"UndertakerAssassinateCooldown": "Assassinate Cooldown",
|
||
"UndertakerCanKillAfterAssassinate": "Can kill after Assassinating",
|
||
"KB_GameTime": "Game duration",
|
||
"KB_HPMax": "Default HP",
|
||
"KB_ATK": "Default Attack",
|
||
"KB_RecoverAfterSecond": "Recover Cooldown",
|
||
"KB_RecoverPerSecond": "Recover Per Second",
|
||
"KB_ResurrectionWaitingTime": "Resurrection waiting time",
|
||
"KB_KillBonusMultiplier": "Kill bonus multiplier",
|
||
"KB_ATKCooldown": "Attack Cooldown",
|
||
"KB_BootVentWhenDead": "Boot players who get stuck in the vent (may trigger official anti cheating)",
|
||
"JudgeTryHideMsg": "Hide <color=#f8d85a>Judge</color>'s commands",
|
||
"TrialLimitPerMeeting": "Max Trials per Meeting",
|
||
"JudgeCanTrialMadmate": "Can trial <color=#ff1919>Madmates</color>",
|
||
"JudgeCanTrialConverted": "Can trial <#ffab1b>Converted</color> players",
|
||
"VeteranSkillMaxOfUseage": "(Initial) Max number of Alerts",
|
||
"SwooperCooldown": "Swoop Cooldown",
|
||
"SwooperDuration": "Swoop Duration",
|
||
"SwooperVentNormallyOnCooldown": "<color=#ff1919>Swooper</color> vents normally when swooping is on cooldown",
|
||
"WraithCooldown": "Vanish Cooldown",
|
||
"WraithDuration": "Vanish Duration",
|
||
"WraithVentNormallyOnCooldown": "<color=#4b0082>Wraith</color> vents normally when invis is on cooldown",
|
||
"LowLoadMode": "Fix Lag",
|
||
"DeepLowLoad": "Prioritize Performance",
|
||
"HackCooldown": "Hack Cooldown",
|
||
"HackDuration": "Hack Duration",
|
||
"MimicCooldown": "Mimic Cooldown",
|
||
"MimicDuration": "Mimic Duration",
|
||
"RoleBlockNotify": "You are role blocked, you can't {0}",
|
||
"RoleBlockDuration": "Role Block Duration",
|
||
"RoleBlockCooldown": "Role Block Cooldown",
|
||
"BKProtectDuration": "Protection Duration",
|
||
"TotocalcioMaxBetTimes": "Maximum Number of Follows",
|
||
"TotocalcioBetCooldown": "Follow Cooldown",
|
||
"TotocalcioMaxBetCooldown": "Maximum Follow Cooldown",
|
||
"TotocalcioBetCooldownIncrese": "Increase Cooldown per 1 follow by",
|
||
"TotocalcioKnowTargetRole": "Follower knows their target's role",
|
||
"TotocalcioBetTargetKnowTotocalcio": "Follower target knows who the Follower is",
|
||
"DivinatorHideVote": "Hide Fortune Teller's Votes",
|
||
"ShowSpecificRole": "Know specific roles on Task Completion",
|
||
"SuccubusCharmCooldown": "Charm Cooldown",
|
||
"SuccubusCharmCooldownIncrese": "Increases Charm Cooldown For Each Charm",
|
||
"SuccubusCharmMax": "Maximum Number Of Charm",
|
||
"SuccubusKnowTargetRole": "Know <color=#cf6acd>Charmed</color> Player's Role",
|
||
"SuccubusTargetKnowOtherTarget": "<color=#cf6acd>Charmed</color> players know each other",
|
||
"SuccubusCanCharmNeutral": "Neutral Roles can be <color=#cf6acd>Charmed</color>",
|
||
"CharmedDiesOnSuccubusDeath": "<color=#cf6acd>Charmed</color> Players Die When <#cf6acd>Cultist</color> Dies",
|
||
"InfectiousBiteCooldown": "Infect Cooldown",
|
||
"KnowTargetRole": "Knows role of target",
|
||
"TargetKnowsLawyer": "Target knows their <color=#008080>Lawyer</color>",
|
||
"YourLawyerIsNotify": "Your <color=#008080>Lawyer</color> is {0}. They win if you win.",
|
||
"ShowLongInfo": "Show Long Role Descriptions instead of Short ones",
|
||
"InfectiousBiteCooldownIncrese": "Infect Cooldown Increase Per Use",
|
||
"InfectiousBiteMax": "Maximum Infections",
|
||
"InfectiousKnowTargetRole": "Know <color=#7B8968>infected</color> player's role",
|
||
"InfectiousTargetKnowOtherTarget": "<color=#7B8968>Infected</color> players know each other",
|
||
"VirusKillCooldown": "Kill Cooldown",
|
||
"VirusCanVent": "Can Vent",
|
||
"VirusInfectMax": "Maximum Number Of <color=#2E8B57>Spreads</color>",
|
||
"VirusKnowTargetRole": "Know <color=#2E8B57>Contagious</color> Player's Role",
|
||
"VirusTargetKnowOtherTarget": "<color=#2E8B57>Contagious</color> players know each other",
|
||
"VirusKillInfectedPlayerAfterMeeting": "<color=#2E8B57>Contagious</color> player dies after meeting",
|
||
"ContagiousPlayersCanKillEachOther": "<color=#2E8B57>Contagious</color> players can kill each other",
|
||
"CharmedCountMode": "<color=#cf6acd>Charmed</color> players count as",
|
||
"CharmedCountMode.None": "Nothing",
|
||
"CharmedCountMode.Succubus": "<color=#cf6acd>Cultist</color>",
|
||
"CharmedCountMode.Original": "Original Team",
|
||
"ResetKillCooldownWhenPlayerGetKilled": "Reset kill cooldown if someone gets killed by another player",
|
||
"ResetKillCooldownOn": "Kill Cooldown On Reset",
|
||
"JackalCanRecruitSidekick": "Can recruit <color=#00b4eb>Sidekick</color>",
|
||
"SidekickSettings": "Show Sidekick Settings",
|
||
"JackalCanRecruitImpostors": "Can recruit <color=#ff1919>Impostors</color>",
|
||
"JackalCanRecruitMadmates": "Can recruit <color=#ff1919>Madmates</color>",
|
||
"SKPromotesToJackal": "<color=#00b4eb>Sidekick</color> gets promoted to <color=#00b4eb>Jackal</color> on <color=#00b4eb>Jackal</color> death",
|
||
"PromotedSKCanRecruit": "New <color=#00b4eb>Jackal</color> can recruit new <color=#00b4eb>Sidekick</color>",
|
||
"SKCanKill": "<color=#00b4eb>Sidekick</color> can kill",
|
||
"ImpCanBeInLove": "<color=#ff1919>Impostors</color> can be <color=#ff9ace>in love</color>",
|
||
"CrewCanBeInLove": "<color=#8cffff>Crewmates</color> can be <color=#ff9ace>in love</color>",
|
||
"NeutralCanBeInLove": "<color=#ffab1b>Neutrals</color> can be <color=#ff9ace>in love</color>",
|
||
"HexesLookLikeSpells": "<color=#ff00ff>Hexes</color> appear as <color=#ff1919>spells</color>",
|
||
"AddictWarning": "<#ffff00>You must vent soon or you'll suicide!</color>",
|
||
"DoppelgangerWarning": "<#ffff00>The Doppelganger swapped skins with you!</color>",
|
||
"TriedToKillLastGameFirstKill": "Your target was the first to die in the last game.\\nLet them play!",
|
||
"CheckMurderFail": "<#ff0000>The murder was canceled due to the following reason:\\n</color>",
|
||
"SameCTATeam": "The player you attacked is in the same custom team as you",
|
||
"AFKShielded": "According to the Host's settings, AFK players cannot be killed",
|
||
"JackalSidekick": "This Jackal/Sidekick/Recruit interaction is not allowed",
|
||
"ContagiousPlayers": "Contagious players cannot kill each other",
|
||
"MadmateKillImpostor": "Madmates cannot kill Impostors",
|
||
"ImpostorKillMadmate": "Impostors cannot kill Madmates",
|
||
"PenguinVictimKill": "As the victim of the Penguin/Goose, you cannot interact with others",
|
||
"MathematicianProtected": "This player was the first to answer the Mathematician's question correctly,\\ntherefore they're shielded",
|
||
"RefugeeKillImpostor": "Renegades cannot kill Impostors",
|
||
"GAGuarded": "This player is shielded by the Guardian Angel",
|
||
"TraitorKillImpostor": "As the Traitor, you cannot kill Impostors",
|
||
"KnightedKillMonarch": "As the Knighted player, you cannot kill the Monarch",
|
||
"RookieKillRoundOne": "As a Rookie, you cannot kill in the first round",
|
||
"SocialiteTarget": "The target of the Socialite cannot be killed\\nYou were added to their Guest List",
|
||
"BodyguardProtected": "The Bodyguard protected your target and died for them",
|
||
"SomeSortOfProtection": "This player is shielded due to a role-specific action",
|
||
"HexButtonText": "Hex",
|
||
"EscapeeAbilityButtonText": "TP",
|
||
"ObliviousBaitImmune": "Immune to <color=#00f7ff>Bait</color>",
|
||
"MediumshiperContactLimit": "(Initial) Max number of contacts (ability uses)",
|
||
"MediumshiperOnlyReceiveMsgFromCrew": "Receive messages only from <color=#8cffff>Crewmates</color> (including <color=#ff1919>Madmates</color> and <color=#cf6acd>Charmed</color> Players)",
|
||
"DovesOfNeaceCooldown": "Ability Cooldown",
|
||
"DovesOfNeaceMaxOfUseage": "Max Number of Ability Uses",
|
||
"BloodhoundArrowsPointingToDeadBody": "Arrows pointing to dead bodies",
|
||
"BloodhoundLeaveDeadBodyUnreportable": "Bodies the <color=#8B0000>Coroner</color> uses can't be reported",
|
||
"BloodhoundNotifyKiller": "Notify Killer about being Tracked",
|
||
"BloodhoundKillerNotify": "The <color=#8B0000>Coroner</color> has an arrow pointing toward you!",
|
||
"TrackerHideVote": "Hide <color=#3CB371>Scout</color> Votes",
|
||
"LuckyProbability": "Probability of surviving a kill",
|
||
"DoubleShot.MaxTries": "Maximum Number of Incorrect Guesses",
|
||
"MimicCanSeeDeadRoles": "<color=#ff1919>Mimic</color> can see the roles of dead players",
|
||
"CanBeSoldByMerchant": "Can be sold by <color=#D27D2D>Merchant</color>",
|
||
"CanBeGuessed": "Can Be Guessed",
|
||
"GuessTaskDone": "Sorry, you can't guess someone who has finished their tasks.",
|
||
"CanBeInLove": "Can be <color=#ff9ace>in love</color>",
|
||
"DisableCrackedGlass": "Disable Cracked Glass on Meeting Screen",
|
||
"ApplyModeratorList": "Apply Moderator List",
|
||
"ApplyVIPList": "Apply VIP List",
|
||
"KickCommandDisabled": "The kick command is currently disabled.",
|
||
"KickCommandNoAccess": "You do not have access to the kick command.",
|
||
"KickCommandInvalidID": "Invalid player ID specified.\\nPlease use '/kick [playerID]' to kick a player.",
|
||
"KickCommandKickHost": "You are not permitted to kick the host.",
|
||
"KickCommandKickMod": "You are not permitted to kick other moderators.",
|
||
"KickCommandKicked": "was kicked from the game.",
|
||
"KickCommandKickedRole": "Their role was",
|
||
"ModeratorTag": "<#8000ff>Moderator</color>",
|
||
"VIPTag": "<#ffff00>VIP</color>",
|
||
"EnableAFKDetector": "Enable AFK Detector",
|
||
"AFKWarning": "<#ffff00><size=90%>Please move to avoid being marked as AFK</color> <#ffffff>({0})</size></color>",
|
||
"AFKSuffix": "<#ffa500>(AFK)</color>",
|
||
"AFKConsequence": "Consequence for AFK players",
|
||
"AFKMinPlayersToActivate": "Minimum alive players to activate AFK Detector",
|
||
"AFKActivateOnStart": "Activate AFK Detector on game start",
|
||
"AFKConsequence.Nothing": "Nothing",
|
||
"AFKConsequence.Shield": "Shield",
|
||
"AFKConsequence.Suicide": "Suicide",
|
||
"AFKConsequence.Kick": "Kick",
|
||
"DeathReason.Kill": "Kill",
|
||
"DeathReason.Vote": "Ejected",
|
||
"DeathReason.Suicide": "Suicide",
|
||
"DeathReason.Spell": "Spelled",
|
||
"DeathReason.Cursed": "Cursed",
|
||
"DeathReason.Hex": "Hexed",
|
||
"DeathReason.Bite": "Bitten",
|
||
"DeathReason.Poison": "Poisoned",
|
||
"DeathReason.Gambled": "Guessed",
|
||
"DeathReason.FollowingSuicide": "Heartbroken",
|
||
"DeathReason.Bombed": "Exploded",
|
||
"DeathReason.Misfire": "Misfire",
|
||
"DeathReason.Torched": "Burned",
|
||
"DeathReason.Sniped": "Sniped",
|
||
"DeathReason.Execution": "Executed",
|
||
"DeathReason.Disconnected": "Disconnected",
|
||
"DeathReason.Fall": "Fall",
|
||
"DeathReason.AFK": "AFK",
|
||
"DeathReason.Revenge": "Revenge",
|
||
"DeathReason.Eaten": "Eaten",
|
||
"DeathReason.Sacrifice": "Victim",
|
||
"DeathReason.Quantization": "Quantization",
|
||
"DeathReason.Overtired": "Overtired",
|
||
"DeathReason.Ashamed": "Ashamed",
|
||
"DeathReason.PissedOff": "Destroyed",
|
||
"DeathReason.Dismembered": "Dismembered",
|
||
"DeathReason.LossOfHead": "Strangled",
|
||
"DeathReason.Trialed": "Judged",
|
||
"DeathReason.Infected": "Infected",
|
||
"DeathReason.Jinx": "Jinxed",
|
||
"DeathReason.Demolished": "Demolished",
|
||
"DeathReason.YinYanged": "Yin Yanged",
|
||
"DeathReason.Kamikazed": "Kamikazed",
|
||
"DeathReason.RNG": "RNG",
|
||
"DeathReason.WrongAnswer": "Wrong Answer",
|
||
"DeathReason.etc": "Other",
|
||
"DeathReason.Hack": "Hacked",
|
||
"DeathReason.Curse": "Cursed",
|
||
"DeathReason.Consumed": "Consumed",
|
||
"DeathReason.BadLuck": "Bad Luck",
|
||
"DeathReason.Asthma": "Asthma",
|
||
"DeathReason.Assumed": "Assumed",
|
||
"DeathReason.Negotiation": "Negotiation",
|
||
"DeathReason.Meteor": "Meteor Strike",
|
||
"DeathReason.Lava": "Lava",
|
||
"DeathReason.Tornado": "Tornado",
|
||
"DeathReason.Lightning": "Lightning",
|
||
"DeathReason.Drowned": "Drowned",
|
||
"DeathReason.Sunken": "Sunken",
|
||
"DeathReason.Collapsed": "Collapsed",
|
||
"ND_DRLaughMessage.Meteor": "Meteor.... I hardly knew her!",
|
||
"ND_DRLaughMessage.Lava": "Lava is not the best place to swim, huh?",
|
||
"ND_DRLaughMessage.Tornado": "Out for a spin? I hope this tornado didn't make you dizzy!",
|
||
"ND_DRLaughMessage.Lightning": "You've been.... THUNDERSTRUCK!",
|
||
"ND_DRLaughMessage.Drowned": "You said you were thirsty, right? Here's some water!",
|
||
"ND_DRLaughMessage.Sunken": "Did you know that the Titanic was sunk by a sinkhole? Well, now you do!",
|
||
"ND_DRLaughMessage.Collapsed": "It was like in the movies, right? You know, when the building collapses and everyone dies!",
|
||
"Alive": "Alive",
|
||
"Win": " Wins!",
|
||
"Last-": "Last ",
|
||
"DiedR1Warning": "<#ffff00>(Died First in Last Game)</color>",
|
||
"GLHF": "Good Luck & Have Fun!",
|
||
"DeputyHandcuffCooldown": "Handcuff Cooldown",
|
||
"DeputyHandcuffMax": "Maximum Handcuffs",
|
||
"CanHandcuffSheriff": "Can Handcuff <color=#f8cd46>Sheriff</color>",
|
||
"DeputyHandcuffedPlayer": "Handcuffed target",
|
||
"HandcuffedByDeputy": "You were handcuffed!",
|
||
"DeputyInvalidTarget": "Target cannot be handcuffed",
|
||
"DeputyHandcuffText": "Handcuff",
|
||
"DeputyHandcuffCDForTarget": "Kill Cooldown for handcuffed player",
|
||
"DeputyHandcuffDelay": "Handcuff apply delay",
|
||
"Undertaker": "Undertaker",
|
||
"UndertakerInfo": "Take bodies whereever you want to",
|
||
"UndertakerInfoLong": "(Impostors):\\nAs the Undertaker, you can mark your target using your kill button, then shapeshift/pet to kill them. However, the person you assassinate will teleport to your location when you shapeshift, so their body will be wherever you are! Use this well to hide bodies!",
|
||
"Romantic": "Romantic",
|
||
"RomanticInfo": "Select your partner and win with them",
|
||
"RomanticInfoLong": "(Neutral):\\nAs the Romantic, you can first use your kill button on someone to select them as your partner.\\nAfter that, as long as both you and your partner are alive, you can use your kill button on anyone to give your partner a temporarily shield. If your partner wins, you win too.\\n\\nIf your partner dies, your role will change according to the following conditions:\\nIf your partner had a kill button of any type, you will get the same role as they were.\\nIf your partner was a Non-Killing Neutral or your partner died by themselves (suicided or has no real killer), you will turn into the Ruthless Romantic, which is a basic neutral killer: Be the last one standing to win. If you win, your partner wins too.\\nIf your target was an Impostor, you become a Renegade. Your job is now to help the impostors (and thus your partner) win.\\nIn every other case, you become the Vengeful Romantic. Your goal is to kill the killer of your partner. If you do so, you and your partner win with the winning team. If you try to kill anyone else, you will die.",
|
||
"VengefulRomantic": "Vengeful Romantic",
|
||
"VengefulRomanticInfo": "Kill the killer of your Partner",
|
||
"VengefulRomanticInfoLong": "(Neutral):\\nAs Vengeful Romantic you need to kill the killer of your partner. You only get one shot. If you kill wrong player, you misfire. Upon killing the right target you win with the winning team along with your Romantic Partner",
|
||
"RuthlessRomantic": "Ruthless Romantic",
|
||
"RuthlessRomanticInfo": "Kill everyone to win",
|
||
"RuthlessRomanticInfoLong": "(Neutral):\\nYou become Ruthless Romantic if your Romantic Partner (a Neutral Killer) was killed. Now you go on a killing spree and kill eveyrone. You win with your Romantic Partner if you are the only one left.",
|
||
"RomanticBetCooldown": "Pick Partner Cooldown",
|
||
"RomanticProtectCooldown": "Protect Cooldown",
|
||
"RomanticBetPlayer": "You picked your partner",
|
||
"RomanticBetOnYou": "The Romantic chose you as their Partner!",
|
||
"VengefulKCD": "<color=#ba2749>Vengeful Romantic</color> Kill Cooldown",
|
||
"VengefulCanVent": "<color=#ba2749>Vengeful Romantic</color> Can Vent",
|
||
"VengefulHasImpVision": "<color=#ba2749>Vengeful Romantic</color> Has <#ff1919>Impostor</color> Vision",
|
||
"RuthlessKCD": "<color=#D2691E>Ruthless Romantic</color> Kill Cooldown",
|
||
"RuthlessCanVent": "<color=#D2691E>Ruthless Romantic</color> Can Vent",
|
||
"RuthlessHasImpVision": "<color=#D2691E>Ruthless Romantic</color> Has <#ff1919>Impostor</color> Vision",
|
||
"VengefulRomanticKillButtonText": "Avenge",
|
||
"RomanticProtectPartner": "Your partner is under protection",
|
||
"RomanticIsProtectingYou": "The <color=#FF1493>Romantic</color> is protecting you",
|
||
"ProtectingOver": "Shield expired",
|
||
"RomanticProtectDuration": "Protect Duration",
|
||
"RomanticKnowTargetRole": "<color=#ff1493>Romantic</color> knows their target's role",
|
||
"RomanticBetTargetKnowRomantic": "Target knows who the <color=#ff1493>Romantic</color> is",
|
||
"RomanticArrows": "<color=#ff1493>Romantic</color> has arrows pointing to their Partner",
|
||
"RomanticPartnerHasArrows": "Partner has arrows pointing to the <color=#FF1493>Romantic</color>",
|
||
"Speedrunner": "Speedrunner",
|
||
"SpeedrunnerInfo": "Crew wins if you finish your tasks",
|
||
"SpeedrunnerInfoLong": "(Crewmates):\\nWhen you complete all of your tasks (and you're still alive), the game instantly ends and everyone on the crewmate team will win.",
|
||
"SpeedrunnerNotifyKillers": "Notify Killers When Tasks are Almost Done",
|
||
"SpeedrunnerNotifyAtXTasksLeft": "Tasks Completed When Notifying",
|
||
"Lookout": "Lookout",
|
||
"LookoutInfo": "See through shapeshifts",
|
||
"LookoutInfoLong": "(Crewmates):\\nAs the Lookout, you can see the IDs of every player at all times. This allows you to see through shapeshifts and camouflages.",
|
||
"Witness": "Witness",
|
||
"WitnessInfo": "Find out if someone killed recently",
|
||
"WitnessInfoLong": "(Crewmates):\\nWhen you use your kill button on someone, it tells you if the player killed recently or not. The yellow exclamation mark means they've killed, and the green chech mark means they've not.",
|
||
"WitnessTime": "Max Time after killing where killer appears red",
|
||
"WitnessButtonText": "Examine",
|
||
"WitnessFoundInnocent": "<size=3><color=#00ff00>✓</color></size>",
|
||
"WitnessFoundKiller": "<size=3><color=#ffff00>⚠</color></size>",
|
||
"DeadlyQuota": "Deadly Quota",
|
||
"DeadlyQuotaInfo": "You don't win if you didn't kill enough",
|
||
"DeadlyQuotaInfoLong": "(Add-ons):\\nDeadly Quota is an add-on that only impostors can get. The holder of this add-on will need to get a specified amount of kills (or more) to be able to win. If their win condition triggers before getting a required amount of kills, the player loses even if they were supposed to win.",
|
||
"DQNumOfKillsNeeded": "Minimum number of Kills required",
|
||
"Prefix.DeadlyQuota": "Deadly Quota",
|
||
"Circumvent": "Circumvent",
|
||
"CircumventInfo": "You can't vent",
|
||
"CircumventInfoLong": "(Add-ons):\\nCircumvent is an add-on that only impostors can get. The holder of this add-on will not be able to use vents (or only limited times per game or round).",
|
||
"Prefix.Circumvent": "Circumvent",
|
||
"VentPreventionMode": "Vent Prevention Mode",
|
||
"NoVenting": "Block Venting",
|
||
"VentLimit": "Vent Entering Limit",
|
||
"LimitPerGame": "Limit Per Game",
|
||
"LimitPerRounds": "Limit Per Rounds",
|
||
"Damocles": "Damocles",
|
||
"DamoclesInfo": "Everything changes your lifespan",
|
||
"DamoclesInfoLong": "(Add-ons):\\nDamocles is an add-on that only impostors can get. The holder of this add-on will constantly have a timer displayed next to their role name. If the timer expires, the holder dies. The timer stops during meetings. Below is a list of what increases your time and what lowers your suicide timer:\\n\\n<size=80%>[<color=#00ff00><b>+</b></color>] You, or another impostor or madmate kills\\n[<color=#00ff00><b>+</b></color>] Entering a vent you didn't enter this round yet\\n[<color=#00ff00><b>+</b></color>] Surviving a meeting\\n[<color=#00ff00><b>+</b></color>] A player not on your team gets ejected\\n[<color=#ff0000><b>-</b></color>] Fixing a sabotage\\n[<color=#ff0000><b>-</b></color>] An impostor or a madmate dies\\n[<color=#ff0000><b>-</b></color>] Reporting a dead body or calling a meeting\\n[<color=#ff0000><b>-</b></color>] A player on your team gets ejected</size>",
|
||
"Prefix.Damocles": "Damocles",
|
||
"DamoclesTimeLeft": "<color=#00ffa5>Time:</color> <color=#ffffff><b>{0}</b>s</color>",
|
||
"DamoclesExtraTimeAfterKill": "Time Gained For Killing",
|
||
"DamoclesExtraTimeAfterMeeting": "Time Gained After Each Meeting",
|
||
"DamoclesStartingTime": "Starting Time",
|
||
"Stressed": "Stressed",
|
||
"StressedInfo": "Everything changes your lifespan",
|
||
"StressedInfoLong": "(Add-ons):\\nStressed is an add-on that only crewmates with tasks can get. The holder of this add-on will constantly have a timer displayed next to their role name. If the timer expires, the holder dies. The timer stops during meetings. Below is a list of what increases your time and what lowers your suicide timer:\\n\\n<size=80%>[<color=#00ff00><b>+</b></color>] Completing a task\\n[<color=#00ff00><b>+</b></color>] A non-crewmate player dies\\n[<color=#00ff00><b>+</b></color>] Surviving a meeting\\n[<color=#00ff00><b>+</b></color>] A non-crewmate player gets ejected\\n[<color=#00ff00><b>+</b></color>] Fixing a sabotage\\n[<color=#00ff00><b>+</b></color>] Reporting a dead body or calling a meeting\\n[<color=#ff0000><b>-</b></color>] A crewmate gets ejected</size>",
|
||
"Prefix.Stressed": "Stressed",
|
||
"StressedExtraTimeAfterTask": "Time Gained After Completing a Task",
|
||
"StressedExtraTimeAfterImpostorDeath": "Time Gained When a Non-Crewmate Player Dies",
|
||
"StressedExtraTimeAfterImpostorEjected": "Time Gained When a Non-Crewmate Players Gets Ejected",
|
||
"StressedExtraTimeAfterFixingSabotage": "Time Gained For Fixing a Sabotage",
|
||
"StressedExtraTimeAfterReporting": "Time Gained For Reporting a Dead Body",
|
||
"StressedTimePenaltyAfterCrewmateEjected": "Time Penalty When a Crewmate Gets Ejected",
|
||
"SabotageCooldownControl": "Modify Sabotage Cooldown",
|
||
"SabotageCooldown": "Sabotage Cooldown",
|
||
"SabotageTimeControl": "Modify Sabotage Time Limit",
|
||
"PolusReactorTimeLimit": "Reactor Time Limit on Polus",
|
||
"SkeldO2TimeLimit": "O2 Time Limit on The Skeld",
|
||
"SkeldReactorTimeLimit": "Reactor Time Limit on The Skeld",
|
||
"MiraO2TimeLimit": "O2 Time Limit on Mira HQ",
|
||
"MiraReactorTimeLimit": "Reactor Time Limit on Mira HQ",
|
||
"FungleMushroomMixupDuration": "Mushroom Mixup Camouflage Duration",
|
||
"FungleReactorTimeLimit": "Reactor Time Limit on Fungle",
|
||
"AirshipReactorTimeLimit": "Reactor Time Limit on Airship",
|
||
"CamerasDisabledNotify": "<color=#ffff00>Cameras are globally disabled by the host</color>",
|
||
"CommandList": "★ Command list:",
|
||
"DisableSunnyboy": "Disable <color=#ff9902>Sunnyboy</color>",
|
||
"DisableBard": "Disable <color=#ff1919>Bard</color>",
|
||
"DisableSaboteur": "Disable <color=#ff1919>Saboteur</color>",
|
||
"SkillUsedLeft": "You have activated your skill to call a meeting. \\nRemaining amount of uses left:",
|
||
"MafiaDeadMsg": "The death of the Nemesis means the beginning of the revenge. \\nPlease use /rv + [player ID] to kill the specified player \\nYou can see player IDs in front of their names. \\nOr type /rv to get a list of player IDs",
|
||
"MafiaAliveKill": "Revenge for the Nemesis can only begin after their death.",
|
||
"MafiaKillMax": "You have reached the limit of revenges, you can no longer take revenge",
|
||
"MafiaKillDead": "Choose a living player to take revenge",
|
||
"MafiaKillSucceed": "<b>{0}</b> was killed by the Nemesis!",
|
||
"MafiaKillDisable": "Sorry, but according to Host's settings, Nemesis revenge is prohibited in this game",
|
||
"CyberStarDead": "Shock! Celebrity<b>{0}</b>has unfortunately been mercilessly killed in the recent period of time!",
|
||
"DetectiveNoticeVictim": "According to your investigation,\\nthe victim (<b>{0}</b>) had the role [{1}]",
|
||
"DetectiveNoticeKiller": "\\nThe killer's role is <b>{0}</b>",
|
||
"DetectiveNoticeKillerNotFound": "The Detective couldn't find evidence leading to a murderer, this is most likely suicide.",
|
||
"DetectiveNoticeDeathReason": "\\nThe victim's cause of death is <b>{0}</b>",
|
||
"DetectiveNoticeAddons": "\\nThe victim's add-ons are: <b>{0}</b>",
|
||
"DetectiveNoticeKillTime": "\\nThe victim died <b>{0}</b> seconds ago",
|
||
"SleuthMsg": "{0}'s role is: {1}",
|
||
"GodNoticeAlive": "During the meeting, each player felt a revelation from heaven, and it turned out that God is still alive!",
|
||
"WorkaholicAdviceAlive": "It's not recommended to kill or vote <b>{0}</b> out. Doing so will help them finish their tasks quicker.",
|
||
"GuessDead": "Sorry, but it's impossible to guess roles after your death",
|
||
"GuessSuperStar": "The Super Star can't be guessed.... you thought it would be that easy, right?",
|
||
"GuessNotifiedBait": "Bait can't be guessed because it was announced, you thought it would be that easy, right?",
|
||
"GuessGM": "Guessing the GM is impossible because they're already dead.... And why would you do that to the poor Host?",
|
||
"GuessGuardianTask": "You can't guess a Guardian who has finished their tasks.",
|
||
"GuessMarshallTask": "You can't guess a Marshall who has finished their tasks.",
|
||
"GuessObviousAddon": "Sorry, obvious add-ons and roles cannot be guessed.",
|
||
"GuessAdtRole": "Unfortunately, the Host's settings do not allow you to guess add-ons",
|
||
"GuessImpRole": "Unfortunately, the Host's settings do not allow Impostors to guess Impostor roles.",
|
||
"GuessCrewRole": "Unfortunately, the Host's settings do not allow crewmates to guess crewmate roles.",
|
||
"GuessMarkseekerTarget": "You can't guess the target of the Markseeker",
|
||
"GuessKill": "<b>{0}</b> was guessed",
|
||
"GuessNull": "Please select an ID of a living player to guess their role",
|
||
"GuessHelp": "Instructions: /bt [Player ID] [Role Name] \\nExample: /bt 3 Bait \\nYou can see the player IDs before everyone's names \\n or use the /id command to list the player IDs",
|
||
"GGGuessMax": "You've reached the limit of maximum guesses, you can't guess anymore!",
|
||
"EGGuessMax": "You've reached the limit of maximum guesses, you can't guess anymore!",
|
||
"EGGuessSnitchTaskDone": "You thought you could guess the Snitch when all of their tasks are done? Nice try.... You're not getting out of this that easily.",
|
||
"GuessDoubleShot": "You guessed a role incorrectly, but you have Double Shot so you get another chance!",
|
||
"LaughToWhoGuessSelf": "Tried to guess, who tried to self-guess! It's you! Ahah!",
|
||
"GuessSameCTAPlayer": "You tried to guess a player who is in your team.... You're not that smart, are you?",
|
||
"GuessDisabled": "Sorry, the host restricted guessing for your role.",
|
||
"GuessWorkaholic": "Sorry, you can't guess a revealed Workaholic as that would be unfair.",
|
||
"GuessDoctor": "Sorry, you can't guess a revealed Doctor as that would be unfair.",
|
||
"GuessMayor": "Sorry, you can't guess a revealed Mayor as that would be unfair.",
|
||
"GuessKnighted": "Sorry, Monarchs cannot guess Knighted.",
|
||
"ShotBlank": "You shot a blank!",
|
||
"GuessMonarch": "You're knighted, so you cannot guess the Monarch.",
|
||
"GuessShielded": "Sorry, you can't guess the player who is shielded by Medic",
|
||
"MayorRevealWhenDoneTasks": "<color=#204d42>Mayor</color> is revealed to everyone on task completion",
|
||
"MayorSeesVoteColorsWhenDoneTasks": "<color=#204d42>Mayor</color> sees vote colors on task completion",
|
||
"JudgeDead": "Sorry, you can't trial after death.",
|
||
"JudgeTrialMax": "\\nNo more trials left!",
|
||
"LaughToWhoTrialSelf": "God, I didn't think the Judges would be so blind that they wouldn't even see that they had sentenced themselves.",
|
||
"TrialKill": "<b>{0}</b> was judged.",
|
||
"TrialHelp": "Command: /tl [player ID]\\nYou can see the players' IDs before the players' names.\\nOr use /id to view the list of all player IDs.",
|
||
"TrialNull": "Please choose a living player for the trial",
|
||
"MimicDeadMsg": "Mimic's hint: ",
|
||
"DivinatorCheck": "According to your fortune...",
|
||
"DivinatorCheckLimit": "Reminder: You have <b>{0}</b> fortunes left",
|
||
"DivinatorCheckSelfMsg": "Wow, you found yourself... All you see is a reflection.",
|
||
"DivinatorCheckReachLimit": "You've run out of fortunes.",
|
||
"EraserEraseNotice": "You erased <b>{0}</b>.\\nTheir role will be deactivated after the meeting.",
|
||
"EraserEraseNeutralNotice": "Your target is Neutral and can't be erased!",
|
||
"TargetErasedInRound": "Target's role will be erased after next meeting",
|
||
"EraserEraseSelf": "Unfortunately, you can't erase yourself.... Wait, why would you do that in the first place?!",
|
||
"KB_Buff_HPMax": "Gain: HP Max +{0}",
|
||
"KB_Buff_HPReco": "Gain: Recover HP Per Second +{0}",
|
||
"KB_Buff_ATK": "Gain: Attack +{0}",
|
||
"KB_Buff_DF": "Gain: Defense +{0}",
|
||
"NKWinsBySabotageIfNoImpAlive": "<#ffab1b>Neutral</color> <#ff1919>Killers</color> win by critical sabotage time limit if there are no <#ff1919>Impostors</color> alive",
|
||
"MorticianGetNoInfo": "According to your inspection, <b>{0}</b> did not seem to have contact with anyone during their lifetime.",
|
||
"MorticianGetInfo": "According to your inspection, the last person <b>{0}</b> came into contact with during their lifetime was <b>{1}</b>.",
|
||
"MediumshipHelp": "<b>/ms yes</b> to agree\\n<b>/ms no</b> to disagree",
|
||
"MediumshipYes": "You thought you heard a quiet voice from another world affirming the answer to your question.",
|
||
"MediumshipNo": "You thought you heard a quiet voice from another world denying the answer to your question.",
|
||
"MediumshipDone": "You successfully responded to the Medium.",
|
||
"MediumshipNotifyTarget": "<b>{0}</b>, the Medium, has established contact with you. Before the end of this meeting, you have a chance to respond to their question. Type one of the following commands to answer:\\nConfirm: /ms yes\\nDeny: /ms no",
|
||
"MediumshipNotifySelf": "You established contact with <b>{0}</b>, please ask questions to them and wait for them to respond.\\n\\nRemaining ability uses: {1}",
|
||
"ByBard": "by <color=#ff1919>Bard</color>",
|
||
"ByBardGetFailed": "oops, I seem to be out of inspiration.",
|
||
"GangsterSuccessfullyRecruited": "You successfully recruited a player",
|
||
"GangsterRecruitmentFailure": "Target cannot be recruited",
|
||
"BeRecruitedByGangster": "You have been recruited by the Gangster",
|
||
"VeteranOnGuard": "Ability in use",
|
||
"VeteranOffGuard": "Ability expired, {0} uses remain",
|
||
"VeteranMaxUsage": "The skill use limit has been reached",
|
||
"GrenadierSkillInUse": "Ability in use",
|
||
"GrenadierSkillStop": "Ability expired, {0} uses remain",
|
||
"LighterSkillInUse": "Ability in use",
|
||
"LighterSkillStop": "Ability expired",
|
||
"MediumshiperKnowPlayerDead": "Someone died somewhere",
|
||
"TicketsStealerGetTicket": "You've got +{0} votes",
|
||
"BecomeMadmateCuzMadmateMode": "You became a Madmate because you died",
|
||
"ExecutionerRoleChanged": "You became {0} because your target died",
|
||
"SpeedBoosterTaskDone": "Your speed is {0} now",
|
||
"SpeedBoosterSpeedLimit": "You reached your maximum speed (3x)",
|
||
"CleanerCleanBody": "The body has been cleaned",
|
||
"QuickShooterStoraging": "Bullets stored successfully",
|
||
"VampireTargetDead": "Target died",
|
||
"PoisonerTargetDead": "Target died",
|
||
"WarlockNoTarget": "Manipulation failed due to no target",
|
||
"WarlockControlKill": "Target died",
|
||
"OnCyberStarDead": "Warning: Celebrity death!",
|
||
"OnDemolitionistDead": "You killed Demolitionist! Vent or die!",
|
||
"DemolitionistVentTime": "Time to Vent (s)",
|
||
"DemolitionistKillerDiesOnMeetingCall": "Killer dies if a meeting gets called before venting",
|
||
"TeleportedInRndVentByDisperser": "Everyone was teleported to vents",
|
||
"TeleportedByTransporter": "Swapping places with: {0}",
|
||
"TeleportedByTwister": "Swapping places with: {0}",
|
||
"ErrorTeleport": "Teleport failed",
|
||
"LostRoleByEraser": "You lost your role because of the <color=#ff1919>Eraser</color>",
|
||
"LostRoleByNiceEraser": "You lost your role because of the <color=#00a5ff>Nice Eraser</color>",
|
||
"KilledByScavenger": "You were killed by the Scavenger and thus teleported off-map",
|
||
"SnitchDoneTasks": "Call a meeting to find the impostors",
|
||
"SwooperCanVent": "Vent to turn invisible",
|
||
"SwooperInvisState": "You're invisible",
|
||
"SwooperInvisStateOut": "You're now visible",
|
||
"SwooperInvisInCooldown": "Swoop cooldown isn't up yet, swooping failed",
|
||
"SwooperInvisStateCountdown": "<color=#00ffa5>Invisibility expires in</color> <b>{0}</b>s",
|
||
"SwooperInvisCooldownRemain": "<color=#00ffa5>CD:</color> <b>{0}</b>s",
|
||
"WraithCanVent": "Vent to turn invisible",
|
||
"WraithInvisState": "You are invisible",
|
||
"WraithInvisStateOut": "You are visible again",
|
||
"WraithInvisInCooldown": "Ability still on cooldown, vanish failed",
|
||
"WraithInvisStateCountdown": "<color=#00ffa5>Invisibility expires in</color> <b>{0}</b>s",
|
||
"WraithInvisCooldownRemain": "<color=#00ffa5>CD:</color> <b>{0}</b>s",
