mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 01:46:25 +00:00
1201 lines
48 KiB
C#
1201 lines
48 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using AmongUs.GameOptions;
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using EHR.AddOns.Crewmate;
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using EHR.AddOns.Impostor;
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using EHR.Crewmate;
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using EHR.Impostor;
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using EHR.Neutral;
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using HarmonyLib;
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using Hazel;
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using InnerNet;
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using static EHR.Translator;
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namespace EHR.Modules;
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public enum CustomRPC
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{
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VersionCheck = 78,
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RequestRetryVersionCheck = 79,
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SyncCustomSettings = 80,
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SetDeathReason,
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EndGame,
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PlaySound,
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SetCustomRole,
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SetBountyTarget,
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SetKillOrSpell,
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SetDousedPlayer,
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SetPlaguedPlayer,
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SetNameColorData,
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DoSpell,
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SniperSync,
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SetLoversPlayers,
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SetExecutionerTarget,
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RemoveExecutionerTarget,
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SetLawyerTarget,
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RemoveLawyerTarget,
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SendFireWorksState,
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SetCurrentDousingTarget,
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SetEvilTrackerTarget,
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SetRealKiller,
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ShowChat,
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SyncLobbyTimer,
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// EHR
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AntiBlackout,
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PlayCustomSound,
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SetKillTimer,
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SyncAllPlayerNames,
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SyncAllClientRealNames,
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SyncNameNotify,
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ShowPopUp,
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KillFlash,
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SyncAbilityUseLimit,
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RemoveAbilityUseLimit,
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RemoveSubRole,
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Arrow,
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FixModdedClientCNO,
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SyncAbilityCD,
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// Roles
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SyncRoleData,
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SetDrawPlayer,
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SyncHeadHunter,
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SyncRabbit,
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SyncSoulHunter,
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SyncMycologist,
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SyncBubble,
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AddTornado,
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SyncHookshot,
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SyncStressedTimer,
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SetLibrarianMode,
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SyncYinYanger,
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DruidAddTrigger,
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SyncBenefactorMarkedTask,
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SyncMafiosoData,
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SyncMafiosoPistolCD,
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SyncDamoclesTimer,
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SyncChronomancer,
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StealthDarken,
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PenguinSync,
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SyncPlagueDoctor,
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SetAlchemistPotion,
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SetRicochetTarget,
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SetTetherTarget,
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SetHitmanTarget,
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SetWeaponMasterMode,
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SyncGlitchTimers,
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SyncSpy,
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SetSabotageMasterLimit,
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SetNiceHackerLimit,
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SetCurrentDrawTarget,
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SetCPTasksDone,
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SetGamerHealth,
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SetPelicanEtenNum,
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SwordsManKill,
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SetGhostPlayer,
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SetDarkHiderKillCount,
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SetEvilDiviner,
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SetGreedierOE,
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SetCollectorVotes,
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SetQuickShooterShotLimit,
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GuessKill,
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SetMarkedPlayer,
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SetMedicalerProtectList,
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SyncPsychicRedList,
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SetCleanserCleanLimit,
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SetJailorTarget,
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SetDoppelgangerStealLimit,
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SetJailorExeLimit,
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SetWWTimer,
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SetNiceSwapperVotes,
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Judge,
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Guess,
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MeetingKill,
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MafiaRevenge,
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RetributionistRevenge,
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SetSwooperTimer,
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SetBanditStealLimit,
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SetBKTimer,
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SyncTotocalcioTargetAndTimes,
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SyncRomanticTarget,
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SyncVengefulRomanticTarget,
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SetRevealedPlayer,
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SetCurrentRevealTarget,
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SetDoomsayerProgress,
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SetTrackerTarget,
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RpcPassBomb,
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SetAlchemistTimer,
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SyncPostman,
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SyncChangeling,
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SyncTiger,
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SyncSentry,
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SyncBargainer,
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SyncOverheat,
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// Other Game Modes
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SyncKBPlayer,
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SyncKBBackCountdown,