|
||
"BKInProtect": "Currently immortal",
|
||
"BKProtectOut": "Shield expired",
|
||
"BKSkillTimeRemain": "<color=#00ffa5>You're immune for</color> <b>{0}</b>s",
|
||
"BKSkillNotice": "Kill someone to enter immune status",
|
||
"BKOffsetKill": "Someone tried killing you",
|
||
"MedicKillerTryBrokenShieldTargetForMedic": "Someone tried killing the player you shielded!",
|
||
"MedicKillerTryBrokenShieldTargetForTarget": "Someone tried killing you!",
|
||
"TotocalcioBetPlayer": "You're now following your target",
|
||
"TotocalcioBetOnYou": "The Follower is now following you",
|
||
"SuccubusCharmedPlayer": "You successfully charmed a player",
|
||
"CharmedBySuccubus": "You have been charmed by the Cultist",
|
||
"SuccubusInvalidTarget": "Target cannot be charmed",
|
||
"KillBaitNotify": "<color=#ffff00>You'll self-report in <color=#ffab1b>{0}</color>s</color>",
|
||
"InfectiousInvalidTarget": "Target cannot be infected",
|
||
"BittenByInfectious": "You were infected by the Infectious!",
|
||
"InfectiousBittenPlayer": "You successfully infected a player",
|
||
"GuessNotAllowed": "Sorry, your role does not have access to guessing.",
|
||
"GuessOnbound": "This player has the Onbound add-on, so your guess on them was canceled.",
|
||
"GuessPhantom": "You can't guess a Specter, that allows them to win!",
|
||
"DovesOfNeaceOnGuard": "Ability used, {0} uses remain",
|
||
"DovesOfNeaceMaxUsage": "Ability use limit reached",
|
||
"DovesOfNeaceSkillNotify": "Pacifist reset your kill cooldown",
|
||
"BeRecruitedByJackal": "You have been recruited by the Jackal",
|
||
"BloodhoundTrackRecorded": "Track recorded",
|
||
"BloodhoundNoTrack": "Nothing to track",
|
||
"TrackerLastRoomMessage": "The evaluation of your tracking showed that the last room in which your target was located was:<b>{0}</b>",
|
||
"MerchantAddonDelivered": "Add-on sold",
|
||
"MerchantAddonSell": "The Merchant sold you a new Add-on",
|
||
"MerchantAddonSellFail": "Could not sell an Add-on",
|
||
"BribedByMerchant": "The Merchant bribed you, you can't kill him",
|
||
"BribedByMerchant2": "You cannot guess the Merchant after he bribed you.",
|
||
"MerchantKillAttemptBribed": "An attempted killing was averted by bribery",
|
||
"TrapOnlyWorksOnTheBodyBoobyTrap": "Trap only works on <color=#ff1919>Trapster</color>'s body",
|
||
"TrapConsecutiveBodies": "Trap Consecutive Bodies",
|
||
"HauntedByEvilSpirit": "Haunted by an Evil Spirit",
|
||
"AbilityCooldown": "Ability Cooldown",
|
||
"AbilityDuration": "Ability Duration",
|
||
"MonarchKnightCooldown": "Knight Cooldown",
|
||
"MonarchKnightMax": "Maximum Knights",
|
||
"MonarchKnightedPlayer": "You successfully knighted a player!",
|
||
"KnightedByMonarch": "You have been knighted by a Monarch!",
|
||
"MonarchInvalidTarget": "Target cannot be knighted",
|
||
"VirusNoticeTitle": "[ Infected Corpse! ]",
|
||
"VirusNoticeMessage": "The body your reported was infected by the Virus! You are now part of Team Virus. Help the Virus win the game.",
|
||
"VirusNoticeMessage2": "The body your reported was infected by the Virus! Vote the Virus out this meeting or you will die.",
|
||
"SpiritcallerNoticeTitle": "[ You turned into an Evil Spirit! ]",
|
||
"SpiritcallerNoticeMessage": "The Spiritcaller has killed you and turned you into an Evil Spirit. Your task now is to help the Spiritcaller to victory by using your spook button to hinder other players or to protect the Spiritcaller. Use /m for more information.",
|
||
"FarseerRevealCooldown": "<color=#BA55D3>Reveal</color> Cooldown",
|
||
"FarseerRevealTime": "<color=#BA55D3>Reveal</color> Time",
|
||
"FarseerVision": "<color=#BA55D3>Investigator</color> Vision",
|
||
"MerchantMaxSell": "Max number of Add-ons to sell",
|
||
"MerchantMoneyPerSell": "Amount of <color=#D27D2D>money</color> earned for selling an Add-on",
|
||
"MerchantMoneyRequiredToBribe": "Amount of <color=#D27D2D>money</color> required to bribe a killer",
|
||
"MerchantNotifyBribery": "Inform <color=#D27D2D>Merchant</color> when a killer gets bribed",
|
||
"MerchantTargetCrew": "Can sell to <color=#8cffff>Crewmates</color>",
|
||
"MerchantTargetImpostor": "Can sell to <color=#ff1919>Impostors</color>",
|
||
"MerchantTargetNeutral": "Can sell to <color=#ffab1b>Neutrals</color>",
|
||
"MerchantSellHelpful": "Can sell <color=#8cffff>Helpful</color> Add-ons",
|
||
"MerchantSellMixed": "Can sell <color=#00ffa5>Mixed</color> Add-ons",
|
||
"MerchantSellOnlyEnabledAddons": "Can Only Sell Enabled Add-ons",
|
||
"MerchantSellHarmful": "Can sell <color=#ff1919>Harmful</color> Add-ons",
|
||
"MerchantSellNeutral": "Can sell <color=#ffab1b>Neutral</color> Add-ons",
|
||
"MerchantSellExperimental": "Can sell <color=#76b8e0>experimental</color> Add-ons",
|
||
"MerchantSellHarmfulToEvil": "Can sell <color=#ff1919>Harmful</color> Add-ons only to <color=#ff1919>Evil</color>",
|
||
"MerchantSellHelpfulToCrew": "Can sell <color=#8cffff>Helpful</color> Add-ons only to <color=#8cffff>Crew</color>",
|
||
"MerchantGivesAllMoneyOnBribe": "<color=#D27D2D>Merchant</color> gives <color=#ff0000>all the money</color> on bribe",
|
||
"SpiritcallerSpiritMax": "Maximum number of <color=#003366>Evil Spirits</color>",
|
||
"SpiritcallerSpiritAbilityCooldown": "<color=#003366>Evil Spirit</color> ability cooldown",
|
||
"SpiritcallerFreezeTime": "<color=#003366>Evil Spirit</color> ability freeze time",
|
||
"SpiritcallerProtectTime": "<color=#003366>Evil Spirit</color> ability protect time",
|
||
"SpiritcallerCauseVision": "<color=#003366>Evil Spirit</color> ability caused vision",
|
||
"SpiritcallerCauseVisionTime": "<color=#003366>Evil Spirit</color> ability caused vision time",
|
||
"killAttacker": "On Kill Attempt, Kill The Attacker",
|
||
"CrewpostorLungeKill": "Lunge on Kills",
|
||
"CrewpostorKillAfterTask": "Amount of Task Completions Required to make 1 Kill",
|
||
"SpeedrunnerHasXTasksLeft": "\n<color=#800080>{0}</color> is the <color=#800080>Speedrunner</color>!\\nThey have {1} task(s) left.",
|
||
"SpeedrunnerSpeed": "<color=#800080>Speedrunner</color> Speed",
|
||
"Message.SetToSeconds": "Set to <b>{0}</b> seconds.",
|
||
"Message.MessageWaitHelp": "Specify the first argument in seconds.",
|
||
"Message.TemplateNotFoundHost": "No templates matching <b>{0}</b> were found",
|
||
"Message.TemplateNotFoundClient": "The Host doesn't have a template called <b>{0}</b>",
|
||
"Message.SyncButtonLeft": "There are {0} more emergency buttons left",
|
||
"Message.Executed": "<b>{0}</b> was executed",
|
||
"Message.HideGameSettings": "Game settings have been hidden by the host.",
|
||
"Message.NowOverrideText": "Please enter the root folder of the game.\\Language\\English.dat. Change this text in the dat file \\nIf you don't need this feature or want to display regular /n messages. \\nPlease disable [Enable only custom /n messages in the settings.]",
|
||
"Message.NoDescription": "No description",
|
||
"Message.KickedByDenyName": "<b>{0}</b> was kicked because their name matched <b>{1}</b>",
|
||
"Message.BanedByBanList": "<b>{0}</b> was banned because they were banned in the past.",
|
||
"Message.BanedByEACList": "<b>{0}</b> has been banned because he is in EAC list of Banned people.",
|
||
"Message.DumpfileSaved": "The log file was successfully saved to the desktop, filename: {0}",
|
||
"Message.KickedByNoFriendCode": "<b>{0}</b> was kicked because their friend code does not exist.",
|
||
"Message.AddedPlayerToBanList": "Added <b>{0}</b> to the ban list",
|
||
"Message.KickWhoSayStart": "<b>{0}</b> has been kicked by the system. \\nThe lobby host doesn't want to see messages where the player asks to start",
|
||
"Message.WarnWhoSayStart": "<b>{0}</b> has been warned: {1} times \\nThe lobby host doesn't want to see messages where the player asks to start",
|
||
"Message.KickStartAfterWarn": "<b>{0}</b> has received {1} warnings, he will be kicked. \\nThe lobby host doesn't want to see messages where the player asks to start",
|
||
"Message.WarnWhoSayBanWord": "<b>{0}</b>, stop sending banned words!",
|
||
"Message.WarnWhoSayBanWordTimes": "<b>{0}</b> has been warned: {1} times \\nif you continue you will be kicked",
|
||
"Message.KickWhoSayBanWordAfterWarn": "<b>{0}</b> received {1} warnings.\\nHe was expelled for forbidden words",
|
||
"Message.KickedByEAC": "<b>{0}</b>Kicked by EAC, reason: {1}",
|
||
"Message.BannedByEAC": "<b>{0}</b>Banned by EAC, reason: {1}",
|
||
"Message.TempBannedByEAC": "<b>{0}</b>Banned by EAC, reason: {1}",
|
||
"Message.NoticeByEAC": "<b>{0}</b>Detected:{1}",
|
||
"Message.SetLevel": "Your game level is set to: {0}",
|
||
"Message.SetColor": "Your color is set to: {0}",
|
||
"Message.AllowLevelRange": "The game level can be set in the range: 0-100",
|
||
"Message.AllowNameLength": "Nickname can be set length: 1-10",
|
||
"Message.OnlyCanUseInLobby": "Sorry, this command can only be used in the lobby",
|
||
"Message.CanNotUseInLobby": "Sorry, this command cannot be used in the lobby",
|
||
"Message.CanNotUseByHost": "Sorry, Host can't use this command",
|
||
"Message.TryFixName": "An attempt was made to fix hidden message content due to roles",
|
||
"Message.CanNotFindRoleThePlayerEnter": "You misspelled the role name ._.\\nType /r to see a list of roles",
|
||
"Message.PlayerQuitForever": "<b>{0}</b> decided to leave voluntarily \\nSorry for the bad gaming experience \\nI really worked hard to make progress",
|
||
"Message.MadmateSelfVoteModeNotify": "Please note: The current Madness generation mode is <b>{0}</b>\\n Voting for yourself means you want to be Madmate. If you meet the conditions to become Madmate and there are still spaces left, you will immediately become Madmate",
|
||
"Message.HostLeftGameInGame": "★Warning★ Host left the game, in next time game wouldn't start normally. Please, exit the lobby or wait until new Host opens a lobby.",
|
||
"Message.HostLeftGameInLobby": "★Warning★ Host left the game, in next time game wouldn't start normally. If new host has EHR, you need to re-enter the lobby to play normally.",
|
||
"Message.LobbyShared": "The lobby has successfully been shared!",
|
||
"Message.LobbyShareFailed": "EHR-Chan does not seem to be online (failed to share lobby)",
|
||
"Message.YTPlanDisabled": "Please enable <b>{0}</b>\\nin the Settings",
|
||
"Message.YTPlanSelected": "In the next game, your role will be <b>{0}</b>",
|
||
"Message.YTPlanSelectFailed": "You cannot be assigned as <b>{0}</b>.\\nIt may be because you don't have this role enabled, or this role does not support being assigned.",
|
||
"Message.YTPlanCanNotFindRoleThePlayerEnter": "Could not find the role you searching\\nUse command /r to show role list",
|
||
"Message.YTPlanNotice": "Note: The [YouTuber Plan] is enabled in this lobby, which means the Host can specify their role in the next game to make it easier to get content. In case the Host abuses this feature, please exit the game or report it.\\nCurrent Creator Credentials:",
|
||
"Warning.OverrideExiledPlayer": "Warning: Since the number of Impostors is set to 1, in order to avoid black screen, the voting screen will always show as a tied vote or a skip vote (only affects the visual, not the voting results). Please set more number of Impostors to avoid this problem.",
|
||
"Warning.InvalidRpc": "Kicked <b>{0}</b> because an invalid RPC was received.\\nPlease check that no mods other than EHR are installed.",
|
||
"Warning.ReportDeadBodyHack": "Banned hacker <b>{0}</b> for sending too many ReportDeadBody RPCs.\\nUse SHIFT + L + ENTER to end the game or SHIFT + M + ENTER to end the meeting.\\nSorry for the inconvenience.",
|
||
"Warning.NoModHost": "EHR is not installed on the host",
|
||
"Warning.MismatchedVersion": "<b>{0}</b> has a different version than <b>{1}</b>",
|
||
"Warning.AutoExitAtMismatchedVersion": "The host has no or a different version of {0}\\nYou will be kicked in {1}",
|
||
"Warning.OneMinuteLeft": "<#ffff00>The lobby will close in 1 minute!</color>",
|
||
"Commands.NoAccess": "You don't have access to this command or cannot use it currently",
|
||
"CommandDescription.LT": "View the lobby timer",
|
||
"CommandDescription.Dump": "Dumps the log file to the desktop",
|
||
"CommandDescription.Version": "View the current version of EHR",
|
||
"CommandDescription.ChangeSetting": "Change the game settings",
|
||
"CommandDescription.Winner": "View the winners of the last game",
|
||
"CommandDescription.LastResult": "View the roles of players in the last game",
|
||
"CommandDescription.Rename": "Gives you a new name",
|
||
"CommandDescription.HideName": "Hides your name",
|
||
"CommandDescription.Level": "Changes your level",
|
||
"CommandDescription.Now": "View the current settings",
|
||
"CommandDescription.Disconnect": "Get rid of all players in the specified team",
|
||
"CommandDescription.R": "View the list of roles or the description of a specific role",
|
||
"CommandDescription.Up": "[DEPRECATED] Use /setrole instead",
|
||
"CommandDescription.SetRole": "Set a player's role for the next game",
|
||
"CommandDescription.Help": "View the list of commands",
|
||
"CommandDescription.KCount": "View the number of remaining impostors and neutral killers",
|
||
"CommandDescription.AddMod": "Makes the specified player a moderator",
|
||
"CommandDescription.DeleteMod": "Removes the specified player from the list of moderators",
|
||
"CommandDescription.Combo": "Set roles and add-ons that always or never spawn together",
|
||
"CommandDescription.Effect": "Apply a Randomizer effect to yourself",
|
||
"CommandDescription.AFKExempt": "Exempt a player from being checked by the AFK detector",
|
||
"CommandDescription.MyRole": "View the description and settings of your role",
|
||
"CommandDescription.TPOut": "Teleport out of the lobby",
|
||
"CommandDescription.TPIn": "Teleport into the lobby",
|
||
"CommandDescription.Template": "Send a message template (from template.txt)",
|
||
"CommandDescription.MessageWait": "Set the buffer time for system messages",
|
||
"CommandDescription.Death": "View who killed you and their role",
|
||
"CommandDescription.Say": "Send a message as the host",
|
||
"CommandDescription.Vote": "Vote for a player",
|
||
"CommandDescription.Ask": "Ask a question as the Mathematician",
|
||
"CommandDescription.Answer": "Answer a math question asked by the Mathematician",
|
||
"CommandDescription.QA": "Answer a question asked by the Quiz Master",
|
||
"CommandDescription.QS": "View the current question asked by the Quiz Master",
|
||
"CommandDescription.Target": "Target a player as the Ventriloquist",
|
||
"CommandDescription.Chat": "Make your target send a message as the Ventriloquist",
|
||
"CommandDescription.Check": "Check if a player has that role as the Inquirer",
|
||
"CommandDescription.Ban": "Bans or kicks a player from the lobby",
|
||
"CommandDescription.Exe": "Executes a player",
|
||
"CommandDescription.Kill": "Kills a player",
|
||
"CommandDescription.Colour": "Sets your skin color",
|
||
"CommandDescription.XF": "Resets the names of all players",
|
||
"CommandDescription.ID": "View the IDs of all players",
|
||
"CommandDescription.ChangeRole": "Changes your role",
|
||
"CommandDescription.End": "Ends the game",
|
||
"CommandDescription.CosID": "View your cosmetics",
|
||
"CommandDescription.MTHY": "Calls a meeting or ends the current meeting",
|
||
"CommandDescription.CSD": "Plays a custom sound",
|
||
"CommandDescription.SD": "Plays a sound from the game",
|
||
"CommandDescription.GNO": "Guess The Number mini-game",
|
||
"CommandDescription.Guess": "Guess a player's role",
|
||
"CommandDescription.Trial": "Trial a player as the Judge or Councillor",
|
||
"CommandDescription.Swap": "Set a (vote-) swap target as the Swapper",
|
||
"CommandDescription.Compare": "Compare two players' teams as the Inspector",
|
||
"CommandDescription.Medium": "Answer the Medium's question",
|
||
"CommandDescription.Revenge": "Take revenge on (kill) a player as the Nemesis",
|
||
"CommandDescription.Poll": "Starts a poll. (The question should end with a question mark.)",
|
||
"CommandDescription.PV": "Vote in a poll",
|
||
"CommandDescription.HM": "Send one of the messages as the Messenger",
|
||
"CommandDescription.Decree": "Use a decree as the President",
|
||
"CommandDescription.AddVIP": "Add a player to the VIP list",
|
||
"CommandDescription.DeleteVIP": "Remove a player from the VIP list",
|
||
"CommandDescription.Assume": "Assume how many votes a player will receive as the Assumer",
|
||
"CommandDescription.Note": "Manage your notes as the Journalist",
|
||
"CommandDescription.OS": "Set the spawn chance of a role",
|
||
"CommandDescription.Negotiation": "Pick your negotiation method when asked by the Negotiator",
|
||
"CommandArgs.ChangeSetting.Name": "The setting's name to change (leave blank to view all settings)",
|
||
"CommandArgs.ChangeSetting.UnknownValue": "(leave blank to view what to put here)",
|
||
"CommandArgs.Rename.Name": "Your new name",
|
||
"CommandArgs.Level.Level": "Your new level",
|
||
"CommandArgs.Disconnect.Team": "The team to get rid of (imp/crew)",
|
||
"CommandArgs.R.Role": "The role to view (leave blank to view all roles)",
|
||
"CommandArgs.Up.Role": "The role to set",
|
||
"CommandArgs.SetRole.Id": "The player's ID whose role you want to set",
|
||
"CommandArgs.SetRole.Role": "The role to set",
|
||
"CommandArgs.AddMod.Id": "The player's ID to make a moderator",
|
||
"CommandArgs.DeleteMod.Id": "The player's ID to remove from the list of moderators",
|
||
"CommandArgs.Combo.Mode": "add/ban/remove/allow (leave blank to view all combos)",
|
||
"CommandArgs.Combo.Role": "The name of the main role in 1 word",
|
||
"CommandArgs.Combo.Addon": "The name of the add-on in 1 word",
|
||
"CommandArgs.Combo.All": "Whether to apply to all presets (all/[blank])",
|
||
"CommandArgs.Effect.Effect": "The name of the effect to apply",
|
||
"CommandArgs.AFKExempt.Id": "The player's ID to exempt from AFK detection",
|
||
"CommandArgs.Template.Tag": "The tag of the template to send",
|
||
"CommandArgs.MessageWait.Duration": "The duration in seconds",
|
||
"CommandArgs.Say.Message": "The message to send",
|
||
"CommandArgs.Vote.Id": "The player's ID to vote for",
|
||
"CommandArgs.Ask.Number1": "The first number in the question",
|
||
"CommandArgs.Ask.Number2": "The second number in the question",
|
||
"CommandArgs.Answer.Number": "The answer to the question",
|
||
"CommandArgs.QA.Letter": "The letter of the answer (A/B/C)",
|
||
"CommandArgs.Target.Id": "The player's ID to target",
|
||
"CommandArgs.Chat.Message": "The message to make your target send",
|
||
"CommandArgs.Check.Id": "The player's ID to check",
|
||
"CommandArgs.Check.Role": "The role or add-on to check for",
|
||
"CommandArgs.Ban.Id": "The player's ID to ban or kick",
|
||
"CommandArgs.Exe.Id": "The player's ID to execute",
|
||
"CommandArgs.Kill.Id": "The player's ID to kill",
|
||
"CommandArgs.Colour.Color": "The color to set (ex. red, blue, yellow)",
|
||
"CommandArgs.ChangeRole.Role": "The role to change to",
|
||
"CommandArgs.CSD.Sound": "The sound to play",
|
||
"CommandArgs.SD.Sound": "The sound to play",
|
||
"CommandArgs.GNO.Number": "The number to guess",
|
||
"CommandArgs.Guess.Id": "The player's ID to guess",
|
||
"CommandArgs.Guess.Role": "The role or add-on to guess",
|
||
"CommandArgs.Trial.Id": "The player's ID to trial or kill",
|
||
"CommandArgs.Swap.Id": "The player's ID whose vote will be swapped with the other player you set",
|
||
"CommandArgs.Compare.Id1": "The first player's ID to compare",
|
||
"CommandArgs.Compare.Id2": "The second player's ID to compare",
|
||
"CommandArgs.Medium.Answer": "yes/no",
|
||
"CommandArgs.Revenge.Id": "The player's ID to take revenge on (kill)",
|
||
"CommandArgs.Poll.Question": "The question to ask",
|
||
"CommandArgs.Poll.AnswerA": "The first answer",
|
||
"CommandArgs.Poll.AnswerB": "The second answer",
|
||
"CommandArgs.Poll.AnswerC": "The third answer (leave blank if not needed)",
|
||
"CommandArgs.Poll.AnswerD": "The fourth answer (leave blank if not needed)",
|
||
"CommandArgs.PV.Vote": "A/B/C/D",
|
||
"CommandArgs.HM.Id": "1/2/3",
|
||
"CommandArgs.Decree.Number": "0/1/2/3/4/5 (leave blank to view all decrees)",
|
||
"CommandArgs.AddVIP.Id": "The player's ID to add to the VIP list",
|
||
"CommandArgs.DeleteVIP.Id": "The player's ID to remove from the VIP list",
|
||
"CommandArgs.Assume.Id": "The player's ID to assume votes for",
|
||
"CommandArgs.Assume.Number": "The number of votes to assume",
|
||
"CommandArgs.Note.Action": "add/remove/clear/view",
|
||
"CommandArgs.Note.UnknownValue": "The note to add, the index of the note to remove, or blank",
|
||
"CommandArgs.OS.Chance": "The spawn chance for the role",
|
||
"CommandArgs.OS.Role": "The role to set the spawn chance for",
|
||
"CommandArgs.Negotiation.Number": "The index of the picked negotiation method (0/1/2/3)",
|
||
"Commands.ChangeSettingHelp": "<b><u>Arguments:</u></b><size=70%>\\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (number)\\n- players (number)\\n- recommended (on/off)\\n- confirmejects (on/off)\\n- emergencymeetings (number)\\n- anonymousvotes (on/off)\\n- emergencycooldown (number)\\n- discussiontime (number)\\n- votingtime (number)\\n- playerspeed (float)\\n- crewmatevision (float)\\n- impostorvision (float)\\n- killcooldown (float)\\n- killdistance (short/medium/long/custom)\\n- taskbarupdates (always/meetings/never)\\n- visualtasks (on/off)\\n- commontasks (number)\\n- longtasks (number)\\n- shorttasks (number)\\n- scientistcount (number)\\n- scientistchance (number)\\n- vitalsdisplaycooldown (float)\\n- batteryduration (float)\\n- engineercount (number)\\n- engineerchance (number)\\n- ventusecooldown (float)\\n- maxtimeinvents (float)\\n- guardianangelcount (number)\\n- guardianangelchance (number)\\n- protectcooldown (float)\\n- protectduration (float)\\n- protectvisibletoimpostors (on/off)\\n- shapeshiftercount (number)\\n- shapeshifterchance (number)\\n- shapeshiftduration (float)\\n- shapeshiftcooldown (float)\\n- leaveshapeshiftevidence (on/off)\\n- phantomcount (number)\\n- phantomchance (number)\\n- inviscooldown (float)\\n- invisduration (float)\\n- noisemakercount (number)\\n- noisemakerchance (number)\\n- noisemakerimpostoralert (on/off)\\n- noisemakeralertduration (number)\\n- trackercount (number)\\n- trackerchance (number)\\n- trackduration (float)\\n- trackcooldown (float)\\n- trackdelay (float)\\n- ghostdotasks (on/off)\\n\\n<u><b>Notes:</b></u>\\n1. Upper and lowercase matters\\n2. Where it says custom, you obviously put a number argument after it\\n3. A float is a single precision floating number, like 1.7\\n4. \"ghostdotasks\" causes issues if you set it\\n5. Example uses:\\n - \"/cs map polus\"\\n - \"/cs killdistance custom 4\"\\n - \"/cs trackdelay 1,7\"\\n - \"/cs confirmejects on\"",
|
||
"PollResultTitle": "Poll Results",
|
||
"Poll.Title": "<#ff0000>➡ POLL ⬅</color>",
|
||
"Poll.Winner": "Winner: <b>{0}. {1}</b> with {2} votes\\n",
|
||
"Poll.Tie": "Tie: {0} each with {1} votes\\n",
|
||
"Poll.Begin": "You may vote using /pv {answer} (A/B/C/D)",
|
||
"Poll.TimeInfo": "The results will be final in 60 seconds.",
|
||
"Poll.Inactive": "There isn't any active poll currently.",
|
||
"Poll.AlreadyVoted": "You already cast your vote, so it won't be counted.",
|
||
"Poll.VotingInfo": "Use /pv {answer} to vote, answer can be a character or a number.",
|
||
"Poll.YouVoted": "You have voted for {0}, which has now {1} votes.",
|
||
"PollUsage": "Format:\\n<size=80%><b>/poll {Question}? <size=55%>{Answer A} {Answer B} \n[Answer C] [Answer D] [Answer E]</size></b></size>\n\n<size=50%>Note: The question should always end with a question mark (?)!</size>",
|
||
"ThankYouForUsingEHR": "Thank you for using EHR!",
|
||
"LoadingHint.0": "Did you know?\nYou can put roles of your choice into custom teams!\nView instructions on our website (link on main menu)!",
|
||
"LoadingHint.1": "Did you know?\nYou can force or ban certain role and add-on combos using /combo in lobby!\nGive it a try after this game!",
|
||
"LoadingHint.2": "Did you know?\nYou can change roles', add-ons', settings', etc. names using custom translation files!",
|
||
"LoadingHint.3": "Did you know?\nYou can play our beta releases / test versions!\nJoin our Discord server to download them (link on main menu)!",
|
||
"LoadingHint.4": "Found a bug?\nReport it to our Discord server (link on main menu)!\nWe'll fix it as soon as possible!",
|
||
"LoadingHint.5": "Have an idea you would like to see in the mod?\nPost your suggestion in our Discord server (link on main menu)!\nWe'll consider it for future updates!",
|
||
"LoadingHint.6": "Did you know?\nYou can activate the ban-list to permanently ban players using their friend code!",
|
||
"LoadingHint.7": "Did you know?\nYou can add or remove moderators directly in the game by using /addmod and /deletemod!",
|
||
"LoadingHint.8": "Did you know?\nHackers usually don't have a friend code, so you can easily enable the protect in System Settings!",
|
||
"LoadingHint.9": "Did you know?\nYou can quickly change game settings without opening the menu using /changesetting (/cs)!\nExample: /cs map polus",
|
||
"LoadingHint.10": "Did you know?\nYou can customize your lobby tag using custom translation files!",
|
||
"LoadingHint.11": "You can get access to the /setrole (formerly /up) command by just hosting EHR lobbies weekly?\nIf you're eligible, DM your friend code to the developer and that's it!",
|
||
"LoadingHint.12": "Confused about your death? Don't know who killed you?\nUse /death or /d after you die!",
|
||
"LoadingHint.13": "Role text covering up names in meetings?\nUse /xf!",
|
||
"LoadingHint.14": "Bored of waiting in lobby or after dying early?\nUse /gno to play a simple Guess The Number minigame to speed up time!",
|
||
"LoadingHint.15": "Black screened after a meeting?\nTry pressing CTRL + SHIFT + X to fix it!",
|
||
"LoadingHint.16": "Don't know what your role does?\nPress F1 instead of typing commands!",
|
||
"LoadingHint.17": "Unsure about your add-ons?\nPress F2 instead of using commands!",
|
||
"LoadingHint.18": "Edited the translation file but don't want to restart the game just to apply the changes?\nPress F5 + T!",
|
||
"LoadingHint.19": "Chat icon not appearing?\nPress SHIFT + C + ENTER to fix it!",
|
||
"LoadingHint.20": "Did you know?\nYou can instantly start the game without waiting for the 5 seconds countdown by pressing SHIFT!",
|
||
"LoadingHint.21": "Did you know?\nYou can cancel the starting countdown using the Cancel button or by pressing C!",
|
||
"LoadingHint.22": "Did you know?\nYou can reset all settings to their default values by pressing CTRL + SHIFT + DELETE!",
|
||
"LoadingHint.23": "Did you know?\nYou can make yourself suicide by pressing SHIFT + E + ENTER!",
|
||
"LoadingHint.24": "Did you know?\nNot even the most experienced EHR hosts know all of these facts about the mod they're getting told in these tips!",
|
||
"LoadingHint.25": "Meeting not ending when everyone voted?\nPress F6 to end the meeting while also counting the votes!",
|
||
"LoadingHint.26": "Do you have a friend who thinks they understand everything, and you want to prove them wrong?\nTurn on the Chemist role and see their reaction!",
|
||
"LoadingHint.27": "The Dev's favorite roles are:\nEcho, Penguin, Rift Maker, Bubble, Evolver, Rogue, Vengeance....\nand basically all crewmate roles :D",
|
||
"LoadingHint.28": "Did you know?\nEHR has 7 different game modes! Try them out!\nSwitch game modes using the ⇄ button next to the huge title in the top left of the settings menu!",
|
||
"LoadingHint.29": "Did you know?\nEHR has a unique game mode for expert gamers called Stop And Go!\nGive it a try after this game!",
|
||
"LoadingHint.30": "Getting Crewmate over and over again? Didn't get to kill for the last half an hour?\nUnleash your bloodthirst in our Free For All game mode!",
|
||
"LoadingHint.31": "Did you know?\nEHR has a custom Hide And Seek game mode with 12 special roles dedicated for this playstyle!",
|
||
"LoadingHint.32": "Are you a master in Bomb Tag and Hot Potato?\nShow it to your friends and test your skills in our Hot Potato game mode!",
|
||
"LoadingHint.33": "Are you the fastest tasker and killer in the lobby?\nThen we have a special game mode made for you! Try the Speedrun game mode after this game!",
|
||
"LoadingHint.34": "Do you like the Demon role and its mechanics?\nWhat if we told you, that there's a game mode where everyone is a Demon, called Solo PVP?\nGive it a try after this game!",
|
||
"LoadingHint.35": "Did you know?\nCTRL + F1 allows you to dump the game's logs at anytime!",
|
||
"LoadingHint.36": "Did you know?\nYou can use pets to trigger abilites!\nJust turn on the setting in Game Modifiers!",
|
||
"LoadingHint.37": "Did you know?\nYou can make everyone be able to vent!\nJust turn on the setting in Game Modifiers!",
|
||
"LoadingHint.38": "Did you know?\nYou can disable specific tasks in Game Modifiers!",
|
||
"LoadingHint.39": "Did you know?\nYou can change the zipline travel duration on The Fungle in Mod Settings!",
|
||
"LoadingHint.40": "Did you know?\nI bet you didn't",
|
||
"LoadingHint.41": "Did you know?\n'at least' is 2 words, not 1",
|
||
"LoadingHint.42": "Did you know?\nI didn't",
|
||
"LoadingHint.43": "Did you know that you can't know everything?",
|
||
"LoadingHint.44": "Did you know?\nThe Dev's favorite number is 44",
|
||
"LoadingHint.45": "Did you know that you can use the yield statement in an iterator to provide the next value or signal the end of an iteration in a loop since async doesn't work in BepInEx?\nYeah, me neither",
|
||
"Vision": "Vision",
|
||
"Outside": "Outside",
|
||
"UnsupportedVersion": "Unsupported Among Us version.\\nPlease update Among Us.",
|
||
"Error.MeetingException": "Error: {0}\\r\\nPlease use SHIFT+M+ENTER to end the meeting",
|
||
"Error.InvalidRoleAssignment": "Error: Invalid role found for a player during role assignment({0})",
|
||
"Error.InvalidColor": "Error: Only default colors are available",
|
||
"Error.InvalidColorPreventStart": "Other players are not allowed to use other colors, otherwise it will result in a serious error",
|
||
"ErrorLevel1": "Bugs may occur.",
|
||
"ErrorLevel2": "This may be a bug.",
|
||
"ErrorLevel3": "This version shouldn't have been released.",
|
||
"TerminateCommand": "Abort Command",
|
||
"AlwaysComboListTitle": "<u>Roles and Add-ons that Always Spawn Together:</u>",
|
||
"NeverComboListTitle": "<u>Roles and Add-ons that Never Spawn Together:</u>",
|
||
"ComboAdd": "{0} and {1} will now always spawn together.",
|
||
"ComboRemove": "{0} and {1} will no longer spawn together.",
|
||
"ComboBan": "{0} and {1} will never spawn together.",
|
||
"ComboAllow": "{0} and {1} can now spawn together.",
|
||
"ComboUsage": "\n<b><u>Usage Format:</u></b>\n/combo {add/ban/remove/allow} {main role} {addon} [all]\n\n<size=60%>By default, the combo is added to the current preset. If you want it to be added for all presets, type 'all' at the end.\nExample: /combo add Niceguesser Doubleshot all</size>",
|
||
"ERR-000-000-0": "No Error",
|
||
"ERR-000-900-0": "Test Error Lv.0",
|
||
"ERR-000-910-1": "Test Error Lv.1",
|
||
"ERR-000-920-2": "Test Error Lv.2",
|
||
"ERR-000-930-3": "Test Error Lv.3",
|
||
"ERR-000-804-1": "EHR does not support the Vanilla HnS, so unloaded.",
|
||
"ERR-001-000-3": "Main dictionary has duplicated keys.",
|
||
"DeathCommand": "<#ffffff>You were killed by </color>{0}<#ffffff>\\nTheir role is </color>{1}",
|
||
"DeathCommandFail": "<#ff0000>The game could not determine your real killer.</color>",
|
||
"DefaultSystemMessageTitle": "➡ SYSTEM MESSAGE ⬅",
|
||
"MessageFromTheHost": "★ Host message ★",
|
||
"SayTitle": "★ Moderator message ★",
|
||
"MessageFromEAC": "★ EAC ★",
|
||
"DetectiveNoticeTitle": "★ Message for the Detective ★",
|
||
"GuessKillTitle": "★ Message about Guessing ★",
|
||
"CyberStarNewsTitle": "★ Urgent news ★",
|
||
"GodAliveTitle": "★ Message about God ★",
|
||
"WorkaholicAliveTitle": "★ Message about Workaholic ★",
|
||
"BaitAliveTitle": "★ Message about Bait ★",
|
||
"MessageFromKPD": "★ KARPED1EM ★",
|
||
"MessageFromGurge44": "★ Gurge44 ★",
|
||
"MessageFromSponsor": "★ Sponsor ★",
|
||
"MessageFromDev": "★ Developer ★",
|
||
"DivinatorCheckMsgTitle": "★ Crystal Ball ★",
|
||
"MimicMsgTitle": "★ Mimic ★",
|
||
"EraserEraseMsgTitle": "★ Eraser ★",
|
||
"TrialKillTitle": "[★ Court ★]",
|
||
"MorticianCheckTitle": "[★ Corpse Examination ★]",
|
||
"MediumshipTitle": "[★ Voice of the Underworld ★]",
|
||
"MafiaRevengeTitle": "★ NEWS ★",
|
||
"RetributionistRevengeTitle": "★ NEWS ★",
|
||
"TrackerTitle": "★ Track Reading ★",
|
||
"Temp.Blank": "",
|
||
"TabGroup.VanillaSettings": "Vanilla Settings",
|
||
"TabGroup.PresetSettings": "Preset Settings",
|
||
"TabGroup.SystemSettings": "System Settings",
|
||
"TabGroup.GameSettings": "Mod Settings",
|
||
"TabGroup.CrewmateRoles": "Crewmate Roles",
|
||
"TabGroup.NeutralRoles": "Neutral Roles",
|
||
"TabGroup.ImpostorRoles": "Impostor Roles",
|
||
"TabGroup.Addons": "Add-Ons",
|
||
"TabGroup.OtherRoles": "Ghost Roles",
|
||
"TabGroup.TaskSettings": "Game Modifiers",
|
||
"TabInfo.VanillaSettings": "Base game settings",
|
||
"TabInfo.PresetSettings": "Pre-set game settings, made by you",
|
||
"TabInfo.SystemSettings": "Base settings for the mod itself",
|
||
"TabInfo.GameSettings": "Modded settings that affect the gameplay in general",
|
||
"TabInfo.CrewmateRoles": "Settings for Crewmate roles",
|
||
"TabInfo.NeutralRoles": "Settings for Neutral roles",
|
||
"TabInfo.ImpostorRoles": "Settings for Impostor roles",
|
||
"TabInfo.Addons": "Settings for Add-ons",
|
||
"TabInfo.OtherRoles": "Settings for Ghost roles",
|
||
"TabInfo.TaskSettings": "Modded, specific settings that have a major impact on the game",
|
||
"TabInfoTip": "<b>Tip:</b> Hold SHIFT to adjust number values by 5 or CTRL to adjust by 10!",
|
||
"OtherRoles.CrewmateRoles": "★ Crewmate Roles",
|
||
"OtherRoles.NeutralRoles": "★ Neutral Roles",
|
||
"OtherRoles.ImpostorRoles": "★ Impostor Roles",
|
||
"OtherRoles.Addons": "★ Add-Ons",
|
||
"JudgeCanTrialnCrewKilling": "Can trial <color=#8cffff>Crewmate</color> <color=#ff1919>Killing</color>",
|
||
"JudgeCanTrialNeutralB": "Can trial <color=#ffab1b>Neutral</color> <color=#046300>Benign</color>",
|
||
"JudgeCanTrialNeutralK": "Can trial <color=#ffab1b>Neutral</color> <color=#ff1919>Killing</color>",
|
||
"JudgeCanTrialNeutralE": "Can trial <color=#ffab1b>Neutral</color> <color=#912900>Evil</color>",
|
||
"JudgeCanTrialSidekick": "Can trial <color=#00b4eb>Sidekick</color>",
|
||
"JudgeCanTrialInfected": "Can trial <color=#7B8968>Infected</color>",
|
||
"JudgeCanTrialContagious": "Can trial <color=#2E8B57>Contagious</color>",
|
||
"ActiveRolesList": "Active Roles List",
|
||
"ForExample": "Example Use",
|
||
"HideGameCodes": "Hide Game Code",
|
||
"updateButton": "Update",
|
||
"updatePleaseWait": "Please Wait...",
|
||
"updateManually": "Update failed.\\nPlease Update Manually.",
|
||
"updateInProgress": "Updating...",
|
||
"announcementUpdate": "<size=3f>Update v{0}</size>\\n{1}",
|
||
"announcementChangelog": "<size=3f>ChangeLogs v{0}</size>\\n{1}",
|
||
"updateRestart": "Update Finished!\\nPlease restart the game.",
|
||
"updateFailed": "Update failed.",
|
||
"AppIDAdded": "Since there was no steam_appid.txt file, a new one was created to prevent errors. \\nPlease restart the game to apply changes.",
|
||
"downloadFailed": "Failed to upload file! \\nPlease try again later or restart the game...",
|
||
"onSetPublicNoLatest": "Public rooms are only available in the latest version.\\nPlease update.",
|
||
"CanNotJoinPublicRoomNoLatest": "You can't join public rooms without the latest version.\\nPlease update.",
|
||
"ModBrokenMessage": "The MOD file is damaged.\\nPlease reinstall.",
|
||
"DisabledByProgram": "Public rooms have been disabled by the program",
|
||
"EnterVentToWin": "Enter a Vent to Ignite!",
|
||
"EatenByPelican": "You're swallowed, waiting for the Pelican to die or a meeting",
|
||
"KBBackCountDown": "Wait for <b>{0}</b> seconds to revive",
|
||
"FireworksPutPhase": "{0} Fireworks Left",
|
||
"FireworksWaitPhase": "Wait for it...",
|
||
"FireworksReadyFirePhase": "Fire!",
|
||
"EnterVentWinCountDown": "Enter vent within <b>{0}</b> seconds to win!",
|
||
"InvalidArgs": "Invalid Args",
|
||
"InvalidArguments": "Invalid Arguments",
|
||
"On": "Always",
|
||
"Off": "OFF",
|
||
"ColoredOn": "<color=#00fefe>ON</color>",
|
||
"ColoredOff": "<color=#ff4c6f>OFF</color>",
|
||
"CurrentActiveSettingsHelp": "Current Active Settings Help",
|
||
"WitchCurrentMode": "Current Mode",
|
||
"WitchModeKill": "Kill",
|
||
"WitchModeSpell": "Spell",
|
||
"HexMasterModeHex": "Hex",
|
||
"HexMasterModeKill": "Kill",
|
||
"PoisonerPoisonButtonText": "Poison",
|
||
"WitchModeDouble": "Double Click = Kill, Single Click = Spell",
|
||
"HexMasterModeDouble": "Double Click = Kill, Single Click = Hex",
|
||
"BountyCurrentTarget": "Current Target",
|
||
"AntiAdminerAD": "<size=1.7><color=#ffff00>⚠ Admin Table ⚠</color></size>",
|
||
"AntiAdminerVI": "<size=1.7><color=#ffff00>⚠ Vitals Monitor ⚠</color></size>",
|
||
"AntiAdminerDL": "<size=1.7><color=#ffff00>⚠ DoorLog ⚠</color></size>",
|
||
"AntiAdminerCA": "<size=1.7><color=#ffff00>⚠ Security Cameras ⚠</color></size>",
|
||
"Roles": "Roles",
|
||
"Settings": "Settings",
|
||
"Addons": "Add-Ons",
|
||
"LastResult": "★ <u>Match Results:</u>",
|
||
"LastEndReason": "★ <u>End Reason:</u>",
|
||
"KillLog": "Kill Log",
|
||
"Maximum": "Max",
|
||
"RoleRate": "<color=#00ffa5>ON</color>",
|
||
"RoleOn": "<color=#ffffa5>ALWAYS</color>",
|
||
"RoleOff": "<color=#54545c>OFF</color>",
|
||
"RoleRateNoColor": "Random",
|
||
"RoleOnNoColor": "Always",
|
||
"RoleOffNoColor": "Disabled",
|
||
"Rate0": "<#662222>0%</color>",
|
||
"Rate5": "<#00ffff>5%</color>",
|
||
"Rate10": "<#00fffb>10%</color>",
|
||
"Rate15": "<#00fff8>15%</color>",
|
||
"Rate20": "<#00fff4>20%</color>",
|
||
"Rate25": "<#00fff0>25%</color>",
|
||
"Rate30": "<#00ffec>30%</color>",
|
||
"Rate35": "<#00ffe7>35%</color>",
|
||
"Rate40": "<#00ffe3>40%</color>",
|
||
"Rate45": "<#00ffde>45%</color>",
|
||
"Rate50": "<#00ffd9>50%</color>",
|
||
"Rate55": "<#00ffd4>55%</color>",
|
||
"Rate60": "<#00ffcf>60%</color>",
|
||
"Rate65": "<#00ffc9>65%</color>",
|
||
"Rate70": "<#00ffc4>70%</color>",
|
||
"Rate75": "<#00ffbe>75%</color>",
|
||
"Rate80": "<#00ffb8>80%</color>",
|
||
"Rate85": "<#00ffb2>85%</color>",
|
||
"Rate90": "<#00ffac>90%</color>",
|
||
"Rate95": "<#00ffa6>95%</color>",
|
||
"Rate100": "<#ffff44>100%</color>",
|
||
"Preset": "Preset",
|
||
"Preset_1": "Preset 1",
|
||
"Preset_2": "Preset 2",
|
||
"Preset_3": "Preset 3",
|
||
"Preset_4": "Preset 4",
|
||
"Preset_5": "Preset 5",
|
||
"Preset_6": "Preset 6",
|
||
"Preset_7": "Preset 7",
|
||
"Preset_8": "Preset 8",
|
||
"Preset_9": "Preset 9",
|
||
"Preset_10": "Preset 10",
|
||
"YouAreHostSuffix": " (YOU!)",
|
||
"Standard": "Standard",
|
||
"SoloKombat": "Solo PVP",
|
||
"ModeSoloKombat": "Gamemode: Solo PVP",
|
||
"GameMode": "Game Mode",
|
||
"PressTabToNextPage": "Press <color=#ff1919>Tab</color> or <color=#ff1919>Number</color> for Next Page...",
|
||
"RoleSummaryText": "<u>Role Summary:</u>",
|
||
"doOverride": "Override %role%'s Tasks",
|
||
"assignCommonTasks": "%role% has Common Tasks",
|
||
"roleLongTasksNum": "Amount of Long Tasks for %role%",
|
||
"roleShortTasksNum": "Amount of Short Tasks for %role%",
|
||
"Format.Players": "{0}",
|
||
"Format.Seconds": "{0}s",
|
||
"Format.Percent": "{0}%",
|
||
"Format.Times": "{0}",
|
||
"Format.Multiplier": "{0}x",
|
||
"Format.Votes": "{0}",
|
||
"Format.Pieces": "{0}",
|
||
"Format.Health": "{0}",
|
||
"Format.Level": "{0}",
|
||
"PetButtonText": "Pet",
|
||
"KillButtonText": "Kill",
|
||
"ReportButtonText": "Report",
|
||
"VentButtonText": "Vent",
|
||
"SabotageButtonText": "Sabotage",
|
||
"AbilityButtonText.Crewmate": "Haunt",
|
||
"AbilityButtonText.Engineer": "Vent",
|
||
"AbilityButtonText.Scientist": "Vitals",
|
||
"AbilityButtonText.Tracker": "Track",
|
||
"AbilityButtonText.Noisemaker": "Haunt",
|
||
"AbilityButtonText.GuardianAngel": "Protect",
|
||
"AbilityButtonText.Impostor": "Haunt",
|
||
"AbilityButtonText.Shapeshifter": "Shift",
|
||
"AbilityButtonText.Phantom": "Vanish",
|
||
"GauloisKillButtonText": "Speed Up",
|
||
"SniperSnipeButtonText": "Snipe",
|
||
"FireWorksExplosionButtonText": "Detonate",
|
||
"FireWorksInstallAtionButtonText": "Install",
|
||
"SerialKillerSuicideButtonText": "Suicide Timer",
|
||
"WarlockCurseButtonText": "Curse",
|
||
"AssassinMarkButtonText": "Mark",
|
||
"UndertakerMarkButtonText": "Mark",
|
||
"WitchSpellButtonText": "Spell",
|
||
"VampireBiteButtonText": "Bite",
|
||
"MinerTeleButtonText": "Warp",
|
||
"ArsonistDouseButtonText": "Douse",
|
||
"PuppeteerOperateButtonText": "Manipulate",
|
||
"WitchControlButtonText": "Control",
|
||
"WarlockShapeshiftButtonText": "Spell",
|
||
"BountyHunterChangeButtonText": "Swap",
|
||
"EvilTrackerChangeButtonText": "Track",
|
||
"InnocentButtonText": "Frame",
|
||
"CapitalismButtonText": "Add task",
|
||
"PelicanButtonText": "Eat",
|
||
"CounterfeiterButtonText": "Cheat",
|
||
"PursuerButtonText": "Trick",
|
||
"GangsterButtonText": "Recruit",
|
||
"RevolutionistDrawButtonText": "Win over",
|
||
"FFFButtonText": "Hatred",
|
||
"MedicalerButtonText": "Protect",
|
||
"GamerButtonText": "Attack",
|
||
"ImperiusCurseButtonText": "Teleport",
|
||
"BallLightningButtonText": "Evaporate",
|
||
"ProvocateurButtonText": "Greet",
|
||
"OverKillerButtonText": "Dismember",
|
||
"AssassinShapeshiftText": "Kill",
|
||
"UndertakerShapeshiftText": "Kill",
|
||
"BomberShapeshiftText": "Explode",
|
||
"QuickShooterShapeshiftText": "Keep",
|
||
"CamouflagerShapeshiftText": "Disguise",
|
||
"HackerShapeshiftText": "Hack",
|
||
"DefaultShapeshiftText": "Shift",
|
||
"DefaultRevertShapeshiftText": "Revert",
|
||
"CleanerReportButtonText": "Clean",
|
||
"DisperserVentButtonText": "Disperse",
|
||
"SwooperVentButtonText": "Swoop",
|
||
"SwooperRevertVentButtonText": "Expose",
|
||
"WraithVentButtonText": "Vanish",
|
||
"WraithRevertVentButtonText": "Expose",
|
||
"VectorVentButtonText": "Hop",
|
||
"VeteranVentButtonText": "Alert",
|
||
"GrenadierVentButtonText": "Flash",
|
||
"LighterVentButtonText": "Light",
|
||
"MayorVentButtonText": "Button",
|
||
"ParanoiaVentButtonText": "Panic",
|
||
"SheriffKillButtonText": "Shoot",
|
||
"ArsonistVentButtonText": "Ignite",
|
||
"RevolutionistVentButtonText": "Revolution",
|
||
"TotocalcioKillButtonText": "Follow",
|
||
"RomanticKillButtonText": "Romance",
|
||
"DovesOfNeaceVentButtonText": "Reset",
|
||
"SuccubusKillButtonText": "Charm",
|
||
"HangmanKillButtonTextDuringSS": "Strangle",
|
||
"InfectiousKillButtonText": "Infect",
|
||
"MonarchKillButtonText": "Knight",
|
||
"FarseerKillButtonText": "Reveal",
|
||
"PoisonerKillButtonText": "Poison",
|
||
"SentryPetButtonText": "Monitor",
|
||
"SabotageActiveIndicator": "▶",
|
||
"SabotageDisabledIndicator": "⊘",
|
||
"DisabledBySettings": "Disabled by Settings",
|
||
"Disabled": "Disabled",
|
||
"FailToTrack": "Failed To Track",
|
||
"CanGuessTarget": "Can Guess their Target",
|
||
"UsePhantomBasis": "Use Phantom Basis for some roles (DEPRECATED, use Unshift Trigger ^^)",
|
||
"UsePhantomBasisForNKs": "Even for <#ffab1b>Neutral</color> <#ff1919>Killing</color> (Desynced) roles <#ffff00>(EXPERIMENTAL)</color>",
|
||
"UseUnshiftTrigger": "Use Unshift Button as Ability Trigger",
|
||
"UseUnshiftTriggerForNKs": "Even for <#ffab1b>Neutral</color> <#ff1919>Killing</color> (Desynced) roles <#ffff00>(EXPERIMENTAL)</color>",
|
||
"Mad-": "Mad ",
|
||
"Charmed-": "Charmed ",
|
||
"Infected-": "Infected ",
|
||
"Ego-": "Ego-",
|
||
"Contagious-": "Contagious ",
|
||
"Recruit-": "Recruited ",
|
||
"KillCount": " Kills: {0}",
|
||
"CantUse.lastroles": "Unable to use /lastroles during a game.",
|
||
"CantUse.killlog": "Unable to use /killlog during a game.",
|
||
"CantUse.lastresult": "Unable to use /lastresult during a game.",
|
||
"IllegalColor": "Please enter the correct color",
|
||
"DisableUseCommand": "The Host's settings do not allow this command to be used.",
|
||
"SureUse.quit": "We will kick you and block you from entering this lobby again. This setting is irreversible. If you really want it, please send the command /qt {0}",
|
||
"PlayerIdList": "List of player IDs: ",
|
||
"turnOn": "On",
|
||
"turnOff": "Off",
|
||
"CancelStartCountDown": "The starting countdown was cancelled",
|
||
"RestEHRSetting": "EHR settings have been restored to default",
|
||
"FPSSetTo": "FPS Set To: {0}",
|
||
"HostKillSelfByCommand": "The lobby Host decided to commit suicide",
|
||
"SyncCustomSettingsRPC": "Synchronized RPC",
|
||
"EHRVisitorCount": "To date EHR has been used <color={0}>{1}</color> times~",
|
||
"Mode": "Mode",
|
||
"Target": "Target",
|
||
"PlayerInfo": "Player Info",
|
||
"NoInfoExists": "No Info Exists",
|
||
"PlayerLeftByAU-Anticheat": "<b>{0}</b> was banned by the Innersloth anti-cheat.",
|
||
"KickAndriodPlayer": "<b>{0}</b> was kicked due to playing on mobile.",
|
||
"KickBecauseLowLevel": "<b>{0}</b> was kicked because their level was too low",
|
||
"KickBecauseDiffrentVersionOrMod": "<b>{0}</b> was kicked because they had a different version of the mod",
|
||
"KickXboxPlayer": "<b>{0}</b> was kicked due to playing on Xbox.",
|
||
"KickPlayStationPlayer": "<b>{0}</b> was kicked due to playing on PlayStation.",
|
||
"KickNintendoPlayer": "<b>{0}</b> was kicked due to playing on Nintendo Switch.",
|
||
"AFKKick": "{0} was kicked because they went AFK",
|
||
"AFKTooMany": "AFK detection was disabled for this round since there are too many AFK players",
|
||
"KBDisplayScore": "Rank: {0} Kills: {1}",
|
||
"KBTimeRemain": "<color=#00ffa5>Time Remaining:</color> <b>{0}</b>s",
|
||
"ResetDoorsEveryTurns": "Reset All Doors After Meetings",
|
||
"GameOver": "Game Over",
|
||
"EHROptions": "EHR Options",
|
||
"Cancel": "Cancel",
|
||
"Back": "Back",
|
||
"Yes": "Yes",
|
||
"No": "No",
|
||
"RpcAntiBlackOutIgnored": "Because of <b>{0}</b>, an unknown error occurred, RPC will be ignored.",
|
||
"RpcAntiBlackOutEndGame": "Because of <b>{0}</b>, an unknown error occurred, game will end to prevent black screen.",
|
||
"RpcAntiBlackOutNotifyInLobby": "Because of <b>{0}</b>, an unknown error occurred, to prevent black screen, turn off [{1}] in settings.",
|
||
"AntiBlackOutNotifyInLobby": "An unknown error occurred, to prevent black screen. Sadly, this error exists in all host-only mods and even vanilla Among Us. Automatic ending game is required, or the game will not start.",
|
||
"AntiBlackOutLoggerSendInGame": "Because of an unknown error, the game will end to prevent black screen.",
|
||
"AntiBlackOutRequestHostToForceEnd": "You were the reason of the black screen, you are asking the host to stop the game...",
|
||
"AntiBlackOutHostRejectForceEnd": "You were the reason of the black screen, and the host is not going to end the game, we will disconnect you soon.",
|
||
"AntiBlackout.OverrideExiledPlayer": "To prevent black screens, the ejection screen shows a tied vote. (Players still get ejected, this is just visual.)",
|
||
"GitHub": "GitHub",
|
||
"Discord": "Discord",
|
||
"Website": "Website",
|
||
"NextPage": "Next Page",
|
||
"PreviousPage": "Previous Page",
|
||
"EAC.CheatDetected.EAC": "Cheating usage detected (Using AUM)",
|
||
"PressF1ShowMainRoleDes": "F1: Show Role Description",
|
||
"PressF2ShowAddRoleDes": "F2: Show Add-on Description",
|
||
"PressF3ShowRoleSettings": "F3: Show Role Settings",
|
||
"FakeTask": "Fake Tasks:",
|
||
"PVP.ATK": "Attack",
|
||
"PVP.DF": "Defend",
|
||
"PVP.RCO": "Recover",
|
||
"Loading": "<b><color=#ffff00>Loading....</color></b>\\n<size=2>This may take a minute.</size>",
|
||
"LoadingWithPercentage": "<b><color=#ffff00>{0}%</color></b>\\n<size=2>{1}</size>\\n<size=1>{2}</size>",
|
||
"CountdownText": "<color=#00ffa5>Re-Entering Lobby in</color> <b>{0}</b>s",
|
||
"EAC.CheatDetected.HighLevel": "Warning: EAC detected High Level of cheats.",
|
||
"EAC.CheatDetected.LowLevel": "Warning: EAC detected Low Level of cheats. One of the players is hacking.",
|
||
"DisableVoteBan": "Disable Vote-Kick (prevent hackers from banning everyone)",
|
||
"PlayerIsRole": "{0} was {1}.",
|
||
"PlayerExiled": "{0} was ejected...",
|
||
"ExiledJester": "You're all fools!\\n{0} the {1} laughing out loud tricked you into ejecting them.\\nGG!",
|
||
"ExiledExeTarget": "{0} was the {1}.\\nBut they were also the <color=#611c3a>Executioner</color>'s target!\\nGG!",
|
||
"ExiledInnocentTargetAddBelow": "\\nLooking back at the <color=#8f815e>Innocent</color> counts the money in their hands",
|
||
"ExiledInnocentTargetInOneLine": "{0} was the {1}.\\nBut looking back, there's the <color=#8f815e>Innocent</color> counting the money in their hands....\\nGG!",
|
||
"NoImpRemain": "<color=#777777>0 Impostors remain</color>",
|
||
"OneImpRemain": "1 <color=#ff1919>Impostor</color> remains",
|
||
"TwoImpRemain": "2 <color=#ff1919>Impostors</color> remain",
|
||
"ThreeImpRemain": "3 <color=#ff1919>Impostors</color> remain",
|
||
"ImpRemain": "{0} Impostors remaining",
|
||
"NeutralRemain": "{0} <color=#ffab1b>Neutrals</color> remain",
|
||
"OneNeutralRemain": "1 <color=#ffab1b>Neutral</color> remains",
|
||
"IsGood": "{0} was a <color=#8cffff>good guy</color>",
|
||
"BelongTo": "{0} belongs to {1}",
|
||
"GG": "GG! No more killers remain. <#8cffff>Crewmates</color> win!",
|
||
"IWonderWhatsLeft": "<#ff1919>Impostors</color> are dead, but <#ffab1b>Neutrals</color> may remain.",
|
||
"SubText.Bloodlust": "With a secret....",
|
||
"GameOverReason.HumansByVote": "<color=#8cffff>All <color=#ff1919>Impostors</color> and <color=#ffab1b>Neutral Killers</color> were ejected or killed</color>",
|
||
"GameOverReason.HumansDisconnect": "<color=#777777>Crewmates disconnected</color>",
|
||
"GameOverReason.ImpostorByKill": "<color=#ff1919>The Impostors killed everyone</color>",
|
||
"GameOverReason.ImpostorBySabotage": "<color=#ff1919><color=#8cffff>Crewmates</color> failed to fix a critical sabotage</color>",
|
||
"GameOverReason.ImpostorByVote": "<color=#ff1919>The <color=#8cffff>Crewmates</color> were ejected</color>",
|
||
"GameOverReason.ImpostorDisconnect": "<color=#777777>Impostors disconnected</color>",
|
||
"GameOverReason.HumansByTask": "<color=#8cffff>The Crewmates completed all tasks</color>",
|
||
"DivinatorCheck.HideMsg": "Looks like <b>{0}</b> hides secrets.",
|
||
"DivinatorCheck.Honest": "Looks like <b>{0}</b> is being honest.",
|
||
"DivinatorCheck.Impulse": "Looks like <b>{0}</b> is suppressing some kind of impulse.",
|
||
"DivinatorCheck.Weirdo": "Looks like <b>{0}</b> is mixed in crowd.",
|
||
"DivinatorCheck.Blockbuster": "Looks like <b>{0}</b> got big desires to change something.",
|
||
"DivinatorCheck.Strong": "Looks like <b>{0}</b> has a strong power but is dim in society.",
|
||
"DivinatorCheck.Incomprehensible": "Looks like <b>{0}</b> is being misunderstood.",
|
||
"DivinatorCheck.Enthusiasm": "Looks like <b>{0}</b> speaks with everyone very enthusiastic.",
|
||
"DivinatorCheck.Disturbed": "Looks like <b>{0}</b> is disturbed by something.",
|
||
"DivinatorCheck.None": "Looks like <b>{0}</b> has just an ordinary life.",
|
||
"DivinatorCheck.Glitch": "TV2gPZ4wUJWYr{0}05gA6T5PKzBG17",
|
||
"DivinatorCheck.Love": "♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥",
|
||
"DivinatorCheck.TaskDone": "<b>{0}</b>Role -[{1}]",
|
||
"DevAndSpnTitle": "EHR family",
|
||
"DivinatorCheck.Basic": "<b>{0}</b> seems to not have anything worth noting about them.",
|
||
"DivinatorCheck.Disguise": "<b>{0}</b> seems to be focused on concealing their identity.",
|
||
"DivinatorCheck.Protect": "<b>{0}</b> seems to be focused on protection in some way.",
|
||
"DivinatorCheck.Meeting": "<b>{0}</b> seems to be focused on using their ability in meetings.",
|
||
"DivinatorCheck.Vote": "<b>{0}</b> seems to be focused on voting power in some way.",
|
||
"DivinatorCheck.Task": "<b>{0}</b> seems to be focused on their tasks.",
|
||
"DivinatorCheck.Body": "<b>{0}</b> seems to have an unusual obsession with dead bodies.",
|
||
"DivinatorCheck.Vent": "<b>{0}</b> seems to have an obsession with using vents.",
|
||
"DivinatorCheck.Target": "<b>{0}</b> seems to have their eye on someone specific.",
|
||
"DivinatorCheck.IndirectKill": "<b>{0}</b> seems to kill in an abnormal way.",
|
||
"DivinatorCheck.StackKill": "<b>{0}</b> seems to kill more than 1 player at once.",
|
||
"DivinatorCheck.Kill": "<b>{0}</b> seems to like killing in plain sight.",
|
||
"DivinatorCheck.Careless": "<b>{0}</b> seems to not care about what happens.",
|
||
"DivinatorCheck.Chaos": "<b>{0}</b> seems to like chaos.",
|
||
"DivinatorCheck.Recruit": "<b>{0}</b> seems to enjoy the idea of growing a team.",
|
||
"DivinatorCheck.Power": "<b>{0}</b> seems to be quite powerful in some way.",
|
||
"DivinatorCheck.Death": "<b>{0}</b> seems to have their goal set towards their death.",
|
||
"DivinatorCheck.Reveal": "<b>{0}</b> seems to like revealing the role or team of someone.",
|
||
"DivinatorCheck.Special": "<b>{0}</b> seems to have something very special about them.",
|
||
"DivinatorCheck.Reflect": "<b>{0}</b> seems to reflect something back to its target.",
|
||
"DivinatorCheck.Sabotage": "<b>{0}</b> seems to be focused on sabotages.",
|
||
"DivinatorCheck.Specific": "<b>{0}</b> seems to be helping or sabotaging someone specific.",
|
||
"DivinatorCheck.ChangingCD": "<b>{0}</b> seems to have their ability cooldown changing based on certain conditions.",
|
||
"DivinatorCheck.InRush": "<b>{0}</b> seems to be in a rush do achieve something.",
|
||
"DivinatorCheck.UniqueInfo": "<b>{0}</b> seems to know unique information.",
|
||
"DivinatorCheck.SlowGame": "<b>{0}</b> seems to like it if the game is going slow.",
|
||
"DivinatorCheck.HelpFromDead": "<b>{0}</b> seems to be getting help from the dead.",
|
||
"DivinatorCheck.UnusualGoal": "<b>{0}</b> seems to have an unusual win condition.",
|
||
"DivinatorCheckResult": "<b>{0}</b> is one of the following roles:\\n{1}",
|
||
"SunnyboyChance": "<color=#ff9902>Sunnyboy</color> Chance",
|
||
"BardChance": "<color=#ff1919>Bard</color> Chance",
|
||
"NukerChance": "<color=#ff1919>Nuker</color> Chance",
|
||
"SkeldChance": "Chance that the map is The Skeld",
|
||
"MiraChance": "Chance that the map is MIRA HQ",
|
||
"PolusChance": "Chance that the map is Polus",
|
||
"DleksChance": "Chance that the map is dlekS ehT",
|
||
"AirshipChance": "Chance that the map is Airship",
|
||
"FungleChance": "Chance that the map is The Fungle",
|
||
"CamouflageMode.Default": "Default",
|
||
"CamouflageMode.Host": "<color=#FFFF00>Host</color>",
|
||
"CamouflageMode.Karpe": "KARPED1EM",
|
||
"CamouflageMode.Lauryn": "Lauryn",
|
||
"CamouflageMode.Moe": "Moe",
|
||
"CamouflageMode.Pyro": "Pyro",
|
||
"CamouflageMode.ryuk": "<color=#9e2424>ryuk</color>",
|
||
"CamouflageMode.Gurge44": "<color=#E9F7FF>Gurge44</color>",
|
||
"CamouflageMode.TommyXL": "<color=#EC7578>TommyXL</color>",
|
||
"pet_Bedcrab": "Bedcrab",
|
||
"pet_BredPet": "Breb",
|
||
"pet_YuleGoatPet": "Bränt",
|
||
"pet_Bush": "Bushfriend",
|
||
"pet_Charles": "Charles Chopper",
|
||
"pet_ChewiePet": "Chewie",
|
||
"pet_clank": "Clank",
|
||
"pet_coaltonpet": "Coalton",
|
||
"pet_Cube": "Deitied Guy",
|
||
"pet_Doggy": "Doggy",
|
||
"pet_Ellie": "E. Rose",
|
||
"pet_frankendog": "Frankendog",
|
||
"pet_D2GhostPet": "Ghost",
|
||
"pet_test": "Glitch Pet",
|
||
"pet_GuiltySpark": "Guilty Spark",
|
||
"pet_Stickmin": "H. Stickmin",
|
||
"pet_Hamster": "Hampton",
|
||
"pet_Alien": "Headslug",
|
||
"pet_poro": "Heimerdinger's Poro",
|
||
"pet_HamPet": "Holiday Hammy",
|
||
"pet_Lava": "Magmate",
|
||
"pet_Crewmate": "Mini Crewmate",
|
||
"pet_D2PoukaPet": "Pouka",
|
||
"pet_Pusheen": "Pusheen",
|
||
"pet_Robot": "Ro-Bot",
|
||
"pet_Snow": "Snowball",
|
||
"pet_Squig": "Squig",
|
||
"pet_nuggetPet": "The Nug",
|
||
"pet_Charles_Red": "Toppat Chopper",
|
||
"pet_UFO": "UFO",
|
||
"pet_D2WormPet": "Worm",
|
||
"pet_RANDOM_FOR_EVERYONE": "<color=#ffff00>Random</color>",
|
||
"PlayerExemptedFromAFK": "{0} was exempted from AFK detection for 1 game",
|
||
"Swapster": "Swapster",
|
||
"SwapsterInfo": "Swap Players",
|
||
"SwapsterInfoLong": "(Impostors):\\nAs the Swapster, you can select 2 players using your shapeshift menu to swap them.",
|
||
"Kidnapper": "Kidnapper",
|
||
"KidnapperInfo": "TP Players to you by shifting into them",
|
||
"KidnapperInfoLong": "(Impostors):\\nAs the Kidnapper, when you shapeshift into someone, they teleport to you.",
|
||
"Kamikaze": "Kamikaze",
|
||
"KamikazeInfo": "Mark Players That Die With You",
|
||
"KamikazeInfoLong": "(Impostors):\\nAs the Kamikaze, you can mark players by clicking your kill button once on them. When you die, all players that you marked will also die. You can kill normally by double clicking your kill button on someone.",
|
||
"KamikazeMarkCD": "Cooldown After Marking",
|
||
"Randomizer": "Randomizer",
|
||
"RandomizerInfo": "stuff's 'boutta get wonky.",
|
||
"RandomizerInfoLong": "(Crewmates):\\nThis is basically a full chaotic role. Random events happen to you or to every player every X seconds. These effects can range from anything like super speed, through inverted controls and sniper shots all the way to time bombs and complete blindness.\\n\\nHave fun!\\n- The Dev",
|
||
"RNGHasSpoken": "RNG has spoken",
|
||
"RandomizerEffectFrequency": "Random Effect Frequency",
|
||
"RandomizerEffectDurMin": "Minimum Effect Duration",
|
||
"RandomizerEffectDurMax": "Maximum Effect Duration",
|
||
"RandomizerNotifyOpt": "Notify When RNG Event Happens (turn off if events are frequent)",
|
||
"ImpCanFindMarshall": "Reveal to <#ff1919>Impostors</color>",
|
||
"NKCanFindMarshall": "Reveal to <#ffab1b>Neutral Killers</color>",
|
||
"NNKCanFindMarshall": "Reveal to <#ffff00>Neutral Non-Killers</color>",
|
||
"MadmateCanFindMarshall": "Reveal to <#ff1919>MadMates</color>",
|
||
"MarshallCanBeGuessedOnTaskCompletion": "Can be Guessed on Task Completion",
|
||
"DoesntSpawnOnFungle": "Doesn't Spawn When the Map is <color=#ffa646>Fungle</color>",
|
||
"Blackmailer": "Blackmailer",
|
||
"BlackmailerInfo": "Blackmail Players",
|
||
"BlackmailerInfoLong": "(Impostors):\\nAs the Blackmailer, you can blackmail players by clicking your kill button once on them. Blackmailed players' votes will be forced to be the same as your vote. Double click to kill normally.",
|
||
"DGRM.None": "None",
|
||
"DGRM.OnMeeting": "On Meeting",
|
||
"DGRM.AfterTime": "Timer",
|
||
"DoppelMaxSteals": "Maximum Steals",
|
||
"DumpLogAfterGameEnd": "Dump Log After Each Game End (Recommended)",
|
||
"DGResetMode": "Skin Reset Mode",
|
||
"DGResetTimer": "If Resetting Skin by Timer, Reset Skin After",
|
||
"RememberMode": "Role Remembering Mode",
|
||
"AmnesiacRM.ByKillButton": "By Kill Button",
|
||
"AmnesiacRM.ByReportingBody": "By Report",
|
||
"ReportBaitAtAllCost": "Report <#00f7ff>Bait</color> at All Cost",
|
||
"Jailor": "Jailor",
|
||
"JailorInfo": "Lock up your target in Jail",
|
||
"JailorInfoLong": "(Crewmates):\\nAs the Jailor, use your kill button to lock a player in jail. Jailed players cannot be guessed or judged and jailed players can only guess Jailor.",
|
||
"JailorJailCooldown": "Jail cooldown",
|
||
"JailorMaxExecution": "Maximum executions",
|
||
"JailorNBCanBeExe": "Can execute Neutral Benign",
|
||
"JailorNCCanBeExe": "Can execute Neutral Chaos",
|
||
"JailorNECanBeExe": "Can execute Neutral Evil",
|
||
"JailorNKCanBeExe": "Can execute Neutral Killing",
|
||
"JailorCovenCanBeExe": "Can execute Coven",
|
||
"JailorCKCanBeExe": "Can execute Crew Killing",
|
||
"JailorTargetAlreadySelected": "You have already selected a target",
|
||
"SuccessfullyJailed": "Target successfully Jailed",
|
||
"CantGuessJailed": "You can not guess the target",
|
||
"JailedCanOnlyGuessJailor": "You have been jailed. You can only guess Jailor.",
|
||
"CanNotTrialJailed": "You can not trial the target.",
|
||
"notifyJailedOnMeeting": "Notify Jailed player when meeting starts",
|
||
"JailedNotifyMsg": "You have been locked up in Jail by the Jailor. No one can guess or judge you and you can only guess Jailor.\\n\\nIf Jailor votes you, you will be executed after the meeting ends.",
|
||
"JailorTitle": "Jailor Message",
|
||
"Car": "Car",
|
||
"CarInfo": "Drive around the map",
|
||
"CarInfoLong": "(Crewmates):\\nAs the Car, you can drive around the map. Everyone sees you as a car, including yourself. When you touch someone, you propel them far away in the direction you were driving. This role has absolutely no purpose other than to have fun.",
|
||
"Car.PropelDistance": "Propel Distance",
|
||
"Shiftguard": "Shiftguard",
|
||
"ShiftguardInfo": "Know When Someone Shapeshifts",
|
||
"ShiftguardInfoLong": "(Crewmates):\\nAs the Shiftguard, when someone shapeshifts or unshifts, you will be notified",
|
||
"ShiftguardNotifySS": "Someone just shapeshifted as someone",
|
||
"ShiftguardNotifyUnshift": "Someone just unshifted",
|
||
"Insight": "Insight",
|
||
"InsightInfo": "Know What Roles Spawned",
|
||
"InsightInfoLong": "(Crewmates):\\nAs the Insight, every time you complete a task, you'll know a random role that someone has in the current game.\\nYou cannot get the same player's role twice.\\nYou must remember the roles you know, as you cannot check them after!",
|
||
"InsightNotify": "<color=#ffffff>Someone in the game is</color> {0}",
|
||
"Tunneler": "Tunneler",
|
||
"TunnelerInfo": "Mark a position and TP back there",
|
||
"TunnelerInfoLong": "(Crewmates):\\nAs the Tunneler, you may mark a position by petting your pet, and then you can teleport back to the marked position by petting your pet again.",
|
||
"Detour": "Detour",
|
||
"DetourInfo": "Pass Kills Onto Nearest Player",
|
||
"DetourInfoLong": "(Crewmate):\\nAs the Detour, all kill button related actions on you will be blocked and instead happen on the closest player to you.",
|
||
"Monitor": "Telecommunication",
|
||
"MonitorInfo": "Track device usage",
|
||
"MonitorInfoLong": "(Crewmates):\\nAs the Telecommunication, you are notified when anyone uses cameras, vitals, doorlogs, or admin.",
|
||
"Werewolf": "Werewolf",
|
||
"WerewolfInfo": "Vent to Rampage to kill quickly",
|
||
"WerewolfInfoLong": "(Neutrals):\\nAs the Werewolf, you can go on a rampage by entering a vent. While you're rampaging you have a very short kill cooldown. You cannot kill when you aren't rampaging. Rampaging has a cooldown and a limited duration.",
|
||
"WWRampageCD": "Rampage Cooldown",
|
||
"WWRampageDur": "Rampage Duration",
|
||
"WWCanRampage": "Vent to begin Rampaging",
|
||
"WWCanRampageUnshift": "Press Unshift (shapeshift button) to begin Rampaging",
|
||
"WWRampageOut": "You're no longer Rampaging",
|
||
"WWRampageCountdown": "<color=#00ffa5>Rampage ends in</color> <b>{0}</b>s",
|
||
"WWRampaging": "Rampaging",
|
||
"WWCD": "<color=#00ffa5>CD:</color> <b>{0}</b>s",
|
||
"YinYanger": "Yin Yanger",
|
||
"YinYangerInfo": "Make 2 players meet each other to kill them!",
|
||
"YinYangerInfoLong": "(Impostors):\\nAs the Yin Yanger, you may yin yang two players after each meeting. After marking the two players, you can kill normally. When the two yin yanged players go within kill distance of each other, they both suicide.",
|
||
"YinYangCD": "Yin Yang Cooldown",
|
||
"YinYangMode": "Yin Yang",
|
||
"YinYangModeNormal": "Kill",
|
||
"Duellist": "Duellist",
|
||
"DuellistInfo": "Duel with Players",
|
||
"DuellistInfoLong": "(Impostors):\\As the Duellist, you can shapeshift into someone to teleport them and you next to each other outside the map. You will both be there until one of you die.",
|
||
"TargetCannotBeTeleported": "Target cannot be teleported",
|
||
"Swiftclaw": "Swiftclaw",
|
||
"SwiftclawInfo": "Dash to Go Faster",
|
||
"SwiftclawInfoLong": "(Impostors):\\nAs the Swiftclaw, you can pet your pet to dash, which makes you go faster for a set amount of seconds.",
|
||
"SwiftclawDashDur": "Dash Duration",
|
||
"SwiftclawDashSpeed": "Speed During Dash",
|
||
"SwiftclawDashCD": "Dash Cooldown",
|
||
"SwiftclawKillButtonText": "Dash",
|
||
"Cantankerous": "Cantankerous",
|
||
"CantankerousInfo": "Eject Crewmates to Kill",
|
||
"CantankerousInfoLong": "(Impostors):\\nAs the Cantankerous, you can only kill if you have a point. You gain points if a non-impostor player gets ejected.",
|
||
"CantankerousPointsGainedPerEjection": "Points Gained Per Non-Impostor Player Ejected",
|
||
"CantankerousStartingPoints": "Starting Points",
|
||
"Druid": "Druid",
|
||
"DruidInfo": "Place Triggers to Know Where Everyone Is",
|
||
"DruidInfoLong": "(Crewmates):\\nAs the Druid, you may vent, and after a delay, place a trigger where you stand. If any player walks closely by your trigger, you will be notified.\\nPlace your triggers where only impostors go, and catch them!\\n\\nNote: If the setting to use pets is on, you can place triggers immediately by petting your pet.",
|
||
"DruidTriggerPlaceDelayOpt": "Trigger Place Delay (when not using pets)",
|
||
"DruidTimeLeft": "Placing trigger in {0}s",
|
||
"DruidTriggerTriggered": "Trigger {0} was triggered by someone! {1}",
|
||
"FFFMisFireKillTarget": "Misfire Kills Target",
|
||
"FFFChooseConverted": "Can Kill Converted Players",
|
||
"FFFCanKillMadmate": "Can Kill Madmates",
|
||
"FFFCanKillCharmed": "Can Kill Charmed Players",
|
||
"FFFCanKillLovers": "Can Kill Lovers",
|
||
"FFFCanKillSidekick": "Can Kill Sidekicks",
|
||
"FFFCanKillEgoist": "Can Kill Egoist",
|
||
"FFFCanKillContagious": "Can Kill Contagious Players",
|
||
"FFFCanKillUndead": "Can Kill Undead Players",
|
||
"Mafioso": "Mafioso",
|
||
"MafiosoInfo": "With Each Tier, you're more Powerful",
|
||
"MafiosoInfoLong": "(Impostors):\\nAs the Mafioso, you gain XP by killing, sabotaging, entering a vent you haven't entered that round yet, or by seeing a player not on your team get ejected. When you have 100 XP, your tier levels up. With each tier, you get progressively more powerful:\\n\\nTier 0: Regular impostor, higher kill cooldown, short kill range\\nTier 1: Long kill range, normal kill cooldown\\nTier 2: Lower kill cooldown\\nTier 3: Dual pistols: you have 2 separate higher kill cooldowns, if at least one of them is up, you can kill!\\nTier 4: Normal kill cooldown on both pistols\\nTier 5: Delayed kills",
|
||
"MafiosoDelay": "Kill Delay on Tier 5",
|
||
"MafiosoRewardForKilling": "XP Gained for Getting a Kill",
|
||
"MafiosoRewardForSabotaging": "XP Gained for Calling a Sabotage",
|
||
"MafiosoRewardForVenting": "XP Gained for Entering a Unique Vent",
|
||
"MafiosoRewardForOtherPlayerEjected": "XP Gained When a Non-Impostor Player Gets Ejected",
|
||
"MafiosoLevelUp": "You've gone up a tier!",
|
||
"MafiosoProgressText": "<color=#00ffa5>Tier:</color> <color=#ffffff>{0}</color>, <color=#00ffa5>XP:</color> <color=#ffffff>{1}</color>",
|
||
"MafiosoHUDText": "<color=#00ffa5>Tier:</color> {0}\\n<color=#00ffa5>XP:</color> {1}",
|
||
"MafiosoHUDTextWithDualPistols": "<color=#00ffa5>Tier:</color> {0}, <color=#00ffa5>XP:</color> {1}\\n",
|
||
"Whisperer": "Whisperer",
|
||
"WhispererInfo": "Question Souls to Get Info",
|
||
"WhispererInfoLong": "(Crewmates):\\nAs the Whisperer, you can ask the souls of dead players for information. You'll see the souls of the players who have died (after the next meeting) and can question them by petting your pet on them. You have to stay near the soul for a few seconds. You then get random details on the soul or the killer shown below your name.",
|
||
"WhispererCooldown": "Questioning Cooldown",
|
||
"WhispererDuration": "Questioning Duration",
|
||
"WhispererInfo.Color": "A {0} color killed me (<size=50%>{1}</color>)",
|
||
"WhispererInfo.ColorDark": "<#555555>darker</color>",
|
||
"WhispererInfo.ColorLight": "<#fdffbf>lighter</color>",
|
||
"WhispererInfo.Time": "I died {0} seconds before the meeting started",
|
||
"WhispererInfo.Role": "I was {0}",
|
||
"WhispererInfo.KillerRole": "My killer was {0}",
|
||
"WhispererQuestioning": "Questioning {0}... {1}%",
|
||
"Hypnotist": "Hypnotist",
|
||
"HypnotistInfo": "Prevent Body Reports",
|
||
"HypnotistInfoLong": "(Impostors):\\nAs the Hypnotist, you can prevent all players from reporting bodies by using your ability (shapeshift/pet).",
|
||
"Altruist": "Altruist",
|
||
"AltruistInfo": "Erase your killer's role",
|
||
"AltruistInfoLong": "(Crewmates):\\nAs the Altruist, if an impostor kills you, they will lose their abilities and become a regular impostor or shapeshifter.",
|
||
"Transmitter": "Transmitter",
|
||
"TransmitterInfo": "TP to nearest player by doing a task",
|
||
"TransmitterInfoLong": "(Crewmates):\\nAs the Transmitter, when you complete a task, you teleport to the nearest player.",
|
||
"Adrenaline": "Adrenaline",
|
||
"AdrenalineInfo": "Be Fast Enough to Avoid Kills",
|
||
"AdrenalineInfoLong": "(Crewmates):\\nAs the Adrenaline, when you get attacked, the killing attempt gets blocked and you receive a timer. If a meeting gets called before the timer ends, you survive. Otherwise, you die when the timer ends.\\n\\nDepending on the settings, you may or may not know be able to call emergency meetings during the timer.",
|
||
"Adrenaline.Time": "Time for a Meeting to Start",
|
||
"Adrenaline.MaxSurvives": "Maximum Survives",
|
||
"Adrenaline.MinTasksRequired": "Minimum Tasks Required to Survive an Attack",
|
||
"Adrenaline.CanCallMeetingDuringTimer": "Can Call Emergency Meetings During the Timer",
|
||
"Adrenaline.SpeedDuringTimer": "Speed During the Timer",
|
||
"Adrenaline.Suffix": "<size=80%><#ffff00>You were attacked!\\nIf a meeting doesn't start before <#ffffff>{0}s</color>, you die!</color></size>",
|
||
"Sentry": "Sentry",
|
||
"SentryInfo": "Monitor a Room",
|
||
"SentryInfoLong": "(Crewmates):\\nAs the Sentry, you can monitor a room by petting your pet. When you pet your pet in the future, you get information from that room, including:<size=80%>\\n- The players currently in that room\\n- Who is dead in that room (if any)</size>\\nYou also get a notification when someone uses a vent or shapeshifts in that room.\\n\\nDepending on the settings, players may know if a room is monitored, and you may not be able to view this info during Comms Sabotages.",
|
||
"Sentry.ShowInfoDuration": "Info is Visible for",
|
||
"Sentry.PlayersKnowAboutCamera": "Players Know if the Room is Monitored",
|
||
"Sentry.CannotSeeInfoDuringComms": "Cannot See Info During Comms Sabotages",
|
||
"Sentry.Suffix.MonitoredRoom": "<size=80%>This room is monitored by the {0}</size>",
|
||
"Sentry.Suffix.Self": "<size=70%>Monitoring: <#00ffa5>{0}</color></size>",
|
||
"Sentry.Notify.Info": "<u>Info about {0}:</u>\\nPlayers: {1}\\nDead players: {2}",
|
||
"Sentry.Notify.Info.NoData": "<#ff0000>none</color>",
|
||
"Sentry.Notify.Shapeshifted": "{0} shapeshifted into {1} in your monitored room",
|
||
"Sentry.Notify.Vented": "{0} vented in your monitored room",
|
||
"Sentry.Notify.InvalidRoom": "You are not in a room",
|
||
"Sentry.UsableDevicesForInfoView": "Devices Players Can Use to Get Info About Monitored Room",
|
||
"Sentry.AdditionalDevicesForInfoView": "Map-Specific Devices Players Can Use to Get Info About Monitored Room",
|
||
"Sentry.TeamsCanSeeInfo.Crewmate": "<#8cffff>Crewmates</color> Can See the Info</color>",
|
||
"Sentry.TeamsCanSeeInfo.Impostor": "<#ff1919>Impostors</color> Can See the Info</color>",
|
||
"Sentry.TeamsCanSeeInfo.NK": "<#ffab1b>Neutral</color> <#ff1919>Killers</color> Can See the Info</color>",
|
||
"Sentry.TeamsCanSeeInfo.NNK": "<#ffff00>Non-Killing</color> <#ffab1b>Neutrals</color> Can See the Info</color>",
|
||
"Cameras": "Cameras",
|
||
"Admin": "Admin",
|
||
"CamerasAndAdmin": "Cameras & Admin",
|
||
"DoorLog": "Door Log",
|
||
"Binoculars": "Binoculars",
|
||
"DoorLogAndBinoculars": "Door Log & Binoculars",
|
||
"Dynamo": "Dynamo",
|
||
"DynamoInfo": "You get faster by walking",
|
||
"DynamoInfoLong": "(Add-ons):\\nAs the Dynamo, you get faster by walking. The longer you walk, the faster you get. Stopping will reset your speed.",
|
||
"Prefix.Dynamo": "Dynamo",
|
||
"Dynamo.IncreaseSpeedBy": "Increase Speed by",
|
||
"Dynamo.IncreaseSpeedFrequency": "Speed Increase Frequency",
|
||
"Dynamo.MaxSpeed": "Max Speed",
|
||
"Samurai": "Samurai",
|
||
"SamuraiInfo": "Kill Players in Unique Ways",
|
||
"SamuraiInfoLong": "(Neutrals):\\nAs the Samurai, you can do delayed kills and normal kills. What decides? Well, if you click your kill button on someone (the kill won't occur immediately) and you stay near them for a few seconds (like an arsonist douse), you get a lower kill cooldown and the kill will be delayed. If you fail to stay near them, you do a normal kill, lunge included.",
|
||
"Samurai.NearbyDuration": "Time to Stay Near Target",
|
||
"Samurai.SuccessKCD": "Kill Cooldown for Delayed Kills",
|
||
"Samurai.KillDelay": "Kill Delay",
|
||
"Overheat": "Overheat",
|
||
"OverheatInfo": "Hot = Low Kill Cooldown",
|
||
"OverheatInfoLong": "(Impostors):\\nAs the Overheat, your kill cooldown is based on your temperature. The more you wat, the hotter you get, and the lower your kill cooldown becomes, but your chance of overheating is also increasing. You can shapeshift or pet your pet to cool down to reset your temperature. This freezes you in place for a few seconds.",
|
||
"Overheat.Suffix": "<size=80%>Temperature: {0}</size>",
|
||
"Overheat.ChanceIncrease": "Temperature Increase Rate",
|
||
"Overheat.ChanceIncreaseFrequency": "Temperature Increase Frequency",
|
||
"Overheat.RollChanceFrequency": "Frequency of Rolling for Overheat",
|
||
"Overheat.CoolDownTime": "Cool Down Time",
|
||
"Overheat.KCDDecreasePerIncreasedTemperature": "Kill Cooldown Decrease per Increased Temperature",
|
||
"QuizMaster": "Quiz Master",
|
||
"QuizMasterInfo": "Ask Questions to Players",
|
||
"QuizMasterInfoLong": "(Neutrals):\\nAs the Quiz Master, you can ask questions to players. If they answer correctly, nothing happens. If they answer incorrectly, they die.\\n\\nKill everyone to win!\\n\\n<u>Notes:</u>\\n- The Quiz Master gets sent a copy of the question message sent to their target\\n- The Quiz Master can single click with their kill button on someone to mark them as their target and thus ask them a question in the next meeting, or double click to kill them normally.",
|
||
"QuizMaster.QuestionSample": "{0}\\n{1}\\n\\n<size=80%>To answer, type /qa (A/B/C) (ex.: '/qa C')\\nTo see this question again, type /qs\\nIf you don't answer or answer incorrectly, you die",
|
||
"QuizMaster.Title": "Quiz Master Question",
|
||
"QuizMaster.QuestionSample.Title": "Quiz Master Questioned You",
|
||
"QuizMaster.QuestionSample.Title.Self": "Sent Question:",
|
||
"QuizMaster.MarkCooldown": "Player Marking Cooldown",
|
||
"QuizMaster.EnableCustomQuestions": "Enable Custom Questions",
|
||
"QuizMaster.CustomQuestionChance": "Chance of Custom Question",
|
||
"QuizMaster.Question.1": "What was the color of the body that was last reported?",
|
||
"QuizMaster.Question.2": "Who was the last person that pressed the button?",
|
||
"QuizMaster.Question.3": "What was the last sabotage that was called?",
|
||
"QuizMaster.Question.4": "What was the most recently ejected player's role?",
|
||
"QuizMaster.Question.5": "Who reported the body in the last meeting?",
|
||
"QuizMaster.Question.6": "How many players voted last meeting (excluding hidden/extra votes)?",
|
||
"QuizMaster.Question.7": "How many meetings did we have so far?",
|
||
"QuizMaster.Question.8": "Whose body was reported first in the game?",
|
||
"QuizMaster.Question.9": "How many people pressed the emergency button so far <size=80%>(including this meeting if it's a button)</size>?",
|
||
"QuizMaster.Question.10": "How many players died in this round?",
|
||
"QuizMaster.Question.11": "How many players died in the first round?",
|
||
"QuizMaster.Question.12": "How many sabotages were called so far?",
|
||
"QuizMaster.Question.13": "How many tasks are currently completed?",
|
||
"QuizMaster.Question.14": "What base does {0} have?",
|
||
"QuizMaster.Question.ABC.1": "What faction killed the last victim that got reported?",
|
||
"QuizMaster.Question.ABC.2": "How did the last victim that got reported die?",
|
||
"QuizMaster.Question.ABC.3": "Which Among Us mod has the most amount of roles?",
|
||
"QuizMaster.Question.ABC.4": "Who is the main developer of EHR?",
|
||
"QuizMaster.Question.ABC.5": "What alignment/team is {0} in?",
|
||
"QuizMaster.Question.ABC.6": "What is {0}?",
|
||
"QuizMaster.AnswerCorrect": "Correct! You may live.",
|
||
"QuizMaster.AnswerCorrect.Self": "Your target answered the question correctly. ({0})",
|
||
"QuizMaster.AnswerIncorrect": "Incorrect! You died.\\nThe answer was <b>{0}</b>.",
|
||
"QuizMaster.AnswerIncorrect.Self": "Your target answered incorrectly. They chose {0}, while the correct option was {1}.",
|
||
"Bargainer": "Bargainer",
|
||
"BargainerInfo": "Gain Money & Buy Power-Ups",
|
||
"BargainerInfoLong": "(Neutrals):\\nAs the Bargainer, you can gain money by killing, sabotaging and surviving meetings. You can use this money to buy some items from the shop. All devices on this map represent a shop you can use by going near it. You can buy the following items:<size=80%>\\n- Energy Drink (lowers your kill cooldown for that round)\\n- Lens Of Truth (reveals a random player's role for some time)\\n- Band Aid (gives you a shield for some time)</size>\\nWhen you step away from a shop, the selected item will be purchased if you have enough money for it. You can choose to not buy anything. While in the shop, sabotage to cycle between the available items.",
|
||
"Bargainer.StartingMoney": "Starting Money",
|
||
"Bargainer.Kill.Enabled": "Gain Money for Killing",
|
||
"Bargainer.Kill.Amount": "Money Gained for Killing",
|
||
"Bargainer.Sabotage.Enabled": "Gain Money for Sabotaging",
|
||
"Bargainer.Sabotage.Amount": "Money Gained for Sabotaging",
|
||
"Bargainer.SurviveMeeting.Enabled": "Gain Money for Surviving Meetings",
|
||
"Bargainer.SurviveMeeting.Amount": "Money Gained for Surviving Meetings",
|
||
"Bargainer.EnergyDrink.Enabled": "Energy Drink Enabled",
|
||
"Bargainer.EnergyDrink.Cost": "Energy Drink Cost",
|
||
"Bargainer.LensOfTruth.Enabled": "Lens Of Truth Enabled",
|
||
"Bargainer.LensOfTruth.Cost": "Lens Of Truth Cost",
|
||
"Bargainer.BandAid.Enabled": "Band Aid Enabled",
|
||
"Bargainer.BandAid.Cost": "Band Aid Cost",
|
||
"Bargainer.BandAid.Duration": "Band Aid Duration",
|
||
"Bargainer.BandAid.DurationSwitch": "Band Aid Lasts",
|
||
"Bargainer.EnergyDrink.ReducedKCD": "Energy Drink Reduced Kill Cooldown",
|
||
"Bargainer.LensOfTruth.Duration": "Lens Of Truth Duration",
|
||
"Bargainer.LensOfTruth.DurationSwitch": "Lens Of Truth Lasts",
|
||
"Bargainer.Notify.PurchasedItem": "You have purchased a(n) {0}",
|
||
"Bargainer.None": "No Item",
|
||
"Bargainer.EnergyDrink": "Energy Drink",
|
||
"Bargainer.LensOfTruth": "Lens Of Truth",
|
||
"Bargainer.BandAid": "Band Aid",
|
||
"Bargainer.Suffix.InShop": "<size=80%>[<#00ffa5>Shop</color>] Selected: {0} ({1})</size>",
|
||
"Chemist": "Chemist",
|
||
"ChemistInfo": "Mix Chemicals",
|
||
"ChemistInfoLong": "(Neutrals):\\nAs the Chemist, mix all sorts of chemicals to make overpowered gasses and items. Each room on the ship functions as a type of factory. In each factory, you can do some processes that take ingredients and get the results. (Some factories have multiple processes available, sabotage to cycle between them.) (You can vent to get some basic ingredients.) (Pet to complete a process if you have the required ingredients.)\\n\\nWork your way to get these end products, which do the following:\\n- Sulfuric Acid: Mark someone with the kill button, and that player will spread the acid to all players they go nearby. After some time, all the acid players die.\\n- Methylamine Gas: Vent to blind everyone except you.\\n- Explosive: Gets put onto the next dead body you make. Everyone who tries to report it dies.\\n- Grenade: Put this onto someone via the kill button. They now carry the grenade. It blows up in seconds, killing that player and everyone nearby.\\n\\nIf you have an end product ready to use through the kill button, single click to use it, double click to kill normally.\\n\\n<size=80%>By far, this is the most complex role in the history of Among Us. Good luck! (- The Dev)</size>",
|
||
"Chemist.Item.Air": "Air",
|
||
"Chemist.Item.BaseMineralOil": "Base Mineral Oil",
|
||
"Chemist.Item.Coal": "Coal",
|
||
"Chemist.Item.Explosive": "Explosive",
|
||
"Chemist.Item.Grenade": "Grenade",
|
||
"Chemist.Item.IronIngot": "Iron Ingot",
|
||
"Chemist.Item.IronPlate": "Iron Plate",
|
||
"Chemist.Item.MoltenIron": "Molten Iron",
|
||
"Chemist.Item.Naphtha": "Naphtha",
|
||
"Chemist.Item.Steam": "Steam",
|
||
"Chemist.Item.ThermalWater": "Thermal Water",
|
||
"Chemist.Item.Water": "Water",
|
||
"Chemist.Item.IronOre": "Iron Ore",
|
||
"Chemist.Item.Explosive.Usage": "Amount of Explosives Lost When Using",
|
||
"Chemist.Item.Grenade.Usage": "Amount of Grenades Lost When Using",
|
||
"Chemist.Item.SulfuricAcid.Usage": "Amount of Sulfuric Acid Lost When Using",
|
||
"Chemist.Item.MethylamineGas.Usage": "Amount of Methylamine Gas Lost When Using",
|
||
"Chemist.AirGainedPerSecond": "Amount of Air Gained Every Second",
|
||
"Chemist.WaterGainedPerSecond": "Amount of Water Gained Every Second",
|
||
"Chemist.CoalGainedPerVent": "Amount of Coal Gained With Venting",
|
||
"Chemist.IronOreGainedPerVent": "Amount of Iron Ore Gained With Venting",
|
||
"Chemist.AcidPlayersDie": "Acid Players Die",
|
||
"Chemist.AcidPlayersDieAfterTime": "Time",
|
||
"Chemist.BlindDuration": "Blinding Duration",
|
||
"Chemist.GrenadeExplodeDelay": "Grenade Explosion Delay",
|
||
"Chemist.GrenadeExplodeRadius": "Grenade Explosion Radius",
|
||
"AfterMeeting": "After Meeting",
|
||
"AfterTime": "After Time",
|
||
"Forever": "Forever",
|
||
"Instant": "Instant",
|
||
"Delayed": "Delayed",
|
||
"Invisible": "Invisible",
|
||
"CanKillWithDoubleClick": "Can Kill with Double Click method",
|
||
"UntilNextMeeting": "Until Next Meeting",
|
||
"UntilNextReveal": "Until Next Reveal",
|
||
"ForSpecifiedTime": "For Specified Time",
|
||
"SchrodingersCat": "Schrödinger's Cat",
|
||
"SchrodingersCatInfo": "Get Attacked to Get a Role",
|
||
"SchrodingersCatInfoLong": "(Neutrals):\\nAs Schrödinger's Cat, if you get attacked, you turn into the same role as your killer. If you don't get attacked, you lose, or you can win with crewmates, depending on the settings.",
|
||
"SchrodingersCat.WinsWithCrewIfNotAttacked": "Wins with crewmates if not attacked",
|
||
"SchrodingersCat.Notify.KillerRecruited": "You have recruited the {1}! {0} now has the same role as you.",
|
||
"SchrodingersCat.Notify.RecruitedByKiller": "You have been recruited by the {1}! You now have the same role as {0}.",
|
||
"Socialite": "Socialite",
|
||
"SocialiteInfo": "Know Who Interacts With Your Target",
|
||
"SocialiteInfoLong": "(Crewmates):\\nAs the Socialite, you can use your kill button to mark your target every round. When someone tries to kill your target, the kill gets blocked and they get added to your Guest List (they know about this). Players' names that are in your Guest List are shown in black. Players on the Guest List can kill your target. You can also add players to your Guest List by voting them.",
|
||
"Socialite.Suffix": "<size=80%>Your target is {0}</size>",
|
||
"Cherokious": "Cherokious",
|
||
"CherokiousInfo": "Do tasks to get Bullets to Kill",
|
||
"CherokiousInfoLong": "(Neutrals):\\nAs the Cherokious, you can get bullets by completing tasks. You can kill by petting your pet near someone. You can only kill if you have bullets.",
|
||
"Autocrat": "Autocrat",
|
||
"AutocratInfo": "TP nearest player to you by doing a task",
|
||
"AutocratInfoLong": "(Crewmates):\\nAs the Autocrat, when you complete a task, you teleport the nearest player to you.",
|
||
"Nightmare": "Nightmare",
|
||
"NightmareInfo": "You cannot be killed during lights out",
|
||
"NightmareInfoLong": "(Crewmates):\\nAs the Nightmare, you cannot be killed during the lights out sabotage.",
|
||
"Perceiver": "Perceiver",
|
||
"PerceiverInfo": "Check How Many Killers Are Nearby",
|
||
"PerceiverInfoLong": "(Crewmates):\\nAs the Perceiver, you can vent/pet your pet to check how many killers are near you. The radius is specified by the host.",
|
||
"PerceiverRadius": "Radius",
|
||
"PerceiverNotify": "There are {0} killers nearby",
|
||
"Convener": "Convener",
|
||
"ConvenerInfo": "Teleport Everyone To You",
|
||
"ConvenerInfoLong": "(Crewmates):\\nAs the Convener, you can vent/pet your pet to teleport everyone to you.",
|
||
"Mathematician": "Mathematician",
|
||
"MathematicianInfo": "Ask Math Questions",
|
||
"MathematicianInfoLong": "(Crewmates):\\nAs the Mathematician, you can use '/ask [number] [number]' to ask a math question (What is [number] + [number]?). The first player to answer correctly will get shielded for the next round. You can only ask once per meeting.",
|
||
"MathematicianQuestionString": "What is <b>{0} + {1}</b>?\n\nType '/answer [answer]' to answer.\nFirst to answer correctly gets shielded for the next round!",
|
||
"MathematicianAnsweredString": "<b>{0}</b> has answered correctly! ({1})\nThey will be shielded for the next round.",
|
||
"Escort": "Escort",
|
||
"EscortInfo": "Role-Block Players to Help the Crew!",
|
||
"EscortInfoLong": "(Crewmates):\\nAs the Escort, you can role-block a player for a specified time using your kill button. A role-blocked player cannot kill, vent, sabotage or report.\\n(Role-Block duration is the same as the hack duration for The Glitch)",
|
||
"EscortBlockDuration": "Role-Block Duration",
|
||
"EscortTargetHacked": "Target successfully role-blocked",
|
||
"EscortKillButtonText": "Role-Block",
|
||
"Gaulois": "Gaulois",
|
||
"GauloisInfo": "Boost Players' Speed",
|
||
"GauloisInfoLong": "(Crewmate):\\nAs the Gaulois, you can use your kill button on someone to give them a permanent speed boost.",
|
||
"GauloisSpeedBoost": "Additional Speed",
|
||
"Consort": "Consort",
|
||
"ConsortInfo": "Role-Block and Kill Players",
|
||
"ConsortInfoLong": "(Impostors):\\nAs the Consort, you can role-block a player which prevents them from killing, venting, sabotaging and reporting for some time by clicking your kill button on them once. Double click with your kill button on them to kill them normally.\\n(The role-block duraiton is the same as the hack duration for The Glitch)",
|
||
"DonutDelivery": "Donut Delivery",
|
||
"DonutDeliveryInfo": "Deliver Donuts to Everyone",
|
||
"DonutDeliveryInfoLong": "(Crewmates):\\nAs the Donut Delivery, you can deliver donuts to players by pressing your kill button on them. The donut has absolutely no effect, other than the target knowing they got a donut.",
|
||
"DonutDelivered-0": "\\nSuccess!\\nThey devoured the donut like it was the last task on the ship.",
|
||
"DonutDelivered-1": "\\nDelivered with perfection!\\nTheir happiness level is higher than the emergency meeting button.",
|
||
"DonutDelivered-2": "\\nIt's official:\\nthe donut delivery was more satisfying than completing all tasks!",
|
||
"DonutDelivered-3": "\\nGlowing reviews!\\nThe donut got more compliments than the cafeteria emergency table.",
|
||
"DonutDelivered-4": "\\nPositive vibes only!\\nThey're raving about the donut like it's the 'Best Crewmate' award.",
|
||
"DonutDelivered-5": "\\nDonut delivery rated MVP – Most Valuable Pastry!",
|
||
"DonutDelivered-6": "\\nSweet success!\\nThe donut hit the spot, just like an impostor's target.",
|
||
"DonutDelivered-7": "\\nVictory dance!\\nThe donut delivery was smoother than venting.",
|
||
"DonutDelivered-8": "\\nSweetness level: Maximum.\\nDonut delivery achieved a sweet victory!",
|
||
"DonutDelivered-9": "\\nDelivered!\\nThey loved it more than a victory screen!",
|
||
"DonutDelivered-10": "\\nSuccessful drop-off!\\nThe donut was a hit, not a sus move!",
|
||
"DonutDelivered-11": "\\nDonut delivered without a crumb of suspicion!",
|
||
"DonutDelivered-12": "\\nPositive feedback!\\nThey said the donut was so good it was almost 'impostor-able'!",
|
||
"DonutDelivered-13": "\\nNot a fan of the flavor?\\nMaybe next time, stick to venti lattes...",
|
||
"DonutDelivered-14": "\\nUnpopular opinion:\\nThey didn't like the chocolate. Maybe go for sprinkles next time?",
|
||
"DonutDelivered-15": "\\nThe donut was killer, just like their alibi.",
|
||
"DonutDelivered-16": "\\nOops! Donut delivery failed.\\nThey're probably more into bagels...",
|
||
"DonutDelivered-17": "\\nRejected!\\nTurns out, they're on a diet. Tough crowd!",
|
||
"DonutDelivered-18": "\\nFailed delivery alert.\\nLooks like they prefer impostor snacks.",
|
||
"DonutGot-0": "\\nSpecial delivery!\\nYou've been 'dough'nuted' by the Donut Delivery crewmate.\\nEnjoy the sweetness!",
|
||
"DonutGot-1": "\\nCongrats!\\nYou just got 'holey' goodness delivered by the Donut Delivery crewmate.\\nTreat yourself!",
|
||
"DonutGot-2": "\\nDonut Delivery here!\\nYour order of one delicious donut has been successfully dispatched.\\nEnjoy the flavor explosion!",
|
||
"DonutGot-3": "\\nSurprise!\\nYou've been visited by the Donut Delivery crewmate.\\nIt's a killer treat!",
|
||
"DonutGot-4": "\\nDing-dong! A donut delivery is at your door.\\nCourtesy of the Donut Delivery crewmate.\\nSavor the sweetness!",
|
||
"DonutGot-5": "\\nSpecial delivery alert!\\nYou've just received a 'killer' donut from the Donut Delivery crewmate.\\nEnjoy the crime scene... I mean snack!",
|
||
"DonutDeliverCD": "Deliver Cooldown",
|
||
"DonutDeliverSpeedEffect": "Speed Boost For Players Who Get Donuts",
|
||
"DonutDeliverSEDelay": "Speed Boost Delay",
|
||
"DonutDeliverSEAmount": "Increase Speed by",
|
||
"DonutDeliverSEDuration": "Speed Boost Duration",
|
||
"DonutDeliverSEEvilsGetDecreased": "<#ff1919>Evil</color> Players Get Decreased Speed",
|
||
"DonutDeliverSEEvilsDecreaseAmount": "Decrease Speed by",
|
||
"Rhapsode": "Rhapsode",
|
||
"RhapsodeInfo": "Sing to Distract the Killers",
|
||
"RhapsodeInfoLong": "(Crewmates):\\nAs the Rhapsode, you can vent/pet your pet to start singing. During this time, no one can vent or shapeshift since they're distracted by your song. (Settings may exclude Crewmates.)",
|
||
"Rhapsode.ExcludeCrewmates": "Exclude <#8cffff>Crewmates</color>",
|
||
"Chronomancer": "Chronomancer",
|
||
"ChronomancerInfo": "Charge up your kill button and go ham!",
|
||
"ChronomancerInfoLong": "(Impostors):\\nAs the Chronomancer, when your kill cooldown is up, your kill button starts charging (you'll see the percentage of the charge under your name). When you make a kill, you use the charge. Depending on how much you've charged your kill button up, you'll have a 0 second kill cooldown until the charge runs out. When the charge runs out, your kill cooldown is reset.",
|
||
"ChronomancerPercent": "<color=#00ffa5>Charge:</color> <b>{0}</b>%",
|
||
"ChargeInterval": "Charge Percentage Gained Each Second When Kill Cooldown Is Up",
|
||
"ChargeLossInterval": "Charge Percentage Lost Each Second While Killing",
|
||
"Nullifier": "Nullifier",
|
||
"NullifierInfo": "Remove Ability Uses From Crewmates",
|
||
"NullifierInfoLong": "(Impostors):\\nAs the Nullifier, clicking your kill button on a player once will remove 1 ability use from them, if they have any. Double click with your kill button on someone to kill them normally.\\n\\nNote: You won't know if the target had an ability use limit, but the target may notice the removal. Be careful!",
|
||
"NullifierUseRemoved": "Ability use removed",
|
||
"NullCD": "Ability Cooldown",
|
||
"NullifierDelay": "Removal Delay",
|
||
"Ventguard": "Ventguard",
|
||
"VentguardInfo": "Block vents by entering them",
|
||
"VentguardInfoLong": "(Crewmates):\\nAs the Ventguard, you can enter vents to block them. No one can enter blocked vents, except Crewmates, if the setting is on. You will be notified if someone tries to use the vent you blocked. Blocked vents reset every meeting.",
|
||
"EnteredBlockedVent": "<color=#ffff00>This vent is blocked by the Ventguard</color>",
|
||
"VentguardNotify": "Someone tried to use a blocked vent",
|
||
"VentguardVentButtonText": "Block",
|
||
"VentguardMaxGuards": "Max number of Vent Blocks",
|
||
"VentguardBlockDoesNotAffectCrew": "<color=#8cffff>Crewmates</color> can use blocked vents",
|
||
"VentguardNotifyOnBlockedVentUse": "Notify When Someone Tries to Use a Blocked Vent",
|
||
"VentguardBlocksResetOnMeeting": "Reset Blocked Vents Every Meeting",
|
||
"VentBlockSuccess": "This vent is now blocked",
|
||
"Enigma": "Enigma",
|
||
"EnigmaInfo": "Get Clues about Killers",
|
||
"EnigmaInfoLong": "(Crewmates):\\nAs the Enigma, you get a random clue about the killer each meeting, depending on the setting, you may have to report the body to receive a clue. The more tasks you complete the preciser the clues get.\\n\\n<size=70%><u><b>Light colors:</b></u> Red, Pink, Orange, Yellow, White, Cyan, Lime, Rose, Banana, Coral\\n<u><b>Dark colors:</b></u> Blue, Green, Black, Purple, Brown, Maroon, Gray, Tan</size>",
|
||
"EnigmaClueStage1Tasks": "Number of Tasks to complete to see Stage 1 <color=#676798>Clues</color>",
|
||
"EnigmaClueStage2Tasks": "Number of Tasks to complete to see Stage 2 <color=#676798>Clues</color>",
|
||
"EnigmaClueStage3Tasks": "Number of Tasks to complete to see Stage 3 <color=#676798>Clues</color>",
|
||
"EnigmaClueStage2Probability": "Probability to see Stage 2 <color=#676798>Clues</color>",
|
||
"EnigmaClueStage3Probability": "Probability to see Stage 3 <color=#676798>Clues</color>",
|
||
"EnigmaClueGetCluesWithoutReporting": "<color=#676798>Enigma</color> can get <color=#676798>Clues</color> without reporting a dead body",
|
||
"EnigmaClueHat1": "The Killer wears a Hat!",
|
||
"EnigmaClueHat2": "The Killer does not wear a Hat!",
|
||
"EnigmaClueHat3": "The Killer wears {0} as a Hat!",
|
||
"EnigmaClueSkin1": "The Killer wears a Skin!",
|
||
"EnigmaClueSkin2": "The Killer does not wear a Skin!",
|
||
"EnigmaClueSkin3": "The Killer wears {0} as a Skin!",
|
||
"EnigmaClueVisor1": "The Killer wears a Visor!",
|
||
"EnigmaClueVisor2": "The Killer does not wear a Visor!",
|
||
"EnigmaClueVisor3": "The Killer wears {0} as a Visor!",
|
||
"EnigmaCluePet1": "The Killer does have a Pet!",
|
||
"EnigmaCluePet2": "The Killer does not have a Pet!",
|
||
"EnigmaCluePet3": "The Killer has {0} as a Pet!",
|
||
"EnigmaClueName1": "The Name of the Killer contains the letter {0} or the letter {1}!",
|
||
"EnigmaClueName2": "The Name of the Killer contains the letter {0}!",
|
||
"EnigmaClueName3": "The Name of the Killer contains the letter {0} and the letter {1}!",
|
||
"EnigmaClueNameLength1": "The Name of the Killer has a Length between {0} and {1} letters!",
|
||
"EnigmaClueNameLength2": "The Name of the Killer has a Length of {0} letters!",
|
||
"EnigmaClueColor1": "The Killer has a light color!",
|
||
"EnigmaClueColor2": "The Killer has a dark color!",
|
||
"EnigmaClueColor3": "The Killer's color is {0}!",
|
||
"EnigmaClueLocation": "The Last Room the Killer was in is {0}!",
|
||
"EnigmaClueStatus1": "The Killer is currently inside a Vent!",
|
||
"EnigmaClueStatus2": "The Killer is currently on a Ladder!",
|
||
"EnigmaClueStatus3": "The Killer is already Dead!",
|
||
"EnigmaClueStatus4": "The Killer is still Alive!",
|
||
"EnigmaClueRole1": "The Killer is an Impostor!",
|
||
"EnigmaClueRole2": "The Killer is a Neutral!",
|
||
"EnigmaClueRole3": "The Killer is a Crewmate!",
|
||
"EnigmaClueRole4": "The Killer's Role is {0}!",
|
||
"EnigmaClueLevel1": "The Killer's Level is above 50!",
|
||
"EnigmaClueLevel2": "The Killer's Level is below 50!",
|
||
"EnigmaClueLevel3": "The Killer's Level is between {0} and {1}!",
|
||
"EnigmaClueLevel4": "The Killer's Level is {0}!",
|
||
"EnigmaClueFriendCode": "The Killer's Friend Code is {0}!",
|
||
"EnigmaClueHatTitle": "Enigma Hat Clue!",
|
||
"EnigmaClueVisorTitle": "Enigma Visor Clue!",
|
||
"EnigmaClueSkinTitle": "Enigma Skin Clue!",
|
||
"EnigmaCluePetTitle": "Enigma Pet Clue!",
|
||
"EnigmaClueNameTitle": "Enigma Name Clue!",
|
||
"EnigmaClueNameLengthTitle": "Enigma Name Length Clue!",
|
||
"EnigmaClueColorTitle": "Enigma Color Clue!",
|
||
"EnigmaClueLocationTitle": "Enigma Location Clue!",
|
||
"EnigmaClueStatusTitle": "Enigma Status Clue!",
|
||
"EnigmaClueRoleTitle": "Enigma Role Clue!",
|
||
"EnigmaClueLevelTitle": "Enigma Level Clue!",
|
||
"EnigmaClueFriendCodeTitle": "Enigma Friend Code Clue!",
|
||
"EnigmaClueTitle": "Enigma Clue!",
|
||
"ZombieSpeedReduceInterval": "Speed Reduction Interval",
|
||
"ZombieInitialSpeed": "Initial Speed",
|
||
"ZombieMinimumSpeed": "Minimum Speed",
|
||
"GuesserSuicides": "Guessers Suicide When Trying to Guess Players With <#BAAAE9>Onbound</color>",
|
||
"PlagueDoctor": "Infection",
|
||
"PlagueDoctorInfo": "Spread the infection!",
|
||
"PlagueDoctorInfoLong": "(Neutrals) (Plague Doctor from TOH):\\nThe Plague Doctor's goal is to infect every living player. They start by choosing one player to infect, after which anyone who spends a set amount of time in range of the infected player becomes infected themselves. Infection progress is cumulative, and does not reset with distance or after meetings.",
|
||
"PlagueDoctorInfectLimit": "Infect Limit",
|
||
"PlagueDoctorInfectWhenKilled": "Infect Killer When Killed",
|
||
"PlagueDoctorInfectTime": "Infect Time",
|
||
"PlagueDoctorInfectDistance": "Infect Distance",
|
||
"PlagueDoctorInfectInactiveTime": "Meeting Infection Onset Delay",
|
||
"PlagueDoctorCanInfectSelf": "Can Infect Self",
|
||
"PlagueDoctorCanInfectVent": "Can Infect While In Vent",
|
||
"LovingCrewmate": "Lover",
|
||
"LovingCrewmateInfo": "Stay alive and win together!",
|
||
"LovingCrewmateInfoLong": "(Crewmates):\\nAs the Lover, your goal is to stay alive until the end of the game and help your lover win. If your lover dies, you will die as well.",
|
||
"LovingImpostor": "Loving Impostor",
|
||
"LovingImpostorInfo": "Stay alive and win together!",
|
||
"LovingImpostorInfoLong": "(Impostors):\\nAs the Loving Impostor, your goal is to stay alive until the end of the game and help your lover win. If your lover dies, you will die as well. However, you're also an impostor! You can win either way, but you must keep your lover alive.",
|
||
"Enderman": "Enderman",
|
||
"EndermanInfo": "Teleport Back And Forth",
|
||
"EndermanInfoLong": "(Neutral):\\nAs the Enderman, you can sabotage/pet your pet to mark the position where you're currently standing. You'll teleport back to that position after a specified amount of time.",
|
||
"EndermanSecondsBeforeTP": "Seconds Before Teleporting",
|
||
"Mycologist": "Mycologist",
|
||
"MycologistInfo": "Spread Spores and Kill Infected Players",
|
||
"MycologistInfoLong": "(Neutral):\\nAs the Mycologist, you can infect players around you by entering a vent/sabotaging/petting your pet. You can only kill the ones you've infected.",
|
||
"MycologistAction": "Action To Infect",
|
||
"InfectRadius": "Infect Radius",
|
||
"InfectDelay": "Infect Delay",
|
||
"MycologistNotify": "Spores spread successfully",
|
||
"Bubble": "Bubble",
|
||
"BubbleInfo": "Encase Players in Explosive Bombs",
|
||
"BubbleInfoLong": "(Neutral):\\nAs the Bubble, you may encase a player by using your kill button on them. They will explode in a specified time killing everyone nearby. Depending on the settings, others may see the encased player with a pink name after a certain amount of time.",
|
||
"BubbleExplosionRadius": "Explosion Radius",
|
||
"BubbleCD": "Encase Cooldown",
|
||
"BubbleTargetNotifyDelay": "Notify Delay",
|
||
"BubbleExplosionDelay": "Explosion Delay",
|
||
"BubbleDiesIfInRange": "Bubble Dies If In Range Of Explosion",
|
||
"Hookshot": "Hookshot",
|
||
"HookshotInfo": "Pull Players or TP to them",
|
||
"HookshotInfoLong": "(Neutral):\\nAs the Hookshot, you may mark a target by clicking on your target once. Double click to kill them normally.\\n\\nVent to switch between the 2 teleporting modes: Teleport Target to You / You Teleport to Target\\n\\nSabotage/Pet your pet to execute the current selected action mode after marking a target.",
|
||
"HookshotTpToTarget": "TP to Target",
|
||
"HookshotPullTarget": "Pull Target",
|
||
"Sprayer": "Sprayer",
|
||
"SprayerInfo": "Place Traps",
|
||
"SprayerInfoLong": "(Neutral):\\nAs the Sprayer, you can place traps by sabotaging/petting your pet. If someone walks into a trap, they'll have lower speed and vision for some time. If a player walks into a trap a specified amount of times, they suicide.",
|
||
"NegativeEffectDuration": "Lower Vision/Speed Duration",
|
||
"SprayerMaxTrappedTimes": "Times a Player Has to Walk Into a Trap to Die",
|
||
"SprayerNotify": "Trap placed",
|
||
"Electric": "Electric",
|
||
"ElectricInfo": "Shock Players",
|
||
"ElectricInfoLong": "(Crewmates):\\nAs the Electric, when you complete a task, a random killer gets frozen for a few seconds.",
|
||
"Mole": "Mole",
|
||
"MoleInfo": "TP to Random Vents by Entering One",
|
||
"MoleInfoLong": "(Crewmates):\\nAs the Mole, when you vent, you get kicked out and teleport to a random vent on the map. / Pet your pet to teleport to a random vent.",
|
||
"Tornado": "Tornado",
|
||
"TornadoInfo": "Spawn Tornados",
|
||
"TornadoInfoLong": "(Crewmates):\\nAs the Tornado, you can spawn tornados by petting your pet. When someone walks close to a tornado, they fly (teleport) to a random place on the ship.",
|
||
"TornadoCooldown": "Tornado Spawn Cooldown",
|
||
"TornadoDuration": "Tornado Duration",
|
||
"TornadoRange": "Tornado Range",
|
||
"TeleportedByTornado": "\\nOh no! You just got caught up in a tornado,\\nand you flew to over here!",
|
||
"Deadlined": "Deadlined",
|
||
"DeadlinedInfo": "Must do a task or kill each round",
|
||
"DeadlinedInfoLong": "(Add-ons):\\nAs the Deadlined, you must complete a task or kill someone each round. If you fail to do so, you will die. If a meeting gets called too soon after the previous one ends (time set by the host), you won't die. This doesn't apply on the first round.",
|
||
"Prefix.Deadlined": "Deadlined",
|
||
"Deadlined.InactiveTime": "Safe Time After Meetings",
|
||
"Deadlined.MustDoTask": "<size=80%><#ffa500>You must complete a task or kill before the next meeting</color></size>",
|
||
"Deadlined.SafeTime": "<size=80%><#00ffa5>Safe time:</color> <b>{0}</b>s</size>",
|
||
"Assumer": "Assumer",
|
||
"AssumerInfo": "Assume Vote Counts",
|
||
"AssumerInfoLong": "(Impostors):\\nAs the Assumer, you can type <b>/assume {id} {number}</b> to assume that the selected player (whose ID you typed as the first argument, replacing '{id}') will get exactly {number} votes (the number you typed in the second argument, replacing '{number}').\\nExample: <b>/assume 0 3</b> (assume that the host gets 3 votes).\\n\\nIf you are correct, <u>every player</u> that voted for your target dies.",
|
||
"Assumer.AssumedMessage": "You're assuming that {0} will receive <b>{1}</b> votes",
|
||
"Assumer.VoteReceiverDies": "Vote Receiver Dies on Correct Assumption",
|
||
"Assumer.MinPlayersToAssume": "Minimum Alive Players to Make Assumptions",
|
||
"Sentinel": "Sentinel",
|
||
"SentinelInfo": "Scare Killers Away",
|
||
"SentinelInfoLong": "(Crewmates):\\nAs the Sentinel, you may vent to start patrolling your surrounding area. When you do, all killers within this area are notified to dip. If any killer attempts to kill someone within this area while you're patrolling, you'll kill them instead. When patrolling is over, all killers in the patrolling area suicide. While patrolling, you have lower vision.",
|
||
"SentinelPatrolDuration": "Patrol Time",
|
||
"SentinelPatrolRadius": "Patrol Radius",
|
||
"KillerEscapedFromSentinel": "<#00ff00>Successfully went out of patrolling radius</color>",
|
||
"KillerNotifyPatrol": "<#ffff00>You are in the patrolling radius!\\nYou have <#ffa500>{0}s</color> to move out or you'll die!</color>",
|
||
"Penguin": "Penguin",
|
||
"PenguinInfo": "Drag your victims",
|
||
"PenguinInfoLong": "(Impostors):\\nPenguins can restrain target by pressing the kill button, and drag around. While dragging, the target dies by pressing the kill button again or after a certain period of time. Press the kill button twice for a direct kill.",
|
||
"PenguinAbductTimerLimit": "Dragging Time",
|
||
"PenguinMeetingKill": "Kill the target if a meeting starts during dragging.",
|
||
"PenguinSpeedDuringDrag": "Speed During Dragging",
|
||
"PenguinVictimCanUseAbilities": "Victim Can Use Their Abilities While Being Dragged",
|
||
"PenguinKillButtonText": "Drag",
|
||
"PenguinTimerText": "Drag Timer",
|
||
"Stealth": "Stealth",
|
||
"StealthInfo": "Killing Blinds Everyone in the Room",
|
||
"StealthInfoLong": "(Impostors):\\nWhen the Stealth kills, players in the same room are blinded for a short time.",
|
||
"StealthDarkened": "Darkened: {0}",
|
||
"StealthExcludeImpostors": "Ignore Impostors when Blinding",
|
||
"StealthDarkenDuration": "Blinding Duration",
|
||
"Analyst": "Analyst",
|
||
"AnalystInfo": "Analyze Players to Get Information",
|
||
"AnalystInfoLong": "(Crewmates):\\nAs the Analyst, you may use your kill button on someone to analyze them. You will have to stand next to your target for a few seconds to complete the analysis. When the analysis is complete, you will see how many players they've killed so far, how many times they've vented so far, and their role basis.\\n\\nNote: If the host's settings don't allow you to see an information, the result will show 0 or nothing!\\nNote: None of these factors determine whether someone is evil or not! Think twice before judging too fast!",
|
||
"AnalyzerCD": "Analyze Cooldown",
|
||
"AnalyzerDur": "Analyze Time",
|
||
"AnalyzerResult": "\\n\\nShowing analyzation result for <color=#00ffa5>{0}</color>:\\nKills: <color=#ff1919>{1}</color>, Vents: <color=#ffa500>{2}</color>, Role Basis: <color=#00ffff>{3}</color>",
|
||
"AnalyzerKillButtonText": "Analyze",
|
||
"AnalyzeCD": "Analyze Cooldown",
|
||
"AnalyzeDur": "Analyze Duration",
|
||
"AnalyzerSeeKillCount": "Result Shows Kill Count",
|
||
"AnalyzerSeeVentCount": "Result Shows Vent Count",
|
||
"AnalyzerSeeRoleBasis": "Result Shows Role Basis",
|
||
"Drainer": "Drainer",
|
||
"DrainerInfo": "Drain Vents by Entering Them",
|
||
"DrainerInfoLong": "(Crewmates):\\nAs the Drainer, entering a vent will kill all players inside that vent and all connecting vents.",
|
||
"CameraMan": "Camera Man",
|
||
"CameraManInfo": "View Cameras anytime",
|
||
"CameraManInfoLong": "(Crewmates):\\nAs the Camera Man, you can vent/pet to instantly teleport to the security room.",
|
||
"TPBackWhenMoveAway": "Teleport Back When Moving Away From Cameras",
|
||
"Echo": "Echo",
|
||
"EchoInfo": "Make Players Die Where You Want",
|
||
"EchoInfoLong": "(Impostors):\\nAs the Echo, you can shapeshift into a player to swap locations and skins with them. During the shapeshift, your target cannot move. When you unshift, the swap reverts and the target dies exactly where you were.\\n\\nYou cannot kill normally.",
|
||
"EchoShapeshiftButtonText": "Control",
|
||
"NiceHacker": "Hacker",
|
||
"NiceHackerInfo": "Watch Admin Table from anywhere",
|
||
"NiceHackerInfoLong": "(Crewmates):\\nThis role is different for modded clients and vanilla clients.\\n\\nAs a modded client, whenever you open the map (and have ability uses left), the admin map will show up. You may be able to move while having the map open depending on settings.\\n\\nAs a vanilla client, you may enter a vent/pet your pet to get a notification saying how many people are in different rooms on the ship (essentially admin map).",
|
||
"NiceHackerModdedClientAbilityUseSecondsMultiplier": "Modded clients, for 1 ability use, can view Admin map for",
|
||
"NiceHackerModdedClientCanMoveWhileViewingMap": "Modded clients can move while looking at Admin map",
|
||
"NiceHackerVanillaClientSeesInfoFor": "Vanilla clients see admin info notify for",
|
||
"NiceHackerAbilitySecondsLeft": "Ability uses left in seconds",
|
||
"AbilityChargesWhenFinishedTasks": "<color=#00ffff>Ability <color=#7FFFD2>Use Gains</color> <color=#ffa500>every 5s</color> when tasks are done</color>",
|
||
"Vengeance": "Vengeance",
|
||
"VengeanceInfo": "Kill your killer to live",
|
||
"VengeanceInfoLong": "(Neutral):\\nAs the Vengeance, you win when you're the last one standing. Additionally, when someone tries to kill you, the kill will be blocked and you will be teleported to a random vent. You will have a limited time to kill your killer. If you succeed to do so, you live. If the time runs out before you kill your killer, you die permanently. If you try to kill someone else other than your killer, you will die.",
|
||
"VengeanceRevengeTime": "Time to Revenge",
|
||
"VengeanceRevenge": "You have {0}s to kill your killer",
|
||
"VengeanceSuccess": "<color=#00ff00>Revenge successful! You live!</color>",
|
||
"HeadHunter": "Head Hunter",
|
||
"HeadHunterInfo": "Kill your target for low cooldown",
|
||
"HeadHunterInfoLong": "(Neutral):\\nAs the Head Hunter, you have 3 targets that reset every meeting. If you kill one of your targets, your kill cooldown decreases by the set amount permanently. If you kill someone else other than any of your targets, your kill cooldown permanently increases by the set amount. You see your targets with a black name.",
|
||
"HHSuccessKCDDecrease": "Kill Cooldown Decrease on killing target",
|
||
"HHFailureKCDIncrease": "Kill Cooldown Increase on killing others",
|
||
"HHNumOfTargets": "Number of Targets",
|
||
"HHMaxKCD": "Maximum Kill Cooldown",
|
||
"HHMinKCD": "Minimum Kill Cooldown",
|
||
"Rabbit": "Rabbit",
|
||
"RabbitInfo": "Get Clues Toward Impostor Locations",
|
||
"RabbitInfoLong": "(Crewmates):\\nAs the Rabbit, each time you complete a task, you see an arrow pointing towards a random impostor for 5 seconds.\\nNote: This ability may only activate after you've completed a set number of tasks.",
|
||
"RabbitMinTasks": "Minimum Number of Tasks Completed to Activate Ability",
|
||
"Pyromaniac": "Pyromaniac",
|
||
"PyromaniacInfo": "Douse and Kill Everyone",
|
||
"PyromaniacInfoLong": "(Neutral):\\nAs the Pyromaniac, your job is to kill everyone and be the last one standing. Your special ability is that you can douse players. Whenever you kill a doused player, your kill cooldown will be very short.",
|
||
"PyroDouseCooldown": "Douse Cooldown",
|
||
"PyroBurnCooldown": "Kill Cooldown after killing a Doused Player",
|
||
"WeaponMaster": "Weapon Master",
|
||
"WeaponMasterInfo": "Use your weapons to kill everyone",
|
||
"WeaponMasterInfoLong": "(Neutral):\\nAs the Weapon Master, you can cycle between your weapons by petting your pet/calling a sabotage.\\n\\nThe Sword weapon is a normal kill method.\\n\\nThe Axe weapon kills everyone in a certain radius when you make a kill. You have a higher kill cooldown while using this weapon.\\n\\nThe Lance weapon sets your kill range to the maximum, and you don't lunge toward your kills. You can't vent while using this weapon.\\n\\nWhile using your Shield, you can survive an attack once. You can't kill while using your shield.",
|
||
"WMRadius": "Axe Mode Death Radius",
|
||
"WMShieldAlreadyUsed": "Your shield was already used",
|
||
"Sword": "Sword",
|
||
"Axe": "Axe",
|
||
"Lance": "Lance",
|
||
"Shield": "Shield",
|
||
"EveryoneCanVent": "Everyone Can Vent",
|
||
"OverrideScientistBasedRoles": "Also Override Scientist Based Roles to Engineer",
|
||
"WhackAMole": "Whack-A-Mole",
|
||
"SpawnAdditionalRefugeeOnImpsDead": "Random <#8cffff>Crewmate</color> Turns To <#ff1919>Renegade</color> When All <#ff1919>Impostors</color> Die",
|
||
"SpawnAdditionalRefugeeWhenNKAlive": "Spawn Even If a <#ffab1b>Neutral Killer</color> is Alive",
|
||
"SpawnAdditionalRefugeeMinAlivePlayers": "Minimum Number of Alive Players to Spawn",
|
||
"LobbyCloseTimer": "Lobby Closing Timer: {0}",
|
||
"HorseMode": "Horse Mode",
|
||
"LongMode": "Long Mode",
|
||
"ShowPlayerInfoInLobby": "Show Player Info in Lobby",
|
||
"LobbyMusic": "Lobby Music",
|
||
"PetsForceEnabled": "The Speedrun game mode requires pets to be enabled, so they are forced on. You can disable it for future games under Game Modifiers.",
|
||
"CustomTeamHelp": "You are in the {0}! ({1})\\nWork with your team members to win together!",
|
||
"NoPetActionMsg1": "You just ate a cookie",
|
||
"NoPetActionMsg2": "You look around",
|
||
"NoPetActionMsg3": "You start wondering whether you are sus or not",
|
||
"NoPetActionMsg4": "You practice your detective stare.",
|
||
"NoPetActionMsg5": "You contemplate the meaning of life for a moment.",
|
||
"NoPetActionMsg6": "You try to teach your pet the art of stealth.",
|
||
"NoPetActionMsg7": "You attempt to have a deep conversation with your pet about the mysteries of the spaceship.",
|
||
"NoPetActionMsg8": "You rehearse your emergency meeting speech in your head.",
|
||
"NoPetActionMsg9": "You realize you left the space oven on in the cafeteria.",
|
||
"NoPetActionMsg10": "You practice your emergency venting technique, just in case.",
|
||
"NoPetActionMsg11": "You perform a quick dance move to entertain your pet.",
|
||
"NoPetActionMsg12": "You start a one-person conga line around the reactor.",
|
||
"NoPetActionMsg13": "You mime fixing a non-existent spaceship engine.",
|
||
"NoPetActionMsgImp1": "You are an Impostor, but you probably know that",
|
||
"NoPetActionMsgImp2": "You debate whether space pizza or space burgers would make a better crewmate meal.",
|
||
"NoPetActionMsgCrewTaskDone": "You are free",
|
||
"NoPetActionMsgCrewWithTasksLeft": "You realize you still have tasks to do",
|
||
"NoPetActionMsgCrew": "You imagine yourself as the impostor in a parallel universe.",
|
||
"NoPetActionMsgNeutral1": "You imagine yourself as the impostor in a parallel universe.",
|
||
"NoPetActionMsgNeutral2": "You question yourself how did you get here",
|
||
"TruantWaitingTime": "Waiting Time After Meetings",
|
||
"WMMode": "<color=#00ffa5>Mode:</color> <color=#ffffff><b>{0}</b></color>",
|
||
"UniqueNeutralRevealScreen": "Each <#ffab1b>Neutral</color> Role Has Its Own Reveal Screen",
|
||
"Eclipse": "Eclipse",
|
||
"EclipseInfo": "Your vision increases with each kill you get",
|
||
"EclipseInfoLong": "(Neutral):\\nAs the Eclipse, your job is to kill everyone and be the last one standing to win. You start with a low vision, and with each kill you get, it slowly increases.",
|
||
"EclipseStartVision": "Starting Vision",
|
||
"EclipseMaxVision": "Maximum Vision",
|
||
"EclipseVisionIncrease": "Increase Vision per each kill by",
|
||
"Mastermind": "Mastermind",
|
||
"MastermindInfo": "Make others kill for you",
|
||
"MastermindInfoLong": "(Impostors):\\nAs the Mastermind, you can use your kill button on a player once to manipulate them. This does nothing if the target doesn't have a kill button and they don't have tasks, and the setting to use pets isn't enabled. But if the target has tasks or a kill button of any type, they'll be told after a delay that they were manipulated and they must complete a task or kill someone within a limited time to survive. If the time limit expires or a meeting gets called before completing a task or killing someone, they die.\\nDouble click on someone to kill them normally.",
|
||
"MastermindCD": "Manipulate Cooldown",
|
||
"MastermindTimeLimit": "Time Limit to Kill Someone / Complete a Task",
|
||
"MastermindDelay": "Manipulation Notify Delay",
|
||
"ManipulateNotify": "\\n<color=#ff1919>You were manipulated by the Mastermind!</color>\\n<color=#ffff00>You must kill someone within <color=#ffa500>{0}s</color> or you die!</color>",
|
||
"ManipulateTaskNotify": "\\n<color=#ff1919>You were manipulated by the Mastermind!</color>\\n<color=#ffff00>You must complete a task within <color=#ffa500>{0}s</color> or you die!</color>",
|
||
"ManipulatePetNotify": "\\n\\n<color=#ff1919>You were manipulated by the Mastermind!</color>\\n<color=#ffff00>You must kill someone within <color=#ffa500>{0}s</color> or you die!</color>\n<color=#ffffff>Use your pet button near someone to kill them.</color>",
|
||
"ManipulatedKilled": "The player you manipulated has killed / completed a task",
|
||
"MastermindTargetSurvived": "<color=#00ff00>You survive</color>",
|
||
"Gambler": "Gambler",
|
||
"GamblerInfo": "Each Kill gets you an Effect",
|
||
"GamblerInfoLong": "(Impostors):\\nAs the Gambler, a random event happens after each kill you get. These effects can be anywhere between a self-report and an extra sniper shot.",
|
||
"GamblerKillDelay": "Delayed Kills are delayed by",
|
||
"GamblerBSRDelay": "Self-Report Delay",
|
||
"GamblerTPDelay": "Swap Delay",
|
||
"GamblerShieldDur": "Shield Duration",
|
||
"GamblerFreezeDur": "Freeze Duration",
|
||
"GamblerLowVision": "Lower Vision",
|
||
"GamblerLowVisionDur": "Lower Vision Duration",
|
||
"GamblerHighKCD": "Higher Kill Cooldown",
|
||
"GamblerLowKCD": "Lower Kill Cooldown",
|
||
"GamblerSpeedup": "Increased Speed",
|
||
"GamblerSpeedupDur": "Increased Speed Duration",
|
||
"GamblerWhatToIgnore": "What to Ignore when the Unstoppable effect is applied",
|
||
"GamblerIgnoreMedicShield": "Ignore <color=#00ff97>Medic</color> <color=#8cffff>Shield</color>",
|
||
"GamblerIgnoreVeteranAlert": "Ignore <color=#a77738>Veteran</color> Alert",
|
||
"GamblerIgnoreCursedWolfAndJinx": "Kill <color=#ff1919>Cursed Wolf</color> and <color=#ed2f91>Jinx</color>",
|
||
"GamblerIgnorePestilence": "Kill <color=#343136>Pestilence</color>",
|
||
"GamblerPositiveEffectChance": "Positive Effect Chance",
|
||
"GamblerGet.DelayedKill": "<color=#ffffff><color=#00ffa5>Effect:</color> Delayed Kill (<color=#00ffa5>{0}s</color>)</color>",
|
||
"GamblerGet.Shield": "<color=#ffffff><color=#00ffa5>Effect:</color> Temporary Shield (<color=#00ffa5>{0}s</color>)</color>",
|
||
"GamblerGet.NoLunge": "<color=#ffffff><color=#00ffa5>Effect:</color> No Lunge</color>",
|
||
"GamblerGet.Swap": "<color=#ffffff><color=#00ffa5>Effect:</color> Swap Places with Someone</color>",
|
||
"GamblerGet.IgnoreDefense": "<color=#ffffff><color=#00ffa5>Effect:</color> Break Through Defense</color>",
|
||
"GamblerGet.LowKCD": "<color=#ffffff><color=#00ffa5>Effect:</color> Lower Kill Cooldown (<color=#00ffa5>{0}s</color>)</color>",
|
||
"GamblerGet.Speedup": "<color=#ffffff><color=#00ffa5>Effect:</color> Higher Speed (<color=#00ffa5>{1}x</color>, for <color=#00ffa5>{0}s</color>)</color>",
|
||
"GamblerGet.BSR": "<color=#ffffff><color=#ffa500>Effect:</color> Self-Report (in <color=#ffa500>{0}s</color>)</color>",
|
||
"GamblerGet.Freeze": "<color=#ffffff><color=#ffa500>Effect:</color> Freeze (for <color=#ffa500>{0}s</color>)</color>",
|
||
"GamblerGet.LowVision": "<color=#ffffff><color=#ffa500>Effect:</color> Lower Vision (<color=#ffa500>{1}x</color>, for <color=#ffa500>{0}s</color>)</color>",
|
||
"GamblerGet.HighKCD": "<color=#ffffff><color=#ffa500>Effect:</color> Higher Kill Cooldown (<color=#ffa500>{0}s</color>)</color>",
|
||
"Patroller": "Patroller",
|
||
"PatrollerInfo": "Have Different Boosts in Each Room",
|
||
"PatrollerInfoLong": "(Neutrals):\\nAs the Patroller, you have different boosts in each room. At the start of the game, it gets randomly rolled which boosts you get in which room. Additionally, you can vent freely from any room once per round.\\n\\nKill everyone to win!\\nYou can see your boosts by petting your pet if the setting to use them is on.",
|
||
"PatrollerNotifyNoBoost": "You are now in <color=#00ffa5>{0}</color>\\nIn this room, you have <#ff0000>no boosts</color>",
|
||
"PatrollerNotify": "You are now in <color=#00ffa5>{0}</color>\\nIn this room, {1}",
|
||
"PatrollerBoost.Speed": "you have <color=#00ffa5>higher speed</color>",
|
||
"PatrollerBoost.Vision": "you have <color=#00ffa5>higher vision</color>",
|
||
"PatrollerBoost.Cooldown": "you have <color=#00ffa5>lower kill cooldown</color>",
|
||
"PatrollerBoost.Vent": "<color=#00ffa5>you can vent</color>",
|
||
"PatrollerBoost.Range": "you have <color=#00ffa5>higher kill range</color>",
|
||
"PatrollerBoost.Sabotage": "<color=#00ffa5>you can sabotage</color>",
|
||
"Hitman": "Hitman",
|
||
"HitmanInfo": "Select your target",
|
||
"HitmanInfoLong": "(Impostors):\\nAs the Hitman, you may shapeshift into someone to mark them as your target. If you kill your target, your next kill cooldown will be lower.\\n\\nNote: Once you chose a target, you cannot change it. You'll get a chance to mark a target again after killing your current target.",
|
||
"HitmanLowKCD": "Lower Kill Cooldown",
|
||
"Sapper": "Sapper",
|
||
"SapperInfo": "Blow up Everyone with Timed Bombs!",
|
||
"SapperInfoLong": "(Impostors):\\nAs the Sapper, you can not kill with your kill button. Instead, you can pet your pet/shapeshift to plant time bombs which explode after a specified delay (set by host), killing everyone nearby.\\n\\nNote: If you're in the radius of the explosion, you will die too!",
|
||
"SapperRadius": "Bomb Explosion Radius",
|
||
"SapperCD": "Bomb Place Cooldown",
|
||
"SapperDelay": "Bomb Explode Delay",
|
||
"RiftMaker": "Rift Maker",
|
||
"RiftMakerInfo": "Teleport between 2 places",
|
||
"RiftMakerInfoLong": "(Impostors):\\nAs the Rift Maker, you may shapeshift twice/pet your pet twice to mark two points on the ship. After you've marked both places, whenever you go near a marked place, you will automatically teleport to the other mark point.\\nVenting discards both marked places.\\n\\nYou cannot vent normally.",
|
||
"IncorrectMarks": "\\n<color=#ffff00>Your 2 marks are too close to each other, they won't work</color>\\nYour marks were discarded.",
|
||
"MarkDone": "Position Marked",
|
||
"MarksCleared": "Marks cleared",
|
||
"Magician": "Magician",
|
||
"MagicianInfo": "Play your cards to win",
|
||
"MagicianInfoLong": "(Neutral):\\nAs the Magician, you get a card after each kill you make. Whenever you get a card, a message will appear with its description and effect.\\n\\nTo play a card, call any sabotage (not doors) (the sabotage won't actually be called), or use the Pet button if the setting is on.",
|
||
"MagicianSlownessValue": "Speed caused by Slowness Card",
|
||
"MagicianSlownessRadius": "Slowness Card Radius",
|
||
"MagicianSlownessDur": "Slowness Duration",
|
||
"MagicianSpeedup": "Increased Speed",
|
||
"MagicianSpeedupDur": "Increased Speed Duration",
|
||
"MagicianLowKCD": "Kill Cooldown when using Overlocking Device",
|
||
"MagicianBlindDur": "Blinding Card Duration",
|
||
"MagicianBlindRadius": "Blinding Card Radius",
|
||
"MagicianClearPortalAfterMeeting": "Clear Portals after meetings",
|
||
"MagicianBombRadius": "Bomb Radius",
|
||
"MagicianBombDelay": "Bomb Delay",
|
||
"Magician-GetIdToName-1": "Slowness Potion",
|
||
"Magician-GetIdToName-2": "Overclocking Device",
|
||
"Magician-GetIdToName-3": "Teleporting Machine",
|
||
"Magician-GetIdToName-4": "Portal Gun",
|
||
"Magician-GetIdToName-5": "Sniper Rifle",
|
||
"Magician-GetIdToName-6": "Flash Bomb",
|
||
"Magician-GetIdToName-7": "Grenade",
|
||
"Magician-GetIdToName-8": "Energy Drink",
|
||
"Magician-GetIdToName-9": "Button Barry",
|
||
"Magician-GetIdToName-10": "Admin Device",
|
||
"Magician-GetIdToDesc-1": "Slows down everyone nearby for some time.",
|
||
"Magician-GetIdToDesc-2": "Offsets your kill cooldown.",
|
||
"Magician-GetIdToDesc-3": "Teleports you to a random vent.",
|
||
"Magician-GetIdToDesc-4": "Use twice to mark 2 positions. Going near a marked position teleports you to the other.",
|
||
"Magician-GetIdToDesc-5": "Sniper shot.",
|
||
"Magician-GetIdToDesc-6": "Blinds everyone nearby for some time.",
|
||
"Magician-GetIdToDesc-7": "Place a time bomb. When it explodes, it kills everyone nearby.",
|
||
"Magician-GetIdToDesc-8": "Increases your speed for some time.",
|
||
"Magician-GetIdToDesc-9": "Call a meeting.",
|
||
"Magician-GetIdToDesc-10": "See how many players are in each room.",
|
||
"MagicianBombExploded": "Time bomb exploded",
|
||
"MagicianBombExlodesIn": "Bomb explodes in {0}s",
|
||
"MagicianCardUsed": "Card used",
|
||
"Necromancer": "Necromancer",
|
||
"NecromancerInfo": "Recruit Everyone",
|
||
"NecromancerInfoLong": "(Neutrals):\\nThe Necromancer is the main recruiter for the Undead faction. The first person it kills will become a Deathknight. With the help of the Deathknight, they must work together to convert others to the Undead. If the Necromancer were to die, The Deathknight would turn into Necromancer.",
|
||
"Deathknight": "Deathknight",
|
||
"DeathknightInfo": "Help the Necromancer Recruit",
|
||
"DeathknightInfoLong": "(Neutrals):\\nThe Deathknight must help the Necromancer convert players to the Undead. By using your pet button by someone who the Necromancer had used their kill button on, they will be converted. There can only be one Deathknight at a time, and if the Necromancer dies, the Deathknight will be the new Necromancer.",
|
||
"UndeadCountMode.None": "None",
|
||
"UndeadCountMode.Necromancer": "<#f7adcf>Necromancer</color>",
|
||
"UndeadCountMode.Original": "Original Team",
|
||
"NecromancerCD": "Partial Recruit Cooldown",
|
||
"DKCD": "<#361d12>Deathknight</color> Recruit Cooldown",
|
||
"NecromancerKnowTargetRole": "Know Recruited Players' Roles",
|
||
"UndeadCountMode": "<#ed9abd>Undead</color> Players count as",
|
||
"RecruitedByDeathknight": "You've been recruited to the Undead faction!",
|
||
"DeathknightRecruitedPlayer": "Successfully recruited player to the Undead faction!",
|
||
"NecromancerRecruitedPlayer": "Successfully recruited player partially",
|
||
"RecruitedToDeathknight": "The Necromancer recruited you to be their Deathknight!",
|
||
"InvalidUndeadTarget": "Target cannot be recruited",
|
||
"Undead-": "Undead ",
|
||
"BypassShields": "Bypass Shields When Killing",
|
||
"CustomWinnerText": "{0} Wins!",
|
||
"TryFixBlackScreen": "Try Fixing Black Screen",
|
||
"Impartial": "Impartial",
|
||
"ImpartialInfo": "Kill Specified Number of Players in Each Team",
|
||
"ImpartialInfoLong": "(Neutral):\\nAs the Impartial, you must kill a specified number of players from each team to win. You can see how many players you need to kill from each team next to your role name.",
|
||
"ImpartialImpmin": "Minimum Number of <#ff1919>Impostors</color> to Kill",
|
||
"ImpartialCrewmin": "Minimum Number of <#8cffff>Crewmates</color> to Kill",
|
||
"ImpartialNeutralmin": "Minimum Number of <#ffab1b>Neutrals</color> to Kill",
|
||
"ImpartialImpmax": "Maximum Number of <#ff1919>Impostors</color> to Kill",
|
||
"ImpartialCrewmax": "Maximum Number of <#8cffff>Crewmates</color> to Kill",
|
||
"ImpartialNeutralmax": "Maximum Number of <#ffab1b>Neutrals</color> to Kill",
|
||
"ImpartialCanWinWhenKillingMore": "Can Win Even When Killing More of a Team than the Maximum",
|
||
"SoulHunter": "Soul Hunter",
|
||
"SoulHunterInfo": "Hunt Souls To Win",
|
||
"SoulHunterInfoLong": "(Neutrals):\\nAs the Soul Hunter, you can mark your target via your kill button. In the next meeting, you'll be frozen for a set amount of seconds and your target will be notified about being your target. Your target will not be able to vent, call a meeting or kill you. You must kill your target within a specified number of seconds, else you lose a soul. If you kill your target in time, you gain a soul. Collect a set amount of souls to satisfy your win condition. If your win condition is satisfied at the end of the game, you'll win with the winning team.",
|
||
"SoulHunterNumOfSoulsToWin": "Number of Souls Required to Win",
|
||
"SoulHunterFreezeTimeAfterMeeting": "Waiting Time After Meeting",
|
||
"SoulHunterTimeToKillTarget": "Time to Kill Target",
|
||
"SoulHunterGetSoulForSuicide": "Gain Soul When Target Dies By Other Means",
|
||
"SoulHunterTargetNotify": "The <color=#3f2c61>Soul Hunter</color>, <color=#00ffa5>{0}</color> is hunting you. Hide!",
|
||
"SoulHunterTargetNotifySurvived": "<color=#00ff00>You survived!</color>",
|
||
"SoulHunterTargetNotifyNoVent": "<color=#ffff00>You cannot vent while being hunted</color>",
|
||
"SoulHunterTargetNotifyNoMeeting": "<color=#ffff00>You cannot call emergency meetings while being hunted</color>",
|
||
"SoulHunterTargetNotifyNoKill": "<color=#ffff00>You cannot kill the <color=#3f2c61>Soul Hunter</color> while being hunted</color>",
|
||
"SoulHunterNotify": "You have <color=#00ffa5>{0}s</color> to kill <color=#3f2c61>{1}</color>",
|
||
"SoulHunterNotifySuccess": "<color=#00ff00>Success!</color>",
|
||
"SoulHunterNotifyFreeze": "You can begin hunting <color=#3f2c61>{0}</color> in <color=#00ffa5>{1}s</color>",
|
||
"Beacon": "Beacon",
|
||
"BeaconInfo": "Increase Nearby Players' Vision During Lights",
|
||
"BeaconInfoLong": "(Crewmates):\\nAs the Beacon, during the lights sabotage, you increase the vision of players around you.",
|
||
"BeaconVisionIncrease": "Increased Vision for Affected Players During Lights Sabotage",
|
||
"Librarian": "Librarian",
|
||
"LibrarianInfo": "Silence the Reporters Nearby",
|
||
"LibrarianInfoLong": "(Impostors):\\nAs the Librarian, when you're in silencing mode, if someone reports a body next to you, you'll kill them instead. After you kill someone like this, everyone will see 'SSSH!' in red under your name.",
|
||
"LibrarianRadius": "Silence Radius",
|
||
"LibrarianShowSSAnimation": "Shapeshift Transformation Animation is Visible",
|
||
"LibrarianSilenceDuration": "Silence Duration",
|
||
"LibrarianNameNotifyDuration": "SSSH! Name Text Duration",
|
||
"LibrarianNameText": "SSSH!",
|
||
"LibrarianModeText": "<color=#00ffa5>Mode:</color> <b>{0}</b>",
|
||
"LibrarianSilenceMode": "<color=#ff1919>Silence</color>",
|
||
"LibrarianNormalMode": "Normal",
|
||
"CanKillWhileShifted": "Can Kill While Shapeshifting",
|
||
"Shapeshift": "Shapeshift",
|
||
"UsesPetInsteadOfKillNotice": "<#ffff00>⚠ As this role, you need to use your pet button as your kill button!</color>",
|
||
"Framer": "Framer",
|
||
"FramerInfo": "Frame Other Players",
|
||
"FramerInfoLong": "(Impostors):\\nAs the Framer, single click with your kill button on someone to frame them, making the game think they're on the impostor team. Double click to kill normally.",
|
||
"Framer.TargetFramedNotify": "The game now thinks {0} is an <#ff1919>impostor</color>",
|
||
"Backstabber": "Backstabber",
|
||
"BackstabberInfo": "Stab a Team in the Back",
|
||
"BackstabberInfoLong": "(Neutral):\\nAs the Backstabber, you can optionally kill 1 player. If you don't kill anyone, you will win with the crewmates. If you kill an Impostor or a Madmate, you will win with the winning Neutral Killer. If you kill anyone other than an Impostor or a Madmate, you will win with the Impostors.",
|
||
"Backstabber.MurderNotify": "Your kill target was {0}\\nThis means, you'll win with {1}",
|
||
"BackstabberTeam.Imp": "the <#ff1919>Impostors</color>",
|
||
"BackstabberTeam.NK": "a <#ffab1b>Neutral Killer</color>",
|
||
"Backstabber.RevealAfterKilling": "Revealed after killing",
|
||
"GuessBackstabber": "You cannot guess a revealed Backstabber.",
|
||
"Postman": "Postman",
|
||
"PostmanInfo": "Deliver Mail to Everyone!",
|
||
"PostmanInfoLong": "(Neutral):\\nAs the Postman, your job is to deliver mail to everyone. You'll always have a target, and you need to click your kill button on that target to deliver the mail to them. When you've delivered mail to everyone, your win condition is satisfied. You'll win with the winning team, no matter what happens.",
|
||
"PostmanKillButtonText": "Deliver",
|
||
"PostmanDiesWhenTargetDies": "<color=#00b893>Postman</color> dies when the current target dies",
|
||
"PostmanCorrectDeliver": "<color=#00ff00>Deliver successful.</color>",
|
||
"PostmanTargetDied": "<color=#ffff00>Your target died.</color>",
|
||
"PostmanGetNewTarget": "Your new target is {0}.",
|
||
"PostmanDone": "\\n\\n<color=#00ff00>You're done delivering messages!\\nYou'll win with the winning team at the end.</color>",
|
||
"PostmanTarget": "<color=#00ffa5>Target:</color> <b>{0}</b>",
|
||
"DeliverCooldown": "Deliver Cooldown",
|
||
"Reckless": "Reckless",
|
||
"RecklessInfo": "Avoid Meetings at all cost",
|
||
"RecklessInfoLong": "(Neutral):\\nAs the Reckless, your cooldown decreases with each kill you get. However, this isn't permanent. Your kill cooldown resets back to its default value at every meeting.",
|
||
"Ignitor": "Ignitor",
|
||
"IgnitorInfo": "Light Candles for High Vision",
|
||
"IgnitorInfoLong": "(Crewmates):\\nAs the Ignitor, you can light a new candle by completing a task, which sets your vision to maximum. As time goes on and the candle burns down, your vision progressively gets smaller. Since you use candles, you're immune to the Lights Sabotage.",
|
||
"CandleLighterStartVision": "Starting Vision (Highest)",
|
||
"CandleLighterCountStartTime": "Time to Start Changing Vision",
|
||
"CandleLighterEndVisionTime": "Time to End Vision",
|
||
"CandleLighterEndVision": "End Vision (Smallest Vision)",
|
||
"CandleLighterTimeMoveMeeting": "Time Moves During Meetings",
|
||
"CandleLighterTasksFinishedVision": "Vision after completing all tasks",
|
||
"AprilFoolsMode": "April Fools Mode",
|
||
"SilenceMode": "Silencing Method",
|
||
"Adventurer": "Adventurer",
|
||
"AdventurerInfo": "Collect Resources to Perform Actions",
|
||
"AdventurerInfoLong": "(Crewmates):\\nAs the Adventurer, you can collect resources listed below and craft them into weapons if you have the required amount of materials for it.<size=70%>\\n\\n<u><b>Resources (and how to obtain them):</b></u>\\n- ❖ (Complete a Task)\\n- Θ (Players Leave This Behind<sup>*</sup>)\\n- ♳ (Dead Bodies<sup>*</sup>)\\n- ⁂ (Shapeshift Skins<sup>*</sup>)\\n- \u2600 (Fix Lights)\\n- ○ (Found in Groups<sup>*</sup>)\\n<size=50%><sup>*</sup> When this resource is available somewhere, you get an arrow pointing towards that location. (Except dead bodies.) Go there to collect it.</size>\\n\\n<u><b>Weapons (and their ingredients):</b></u>\\n- Gun (1 ♳ + 1 ❖) (Kill nearest player)\\n- Shield (3 ❖) (Gives nearest player a 1-time shield)\\n- Lantern (1 \u2600 + 1 ❖) (Increases crewmates' vision for some time)\\n- Portal (2 Θ) (Swaps you with a random player)\\n- Wrench (1 \u2600 + 2 ❖) (Clears the current sabotage)\\n- Proxy (2 ○ + 1 ❖) (Gives you +1 vote in the next meeting)\\n- Prediction (1 ♳ + 2 ⁂ + 1 ❖) (Reveals the nearest player's role)\\n- RNG (2 Θ + 2 ❖) (Makes a random weapon)</size>\\n\\nTo use your weapons, pet your pet.",
|
||
"AdventurerWeaponDescription.Gun": "Kill the next player you go near",
|
||
"AdventurerWeaponDescription.Shield": "Gives someone a 1-time shield",
|
||
"AdventurerWeaponDescription.Lantern": "Increases crewmates' vision for some time",
|
||
"AdventurerWeaponDescription.Portal": "Swaps you with a random player",
|
||
"AdventurerWeaponDescription.Wrench": "Clears the current sabotage",
|
||
"AdventurerWeaponDescription.Proxy": "Gives you +1 vote in the next meeting",
|
||
"AdventurerWeaponDescription.Prediction": "Reveals the nearest player's role",
|
||
"AdventurerWeaponDescription.RNG": "Makes a random weapon",
|
||
"AdventurerIncreasedVisionDuration": "Increased Vision Duration",
|
||
"AdventurerWeaponEnabled.Gun": "Gun Enabled",
|
||
"AdventurerWeaponEnabled.Shield": "Healthy Dose Enabled",
|
||
"AdventurerWeaponEnabled.Lantern": "Lantern Enabled",
|
||
"AdventurerWeaponEnabled.Portal": "Portal Enabled",
|
||
"AdventurerWeaponEnabled.Wrench": "Wrench Enabled",
|
||
"AdventurerWeaponEnabled.Proxy": "Proxy Enabled",
|
||
"AdventurerWeaponEnabled.Prediction": "Prediction Enabled",
|
||
"AdventurerWeaponEnabled.RNG": "RNG Enabled",
|
||
"AdventurerVentToEnterCrafting": "Vent to Enter Crafting Menu",
|
||
"AdventurerIngredientsDisplay": "{0}: {1}\\nVent to craft this weapon / Pet to cycle to next weapon",
|
||
"AdventurerWeaponCrafted": "Crafted Weapon: {0}",
|
||
"AdventurerFound": "Found Resource: {0}",
|
||
"AdventurerGun.Gun": "Gun",
|
||
"AdventurerGun.Shield": "Shield",
|
||
"AdventurerGun.Lantern": "Lantern",
|
||
"AdventurerGun.Portal": "Portal",
|
||
"AdventurerGun.Wrench": "Wrench",
|
||
"AdventurerGun.Proxy": "Proxy",
|
||
"AdventurerGun.Prediction": "Prediction",
|
||
"AdventurerGun.RNG": "RNG",
|
||
"Chef": "Chef",
|
||
"ChefInfo": "Cook Delicious Meals for Everyone",
|
||
"ChefInfoLong": "(Crewmates):\\nAs the Chef, you can cook meals for everyone by completing tasks. If a crewmate gets a meal, they'll get a random boost (speed, vision, shield). If an impostor or a neutral killer gets a meal, it will be rotten and they have to spit it out by venting or killing in a specified amount of time or they'll get blinded and frozen for some time.",
|
||
"Chef.EventTarget": "Effect Applies to",
|
||
"Chef.ET.RandomPlayer": "Random Player",
|
||
"Chef.ET.NearestPlayer": "Nearest Player",
|
||
"Chef.RottenTime": "Time to Spit Out Rotten Food",
|
||
"Chef.SpitOutTime": "Frozen & Blind Time",
|
||
"ChefFood.0": "Ice Cream",
|
||
"ChefFood.1": "Milk Tea",
|
||
"ChefFood.2": "Chocolate",
|
||
"ChefFood.3": "Cake",
|
||
"ChefFood.4": "Donut",
|
||
"ChefFood.5": "Coke",
|
||
"ChefFood.6": "Lemonade",
|
||
"ChefFood.7": "Candied Haws",
|
||
"ChefFood.8": "Jelly",
|
||
"ChefFood.9": "Candy",
|
||
"ChefFood.10": "Milk",
|
||
"ChefFood.11": "Matcha",
|
||
"ChefFood.12": "Burning Grass Jelly",
|
||
"ChefFood.13": "Pineapple Bun",
|
||
"ChefFood.14": "Pudding",
|
||
"ChefFood.15": "Coconut Jelly",
|
||
"ChefFood.16": "Cookies",
|
||
"ChefFood.17": "Red Bean Toast",
|
||
"ChefFood.18": "Three Color Dumplings",
|
||
"ChefFood.19": "Wormwood Dumplings",
|
||
"ChefFood.20": "Puffs",
|
||
"ChefFood.21": "Can be Crepe",
|
||
"ChefFood.22": "Peach Crisp",
|
||
"ChefFood.23": "Mochi",
|
||
"ChefFood.24": "Egg Waffle",
|
||
"ChefFood.25": "Macaron",
|
||
"ChefFood.26": "Snow Plum Niang",
|
||
"ChefFood.27": "Fried Yogurt",
|
||
"ChefFood.28": "Egg Tart",
|
||
"ChefFood.29": "Muffin",
|
||
"ChefFood.30": "Sago Dew",
|
||
"ChefFood.31": "Panna Cotta",
|
||
"ChefFood.32": "Soufflé",
|
||
"ChefFood.33": "Croissant",
|
||
"ChefFood.34": "Toffee",
|
||
"ChefBoost.Speed": "increased speed",
|
||
"ChefBoost.Vision": "increased vision",
|
||
"ChefBoost.Shield": "a shield",
|
||
"ChefBoost.TPToVent": "a visit to this vent",
|
||
"ChefBoost.TP": "a visit to this player",
|
||
"ChefRotten": "diarrhea",
|
||
"ChefNotify": "The <#d6d6ff>Chef</color> got you some {0}!\\nThis caused you to have <#ffff00>{1}</color>",
|
||
"ChefBoostSuffix": "<#00ffa5>You have </color>{0}<#00ffa5> for </color><b>{1}</b>s",
|
||
"ChefRottenSuffix": "<#ffa500>You must</color> <#ffff00>kill or vent</color> <#ffa500>within</color> <b>{0}</b>s",
|
||
"Imitator": "Imitator",
|
||
"ImitatorInfo": "Your kill cooldown shifts",
|
||
"ImitatorInfoLong": "(Neutral):\\nAs the Imitator, your kill cooldown is different after every even numbered kill and every odd numbered kill of yours. You have a separate cooldown after meetings. Your first kill after every meeting will set your cooldown to the Even-Numbered Kill Cooldown, your second kill will set it to the Odd-Numbered Kill Cooldown, and the process repeats until a meeting is called again.",
|
||
"Express": "Express",
|
||
"ExpressInfo": "You get a speed boost on completing a task",
|
||
"ExpressInfoLong": "(Crewmates):\\nAs the Express, you gain a small temporary speed boost after each task you complete.",
|
||
"ExpressSpeed": "Increased Speed",
|
||
"ExpressSpeedDur": "Increased Speed Duration",
|
||
"NiceSwapper": "Swapper",
|
||
"NiceSwapperInfo": "Swap players' votes",
|
||
"NiceSwapperInfoLong": "(Crewmates):\\nAs the Swapper, you can use the command <b>/sw <color=#0000ff>[ID]</color></b> twice to choose 2 players. Those votes received by those 2 players will be swapped.\\nYou can see everyone's <color=#0000ff>ID</color>s next to their name.\\n\\nFor example, if 3 players voted red, and 5 players voted yellow, and you swap red and yellows' IDs, then red will receive 5 votes, and yellow will receive 3 votes.\\n\\nDue to technical difficulties, the Host's original vote will seem unchanged, but it's only visual, their vote will still get swapped.",
|
||
"NiceSwapperMax": "Initial Number of Swaps",
|
||
"NiceSwapperTrialMax": "Ability use limit reached",
|
||
"CanSwapSelfVotes": "<color=#922348>Swapper</color> Can Swap Themselves",
|
||
"SwapperHideMsg": "<color=#00ff00>Hide <color=#922348>Swapper</color>'s commands</color>",
|
||
"CantSwapSelf": "You can't swap yourself",
|
||
"SwapDead": "You cannot swap votes after you've died.",
|
||
"SwapVote": "The votes received by <b>{0}</b> and <b>{1}</b> were swapped!",
|
||
"SwapTitle": "[★ Swapper ★]",
|
||
"Swap1": "First Swap Target Chosen",
|
||
"Swap2": "Second Swap Target Chosen",
|
||
"CancelSwap1": "First Swap Target Cancelled",
|
||
"CancelSwap2": "Second Swap Target Cancelled",
|
||
"SwapHelp": "Use <b>/sw [ID]</b> to choose a player to swap votes with.",
|
||
"SwapNull": "No alive player with that ID",
|
||
"SecurityGuard": "Security Guard",
|
||
"SecurityGuardInfo": "Prevent Impostors from Sabotaging",
|
||
"SecurityGuardInfoLong": "(Crewmates):\\nAs the Security Guard, you can vent/pet to activate your ability, which prevents everyone from calling any sabotages and closing doors while your ability is active. This affects the doors sabotage and neutrals as well.",
|
||
"SecurityGuardVentButtonText": "<size=0>.</size>",
|
||
"SecurityGuardSkillCooldown": "Ability Cooldown",
|
||
"SecurityGuardSkillDuration": "Ability Duration",
|
||
"SecurityGuardSkillInUse": "Ability in use",
|
||
"SecurityGuardSkillStop": "Ability expired",
|
||
"BusyLongTasks": "Amount of Extra Long Tasks",
|
||
"BusyShortTasks": "Amount of Extra Short Tasks",
|
||
"Changeling": "Changeling",
|
||
"ChangelingInfo": "Pick Your Impostor Role!",
|
||
"ChangelingInfoLong": "(Impostors):\\nAs the Changeling, you can vent/pet to cycle between the available impostor roles. You can see the currently selected role below your name. Select the role you want to play as, then shapeshift to confirm your choice. Your role will be changed to the role you selected.",
|
||
"CL.All": "All",
|
||
"CL.AllImp": "All Regular Imp-Based",
|
||
"CL.AllSS": "All Shapeshifter-Based",
|
||
"CL.Enabled": "Enabled",
|
||
"CL.EnabledImp": "Enabled Regular Imp-Based",
|
||
"CL.EnabledSS": "Enabled Shapeshifter-Based",
|
||
"CanPickPartnerRole": "Can Pick Roles that Already Exist in the Game",
|
||
"CanKillBeforeRoleChange": "Can Kill Before Picking a Role",
|
||
"AvailableRoles": "Available Impostor-Teamed Role List to Choose From",
|
||
"ChangelingCurrentRole": "Selected Role: {0}",
|
||
"Doormaster": "Door Master",
|
||
"DoormasterInfo": "Open All Doors Anytime",
|
||
"DoormasterInfoLong": "(Crewmates):\\nAs the Door Master, you can vent/pet to open all closed doors.",
|
||
"Ricochet": "Ricochet",
|
||
"RicochetInfo": "Protect yourself from someone specific",
|
||
"RicochetInfoLong": "(Crewmates):\\nAs the Ricochet, you may vote someone in a meeting to make them your target. In the next round, your target will not be able to kill you.",
|
||
"Spy": "Spy",
|
||
"SpyInfo": "You know who interacts with you",
|
||
"SpyInfoLong": "(Crewmates):\\nAs the Spy, when someone uses their kill button on you (any ability that is used through the kill button), you'll see their name in orange for a few seconds.\\n\\nNote: If a Crewmate used their ability on you, you'll also see them with an orange name!\\nNote: If you have no ability uses left, you won't see orange names at all!",
|
||
"SpyRedNameDur": "Colored Name Duration",
|
||
"Silencer": "Silencer",
|
||
"SilencerInfo": "Shapeshift to Silence Players",
|
||
"SilencerInfoLong": "(Impostors):\\nAs the Silencer, when you shift into a target you will blackmail that player, and the blackmailed player cannot speak.\\n\\nSpeaking by the blackmailed player will trigger the confusion command, please do not speak when the blackmailed player sees his icon.",
|
||
"SilencerDead": "<b>{0}</b> has been blackmailed by a <color=#ff1919>Silencer</color>!",
|
||
"SilencerKillTitle": "<color=#ffff00>WARNING</color>",
|
||
"SilencerShutUp": "Shush! You'll die if you keep talking.",
|
||
"SilencerMax": "Maximum times blackmailed players may speak",
|
||
"SilencerSkillCooldown": "Ability Cooldown",
|
||
"Doppelganger": "Doppelganger",
|
||
"DoppelgangerInfo": "Steal The Identify of Your Target",
|
||
"DoppelgangerInfoLong": "(Neutrals):\\nAs the Doppelganger, use your kill button to steal a player's identity (their name and skin) and then kill your target.\\n\\nKill everyone to win.\\n\\nNote:- You can not steal the identity of the target when Camouflage is active.",
|
||
"Tether": "Tether",
|
||
"TetherInfo": "Teleport to your target",
|
||
"TetherInfoLong": "(Crewmates):\\nAs the Tether, you may vote someone in a meeting to make them your target. In the next round, you can vent/pet to teleport to them anytime.\\nYour targets reset every meeting.",
|
||
"TetherNoTarget": "You have no target",
|
||
"Aid": "Aid",
|
||
"AidInfo": "Protect players temporarily",
|
||
"AidInfoLong": "(Crewmates):\\nAs the Aid, you may use your kill button on someone to protect them from direct attacks temporarily. Neither you nor your target will know if someone tried to kill your target.",
|
||
"AidDur": "Shield Duration",
|
||
"AidCD": "Shield Cooldown",
|
||
"AidTargetKnowsAboutShield": "Targets Know They're Shielded",
|
||
"AidCounterSelf": "<#00ffa5>You're shielded for </color>{0}s",
|
||
"AidCounterTarget": "{0} <#00ffa5>is shielded for </color>{1}s",
|
||
"MinTasksToActivateAbility": "Minimum Number of Tasks Completed to Activate Ability",
|
||
"GuessManagerRole": "Guess Manager",
|
||
"GuessManagerRoleInfo": "Receive Additional Info About Guesses",
|
||
"GuessManagerRoleInfoLong": "(Crewmates):\\nAs the Guess Manager, you know the roles of guessed players, and if someone misguesses, you'll see that.",
|
||
"GuessManagerMessageAboutMisguess": "<b>{0}</b> misguessed.",
|
||
"GuessManagerMessageAboutGuessedRole": "Their role was <b>{0}</b>",
|
||
"Benefactor": "Benefactor",
|
||
"BenefactorInfo": "Mark Tasks as a Source of a Shield",
|
||
"BenefactorInfoLong": "(Crewmates):\\nAs the Benefactor, you may complete a task to mark it. When someone completes a marked task, they will gain a temporary shield.",
|
||
"BenefactorTargetGotShieldNotify": "You got a temporary shield as the task\\nyou completed was marked by the Benefactor!",
|
||
"BenefactorTaskMarked": "Task marked",
|
||
"TaskMarkPerRound": "Maximum Number of Tasks Marked Each Round",
|
||
"Shifter": "Shifter",
|
||
"ShifterInfo": "Steal Someone's Role",
|
||
"ShifterInfoLong": "(Neutrals):\\nAs the Shifter, you must steal someone's role by using your pet button near them. Depending on the settings, you may also steal their progress in their role and ability uses, and their add-ons.\\nIf you have this role when the game ends, you lose!",
|
||
"TryChangeBasis": "Try Changing Role Basis <#ffff00>(EXPERIMENTAL)</color>",
|
||
"Tremor": "Tremor",
|
||
"TremorInfo": "When Doom Happens, Everyone is Doomed",
|
||
"TremorInfoLong": "(Neutral):\\nAs the Tremor, you see a timer below your name indicating when doom happens. When you kill, the timer decreases. If doom happens, you kill everyone that comes near you, and you have a specified amount of time to kill everyone, otherwise you suicide.",
|
||
"Tremor.TimerStart": "Time Until Doom Happens",
|
||
"Tremor.TimerDecrease": "When Killing, Timer Decreases by",
|
||
"Tremor.DoomTime": "Doom Time (= Time to Kill Everyone)",
|
||
"Tremor.DoomNotify": "Doom started! The Tremor now kills everyone that comes near them!",
|
||
"Rogue": "Rogue",
|
||
"RogueInfo": "Complete Objectives, Get Rewards",
|
||
"RogueInfoLong": "(Neutral):\\nAs the Rogue, you get an objective with a reward each round. You can optionally complete the objective to get the reward.",
|
||
"Rogue.Objective.KillInSpecificRoom": "Kill someone in {0}",
|
||
"Rogue.Objective.VentXTimes": "Vent {0} times",
|
||
"Rogue.Objective.CallEmergencyMeeting": "Call an emergency meeting",
|
||
"Rogue.Objective.KillSpecificPlayer": "Kill {0}",
|
||
"Rogue.Objective.KillXTimes": "Kill {0} times",
|
||
"Rogue.Objective.DontStopWalking": "Don't stop walking",
|
||
"Rogue.Objective.FixSabotage": "Fix a sabotage",
|
||
"Rogue.Reward.DisableDevices": "Disable all devices for the rest of the game",
|
||
"Rogue.Reward.Morph": "Ability to turn into a random crewmate (by sab/pet) for 15s",
|
||
"Rogue.Reward.IncreasedSpeed": "Increased speed by 0.5x for the rest of the game",
|
||
"Rogue.Reward.DecreasedKillCooldown": "Kill cooldown cut in half",
|
||
"Rogue.Reward.Sabotage": "Ability to sabotage for the rest of the game",
|
||
"Rogue.Reward.Shield": "Invincibility for the rest of the game",
|
||
"Rogue.Reward.LongReach": "Longest kill range for the rest of the game",
|
||
"Rogue.Reward.HelpfulAddon": "Get a random helpful add-on",
|
||
"Rogue.Reward.ImpostorVision": "Impostor vision for the rest of the game",
|
||
"Rogue.Task": "Objective: <#ffff00>{0}</color>\nReward: <#00ffa5>{1}</color>",
|
||
"Rogue.TaskCompleted": "<#00ff00>Objective Completed</color>",
|
||
"Rogue.AllTasksCompleted": "<#00ff00>All Objectives Completed</color>",
|
||
"Journalist": "Journalist",
|
||
"JournalistInfo": "Write Down Notes",
|
||
"JournalistInfoLong": "(Crewmates):\\nAs the Journalist, you can write down notes. When you die, all players will see your notes in the next meeting.\\n\\nCommand: <b>/note {add/remove/clear/view} [value]</b><size=80%>\\n- <b>add</b>: Add a note specified in [value]\\n- <b>remove</b>: Remove a note. Provide the index of it in [value] or leave [value] blank to remove the last note. You can see the indexes of your notes by using <b>/note view</b>\\n- <b>clear</b>: Clear all notes (leave [value] blank)\\n- <b>view</b>: View all notes and their indexes (leave [value] blank)</size>\\n\\n<size=70%>Example uses:\\n<b>/note add I think blue and yellow are Lovers</b>\\n<b>/note remove 2</b>\\n<b>/note clear</b>\\n<b>/note view</b></size>",
|
||
"JournalistNotesTitle": "<#fcba03>Journalist's Notes</color>",
|
||
"JournalistError.InvalidArgument": "Invalid argument. Use <b>/note {add/remove/clear/view} [value]</b>",
|
||
"Journalist.CommandUsage": "Usage: <b>/note {add/remove/clear/view} [value]</b>",
|
||
"JournalistError.IndexOutOfRange": "You didn't provide enough arguments.",
|
||
"JournalistError.ArgumentOutOfRange": "The index you provided is out of range. Use <b>/note view</b> to see the indexes of your notes.",
|
||
"JournalistError.Unknown": "An unknown error occurred.",
|
||
"Grappler": "Grappler",
|
||
"GrapplerInfo": "Prevent kills and pull players towards you",
|
||
"GrapplerInfoLong": "(Crewmates):\\nAs the Grappler, you can prevent 1 kill in each round if you have an ability use left at the end of the last round. The first kill attempt will be blocked and the target will be teleported to you and not die. Your ability doesn't work during sabotages.",
|
||
"ModeStandard": "Gamemode: Standard",
|
||
"FFA": "Free For All",
|
||
"ModeFFA": "Gamemode: FFA",
|
||
"ModeDescribe.FFA": "In the FFA (Free For All) gamemode, everyone is a killer and everyone can kill anyone. The last player alive wins!\\n\\nSome random events make this even more fun in the mean time!",
|
||
"FFA_GameTime": "Maximum Game Length",
|
||
"FFA_KCD": "Kill Cooldown",
|
||
"FFA_DisableVentingWhenTwoPlayersAlive": "Prevent venting when only 2 players are alive",
|
||
"FFA_EnableRandomAbilities": "Enable Random Events",
|
||
"FFA_ShieldDuration": "Shield Duration",
|
||
"FFA_IncreasedSpeed": "Increased Speed",
|
||
"FFA_DecreasedSpeed": "Decreased Speed",
|
||
"FFA_ModifiedSpeedDuration": "Modified Speed Duration",
|
||
"FFA_LowerVision": "Lowered Vision",
|
||
"FFA_ModifiedVisionDuration": "Lowered Vision Duration",
|
||
"FFA_EnableRandomTwists": "Enable Random Swaps from time to time",
|
||
"FFA_TeamMode": "Enable Team Mode",
|
||
"FFA_TeamNumber": "Number of Teams",
|
||
"FFA-Event-GetShield": "You have a temporary shield!",
|
||
"FFA-Event-GetIncreasedSpeed": "You have a temporary speed boost!",
|
||
"FFA-Event-GetLowKCD": "You got a lower kill cooldown!",
|
||
"FFA-Event-GetHighKCD": "You got a higher kill cooldown",
|
||
"FFA-Event-GetLowVision": "You have lower vision temporarily",
|
||
"FFA-Event-GetDecreasedSpeed": "You have decreased speed temporarily",
|
||
"FFA-Event-GetTP": "You got teleported to a random vent!",
|
||
"FFA-Event-RandomTP": "Everyone was swapped with someone",
|
||
"FFA-NoVentingBecauseTwoPlayers": "There are only 2 players alive, stop hiding in vents!",
|
||
"FFA-NoVentingBecauseKCDIsUP": "Your kill cooldown is up, don't hide in vents!",
|
||
"FFA_DisableVentingWhenKCDIsUp": "Prevent players whose kill cooldown is up from venting",
|
||
"FFA_TargetIsShielded": "<color=#ffff00>The player you tried to kill is shielded!</color>",
|
||
"FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt",
|
||
"FFA_ShieldBroken": "<color=#ffff00>Someone tried to kill you, your shield is now broken!</color>",
|
||
"FFA_ChatDuringGame": "Chat During Game",
|
||
"FFAChatMessageNotify": "[<color=#00ffff>Chat</color>] <color=#00ffa5>{0}:</color> {1}",
|
||
"Killer": "FREE FOR ALL",
|
||
"KillerInfo": "KILL EVERYONE TO WIN",
|
||
"KillerInfoLong": "KILL EVERYONE TO WIN",
|
||
"MoveAndStop": "STOP AND GO",
|
||
"ModeMoveAndStop": "Gamemode: Stop And Go",
|
||
"ModeDescribe.MoveAndStop": "In the Stop And Go game mode, everyone has 3 timers, each with a symbol that represents a direction you can move in. For example:\\n← (left) 17s\\n→ (right) 5s\\n● (up and down) 9s\\n\\nEach symbol is either red or green. When the timer next to the symbol reaches 0, the color swaps for that symbol.\\n\\nConcept:\\nYou cannot move in directions which you have a red symbol of, or you die.\\nEveryone is a crewmate, first to finish all their tasks wins!",
|
||
"MoveAndStop_RightCounterGreenMin": "Right Counter Minimum Green Time",
|
||
"MoveAndStop_RightCounterGreenMax": "Right Counter Maximum Green Time",
|
||
"MoveAndStop_RightCounterRedMin": "Right Counter Minimum Red Time",
|
||
"MoveAndStop_RightCounterRedMax": "Right Counter Maximum Red Time",
|
||
"MoveAndStop_LeftCounterGreenMin": "Left Counter Minimum Green Time",
|
||
"MoveAndStop_LeftCounterGreenMax": "Left Counter Maximum Green Time",
|
||
"MoveAndStop_LeftCounterRedMin": "Left Counter Minimum Red Time",
|
||
"MoveAndStop_LeftCounterRedMax": "Left Counter Maximum Red Time",
|
||
"MoveAndStop_MiddleCounterGreenMin": "Middle Counter Minimum Green Time",
|
||
"MoveAndStop_MiddleCounterGreenMax": "Middle Counter Maximum Green Time",
|
||
"MoveAndStop_MiddleCounterRedMin": "Middle Counter Minimum Red Time",
|
||
"MoveAndStop_MiddleCounterRedMax": "Middle Counter Maximum Red Time",
|
||
"MoveAndStop_ExtraGreenTimeOnAirship": "Extra Green Time On AirShip",
|
||
"MoveAndStop_ExtraGreenTimeOnFungle": "Extra Green Time On Fungle",
|
||
"MoveAndStop_Tutorial": "<size=80%><#ffffff><size=100%>Stop on red lights</size>\\nOnly move in directions where you see a green arrow\\n● indicates up and down\\nThe timers indicate when the color changes\\nYellow means the light will turn red, so stop moving\\nOrange means the light will turn green, but do not move yet\\nFinish your tasks to win</color></size>",
|
||
"Tasker": "Tasker",
|
||
"TaskerInfo": "FINISH TASKS FIRST TO WIN",
|
||
"TaskerInfoLong": "FINISH TASKS FIRST TO WIN",
|
||
"HotPotato": "HOT POTATO",
|
||
"ModeHotPotato": "Gamemode: Hot Potato",
|
||
"ModeDescribe.HotPotato": "In the Hot Potato gamemode, one player always has the hot potato, and they can pass it to anyone by going near someone. Each X seconds (X is set by the host), the player who holds the hot potato dies. The last player alive wins!\\n\\nNote: You cannot pass the hot potato to the player that just gave it to you (their name is colored in cyan, it means they cannot get the hot potato) unless there are only 2 players left.",
|
||
"HotPotato_Time": "The Holder of the Hot Potato is Killed Every",
|
||
"HotPotato_HolderSpeed": "Speed of the Player Holding the Hot Potato",
|
||
"HotPotato_Range": "Pass Range",
|
||
"HotPotato_TimeLeftSuffix": "<#00ffa5>Kill in </color>",
|
||
"HotPotato_HoldingNotify": "<#ffff00><size=2>You hold the Hot Potato! Pass it or die!</size></color>",
|
||
"SurvivedTimePrefix": "Survived",
|
||
"SurvivedUntilTheEnd": "Until The End",
|
||
"Potato": "Player",
|
||
"PotatoInfo": "AVOID HAVING THE HOT POTATO",
|
||
"PotatoInfoLong": "AVOID HAVING THE HOT POTATO",
|
||
"Speedrun": "SPEEDRUN",
|
||
"ModeSpeedrun": "Gamemode: Speedrun",
|
||
"ModeDescribe.Speedrun": "In the Speedrun gamemode, everything is about speed. Everyone has to complete all tasks as fast as possible, then kill everyone else as fast as possible!\\n\\nWhen someone finishes all their tasks, they become a killer and can kill everyone else. The last player alive wins!\\nBut to make this a bit harder, you have a time limit to complete a task or kill someone! The timer resets when you do so. If your time runs out, you die!\\n\\nThis gamemode is a hybrid of the Stop And Go and Free For All gamemodes.",
|
||
"Speedrun_TaskFinishWins": "First to Finish Tasks Wins Immediately (skips killing phase)",
|
||
"Speedrun_TimeStacksUp": "Time Remainder Adds to Next Time Limit (time stacks up)",
|
||
"Speedrun_TimeLimit": "Time Limit to Do a Task or Kill",
|
||
"Speedrun_CanKillSuffixInfo": "<#00ffa5>Time:</color> <#ffffff>{3}s</color>\\n<size=80%><#ffff00>Alive players: <#ffab1b>{0}</color>/{1}</color>\\n<#ff1919>Kill everyone to win</color>\\n<size=70%><#888888>Apart from you, <#ffffff>{2}</color> players can kill</color></size></size>",
|
||
"Speedrun_DoTasksSuffixInfo": "<#00ffa5>Time:</color> <#ffffff>{4}s</color>\\n<size=70%><#888888>Alive players: <#ffffff>{1}</color>/{2}</color>\\n<size=80%><#ffff00>Remaining tasks: {0}</color>\\n<#00ffa5>Finish your tasks</color>\\n<size=70%><#ffab1b><#ffffff>{3}</color> players can kill</color></size></size></size>",
|
||
"Speedrun_CompletedTasks": "<#00ff00>You're done with tasks!</color>",
|
||
"Runner": "Speedrunner",
|
||
"RunnerInfo": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN",
|
||
"RunnerInfoLong": "COMPLETE TASKS AND KILL EVERYONE FIRST TO WIN",
|
||
"CaptureTheFlag": "CAPTURE THE FLAG",
|
||
"ModeCaptureTheFlag": "Gamemode: Capture The Flag",
|
||
"ModeDescribe.CaptureTheFlag": "In the Capture The Flag gamemode, there are two teams: Yellow and Blue. Each team has a flag in their base. The goal is to capture the enemy's flag and bring it back to your base. The first team to capture the enemy's flag wins!\\n\\nYou can grab the flag by petting your pet near it.\\n\\nPlayers can be tagged by the enemy team, which will send them back to their base or kill them, depending on the settings. Players who are carrying a flag cannot tag other players.",
|
||
"CTF_AlertTeamMembersOfFlagTaken": "Alert Team Members When their Flag is Taken",
|
||
"CTF_ArrowToEnemyFlagCarrier": "Arrow to Enemy Flag Carrier",
|
||
"CTF_AlertTeamMembersOfEnemyFlagTaken": "Alert Team Members When the Enemy's Flag is Taken",
|
||
"CTF_ArrowToOwnFlagCarrier": "Arrow to Own Flag Carrier",
|
||
"CTF_TaggedPlayersGet": "Tagged Players get",
|
||
"CTF_TaggedPlayersGet.SentBackToBase": "Sent Back to Base",
|
||
"CTF_TaggedPlayersGet.Killed": "Killed",
|
||
"CTF_WhenFlagCarrierGetsTagged": "When the Flag Carrier Gets Tagged, the Flag is",
|
||
"CTF_WhenFlagCarrierGetsTagged.FlagIsDropped": "Dropped",
|
||
"CTF_WhenFlagCarrierGetsTagged.FlagIsReturned": "Returned",
|
||
"CTF_SpeedReductionForFlagCarrier": "Speed Reduction for Flag Carriers",
|
||
"CTFPlayer": "Capture The Flag",
|
||
"CTFPlayerInfo": "CAPTURE THE ENEMY'S FLAG TO WIN",
|
||
"CTFPlayerInfoLong": "CAPTURE THE ENEMY'S FLAG TO WIN",
|
||
"CTF_FlagTaken": "The enemy took your flag!",
|
||
"CTF_EnemyFlagTaken": "Your team took the enemy's flag!",
|
||
"CTF_BlueTeamWins": "The Blue Team wins!",
|
||
"CTF_YellowTeamWins": "The Yellow Team wins!",
|
||
"CTF_PlayerStats": "<#00ffa5>Total Flag Carrying Time: <#ffffff>{0}s</color> - Total Tags: <#ffffff>{1}</color></color>",
|
||
"CTF_Notify_EnemyTeamRoom": "The enemy team is in <#00ffa5>{0}</color>",
|
||
"CTF_TeamMemberFallen": "{0} has fallen!",
|
||
"CTF_ButtonText": "PICK UP",
|
||
"NaturalDisasters": "NATURAL DISASTERS",
|
||
"ModeNaturalDisasters": "Gamemode: Natural Disasters",
|
||
"ModeDescribe.NaturalDisasters": "In the Natural Disasters gamemode, the map is filled with natural disasters. You have to survive them all and be the last player alive to win!<size=80%>\\n\\nList of all Natural Disasters and their effects:</size><size=70%>\\n- Earthquake: The ground shakes, making it hard to move.\\n- Meteor: A meteor falls from the sky, killing players in a certain range.\\n- Volcano Eruption: Lava flows from one spot, killing players.\\n- Tornado: Players are sucked into the tornado and die.\\n- Thunderstorm: Lightning strikes outside of rooms, killing players that are hit by it.\\n- Sandstorm: Sand blows, making it hard to see.\\n- Tsunami: A giant wave comes moving in a specific direction, drowning players that are in the way.\\n- Sinkhole: The ground collapses, killing players in range and any players that enter this range in the future.\\n- Building Collapse: A building on the ship collapses, killing everyone inside it. Collapsed rooms cannot be entered in the future.</size>",
|
||
"ND_DisasterFrequency": "Disaster Frequency",
|
||
"ND_DisasterWarningTime": "Disaster Warning Time",
|
||
"ND_Earthquake.DurationOpt": "Earthquake Duration",
|
||
"ND_Earthquake.Speed": "Speed of Players Near Earthquakes",
|
||
"ND_VolcanoEruption.FlowStepDelay": "Delay Between Lava Flowing Steps",
|
||
"ND_VolcanoEruption.DurationAfterFlowComplete": "Time Before Despawning After Lava Flow is Complete",
|
||
"ND_Tornado.DurationOpt": "Tornado Duration",
|
||
"ND_Thunderstorm.DurationOpt": "Thunderstorm Duration",
|
||
"ND_Thunderstorm.HitFrequency": "Lightning Strike Frequency",
|
||
"ND_SandStorm.DurationOpt": "Sandstorm Duration",
|
||
"ND_SandStorm.Vision": "Vision of Players Inside Sandstorms",
|
||
"ND_Tsunami.MovingSpeed": "Tsunami Moving Speed",
|
||
"ND_Earthquake": "Earthquake",
|
||
"ND_Meteor": "Meteor",
|
||
"ND_VolcanoEruption": "Volcano Eruption",
|
||
"ND_Tornado": "Tornado",
|
||
"ND_Thunderstorm": "Thunderstorm",
|
||
"ND_SandStorm": "Sandstorm",
|
||
"ND_Tsunami": "Tsunami",
|
||
"ND_Sinkhole": "Sinkhole",
|
||
"ND_BuildingCollapse": "Building Collapse",
|
||
"SurvivalTime": "Survived {0}s",
|
||
"NDPlayer": "Natural Disasters",
|
||
"NDPlayerInfo": "SURVIVE ALL NATURAL DISASTERS TO WIN",
|
||
"NDPlayerInfoLong": "SURVIVE ALL NATURAL DISASTERS TO WIN",
|
||
"HideAndSeek": "HIDE AND SEEK",
|
||
"ModeHideAndSeek": "Gamemode: Hide And Seek",
|
||
"ModeDescribe.HideAndSeek": "In the Hide And Seek gamemode, seekers have to kill all hiders, while hiders have to complete all tasks without being killed in order to win.\\nIf the time limit reaches 0, hiders win.\\n\\nRoles: Hider, Seeker, Fox, Troll, Jumper, Detector, Jet, Dasher, Locator, Venter, Agent, Taskinator",
|
||
"HideAndSeek_MaxGameTime": "Maximum Game Length",
|
||
"HNS.MinNeutrals": "<#00ffff>Minimum</color> Number of <#ffab1b>Neutrals</color>",
|
||
"HNS.MaxNeutrals": "<#0000ff>Maximum</color> Number of <#ffab1b>Neutrals</color>",
|
||
"HNS.DangerMeter": "Show (Custom) Danger Meter",
|
||
"HNS.PlayersSeeRoles": "Players See Each Others' Roles",
|
||
"HNS.TaskCount": "Tasks:",
|
||
"SubText.HideAndSeek": "Hide And Seek",
|
||
"TimeLeft": "Time Left",
|
||
"MinutesLeft": "{0} <color=#00ffa5>Minutes Left</color>",
|
||
"TimeDecreased": "Time was decreased by 5s",
|
||
"TimeDecreaseOnTaskComplete": "When Completing a Task, Lower the Time Limit by",
|
||
"SeekerVision": "Seeker Vision",
|
||
"HiderVision": "Hider Vision",
|
||
"SeekerSpeed": "Seeker Speed",
|
||
"HiderSpeed": "Hider Speed",
|
||
"SeekerCanVent": "Seeker Can Vent",
|
||
"BlindTime": "Blind Time",
|
||
"Hider": "HIDER",
|
||
"HiderInfo": "COMPLETE TASKS TO WIN",
|
||
"HiderInfoLong": "COMPLETE TASKS TO WIN",
|
||
"Seeker": "SEEKER",
|
||
"SeekerInfo": "KILL ALL HIDERS TO WIN",
|
||
"SeekerInfoLong": "KILL ALL HIDERS TO WIN",
|
||
"Fox": "FOX",
|
||
"FoxInfo": "SURVIVE UNTIL THE END TO WIN",
|
||
"FoxInfoLong": "SURVIVE UNTIL THE END TO WIN",
|
||
"FoxVision": "Fox Vision",
|
||
"FoxSpeed": "Fox Speed",
|
||
"Troll": "TROLL",
|
||
"TrollInfo": "GET KILLED TO WIN",
|
||
"TrollInfoLong": "GET KILLED TO WIN",
|
||
"TrollVision": "Troll Vision",
|
||
"TrollSpeed": "Troll Speed",
|
||
"Jumper": "JUMPER",
|
||
"JumperInfo": "USE VENTS TO HIDE FROM SEEKERS",
|
||
"JumperInfoLong": "USE VENTS TO HIDE FROM SEEKERS",
|
||
"JumperVision": "Jumper Vision",
|
||
"JumperSpeed": "Jumper Speed",
|
||
"Detector": "DETECTOR",
|
||
"DetectorInfo": "YOU KNOW WHERE SEEKERS ARE",
|
||
"DetectorInfoLong": "YOU KNOW WHERE SEEKERS ARE",
|
||
"DetectorFrequency": "Info about Seekers appears every",
|
||
"DetectorVision": "Detector Vision",
|
||
"DetectorSpeed": "Detector Speed",
|
||
"DetectorNotify": "A Seeker is in <#00ffa5>{0}</color>",
|
||
"Jet": "JET",
|
||
"JetInfo": "PET TO BECOME FAST AND ESCAPE FROM SEEKERS",
|
||
"JetInfoLong": "PET TO BECOME FAST AND ESCAPE FROM SEEKERS",
|
||
"JetSpeedIncreased": "Jet Increased Speed",
|
||
"JetDuration": "Jet Duration",
|
||
"JetCooldown": "Jet Cooldown",
|
||
"JetVision": "Jet Vision",
|
||
"JetSpeed": "Jet Speed",
|
||
"Dasher": "DASHER",
|
||
"DasherInfo": "PET TO BECOME FAST AND CATCH HIDERS",
|
||
"DasherInfoLong": "PET TO BECOME FAST AND CATCH HIDERS",
|
||
"DasherSpeedIncreased": "Dasher Increased Speed",
|
||
"DasherDuration": "Dasher Duration",
|
||
"DasherCooldown": "Dasher Cooldown",
|
||
"DasherVision": "Dasher Vision",
|
||
"DasherSpeed": "Dasher Speed",
|
||
"Locator": "LOCATOR",
|
||
"LocatorInfo": "YOU GET CLUES TO FIND HIDERS",
|
||
"LocatorInfoLong": "YOU GET CLUES TO FIND HIDERS",
|
||
"LocatorDuration": "Locator Arrow Duration",
|
||
"LocatorFrequency": "Locator Arrow Frequency",
|
||
"LocatorTargetKnows": "Hiders know when they are located",
|
||
"LocatorVision": "Locator Vision",
|
||
"LocatorSpeed": "Locator Speed",
|
||
"LocatorNotify": "A Locator is currently tracking you",
|
||
"Venter": "VENTER",
|
||
"VenterInfo": "USE VENTS TO CATCH HIDERS",
|
||
"VenterInfoLong": "USE VENTS TO CATCH HIDERS",
|
||
"VenterVision": "Venter Vision",
|
||
"VenterSpeed": "Venter Speed",
|
||
"Agent": "AGENT",
|
||
"AgentInfo": "YOU'RE AN IMPOSTOR AMONG HIDERS",
|
||
"AgentInfoLong": "YOU'RE AN IMPOSTOR AMONG HIDERS",
|
||
"AgentVision": "Agent Vision",
|
||
"AgentSpeed": "Agent Speed",
|
||
"Taskinator": "TASKINATOR",
|
||
"TaskinatorInfo": "COMPLETE TASKS TO WIN",
|
||
"TaskinatorInfoLong": "COMPLETE TASKS TO WIN",
|
||
"TaskinatorCanWinAfterDeath": "Taskinator Can Win After Death",
|
||
"TaskinatorVision": "Taskinator Vision",
|
||
"TaskinatorSpeed": "Taskinator Speed",
|
||
"PlayerAlreadyMod": "This player is already a moderator, nothing was changed.",
|
||
"PlayerAddedToModList": "Player successfully added to the moderator list.",
|
||
"PlayerRemovedFromModList": "Player successfully removed from the moderator list.",
|
||
"PlayerNotMod": "This player is not a moderator, nothing was changed.",
|
||
"PlayerAlreadyVIP": "This player is already a VIP, nothing was changed.",
|
||
"PlayerAddedToVIPList": "Player successfully added to the VIP list.",
|
||
"PlayerRemovedFromVIPList": "Player successfully removed from the VIP list.",
|
||
"PlayerNotVIP": "This player is not a VIP, nothing was changed.",
|
||
"Goose": "Goose",
|
||
"GooseInfo": "Honk at players to annoy them",
|
||
"GooseInfoLong": "(Crewmates):\\nAs the Goose, you can honk at players to annoy them. You can drag them around and make them unable to use their abilities while you're honking at them.",
|
||
"Simon": "Simon",
|
||
"SimonInfo": "Give Instructions to Players",
|
||
"SimonInfoLong": "(Neutrals):\\nAs Simon, you can give instructions to players (Simon Says). Single click on someone to mark them, double click to kill to kill them. Vent to give out an instruction to all marked players. Players with kill buttons will be told to kill, while crewmates will be told to complete a task. If they don't follow the instruction until the next meeting, they will die. You can sabotage/pet your pet to swap the instruction. This means, those who can, will be told to NOT kill, while crewmates will be told to NOT complete a task.",
|
||
"SimonKill": "Simon says: <#ffff00>You must use your kill button before the next meeting</color>",
|
||
"SimonTask": "Simon says: <#ffff00>You must complete a task before the next meeting</color>",
|
||
"SimonDontKill": "Simon says: <#ffff00>You must NOT use your kill button until the next meeting</color>",
|
||
"SimonDontTask": "Simon says: <#ffff00>You must NOT complete a task until the next meeting</color>",
|
||
"SimonDoShort": "<#ff0000>Must do instruction</color>",
|
||
"SimonDontShort": "<#ffa500>Must not do instruction</color>",
|
||
"SimonDoMode": "<#00ffa5>Mode:</color> Do instruction",
|
||
"SimonDontMode": "<#00ffa5>Mode:</color> Do NOT do instruction",
|
||
"Catcher": "Catcher",
|
||
"CatcherInfo": "Catch Players' Roles",
|
||
"CatcherInfoLong": "(Crewmates):\\nAs the Catcher, you can place traps by venting/petting. When a player steps on a trap, their role will be recorded. In the next meeting, you'll get a message of the list of roles caught in your trap.<size=80%>\\n\\nNote: You don't know who stepped on your trap and who has which role.\\nYou can place multiple traps, and you'll get a message of all roles caught in all traps.</size>",
|
||
"Catcher.TrapPlaceDelay": "Trap Placement Delay (after venting) (if not using pets)",
|
||
"Catcher.CatchRange": "Trap Catch Range",
|
||
"Catcher.MinPlayersTrappedToShowInfo": "Minimum Number of Players Trapped to Show Info",
|
||
"Catcher.TrapPlaced": "Trap placed",
|
||
"Catcher.CaughtRoles": "Roles caught in your traps:\\n",
|
||
"Catcher.NotEnoughCaughtRoles": "Not enough players have stepped on your traps to show the roles.",
|
||
"Catcher.Suffix": "<#00ffa5>Placing trap in</color> {0}s",
|
||
"Generator": "Generator",
|
||
"GeneratorInfo": "Power up the ship",
|
||
"GeneratorInfoLong": "(Impostors):\\nAs the Generator, you generate charges every second. You can only kill/vent/shapeshift/sabotage if you have enough charges to do so. You also lose charges while shapeshifted.",
|
||
"Generator.ChargesGainedEverySecond": "Charges Gained Every Second",
|
||
"Generator.StartingCharges": "Starting Charges",
|
||
"Generator.ChargesLostWhileShiftedPerSecond": "Charges Lost While Shifted Per Second",
|
||
"Generator.MaxChargesStored": "Maximum Charges Stored",
|
||
"Generator.Kill.Cost": "Charges Needed to Kill",
|
||
"Generator.Vent.Cost": "Charges Needed to Vent",
|
||
"Generator.Sabotage.Cost": "Charges Needed to Sabotage",
|
||
"Generator.Shapeshift.Cost": "Charges Needed to Shapeshift",
|
||
"Generator.Notify.RevertShapeshift": "You ran out of charges, so shapeshifting was reverted",
|
||
"Generator.Notify.NotEnoughCharges": "You don't have enough charges ({0}) to do that",
|
||
"GNoCommandInfo": "<b>This Command can only be used when in lobby or after you die.</b>\\n\\ntype <b>/gno X</b> to play guess a number. X can be a number between 0 and 99 (both included). \\n\\nYou get maximum of <color=#ff0000>7 tries</color> to guess the number.\\n\\n Example:- <b>/gno 10</b>",
|
||
"GNoLost": "Oh, you were so close! Just one more guess, and you might have deciphered the Da Vinci code! By the way, <color=#ff0000>the secret number was... {0}!</color> But hey, you were only off by a few billion possibilities. Better luck next time, Sherlock! ",
|
||
"GNoLow": "Oh, you're really nailing this! It's so low, I almost need a shovel to dig it up!\\nYou have <color=#ff0000>{0} guesses</color> left!",
|
||
"GNoHigh": "Oh, absolutely! You're getting warmer. In fact, it's so high, I need a telescope to see it from here! \\nYou have <color=#ff0000>{0} guesses</color> left!",
|
||
"GNoWon": "Oh, how did you ever figure that out? It's almost like you're a mind reader! Congratulations, you're a genius! You found the secret number with <color=#00ff00>{0} guesses</color> left!",
|
||
"Bandit": "Bandit",
|
||
"BanditInfo": "Rob Add-ons",
|
||
"BanditInfoLong": "(Neutral):\\nAs the Bandit, use your kill button to steal a player's Addon. Depending on the settings, you may instantly steal the addon or after the meeting starts. After the max number of steals are reached you will be able to kill normally. Additionaly, if there are no stealable addons present on the target, you will the target.\\n\\nKill everyone to win.\\n\\nNote: Cleansed and Last Impostor can not be stolen.",
|
||
"BanditStealMode.OnMeeting": "On Meeting",
|
||
"BanditStealMode.Instantly": "Instantly",
|
||
"BanditMaxSteals": "Maximum Steals",
|
||
"BanditStealMode": "Steal happens",
|
||
"BanditCanStealBetrayalAddon": "Can Steal Betrayal Addons",
|
||
"BanditCanStealImpOnlyAddon": "Can Steal <color=#ff1919>Impostor</color> Only Addons",
|
||
"Negotiator": "Negotiator",
|
||
"NegotiatorInfo": "Negotiate with Players",
|
||
"NegotiatorInfoLong": "(Crewmates):\\nAs the Negotiator, you can negotiate with someone by voting for them in a meeting. Your target then has to choose between suiciding, receiving a harmful add-on, permanently getting low vision or low speed.\\n\\nIf they don't pick, the default action is suicide. They can use <b>/neg {index}</b> to pick.\\nYou can only negotiate once per meeting. After the meeting, you'll know what your target picked.",
|
||
"Negotiator.LowVision": "Low vision",
|
||
"Negotiator.LowSpeed": "Low speed",
|
||
"Negotiator.Type.Suicide": "Suicide",
|
||
"Negotiator.Type.HarmfulAddon": "Receive a Harmful Add-on",
|
||
"Negotiator.Type.LowVision": "Get Permanent low vision",
|
||
"Negotiator.Type.LowSpeed": "Get Permanent low speed",
|
||
"Negotiator.FinishNotify": "<#00ffa5>Your target chose to</color> {0}",
|
||
"Negotiator.TargetMessage": "<b><u>The Negotiator forced you to pick one of the following options (use <b>/neg {index}</b>, replacing {index} with the number shown before the option you want, e.g. <b>/neg 1</b>), or you die:</u></b>\\n<size=80%>",
|
||
"Negotiator.Title": "<#ffff00>⚠ Negotiator ⚠</color>",
|
||
"Negotiator.TargetPickSuccess": "You've chosen to <b>{0}</b>",
|
||
"Commander": "Commander",
|
||
"CommanderInfo": "Command your team",
|
||
"CommanderInfoLong": "(Impostors):\\nAs the Commander, you can switch between 6 modes by venting/petting your pet. You can execute the selected action by shapeshifting.<size=70%>\\n\\n<b><u>Mark:</u></b> Marks your shapeshift target with a unique color visible to all impostors. Use this to command them to kill that player!\\n\\n<b><u>Whistle:</u></b> This tells all or 1 specific<sup>*</sup> impostor(s) to come to you and gives them (each) an arrow pointing towards you.\\n\\n<b><u>Kill Anyone:</u></b> Notifies all or 1 specific<sup>*</sup> impostor(s) to kill anyone.\\n\\n<b><u>Leave Player Alive:</u></b> Shapeshifting into a crewmate marks that player with a unique color and text telling other impostors to not kill that player. Shapeshifting into an impostor tells that impostor to not kill anyone.\\n\\n<b><u>Don't Sabotage:</u></b> Notifies all impostors to not call any sabotage.\\n\\n<b><u>Use Ability:</u></b> Notifies all or 1 specific<sup>*</sup> impostor(s) to use their ability.\\n\\n<size=60%><sup>*</sup> If you shapeshift into an impostor, the action executes specifically and only on them.</size></size>",
|
||
"CommanderNotify": "The Commander wants you to meet with them",
|
||
"CommanderTarget": "<size=1.7>Commander's target</size>",
|
||
"CommanderDontKill": "<size=1.7>Don't kill this player</size>",
|
||
"CommanderWhistling": "Whistling",
|
||
"CommanderKillAnyoneNotify": "Commander wants you to kill anyone",
|
||
"CommanderDontSabotageNotify": "Commander wants you to not sabotage",
|
||
"CommanderUseAbilityNotify": "Commander wants you to use your ability",
|
||
"CommanderDontKillAnyoneNotify": "Commander wants you to not kill",
|
||
"CommanderWhistleMode": "Whistle",
|
||
"CommanderMarkMode": "Mark Target",
|
||
"CommanderDontKillMarkMode": "Mark a Player to Leave Alive",
|
||
"CommanderDontSabotageMode": "Command to Not Sabotage",
|
||
"CommanderUseAbilityMode": "Command to Use Ability",
|
||
"CommanderKillAnyoneMode": "Command to Kill Anyone",
|
||
"CannotSpawnAsSoloImp": "Cannot Spawn as Solo Impostor",
|
||
"EnableExtraAbility": "Enable Extra Ability",
|
||
"CanOnlyUseWhileAnyWatch": "Can Only Use Ability When There is a Device Usage Alert",
|
||
"AADelay": "Time to Leave Device",
|
||
"AAWarning": "<#ffff00>You must move away from this device or you die!</color>",
|
||
"AADone": "The process has finished",
|
||
"Oxyman": "Oxyman",
|
||
"OxymanInfo": "Your Oxygen Level Affects Everything",
|
||
"OxymanInfoLong": "(Crewmates):\\nAs the Oxyman, you have an Oxygen level below your name. The Oxygen level decreases overtime. You have to vent to increase your Oxygen. If the Oxygen level reaches 0%, you die. If it's very low, you're blind. If it's low, you're slower. If it's high, you're faster. If it's very high, you're invulnerable.",
|
||
"Oxyman.Slow.BelowPercentage": "Slow Below",
|
||
"Oxyman.Blind.BelowPercentage": "Blind Below",
|
||
"Oxyman.Fast.AbovePercentage": "Fast Above",
|
||
"Oxyman.Invulnerable.AbovePercentage": "Invulnerable Above",
|
||
"Oxyman.IncrementByVenting": "On Venting, Oxygen Level Increases by",
|
||
"Oxyman.DecreasementEachSecond": "Every Second, Oxygen Level Decreases by",
|
||
"Beehive": "Beehive",
|
||
"BeehiveInfo": "Sting Players",
|
||
"BeehiveInfoLong": "(Neutrals):\\nAs the Beehive, you can sting players by single clicking your kill button on them. Stung players will have a certain time to walk a certain distance (get away from your bees) (distance set by the host), or they die.\\nDouble click on someone with your kill button to kill them normally.\\nKill everyone to win.",
|
||
"Beehive.Distance": "Distance to Walk",
|
||
"Beehive.Time": "Time to Walk the Distance",
|
||
"Beehive.StingCooldown": "Sting Cooldown",
|
||
"Beehive.StungPlayersDieOnMeeting": "Stung Players Die on Meeting Start",
|
||
"Beehive.Notify": "<#ffff00>You were stung by the Beehive!\\nWalk {0} units away from the Beehive in {1}s or you die!</color>",
|
||
"SearchNoResult": "No results found",
|
||
"Spurt": "Spurt",
|
||
"Prefix.Spurt": "Spurt",
|
||
"SpurtInfo": "Boosts Movement",
|
||
"SpurtInfoLong": "(Add-ons):\\nWhen you start walking, you gain an enormous speed boost, which swiftly deteriorates, until you have to rest still for a while to rejuvenate your speed.",
|
||
"SpurtMinSpeed": "Min Speed",
|
||
"SpurtMaxSpeed": "Max Speed",
|
||
"SpurtModule": "Speed Modulator",
|
||
"EnableSpurtCharge": "Display The Charge",
|
||
"SpurtSuffix": "\\n« <color=#c9e8f5>Spurt</color>: {0}% »",
|
||
"Nimble": "Nimble",
|
||
"NimbleInfo": "Grants Vent Access",
|
||
"NimbleInfoLong": "(Add-ons):\\nGrants Vent Access for Crewmate Roles.",
|
||
"Prefix.Nimble": "Nimble",
|
||
"Physicist": "Physicist",
|
||
"PhysicistInfo": "Grants Portable Vitals Access",
|
||
"PhysicistInfoLong": "(Add-ons):\\nGrants portable vitals access for crewmate Roles.",
|
||
"Prefix.Physicist": "Physicist",
|
||
"Finder": "Finder",
|
||
"FinderInfo": "Grants Access to Tracking Players",
|
||
"FinderInfoLong": "(Add-ons):\\nGrants access to tracking players for crewmate roles.",
|
||
"Prefix.Finder": "Finder",
|
||
"Noisy": "Noisy",
|
||
"NoisyInfo": "Grants Noisemaker Ability",
|
||
"NoisyInfoLong": "(Add-ons):\\nGrants noisemaker ability for crewmate roles.",
|
||
"Prefix.Noisy": "Noisy",
|
||
"Clairvoyant": "Clairvoyant",
|
||
"ClairvoyantInfo": "Know Remaining Killer Counts",
|
||
"ClairvoyantInfoLong": "(Crewmates):\\nAs the Clairvoyant, you can see the remaining impostor and neutral killer counts by entering a vent or petting your pet.",
|
||
"Safeguard": "Safeguard",
|
||
"SafeguardInfo": "You Get a Temporary Shield by Completing Tasks",
|
||
"SafeguardInfoLong": "(Crewmates):\\nAs the Safeguard, you get a temporary shield with each task you complete.",
|
||
"SafeguardSuffixTimer": "<#00ffa5>You're shielded for</color> <b>{0}</b>s",
|
||
"SafeguardSuffix": "<#00ffa5>You're shielded</color>",
|
||
"Telekinetic": "Telekinetic",
|
||
"TelekineticInfo": "Execute Different Actions to Help the Crew",
|
||
"TelekineticInfoLong": "(Crewmates):\\nSees a timer at all times. Dies if it gets above 60s. They can vent to change modes. They can only have one mode activated at a time. To execute an action, pet your pet. Frozen for 5s after using some powers, timer is 40s after a meeting. Each action increases the timer by a certain amount when used (indicated next to the action name in the following list in brackets)<size=80%>\\n\\n<u><b>Modes:</b></u>\\n<i>Teleport Target:</i> teleports the nearest player outside the map (+40s)\\n<i>Teleport Self:</i> teleports themself outside the map (+30s)\\n<i>Freeze:</i> freezes the nearest player (+35s)\\n<i>Kill:</i> instantly kills the nearest player (+60s)\\n<i>Shield:</i> gives them a shield lasting for some time (+45s)\\n<i>Speed:</i> gives them increased speed for some time (+30s)\\n<i>Doors:</i> opens all closed doors instantly (+35s)</size>",
|
||
"Telekinetic.FreezeDuration": "Freeze Duration",
|
||
"Telekinetic.ShieldDuration": "Shield Duration",
|
||
"Telekinetic.SpeedDuration": "Speed Duration",
|
||
"Telekinetic.IncreasedSpeed": "Increased Speed",
|
||
"Telekinetic.Suffix": "<#00ffa5>Mode:</color> <b>{0}</b>",
|
||
"Telekinetic.Mode.TeleportTarget": "Teleport Target",
|
||
"Telekinetic.Mode.TeleportSelf": "Teleport Self",
|
||
"Telekinetic.Mode.Freeze": "Freeze",
|
||
"Telekinetic.Mode.Kill": "Kill",
|
||
"Telekinetic.Mode.Shield": "Shield",
|
||
"Telekinetic.Mode.Speed": "Speed",
|
||
"Telekinetic.Mode.Doors": "Doors",
|
||
"Nonplus": "Nonplus",
|
||
"NonplusInfo": "Blind Others",
|
||
"NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting your pet. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.",
|
||
"Nonplus.BlindDuration": "Blind Duration",
|
||
"Nonplus.BlindCooldown": "Blind Cooldown",
|
||
"Rookie": "Rookie",
|
||
"RookieInfo": "You Can't Kill on the First Round",
|
||
"RookieInfoLong": "(Add-ons):\\nYou can't kill on the first round.",
|
||
"Prefix.Rookie": "Rookie",
|
||
"Soothsayer": "Soothsayer",
|
||
"SoothsayerInfo": "Predict Who Kills You",
|
||
"SoothsayerInfoLong": "(Crewmates):\\nAs the Soothsayer, you can predict who kills you. If you're correct, when you die, everyone will be notified of the killer's identity.",
|
||
"SoothsayerDiedNotify": "The Soothsayer predicted that {0} would kill them\\nand they were correct!",
|
||
"Ventriloquist": "Ventriloquist",
|
||
"VentriloquistInfo": "Make Others Say What You Want",
|
||
"VentriloquistInfoLong": "(Impostors):\\nAs the Ventriloquist, you can make others say what you want. First, type /target {id} to target a player. Then, type /chat {message} to make the targeted player say the message.",
|
||
"Augmenter": "Augmenter",
|
||
"AugmenterInfo": "Choose Who You Want to Kill",
|
||
"AugmenterInfoLong": "(Impostors):\\nAs the Augmenter, you can shapeshift into someone to make them your target. The next time you attempt to kill someone, they will be swapped with your target and you will kill your target instead.",
|
||
"Inquirer": "Inquirer",
|
||
"InquirerInfo": "Check Players' Roles",
|
||
"InquirerInfoLong": "(Crewmates):\\nAs the Inquirer, you can check if a player has a specific role by typing /check {player id} {role}. There's a fail chance.",
|
||
"Inquirer.FailChance": "Chance to Show Incorrect Result",
|
||
"Inquirer.MessageTrue": "<#00ff00><b><u>Correct!</u></b></color> That player has the role you entered.",
|
||
"Inquirer.MessageFalse": "<#ff0000><b><u>Incorrect!</u></b></color> That player does not have the role you entered.",
|
||
"Freezer": "Freezer",
|
||
"FreezerInfo": "Freeze Players",
|
||
"FreezerInfoLong": "(Impostors):\\nAs the Freezer, you can shapeshift into a player to freeze them. The frozen player cannot move for a set amount of time.",
|
||
"FreezeDuration": "Freeze Duration",
|
||
"FreezeCooldown": "Freeze Cooldown",
|
||
"Predator": "Predator",
|
||
"PredatorInfo": "Eliminate Specific Roles",
|
||
"PredatorInfoLong": "(Neutrals):\\nAs the Predator, you must kill one player that has one of the roles listed below your name. If you succeed to do so, you'll win with the winning team at the end. If you kill someone who doesn't have one of the roles listed below your name, you'll die.",
|
||
"PredatorCorrectKill": "Successful kill! They were {0}.",
|
||
"NumOfRolesToKill": "Amount of Roles to Choose From",
|
||
"MaxImpRolePicks": "Maximum Number of Impostor Roles to Choose From",
|
||
"PredatorDone": "You've done your job.\\nYou'll win with the winning team at the end.",
|
||
"Markseeker": "Markseeker",
|
||
"MarkseekerInfo": "Predict Someone's Role",
|
||
"MarkseekerInfoLong": "(Crewmates):\\nAs the Markseeker, your first vote will mark the voting target as your target. When you die, the role of your target will be revealed to everyone.",
|
||
"Tiger": "Tiger",
|
||
"TigerInfo": "Enrage to Kill Additional Players",
|
||
"TigerInfoLong": "(Neutrals):\\nAs the Tiger, you can sabotage/pet your pet to become enraged. If you kill while you're enraged, the next closest player (within a radius) to your kill also dies.",
|
||
"EnrageCooldown": "Enrage Cooldown",
|
||
"EnrageDuration": "Enrage Duration",
|
||
"TigerRadius": "Enrage Radius",
|
||
"RouleteGrandeur": "Roulette Grandeur",
|
||
"RouleteGrandeurInfo": "Play Russian Roulette",
|
||
"RouleteGrandeurInfoLong": "(Neutrals):\\nAs the Roulette Grandeur, you can play Russian Roulette to reduce your kill cooldown after the next kill you make. Vent to cycle between the amount of risk (bullets) you put in. There are 5 slots. If you land on a bullet, you die. If you survive, your kill cooldown is permanately reduced by a set amount <i>multiplied by the risk (bullets) you put in</i>! Sabotage or pet your pet to play a round with the chosen risk factor.",
|
||
"KCDReduction": "Kill Cooldown Reduction (multiplied by the amount of bullets put in)",
|
||
"Tank": "Tank",
|
||
"TankInfo": "Vent in Every Vent",
|
||
"TankInfoLong": "(Neutrals):\\nAs the Tank, you must vent in every vent on the map. If you succeed to do so before the end of the game, you win with the winning team at the end. Otherwise, you lose. Your speed is significantly lower than others'.",
|
||
"GuessTank": "According to the host's settings, the Tank cannot be guessed.",
|
||
"Tank.Speed": "Movement Speed",
|
||
"Tank.CanBeGuessed": "Can be Guessed",
|
||
"Tank.CanBeKilled": "Can be Killed",
|
||
"Tank.Suffix": "<size=80%><#00ffa5>A random vent you haven't entered yet:</color> {0}</size>",
|
||
"RG.Hit": "<#ffff00>The hit landed on one of your bullets!\\nBetter luck next time!</color>",
|
||
"RG.NoHit": "<#00ffa5>You survived, despite putting in <#8cffff>{0}</color> bullets.\\nYour kill cooldown was reduced by <#8cffff>{1}s</color>!</color>",
|
||
"RG.Suffix": "<#00ffa5>Bullets:</color> <b>{0}</b>",
|
||
"Agitater": "Agitator",
|
||
"AgitaterInfo": "Pass a Bomb onto others",
|
||
"AgitaterInfoLong": "(Neutrals):\\nAs the Agitater, your premise is essentially Hot Potato.\\n\\nUse your kill button on a player to pass the bomb.\\nThis can only be done once per round.\\n\\nThe player who receives the bomb will be notified when receiving said bomb, in which they need to pass it to another player by getting near a player.\\n\\nWhen a meeting is called, the player with the bomb dies.\\n\\nIf trying to pass to Pestilence or a Veteran on alert, the bombed player dies instead.\\nOptionally, the Agitater cannot receive the bomb.",
|
||
"AgitaterBombCooldown": "<color=#F4A460>Agitater</color> bomb coolodown",
|
||
"AgitaterPassCooldown": "Bomb pass cooldown",
|
||
"BombExplodeCooldown": "Bomb explode cooldown",
|
||
"AgitaterPassNotify": "Bomb successfully passed",
|
||
"AgitaterTargetNotify": "YOU HAVE THE BOMB!! Pass it to someone else",
|
||
"AgitaterCanGetBombed": "<color=#F4A460>Agitater</color> can get bomb",
|
||
"AgitaterAutoReportBait": "<color=#F4A460>Agitater</color> Auto Report Bait",
|
||
"Cleansed": "Cleansed",
|
||
"Prefix.Cleansed": "Cleansed",
|
||
"Cleansed-": "Cleansed ",
|
||
"MaxCleanserUses": "Max cleanses",
|
||
"CleansedCanGetAddon": "Cleansed player can get Add-on",
|
||
"CleanserTitle": "CLEANSER",
|
||
"CleanserRemoveSelf": "You can not cleanse yourself",
|
||
"CleanserRemovedRole": "<b>{0}</b> has been cleansed. All their Addons will be removed after the meeting.",
|
||
"LostAddonByCleanser": "All your Addons were removed by the cleanser",
|
||
"Cleanser": "Cleanser",
|
||
"CleanserInfo": "Erase All Addons of your vote target",
|
||
"CleanserInfoLong": "(Crewmates):\\nCleanser can vote for any target at the meeting to erase the target's Add-ons, and the erasure will take effect after the meeting ends. Depending on the settings cleansed player may never get add on in future",
|
||
"CleansedInfoLong": "(Add-ons):\\nCleansed Add-on can only be obtained if cleanser erases all your Add-ons. Depending on the cleanser settings, you may not be able to obtain any more Add-ons in the future.",
|
||
"TimeMasterSkillDuration": "<color=#44baff>Time Shield</color> Duration",
|
||
"TimeMasterSkillCooldown": "<color=#44baff>Time Shield</color> Cooldown",
|
||
"TimeMasterOnGuard": "Time Shield is active!",
|
||
"TimeMasterSkillStop": "Time Shield has ended!",
|
||
"TimeMasterVentButtonText": "Time Shield",
|
||
"TimeMasterMaxUses": "(Initial) Max Amount of Ability Uses",
|
||
"UnderdogMaximumPlayersNeededToKill": "Maximum players needed for low cooldown",
|
||
"UnderdogKillCooldownWithMorePlayersAlive": "Kill Cooldown when more players are alive",
|
||
"UnluckyTaskSuicideChance": "Chance to suicide from doing tasks",
|
||
"UnluckyKillSuicideChance": "Chance to suicide from killing",
|
||
"UnluckyVentSuicideChance": "Chance to suicide from venting",
|
||
"UnluckyReportSuicideChance": "Chance to suicide from reporting bodies",
|
||
"UnluckySabotageSuicideChance": "Chance to suicide from opening a door",
|
||
"UnluckyShapeshiftSuicideChance": "Chance to suicide from shapeshifting",
|
||
"CrusaderSkillLimit": "Maximum Crusades",
|
||
"CrusaderSkillCooldown": "Crusade Cooldown",
|
||
"CrusaderKillButtonText": "Crusade",
|
||
"GlowVision": "<color=#E2F147>Glow</color> Vision",
|
||
"DiseasedCDOpt": "Increase the cooldown by",
|
||
"DiseasedCDReset": "Cooldown returns to normal after a meeting",
|
||
"AntidoteCDOpt": "Decrease the cooldown by",
|
||
"AntidoteCDReset": "Cooldown returns to normal after a meeting",
|
||
"HackButtonText": "Mimic",
|
||
"BomberDiesInExplosion": "<color=#ff1919>Bomber</color> dies in their explosion",
|
||
"ImpostorsSurviveBombs": "<color=#ff1919>Impostors</color> survive bombs",
|
||
"NukeRadius": "Nuke radius (12x is very large)",
|
||
"NukeCooldown": "Nuke Cooldown",
|
||
"Minion": "Minion",
|
||
"MinionInfo": "Help the Impostors",
|
||
"MinionInfoLong": "(Impostors):\\nAs the Minion, you can protect someone (optimally a crewmate) to blind them for a few seconds.",
|
||
"MinionBlindDuration": "Blind Duration",
|
||
"Prefix.Minion": "Minion",
|
||
"Warden": "Warden",
|
||
"WardenInfo": "Boost the Crewmates",
|
||
"WardenInfoLong": "(Crewmates):\\nAs the Warden, you can protect someone (optimally a crewmate) to notify them about being in danger and to give them a temporary speed boost.",
|
||
"WardenNotify": "The Warden warns you that you're in danger!",
|
||
"WardenAdditionalSpeed": "Additional Speed",
|
||
"WardenNotifyTarget": "Notify Target About Danger",
|
||
"Prefix.Warden": "Warden",
|
||
"Specter": "Phantasm",
|
||
"SpecterInfo": "Finish Tasks to Win!",
|
||
"SpecterInfoLong": "(Crewmates):\\nAs the Phantasm, you must finish all of your tasks to win! Depending on a setting, you may also end the game and win alone if you do so!",
|
||
"SnatchWin": "Snatches Win (Win With Winning Team if Off)",
|
||
"Prefix.Specter": "Phantasm",
|
||
"Bloodmoon": "Bloodmoon",
|
||
"BloodmoonInfo": "Help the Impostors Kill!",
|
||
"BloodmoonInfoLong": "(Impostors):\\nAs the Bloodmoon, you can use your protect button on someone to make them die after a set amount of seconds. They know about this.",
|
||
"Bloodmoon.Duration": "Time After Target Dies",
|
||
"Bloodmoon.Suffix": "<{1}>You will die in <{2}>{0}s</color></color>",
|
||
"Bloodmoon.Speed": "<#ff1919>Bloodmoon</color> Speed",
|
||
"Prefix.Bloodmoon": "Bloodmoon",
|
||
"GA": "Guardian Angel",
|
||
"GAInfo": "Protect Crewmates",
|
||
"GAInfoLong": "(Crewmates):\\nAs the Guardian Angel, you can protect someone to save them from being killed. This is the vanilla Guardian Angel role, but as an add-on.",
|
||
"Prefix.GA": "Guardian Angel",
|
||
"Haunter": "Haunter",
|
||
"HaunterInfo": "You're the Impostors' Worst Nightmare",
|
||
"HaunterInfoLong": "(Neutrals):\\nAs the Haunter, when you complete all of your tasks, a random living impostor's name will show in red to everyone in meetings. When you have 1 task left, all impostors will get an arrow pointing towards you, and if any of them come close to you, you lose this role.",
|
||
"Haunter1TaskLeft": "<#ffff00>The Haunter has almost finished their tasks!\\nGo near them or you might be revealed!</color>",
|
||
"HaunterRevealedYou": "You have been revealed by the Haunter!",
|
||
"HaunterFinishedTasks": "The Haunter completed all tasks, an impostor was revealed! (But it wasn't you)",
|
||
"HaunterStopped": "<#00ff00>The Haunter was successfully stopped!</color>",
|
||
"HaunterStoppedSelf": "<#ff1313>An impostor came too close to you, your role was removed.</color>",
|
||
"Haunter.TasksBeforeBeingKnown": "Reveal Haunter When They've Completed This Many Tasks",
|
||
"Haunter.RevealNeutralKillers": "Can Reveal <#ffab1b>Neutral Killers</color>",
|
||
"Haunter.RevealMadmates": "Can Reveal <#ff1919>Madmates</color>",
|
||
"Haunter.NumberOfReveals": "Number of Players Revealed on Task Completion",
|
||
"Haunter.CanWinWithCrewmates": "Can Win With <#8cffff>Crewmates</color>",
|
||
"WWCO.IfFinishedTasks": "If Finished Tasks",
|
||
"Prefix.Haunter": "Haunter",
|
||
"GotGhostRoleNotify": "<#ffff00>You were assigned a ghost role!</color>",
|
||
"NumOfTasks": "Number of Tasks to Finish",
|
||
"RememberCooldown": "Remember Cooldown",
|
||
"RefugeeKillCD": "<color=#ff1919>Renegade</color>'s Kill Cooldown",
|
||
"AmnesiacRemembered": "An Amnesiac remembered your role!",
|
||
"AmnesiacInvalidTarget": "Remember failed",
|
||
"RememberedNeutralKiller": "You remembered you were a neutral killer!",
|
||
"RememberedMaverick": "You remembered you were a Maverick!",
|
||
"RememberedWitch": "You remembered you were a Witch!",
|
||
"RememberedPursuer": "You remembered you were a Pursuer!",
|
||
"RememberedTotocalcio": "You remembered you were a Follower!",
|
||
"RememberedAmnesiac": "You failed to remember your role.",
|
||
"RememberedImpostor": "You remembered you were an Impostor!",
|
||
"RememberedCrewmate": "You remembered you were a Crewmate!",
|
||
"RememberedLover": "You remembered you were a Lover!",
|
||
"RememberButtonText": "Remember",
|
||
"CanRememberCrewPower": "Can Remember <#8cffff>Crewmate</color> <#fbff00>Power</color> Roles",
|
||
"IncompatibleNeutralMode": "If neutral is incompatible, turn into",
|
||
"ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion",
|
||
"OptionWatcher": "Can sell Watcher",
|
||
"OptionKnighted": "Can sell Knighted",
|
||
"OptionSeer": "Can sell Seer",
|
||
"OptionBait": "Can sell Bait",
|
||
"OptionBeartrap": "Can sell Beartrap",
|
||
"OptionTiebreaker": "Can sell Tiebreaker",
|
||
"OptionOnbound": "Can sell Onbound",
|
||
"OptionDisregarded": "Can sell Disregarded",
|
||
"OptionLucky": "Can sell Lucky",
|
||
"OptionAutopsy": "Can sell Autopsy",
|
||
"OptionLoyal": "Can sell Loyal",
|
||
"OptionSchizo": "Can sell Schizophrenic",
|
||
"OptionNecroview": "Can sell Necroview",
|
||
"OptionGravestone": "Can sell Gravestone",
|
||
"OptionGlow": "Can sell Glow",
|
||
"OptionBewilder": "Can sell Bewilder",
|
||
"OptionAvenger": "Can sell Avenger",
|
||
"TwisterCooldown": "Twist Cooldown",
|
||
"TwisterButtonText": "Twist",
|
||
"MainMenu.SettingsButton": "Settings",
|
||
"MainMenu.InventoryButton": "Inventory",
|
||
"MainMenu.CreditsButton": "Credits",
|
||
"MainMenu.ExitGameButton": "Quit",
|
||
"Abyssbringer": "Abyssbringer",
|
||
"AbyssbringerInfo": "Place Black Holes",
|
||
"AbyssbringerInfoLong": "(Impostors):\\nAs the Abyssbringer, you can place black holes. Black holes will suck in players and kill them when colliding with them.",
|
||
"BlackHolePlaceCooldown": "Black Hole Place Cooldown",
|
||
"BlackHoleDespawnMode": "Black Hole Despawn Mode",
|
||
"BlackHoleDespawnTime": "Time After Black Hole Despawns",
|
||
"Abyssbringer.Suffix": "<size=80%><#00ffa5>Number of players consumed by</color> {0} <#00ffa5>active black holes:</color></size><size=70%>\\n{1}",
|
||
"Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}:</color> {1}",
|
||
"After1PlayerEaten": "After 1 Player Was Eaten",
|
||
"BlackHoleMovesTowardsNearestPlayer": "Black Hole Moves Towards Nearest Player",
|
||
"BlackHoleMoveSpeed": "Black Hole Moving Speed",
|
||
"BlackHoleRadius": "Black Hole Consuming Radius",
|
||
"Sleep": "Sleep",
|
||
"SleepInfo": "You Sleep During Lights Out",
|
||
"SleepInfoLong": "(Add-ons):\\nYou sleep during lights out. You can't see anything, and you cannot move. You can only wake up when the lights are back on. If someone with the Glow add-on comes near you, you fully wake up and lose this add-on.",
|
||
"Prefix.Sleep": "Sleeping",
|
||
"Lyncher": "Lyncher",
|
||
"LyncherInfo": "Get Letters From Everyone's Roles",
|
||
"LyncherInfoLong": "(Crewmates):\\nAs the Lyncher, each X tasks you complete (X is set by the host), you get to know one more letter from everyone's roles. You can see these characters below players' names. The letters are not in order and each letter only appears once for every occurance in the role name. Settings determine whether you can guess.",
|
||
"Lyncher.TaskNum": "Number of Tasks to Complete for Each Letter",
|
||
"Lyncher.GuessMode": "Can Guess",
|
||
"Lyncher.Suffix": "<size=70%><#00ffa5>Complete</color> <b>{0}</b> <#00ffa5>tasks for the next letters</color></size>",
|
||
"ParityCopTryHideMsg": "Hide <color=#0D57AF>Inspector</color>'s commands",
|
||
"MaxParityCheckLimit": "Max inspections per game",
|
||
"ParityCheckLimitPerMeeting": "Max inspections per meeting",
|
||
"ParityCheckEgoistickCountMode": "<color=#5600ff>Egoist</color> counts as",
|
||
"ParityCheckTargetKnow": "Targets know they were checked by <color=#0D57AF>Inspector</color>",
|
||
"ParityCheckOtherTargetKnow": "Targets know who they were checked with",
|
||
"ParityCopDead": "You can not use your power after death",
|
||
"ParityCheckMax": "Max inspections per game reached!\\nYou can not use your power anymore.",
|
||
"ParityCheckRound": "Max inspections per round reached!\\nYou can check again in the next round.",
|
||
"ParityCheckSelf": "HA!! you thought it would be this easy. You can not check yourself",
|
||
"ParityCheckReveal": "HA! you thought it would be this easy. You can not check a role that is revealed",
|
||
"ParityCheckTitle": "[ ★ Message from Inspector ★ ]",
|
||
"ParityCheckTrue": "<b>{0}</b> and <b>{1}</b> are in the same team!\"",
|
||
"ParityCheckFalse": "<b>{0}</b> and <b>{1}</b> are <color=#ff1919>NOT</color> in the same team!",
|
||
"ParityCheckTargetMsg": " were checked by Inspector.",
|
||
"ParityCheckHelp": "Instructions: /cp [Player ID 1] [Player ID 2] \\nExample: /cp 1 5 \\nYou can see the player IDs before everyone's names \\n or use the /id command to list the player IDs",
|
||
"ParityCheckNull": "Please select an ID of a living player to check their team",
|
||
"EgoistCountMode.Original": "Original",
|
||
"EgoistCountMode.Neutral": "Neutral",
|
||
"ParityCheckBaitCountMode": "<color=#00f7ff>Bait</color> count as revealing role if <color=#00f7ff>Bait</color> reveal on first meeting is on",
|
||
"ParityCheckRevealTarget": "When tasks done, target knows team of other target",
|
||
"ParityCopTargetReveal": " Looks like <b>{0}</b> is aligned with team <b>{1}</b>",
|
||
"CopyCatCopyCooldown": "Copy cooldown",
|
||
"CopyCatMiscopyLimit": "Number of miscopy until suicide",
|
||
"CopyCatRoleChange": "Your role has been changed to <b>{0}</b>",
|
||
"CopyCatAlreadyCopy": "You have already copied a role in this round",
|
||
"CopyCatCanNotCopy": "You can not copy target's role",
|
||
"CopyCatCanKill": "CopyCat can kill when miscopy",
|
||
"CopyCrewVar": "Can copy evil variants of crew roles",
|
||
"SunglassesVision": "<color=#E7C12B>Sunglasses</color> Vision",
|
||
"ImpCanBeLoyal": "<color=#ff1919>Impostors</color> can become <color=#B71556>Loyal</color>",
|
||
"CrewCanBeLoyal": "<color=#8cffff>Crewmates</color> can become <color=#B71556>Loyal</color>",
|
||
"TasklessCrewCanBeLazy": "<color=#8cffff>Crewmates</color> without tasks can be <color=#A4DFFE>Lazy</color>",
|
||
"TaskBasedCrewCanBeLazy": "Task based <color=#8cffff>crewmates</color> can be <color=#A4DFFE>Lazy</color>",
|
||
"SheriffCanBeMadmate": "<color=#ffb347>Sheriff</color> can become <color=#ff1919>Madmate</color>",
|
||
"MayorCanBeMadmate": "<color=#204d42>Mayor</color> can become <color=#ff1919>Madmate</color>",
|
||
"NGuesserCanBeMadmate": "<color=#eede26>Nice Guesser</color> can become <color=#ff1919>Madmate</color>",
|
||
"SnitchCanBeMadmate": "<color=#b8fb4f>Snitch</color> can become <color=#ff1919>Madmate</color>",
|
||
"JudgeCanBeMadmate": "<color=#f8d85a>Judge</color> can become <color=#ff1919>Madmate</color>",
|
||
"MarshallCanBeMadmate": "<color=#5573AA>Marshall</color> can become <color=#ff1919>Madmate</color>",
|
||
"FarseerCanBeMadmate": "<color=#BA55D3>Investigator</color> can become <color=#ff1919>Madmate</color>",
|
||
"PresidentCanBeMadmate": "<color=#30916f>President</color> can become <color=#ff1919>Madmate</color>",
|
||
"GanSheriffCanBeMadmate": "<color=#f8cd46>Sheriff</color> can be converted",
|
||
"GanMayorCanBeMadmate": "<color=#204d42>Mayor</color> can be converted",
|
||
"GanNGuesserCanBeMadmate": "<color=#eede26>Nice Guesser</color> can be converted",
|
||
"GanJudgeCanBeMadmate": "<color=#f8d85a>Judge</color> can be converted",
|
||
"GanMarshallCanBeMadmate": "<color=#5573AA>Marshall</color> can be converted",
|
||
"GanFarseerCanBeMadmate": "<color=#BA55D3>Investigator</color> can be converted",
|
||
"GanPresidentCanBeMadmate": "<color=#30916f>President</color> can be converted",
|
||
"RascalAppearAsMadmate": "Appear As <color=#ff1919>Madmate</color> On Ejection",
|
||
"CouncillorDead": " you can't murder from the dead.\"",
|
||
"CouncillorMurderMax": "Sorry, you've reached the maximum amount of murders.",
|
||
"LaughToWhoMurderSelf": "Hahaha, who would've thought someone was stupid enough to murder themselves?\\n\\nGuess it happens to be... YOU!",
|
||
"MisguessButNoSuicide": "You guessed incorrectly so you.... WOULD have died if the host wasn't kind enough to disable guesser suicides!",
|
||
"MurderKill": "<b>{0}</b> was judged.",
|
||
"MurderHelp": "Command: /tl [player ID]\\nYou can see the players' IDs before the players' names.\\nOr use /id to view the list of all player IDs.",
|
||
"MurderNull": "Please choose a living player to murder.",
|
||
"MurderKillTitle": "[★ Court ★]",
|
||
"MurderLimitPerMeeting": "Maximum Meeting Kills Per Meeting",
|
||
"CouncillorMurderMaxMeeting": "You cannot murder more players in this meeting. You've reached the limit set by the host.",
|
||
"CouncillorCanMurderMadmate": "Can Murder <color=#ff1919>Madmates</color>",
|
||
"CouncillorCanMurderImpostor": "Can Murder <color=#ff1919>Impostors</color>",
|
||
"CouncillorTryHideMsg": "Try to hide Councillor's commands",
|
||
"DazzlerDazzled": "You were dazzled by the Dazzler!",
|
||
"DazzlerCauseVision": "Reduced vision",
|
||
"DazzlerDazzleLimit": "Max number of players affected by reduced vision",
|
||
"DazzlerResetDazzledVisionOnDeath": "Reset vision of dazzled players on death/eject",
|
||
"DazzleCooldown": "Dazzle Cooldown",
|
||
"DazzleButtonText": "Dazzle",
|
||
"President": "President",
|
||
"PresidentInfo": "Control The Game",
|
||
"PresidentInfoLong": "(Crewmates):\\nAs the President, you have 6 decrees each to be used once in the game. You can only use 1 decree in every meeting. To use a decree, type <b>/decree {number}</b>, replacing {number} with the ID of the corresponding decree. To get a list of decrees and their IDs, type <b>/decree</b>.<size=80%>\\n\\nList of decrees and what they do:\\n- Revealing: Reveals you as the President for everyone, makes you unguessable and cuts your vision in half for the rest of the game.\\n- Finishing: Ends the current meeting instantly without counting the votes.\\n- Declassification: Everyone will see voting colors at the end of the current meeting.\\n- Government Support: Gives all crewmates +1 ability use.\\n- Investigation: Get info about how many impostors and neutral killers are alive.\\n- Government Recruiting: After using, vote for someone to recruit them (your vote will be canceled and you'll be able to vote normally after this) to recruit that player to the role specified in the settings, if they're a crewmate.</size>",
|
||
"President.Decree.Reveal": "Revealing Decree",
|
||
"President.Decree.Finish": "Finishing Decree",
|
||
"President.Decree.Declassification": "Declassification Decree",
|
||
"President.Decree.GovernmentSupport": "Government Support Decree",
|
||
"President.Decree.Investigation": "Investigation Decree",
|
||
"President.Decree.GovernmentRecruiting": "Government Recruiting Decree",
|
||
"President.Reveal.CanBeConvertedAfterRevealing": "Can be <#ffab1b>converted</color> after revealing",
|
||
"President.Reveal.ConvertedPresidentCanReveal": "<#ffab1b>Converted</color> <#30916f>President</color> can reveal",
|
||
"President.GovernmentRecruiting.RecruitedRole": "Recruited role",
|
||
"President.Help": "Command: /decree {decree ID}\\nYou can see the decree IDs by typing /decree",
|
||
"President.Recruit.TargetNotifyMessage": "You have been recruited by the <#30916f>President</color>!",
|
||
"President.UsedDecreeMessage.Everyone": "The <#30916f>President</color> has used the <#ffab1b>{0}</color>!",
|
||
"President.DecreeAlreadyUsedMessage": "You have already used this decree or it isn't enabled!",
|
||
"President.DecreeAlreadyChosenThisMeetingMessage": "You have already chosen a decree this meeting!",
|
||
"GuessPresident": "You cannot guess a revealed <#30916f>President</color>.",
|
||
"GuessErased": "You cannot guess a player's role that has been erased.",
|
||
"Alchemist": "Alchemist",
|
||
"AlchemistInfo": "Make potions by completing tasks",
|
||
"AlchemistInfoLong": "(Crewmates):\\nAs the Alchemist, you create a potion by completing a task. The potion you made will show up under your role name with its corresponding description and instructions. You can get 7 different potions.",
|
||
"AlchemistShieldDur": "Shield Potion Duration",
|
||
"AlchemistInvisDur": "Invisibility Potion Duration",
|
||
"AlchemistSpeed": "Speed During Speed Potion",
|
||
"AlchemistSpeedDur": "Speed Potion Duration",
|
||
"AlchemistVision": "Vision During Sight Potion",
|
||
"AlchemistVisionOnLightsOut": "Vision During Lights Out During Sight Potion",
|
||
"AlchemistVisionDur": "Sight Potion Duration",
|
||
"AlchemistVentButtonText": "Drink",
|
||
"AlchemistGotShieldPotion": "\\n\\n<color=#ffffff><size=1.7><color=#e6d798>Potion Name: </color><color=#00ff97>Shield Potion</color>\\n<color=#e6d798>Description: </color>Grants a temporary shield\\nActivate by <color=#e6d798>Venting/Petting</color></size></color>",
|
||
"AlchemistGotSightPotion": "\\n\\n<color=#ffffff><size=1.7><color=#e6d798>Potion Name: </color><color=#eee5be>Sight Potion</color>\\n<color=#e6d798>Description: </color>Increases your vision temporarily\\nActivate by <color=#e6d798>Venting/Petting</color></size></color>",
|
||
"AlchemistGotInvisPotion": "\\n\\n<color=#ffffff><size=1.7><color=#e6d798>Potion Name: </color><color=#01c834>Invisibility Potion</color>\\n<color=#e6d798>Description: </color>Turns you temporarily invisible\\nActivate by <color=#e6d798>Venting/Petting</color></size></color>",
|
||
"AlchemistGotQFPotion": "\\n\\n<color=#ffffff><size=1.7><color=#e6d798>Potion Name: </color><color=#3333ff>Quick Fix Potion</color>\\n<color=#e6d798>Description: </color>You can fix the next critical sabotage alone\\nActivates <color=#e6d798>automatically</color></size></color>",
|
||
"AlchemistGotSpeedPotion": "\\n\\n<color=#ffffff><size=1.7><color=#e6d798>Potion Name: </color><color=#ff8400>Speed Potion</color>\\n<color=#e6d798>Description: </color>Increases your speed temporarily\\nActivate by <color=#e6d798>Venting/Petting</color></size></color>",
|
||
"AlchemistGotTPPotion": "\\n\\n<color=#ffffff><size=1.7><color=#e6d798>Potion Name: </color><color=#42d1ff>Teleport Potion</color>\\n<color=#e6d798>Description: </color>Teleports you to a random player\\nActivate by <color=#e6d798>Venting/Petting</color></size></color>",
|
||
"AlchemistGotSuicidePotion": "\\n\\n\\n<color=#ffffff><size=1.7><color=#ffff00>Awkward Potion</color>\\nLooks like you've mixed the wrong ingredients!\\n<color=#ff1919>Drinking this potion will kill you!</color>\\nActivate by <color=#e6d798>Venting/Petting</color></size></color>",
|
||
"AlchemistNoPotion": "You don't have any potions ready to drink",
|
||
"AlchemistShielded": "Shield Potion active",
|
||
"AlchemistHasSpeed": "Speed Potion active",
|
||
"AlchemistHasVision": "Sight Potion active",
|
||
"AlchemistShieldOut": "Shield Potion effect expired",
|
||
"AlchemistSpeedOut": "Speed Potion effect expired",
|
||
"AlchemistVisionOut": "Vision Potion effect expired",
|
||
"PotionInStore": "Potion in store",
|
||
"ShieldPotion": "Shield Potion",
|
||
"AwkwardPotion": "Awkward Potion",
|
||
"TeleportPotion": "Teleport Potion",
|
||
"SpeedPotion": "Speed Potion",
|
||
"QuickFixPotion": "Quick Fix Potion",
|
||
"QuickFixPotionWaitForUse": "Quick Fix Potion, wait for use",
|
||
"InvisibilityPotion": "Invisibility Potion",
|
||
"SightPotion": "Sight Potion",
|
||
"None": "None",
|
||
"Stored": "Stored",
|
||
"QuickFix": "Quick Fix",
|
||
"CD": "CD",
|
||
"AddictVentButtonText": "Get Fix",
|
||
"AddictInvulnerbilityTimeAfterVent": "<color=#008000>Invulnerbility</color> Time",
|
||
"AddictSpeedWhileInvulnerble": "Movement speed while <color=#008000>Invulnerble</color>",
|
||
"AddictFreezeTimeAfterInvulnerbility": "Time the <color=#008000>Addict</color> gets frozen in place after <color=#008000>Invulnerbility</color>",
|
||
"DeathpactDuration": "<color=#ff1919>Death Pact</color> duration",
|
||
"DeathPactCooldown": "<color=#ff1919>Death Pact</color> Assign Cooldown",
|
||
"DeathpactNumberOfPlayersInPact": "Number of players in <color=#ff1919>Death Pact</color>",
|
||
"DeathpactShowArrowsToOtherPlayersInPact": "Show arrows leading to other players in <color=#ff1919>Death Pact</color>",
|
||
"DeathpactReduceVisionWhileInPact": "Reduce vision for players in <color=#ff1919>Death Pact</color>",
|
||
"DeathpactVisionWhileInPact": "Vision for players in <color=#ff1919>Death Pact</color>",
|
||
"DeathpactKillPlayersInDeathpactOnMeeting": "Kill players in <color=#ff1919>Death Pact</color> on meeting",
|
||
"DeathpactActiveDeathpact": "Find <b>{0}</b> in <b>{1}</b> seconds.",
|
||
"DeathpactCouldNotAddTarget": "Target can't be added to Death Pact.",
|
||
"DeathpactComplete": "Death Pact was concluded.",
|
||
"DeathpactExecuted": "Death Pact was executed.",
|
||
"DeathpactAverted": "Death Pact was averted.",
|
||
"DeathpactButtonText": "Assign",
|
||
"DevourerHideNameConsumed": "Hide the names of consumed players",
|
||
"DevourCooldown": "Devour Cooldown",
|
||
"DevourerButtonText": "Devour",
|
||
"EatenByDevourer": "Your skin was eaten by the Devourer",
|
||
"DevourerEatenSkin": "Target skin eaten",
|
||
"DevouredName": "Devoured",
|
||
"DivinationMaxCount": "Maximum Reveals",
|
||
"RitualMaxCount": "Maximum Reveals",
|
||
"OracleSkillLimit": "Maximum Uses",
|
||
"OracleHideVote": "Hide <color=#6666FF>Oracle</color>'s vote",
|
||
"OracleCheckReachLimit": "You're out of uses!",
|
||
"OracleCheckSelfMsg": "You can't even trust yourself, huh?",
|
||
"OracleCheckLimit": "Reminder: You have <b>{0}</b> uses left",
|
||
"OracleCheckMsgTitle": "[ ★ Oracle Vision ★ ]",
|
||
"OracleCheck.NotCrew": "Appears to not be a crewmate",
|
||
"OracleCheck.Crew": "Appears to be a crewmate",
|
||
"OracleCheck.Neut": "Appears to be a neutral",
|
||
"OracleCheck.Imp": "Appears to be an Impostor",
|
||
"OracleCheck": "Target Results:",
|
||
"FailChance": "Chance of showing incorrect result",
|
||
"Dad": "Dad",
|
||
"DadInfo": "You're that iconic dad....",
|
||
"DadInfoLong": "(Crewmates):\\nAs the dad, your life depends on alcohol. When you get attacked or voted out, you survive, but your alcohol decreases. Alcohol also decreases slowly over time. To increase your alcohol level, you have to get money from completing tasks and go to a random selected vent to buy a beer. Beer increases your alcohol level. When you finish all your tasks, you get new tasks, but you don't have to do them for task win. You don't know how much alcohol you have at the time. You only see warning when your alcohol level is low. Alcohol is counted in ‰.\\n\\nYou also have some abilities that are unlocked if you have enough alcohol. To use ability, switch between them using pet button and use selected one by venting:\\n<size=70%>- Going for milk: You go for milk. When you use it, you get teleported outside the map. You also can't discuss or vote in meetings. You can do nothing. You will come back with milk after exactly 10 years. When you come back, crewmates instantly win. When you use it, everyone will be informed about it.\\n- Super vision: You will have max vision for some time.\\n- Sniffing: You get arrows pointing to existing dead bodies after using it. Arrows only update when you sniff again.\\n- Sleep: During sleep people can't interact with you, but you can't see or move. During sleep you also cannot use any abilities and your alcohol is stable. You wake up when a meeting starts.\\n- Rage: You kill next person you see.\\n- Giving drink: You give all nearby players a drink. Every of these players will say their role in meeting with a chance of an incorrect result.\\n- Becoming god of alcohol: Resets your alcohol to 1‰, but your alcohol will increase instead of decreasing from now on.</size>\\n<size=80%>Every ability (except going for milk) will reduce your alcohol after using it.\\nAlso, you have inverted controls, because why not? If your alcohol reaches 0‰, you die.\\nAlso, you see which abilities you can use. It can give you some more information about your alcohol level.\\nTo make this role balanced, when someone attacks you, you lose alcohol after some time and not instantly.</size>",
|
||
"Dad.AlcoholDecreaseOnKilled": "Alcohol decrease on kill attempt",
|
||
"Dad.AlcoholDecreaseOnVotedOut": "Alcohol decrease when getting voted out",
|
||
"Dad.NormalAlcoholDecreaseFrequency": "Over time alcohol decrease frequency",
|
||
"Dad.NormalAlcoholDecreaseValue": "Over time, alcohol decreases by",
|
||
"Dad.AlcoholIncreaseOnBeerPurchase": "Alcohol increase on beer purchase",
|
||
"Dad.ShowWarningWhenAlcoholIsBelow": "Show warning when alcohol level is below",
|
||
"Dad.StartingAlcohol": "Starting alcohol level",
|
||
"Dad.StartingMoney": "Starting money",
|
||
"Dad.MoneyGainOnTaskComplete": "Money gain with each task completed",
|
||
"Dad.AlcoholCost": "Alcohol cost",
|
||
"Dad.SuperVisionDuration": "Super vision duration",
|
||
"Dad.GivingDrinkRange": "Giving drink range",
|
||
"Dad.DrunkRoleIncorrectChance": "Chance of incorrect role reveal",
|
||
"Dad.GoForMilk.AlcoholDecrease": "Alcohol decrease after Going For Milk",
|
||
"Dad.SuperVision.AlcoholDecrease": "Alcohol decrease after using Super Vision",
|
||
"Dad.Sniffing.AlcoholDecrease": "Alcohol decrease after Sniffing",
|
||
"Dad.Sleep.AlcoholDecrease": "Alcohol decrease after Sleeping",
|
||
"Dad.Rage.AlcoholDecrease": "Alcohol decrease after Raging",
|
||
"Dad.GiveDrink.AlcoholDecrease": "Alcohol decrease after Giving Drink",
|
||
"Dad.BecomeGodOfAlcohol.AlcoholDecrease": "Alcohol decrease after Becoming God Of Alcohol",
|
||
"Dad.GoForMilk.AlcoholRequirement": "Required alcohol level to Go For Milk",
|
||
"Dad.SuperVision.AlcoholRequirement": "Required alcohol level to use Super Vision",
|
||
"Dad.Sniffing.AlcoholRequirement": "Required alcohol level to Sniff",
|
||
"Dad.Sleep.AlcoholRequirement": "Required alcohol level to Sleep",
|
||
"Dad.Rage.AlcoholRequirement": "Required alcohol level to Rage",
|
||
"Dad.GiveDrink.AlcoholRequirement": "Required alcohol level to Give Drink",
|
||
"Dad.BecomeGodOfAlcohol.AlcoholRequirement": "Required alcohol level to Become God Of Alcohol",
|
||
"Dad.DrunkRoleNotify": "My role is {0}",
|
||
"Dad.AbilityNotAvailable": "Ability not available (alcohol level too low)",
|
||
"Dad.GoForMilkNotify": "The Dad went for milk\\nThey will be back in 10 years",
|
||
"Dad.ShopSuffix": "<size=80%><color=#00ffa5>Vent to buy</color> {0} <color=#00ffa5>alcohol from the money you have</color></size>",
|
||
"Dad.LowAlcoholSuffix": "<size=80%><color=#ffff00>⚠ Alcohol level: {0} ‰ ⚠</color></size>",
|
||
"Dad.SelectedAbilitySuffix": "<size=80%><color=#00ffa5>Selected ability:</color> {0} <color=#888888>(vent to use)</color></size>",
|
||
"Dad.Ability.GoForMilk": "Going For Milk",
|
||
"Dad.Ability.SuperVision": "Super Vision",
|
||
"Dad.Ability.Sniffing": "Sniffing",
|
||
"Dad.Ability.Sleep": "Sleeping",
|
||
"Dad.Ability.Rage": "Raging",
|
||
"Dad.Ability.GiveDrink": "Giving Drink",
|
||
"Dad.Ability.BecomeGodOfAlcohol": "Becoming God Of Alcohol",
|
||
"Dad.GoForMilk.Description": "You get teleported outside the map; can't discuss or vote in meetings\\nYou'll come back with milk after 10 years. When you do, crewmates instantly win.\\nWhen you use it, everyone will be informed about it.",
|
||
"Dad.SuperVision.Description": "You will have max vision for some time",
|
||
"Dad.Sniffing.Description": "You get arrows pointing to existing dead bodies; arrows only update when you sniff again",
|
||
"Dad.Sleep.Description": "While sleeping, you can't see, move or use any abilities\\nbut also can't be interacted with and your alcohol level is stable",
|
||
"Dad.Rage.Description": "You kill next person you see",
|
||
"Dad.GiveDrink.Description": "You give all nearby players a drink. Every of these players will\\nsay their role in the next meeting with a chance of inaccuracy.",
|
||
"Dad.BecomeGodOfAlcohol.Description": "Resets your alcohol to 1‰; alcohol will increase instead of decreasing from now on.",
|
||
"Dad.ShopLocation": "<#00ffa5>The shop is at the</color> {0}",
|
||
"ToiletMaster": "Toilet Master",
|
||
"ToiletMasterInfo": "Place Toilets",
|
||
"ToiletMasterInfoLong": "(Crewmates):\\nAs the Toilet Master, you can place toilets around the map. When a player uses a toilet, they will get a random effect based on their poop.",
|
||
"TM.ToiletDuration": "Toilets Disappear After",
|
||
"TM.ToiletVisibility": "Toilet Visibility Mode For Other Players After Placing",
|
||
"TM.ToiletUseRadius": "Toilet Use Radius",
|
||
"TM.ToiletUseTime": "Toilet Use Time",
|
||
"TM.ToiletMaxUses": "Max Toilet Uses",
|
||
"TM.BrownPoopSpeedBoost": "Brown Poop Speed Boost",
|
||
"TM.GreenPoopRadius": "Green Poop Radius",
|
||
"TM.RedPoopRadius": "Red Poop Radius",
|
||
"TM.RedPoopRoleBlockDuration": "Red Poop Role Block Duration",
|
||
"TM.PurplePoopNotifyOnKillAttempt": "Purple Poop Notify On Kill Attempt",
|
||
"TM.BrownPoopDuration": "Brown Poop Duration",
|
||
"TM.GreenPoopDuration": "Green Poop Duration",
|
||
"TM.RedPoopDuration": "Red Poop Duration",
|
||
"TM.BluePoopDuration": "Blue Poop Duration",
|
||
"TM.PurplePoopDuration": "Purple Poop Duration",
|
||
"TM.BrownPoopButtonText": "Place Brown Poop",
|
||
"TM.GetPoopNotify": "You've got {0} Poop",
|
||
"TM.GreenPoopKiller": "There is a killer near you",
|
||
"TM.GreenPoop": "There is no killer near you",
|
||
"TM.TryKillNotify": "Someone tried to kill you",
|
||
"ChameleonCanVent": "Vent to disguise",
|
||
"ChameleonInvisState": "You are disguising!",
|
||
"ChameleonInvisStateOut": "Your disguise ended",
|
||
"ChameleonInvisInCooldown": "Ability still on cooldown, disguise failed",
|
||
"ChameleonInvisStateCountdown": "<color=#00ffa5>Invisibility expires in</color> <b>{0}</b>s",
|
||
"ChameleonInvisCooldownRemain": "<color=#00ffa5>CD:</color> <b>{0}</b>s",
|
||
"ChameleonCooldown": "Disguise Cooldown",
|
||
"ChameleonDuration": "Disguise Duration",
|
||
"ChameleonRevertDisguise": "Expose",
|
||
"ChameleonDisguise": "Disguise",
|
||
"KillCooldownAfterCleaning": "Kill Cooldown On Clean",
|
||
"KillCooldownAfterStoneGazing": "Kill Cooldown On Stone Gaze",
|
||
"CannotCleanWhenKCDIsntUp": "Cannot Clean Bodies When Kill Cooldown Isn't Up",
|
||
"CannotStoneGazeWhenKCDIsntUp": "Cannot Stone Gaze Bodies When Kill Cooldown Isn't Up",
|
||
"MedusaStoneBody": "Body stoned",
|
||
"MedusaReportButtonText": "Stone",
|
||
"CursedSoulCurseCooldown": "Soul Snatch Cooldown",
|
||
"CursedSoulCurseCooldownIncrese": "Soul Snatch Cooldown Increase",
|
||
"CursedSoulCurseMax": "Maximum Soul Snatches",
|
||
"CursedSoulKnowTargetRole": "Know the roles of <color=#531269>Soulless</color> players",
|
||
"CursedSoulCanCurseNeutral": "Neutral roles have souls",
|
||
"CursedSoulKillButtonText": "Snatch",
|
||
"SoullessByCursedSoul": "Your soul was snatched by a Cursed Soul",
|
||
"CursedSoulSoullessPlayer": "Soul snatched",
|
||
"CursedSoulInvalidTarget": "No soul found",
|
||
"Soulless-": "Soulless ",
|
||
"SoullessWinsWithCS": "Soulless Players Win With the Cursed Soul",
|
||
"SpiritualistNoticeTitle": "[ ★ Spiritualist Connection ★ ]",
|
||
"SpiritualistNoticeMessage": "The Spiritualist has an arrow pointing to you!\\nYou can use them to a killer or frame a crewmate",
|
||
"SpiritualistShowGhostArrowForSeconds": "Ghost arrow duration",
|
||
"SpiritualistShowGhostArrowEverySeconds": "Ghost arrow interval",
|
||
"VotesPerKill": "Votes gained for each kill",
|
||
"PickpocketGetVote": "You've got +{0} votes",
|
||
"VultureArrowsPointingToDeadBody": "Arrows pointing to dead bodies",
|
||
"VultureNumberOfReportsToWin": "Bodies needed to win",
|
||
"VultureBodyReported": "Body eaten!",
|
||
"VultureEatButtonText": "Consume",
|
||
"VultureReportCooldown": "Eat Cooldown",
|
||
"VultureMaxEatenInOneRound": "Maximum eaten bodies possible per round",
|
||
"VultureCooldownUp": "Eat Cooldown finished",
|
||
"VultureChangeRoleWhenCantWin": "Change role when winning is impossible",
|
||
"VultureChangeRole": "Role to change to",
|
||
"ImpCanBeRole": "<color=#ff1919>Impostors</color> can become {role}",
|
||
"CrewCanBeRole": "<color=#8cffff>Crewmates</color> can become {role}",
|
||
"NeutralCanBeRole": "<color=#ffab1b>Neutrals</color> can become {role}",
|
||
"SuccessfulDuelsToWin": "Number of successful duels needed to win",
|
||
"PlagueBearerCD": "Plague cooldown",
|
||
"PestilenceCD": "<color=#343136>Pestilence</color> Kill cooldown",
|
||
"PlagueBearerAlreadyPlagued": "Player has already been plagued",
|
||
"PlagueBearerToPestilence": "You have turned into Pestilence!!",
|
||
"PestilenceCanVent": "<color=#343136>Pestilence</color> Can Vent",
|
||
"PestilenceHasImpostorVision": "<color=#343136>Pestilence</color> Has <color=#ff1919>Impostor</color> Vision",
|
||
"GuessPestilence": "You just tried to guess Pestilence!\\n\\nSorry, Pestilence killed you.",
|
||
"PestilenceImmune": "You can't kill Pestilence.",
|
||
"DoomsayerAmountOfGuessesToWin": "Amount of Guesses to win",
|
||
"DCanGuessImpostors": "Can Guess <color=#ff1919>Impostors</color>",
|
||
"DCanGuessCrewmates": "Can Guess <color=#8cffff>Crewmates</color>",
|
||
"DCanGuessNeutrals": "Can Guess <color=#ffab1b>Neutrals</color>",
|
||
"DCanGuessAdt": "Can Guess Add-Ons",
|
||
"DoomsayerAdvancedSettings": "Advanced Settings",
|
||
"DoomsayerMaxNumberOfGuessesPerMeeting": "Max number of guesses per meeting",
|
||
"DoomsayerKillCorrectlyGuessedPlayers": "Kill correctly guessed players",
|
||
"DoomsayerDoesNotSuicideWhenMisguessing": "<color=#14f786>Doomsayer</color> does not suicide when misguessing",
|
||
"DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "Misguessing role prevents guessing roles until next meeting",
|
||
"DoomsayerTryHideMsg": "Hide <color=#14f786>Doomsayer</color>'s commands",
|
||
"DoomsayerCantGuess": "Sorry, you can only guess the roles in the next meeting.",
|
||
"DoomsayerCorrectlyGuessRole": "You guessed the role correctly!\\nBut the player didn't die because the Host settings don't allow them to die",
|
||
"DoomsayerNotCorrectlyGuessRole": "You didn't correctly guess the role!\\nBut you didn't die because the Host's settings don't allow you to die",
|
||
"DoomsayerGuessCountMsg": "You correctly guessed {0} roles",
|
||
"DoomsayerGuessCountTitle": "[ ★ Doomsayer ★ ]",
|
||
"DoomsayerGuessSameRoleAgainMsg": "You tried to guess the same role or add-on that you guessed before",
|
||
"DoYourTasksPlease": "Please do your tasks!",
|
||
"Developer": "Developer",
|
||
"Sponsor": "Sponsor",
|
||
"OriginalDev": "Original Developer",
|
||
"NewDev": "Main Developer",
|
||
"Booster": "Server Booster",
|
||
"Translator": "Translator",
|
||
"MainDev": "Creator",
|
||
"Art": "Artist",
|
||
"RoleDev": "Role Developer",
|
||
"TechSup": "Tech. Support",
|
||
"FeatureDev": "Feature Developer",
|
||
"TranEN": "English",
|
||
"TranRU": "Russian",
|
||
"TranCHT": "Chinese Traditional",
|
||
"OnlyShowPart": "Shown only part",
|
||
"DCNotify.Hacking": "You were <color=#ff1919>banned</color> for hacking.\\n\\nPlease stop.",
|
||
"DCNotify.Banned": "You were <color=#ff1919>banned</color> from this lobby.\\n\\nContact the host if this was a mistake.",
|
||
"DCNotify.Kicked": "You were <color=#ffff00>kicked</color> from this lobby.\\n\\nYou may still rejoin.",
|
||
"DCNotify.DCFromServer": "You disconnected from the server.\\r\\nThis could be an issue with either the servers or your network.",
|
||
"DCNotify.GameNotFound": "This lobby code is invalid.\\n\\nCheck the code and/or server and try again.",
|
||
"DCNotify.GameStarted": "This lobby is currently in-game.\\n\\nWait for it to end or find a different lobby.",
|
||
"DCNotify.GameFull": "This lobby is currently full.\\n\\nCheck with the host to see if you may join.",
|
||
"DCNotify.IncorrectVersion": "This lobby does not support your Among Us version.",
|
||
"DCNotify.Inactivity": "The lobby closed due to inactivity.",
|
||
"DCNotify.Auth": "You are not authenticated.\\n\\nYou may need to restart your game.",
|
||
"DCNotify.DupeLogin": "An instance of your account is already present in this lobby.",
|
||
"DCNotify.InvalidSettings": "Game settings have been detected to be invalid.\\n\\nEnter local play to reset them, then try again.",
|
||
"ModeDescribe.SoloKombat": "Current mode is [Solo PVP]\\nNo role assignment. Everyone has HP and can use the kill button to cause damage to other players. The player with the highest number of kills wins at the end of the game.",
|
||
"WinnerRoleText.Impostor": "Impostors Win!",
|
||
"WinnerRoleText.Crewmate": "Crewmates Win!",
|
||
"WinnerRoleText.Terrorist": "Terrorist Wins!",
|
||
"WinnerRoleText.Jester": "Jester Wins!",
|
||
"WinnerRoleText.Lovers": "Lovers Win!",
|
||
"WinnerRoleText.Executioner": "Executioner Wins!",
|
||
"WinnerRoleText.Arsonist": "Arsonist Wins!",
|
||
"WinnerRoleText.Revolutionist": "Revolutionist Wins!",
|
||
"WinnerRoleText.Jackal": "Team Jackal Wins!",
|
||
"WinnerRoleText.God": "God Wins!",
|
||
"WinnerRoleText.Mario": "Vector Wins!",
|
||
"WinnerRoleText.Innocent": "Innocent Wins!",
|
||
"WinnerRoleText.Pelican": "Pelican Wins!",
|
||
"WinnerRoleText.Youtuber": "YouTuber Wins!",
|
||
"WinnerRoleText.Egoist": "Egoist Wins!",
|
||
"WinnerRoleText.Gamer": "Demon Wins!",
|
||
"WinnerRoleText.DarkHide": "Stalker Wins!",
|
||
"WinnerRoleText.Workaholic": "Workaholic Wins!",
|
||
"WinnerRoleText.Agitater": "Agitater Wins!",
|
||
"WinnerRoleText.Collector": "Collector Wins!",
|
||
"WinnerRoleText.BloodKnight": "Blood Knight Wins!",
|
||
"WinnerRoleText.Poisoner": "Poisoner Wins!",
|
||
"WinnerRoleText.HexMaster": "Hex Master Wins!",
|
||
"WinnerRoleText.Succubus": "Cultist Wins!",
|
||
"WinnerRoleText.Necromancer": "Undead Faction Wins!",
|
||
"WinnerRoleText.Wraith": "Wraith Wins!",
|
||
"WinnerRoleText.NSerialKiller": "Serial Killer Wins!",
|
||
"WinnerRoleText.Juggernaut": "Juggernaut Wins!",
|
||
"WinnerRoleText.Infectious": "Infectious Wins!",
|
||
"WinnerRoleText.Virus": "Virus Wins!",
|
||
"WinnerRoleText.Phantom": "Specter Wins!",
|
||
"WinnerRoleText.Jinx": "Jinx Wins!",
|
||
"WinnerRoleText.CursedSoul": "Cursed Soul Wins!",
|
||
"WinnerRoleText.Ritualist": "Ritualist Wins!",
|
||
"WinnerRoleText.Pickpocket": "Pickpocket Wins!",
|
||
"WinnerRoleText.Traitor": "Traitor Wins!",
|
||
"WinnerRoleText.Vulture": "Vulture Wins!",
|
||
"WinnerRoleText.Medusa": "Medusa Wins!",
|
||
"WinnerRoleText.Spiritcaller": "Spiritcaller Wins!",
|
||
"WinnerRoleText.Glitch": "The Glitch Wins!",
|
||
"WinnerRoleText.PlagueBearer": "Plaguebearer Wins!",
|
||
"WinnerRoleText.Pestilence": "Pestilence Wins!",
|
||
"WinnerRoleText.Doomsayer": "Doomsayer Wins!",
|
||
"WinnerRoleText.Werewolf": "Werewolf Wins!",
|
||
"WinnerRoleText.HeadHunter": "Head Hunter Wins!",
|
||
"WinnerRoleText.Imitator": "Imitator Wins!",
|
||
"WinnerRoleText.Vengeance": "Vengeance Wins!",
|
||
"WinnerRoleText.RuthlessRomantic": "Ruthless Romantic Wins!",
|
||
"WinnerRoleText.Eclipse": "Eclipse Wins!",
|
||
"WinnerRoleText.Pyromaniac": "Pyromaniac Wins!",
|
||
"WinnerRoleText.Magician": "Magician Wins!",
|
||
"WinnerRoleText.Reckless": "Reckless Wins!",
|
||
"WinnerRoleText.WeaponMaster": "Weapon Master Wins!",
|
||
"WinnerRoleText.PlagueDoctor": "Curse Wins!",
|
||
"WinnerRoleText.Enderman": "Enderman Wins!",
|
||
"WinnerRoleText.Mycologist": "Mycologist Wins!",
|
||
"WinnerRoleText.Bubble": "Bubble Wins!",
|
||
"WinnerRoleText.Hookshot": "Hookshot Wins!",
|
||
"WinnerRoleText.Sprayer": "Sprayer Wins!",
|
||
"WinnerRoleText.SoulHunter": "Soul Hunter Wins!",
|
||
"WinnerRoleText.Tiger": "Tiger Wins!",
|
||
"WinnerRoleText.Beehive": "Beehive Wins!",
|
||
"WinnerRoleText.Specter": "Phantasm Wins!",
|
||
"WinnerRoleText.Hider": "Hiders Win!",
|
||
"WinnerRoleText.Seeker": "Seekers Win!",
|
||
"WinnerRoleText.Taskinator": "Taskinator Wins!",
|
||
"WinnerRoleText.Troll": "Troll Wins!",
|
||
"WinnerRoleText.Default": "{0} Wins!",
|
||
"AdditionalWinnerRoleText.Sidekick": "along with Sidekicks",
|
||
"AdditionalWinnerRoleText.Opportunist": "The Opportunist survived",
|
||
"AdditionalWinnerRoleText.Lawyer": "The Lawyer wins along",
|
||
"AdditionalWinnerRoleText.FFF": "The Hater killed a recruit",
|
||
"AdditionalWinnerRoleText.Provocateur": "The Provocateur wins along",
|
||
"AdditionalWinnerRoleText.NWitch": "The Witch survived",
|
||
"AdditionalWinnerRoleText.Sunnyboy": "And there's endless sunshine!",
|
||
"AdditionalWinnerRoleText.Totocalcio": "The Follower wins along",
|
||
"AdditionalWinnerRoleText.Pursuer": "The Pursuer survived",
|
||
"AdditionalWinnerRoleText.Jester": "The Jester wins along",
|
||
"AdditionalWinnerRoleText.Lovers": "Lovers win along",
|
||
"AdditionalWinnerRoleText.Executioner": "Executioner wins along",
|
||
"AdditionalWinnerRoleText.Phantom": "Specter wins along",
|
||
"AdditionalWinnerRoleText.Maverick": "The Maverick survived",
|
||
"AdditionalWinnerRoleText.Romantic": "The Romantic wins along",
|
||
"AdditionalWinnerRoleText.VengefulRomantic": "The Vengeful Romantic avenged their lover",
|
||
"AdditionalWinnerRoleText.Postman": "The Postman delivered mail to everyone",
|
||
"AdditionalWinnerRoleText.SoulHunter": "Soul Hunter wins along",
|
||
"AdditionalWinnerRoleText.Specter": "Phantasm wins along",
|
||
"AdditionalWinnerRoleText.Default": "{0} wins along",
|
||
"ErrorEndText": "An error occurred",
|
||
"ErrorEndTextDescription": "To avoid crashing, the game was forcibly ended.",
|
||
"ForceEnd": "Aborted",
|
||
"EveryoneDied": "Everyone died",
|
||
"ForceEndText": "Host has aborted the game",
|
||
"DiscoChangeInterval": "Disco Change Color Interval",
|
||
"Modifier": "\nModifier: ",
|
||
"Modifiers": "\nModifiers: ",
|
||
"RoleSelected": "<b>The role of {0} in the next game will be{1}</b>",
|
||
"UpReplacedMessage": "/up was replaced by /setrole which allows you to set anyone's role for any game by typing '/setrole (ID) (ROLE)'. You can view ID's with /id.\nTo set your own role like with /up, you need to do '/setrole 0 (ROLE)'.",
|
||
"PingText": "Ping",
|
||
"SettingsForRoleText": "Settings for"
|
||
}
|