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SyncKBNameNotify,
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SyncFFAPlayer,
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SyncFFANameNotify
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}
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public enum Sounds
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{
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KillSound,
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TaskComplete,
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TaskUpdateSound,
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ImpTransform
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}
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[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.HandleRpc))]
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internal class RPCHandlerPatch
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{
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public static readonly Dictionary<byte, int> ReportDeadBodyRPCs = [];
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private static bool TrustedRpc(byte id) => (CustomRPC)id is CustomRPC.VersionCheck or CustomRPC.RequestRetryVersionCheck or CustomRPC.AntiBlackout or CustomRPC.SyncNameNotify or CustomRPC.Judge or CustomRPC.SetNiceSwapperVotes or CustomRPC.MeetingKill or CustomRPC.Guess or CustomRPC.MafiaRevenge or CustomRPC.RetributionistRevenge;
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public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] byte callId, [HarmonyArgument(1)] MessageReader reader)
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{
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var rpcType = (RpcCalls)callId;
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MessageReader subReader = MessageReader.Get(reader);
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if (EAC.ReceiveRpc(__instance, callId, reader)) return false;
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Logger.Info($"From ID: {__instance?.Data?.PlayerId} ({(__instance?.Data?.PlayerId == 0 ? "Host" : __instance?.Data?.PlayerName)}) : {callId} ({RPC.GetRpcName(callId)})", "ReceiveRPC");
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if (callId == 11 && __instance != null)
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{
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if (!ReportDeadBodyRPCs.ContainsKey(__instance.PlayerId)) ReportDeadBodyRPCs.TryAdd(__instance.PlayerId, 0);
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ReportDeadBodyRPCs[__instance.PlayerId]++;
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Logger.Info($"ReportDeadBody RPC count: {ReportDeadBodyRPCs[__instance.PlayerId]}, from {__instance.Data?.PlayerName}", "EAC");
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}
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switch (rpcType)
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{
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case RpcCalls.SetName:
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subReader.ReadUInt32();
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string name = subReader.ReadString();
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if (subReader.BytesRemaining > 0 && subReader.ReadBoolean()) return false;
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Logger.Info($"RPC Set Name For Player: {__instance.GetNameWithRole().RemoveHtmlTags()} => {name}", "SetName");
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break;
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case RpcCalls.SetRole:
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var role = (RoleTypes)subReader.ReadUInt16();
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var canOverriddenRole = subReader.ReadBoolean();
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Logger.Info($"RPC Set Role For Player: {__instance.GetRealName()} => {role} CanOverrideRole: {canOverriddenRole}", "SetRole");
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break;
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case RpcCalls.SendChat:
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var text = subReader.ReadString();
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Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()}:{text}", "ReceiveChat");
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ChatCommands.OnReceiveChat(__instance, text, out var canceled);
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if (canceled) return false;
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break;
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case RpcCalls.StartMeeting:
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var p = Utils.GetPlayerById(subReader.ReadByte());
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Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()} => {p?.GetNameWithRole() ?? "null"}", "StartMeeting");
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break;
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case RpcCalls.Pet:
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Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()} petted their pet", "RpcHandlerPatch");
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break;
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case RpcCalls.SetScanner when Main.HasJustStarted:
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Logger.Fatal($"{__instance.GetNameWithRole().RemoveHtmlTags()} triggered this bs ---- revive was attempted", "RpcHandlerPatch");
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__instance?.Revive();
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return false;
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}
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if (__instance != null && !__instance.IsHost() && Enum.IsDefined(typeof(CustomRPC), (int)callId) && !TrustedRpc(callId))
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{
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Logger.Warn($"{__instance.Data?.PlayerName}:{callId}({RPC.GetRpcName(callId)}) canceled because it was sent by someone other than the host.", "CustomRPC");
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if (!AmongUsClient.Instance.AmHost) return false;
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if (!EAC.ReceiveInvalidRpc(__instance, callId)) return false;
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AmongUsClient.Instance.KickPlayer(__instance.GetClientId(), false);
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Logger.Warn($"The RPC received from {__instance.Data?.PlayerName} is not trusted, so they were kicked.", "Kick");
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Logger.SendInGame(string.Format(GetString("Warning.InvalidRpc"), __instance.Data?.PlayerName));
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return false;
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}
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if (__instance != null && (!ReportDeadBodyRPCs.TryGetValue(__instance.PlayerId, out var times) || times <= 4)) return true;
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AmongUsClient.Instance.KickPlayer(__instance.GetClientId(), true);
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Logger.Warn($"{__instance?.Data?.PlayerName} has sent 5 or more ReportDeadBody RPCs in the last 1 second, they were banned for hacking.", "EAC");
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Logger.SendInGame(string.Format(GetString("Warning.ReportDeadBodyHack"), __instance?.Data?.PlayerName));
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return false;
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}
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public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] byte callId, [HarmonyArgument(1)] MessageReader reader)
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{
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var rpcType = (CustomRPC)callId;
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if (AmongUsClient.Instance.AmHost && rpcType != CustomRPC.VersionCheck) return;
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switch (rpcType)
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{
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case CustomRPC.AntiBlackout:
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if (Options.EndWhenPlayerBug.GetBool())
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{
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Logger.Fatal($"{__instance?.Data?.PlayerName}({__instance?.PlayerId}): {reader.ReadString()} - Error, terminate the game according to settings", "Anti-blackout");
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ChatUpdatePatch.DoBlockChat = true;
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Main.OverrideWelcomeMsg = string.Format(GetString("RpcAntiBlackOutNotifyInLobby"), __instance?.Data?.PlayerName, GetString("EndWhenPlayerBug"));
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LateTask.New(() => { Logger.SendInGame(string.Format(GetString("RpcAntiBlackOutEndGame"), __instance?.Data?.PlayerName) /*, true*/); }, 3f, "Anti-Black Msg SendInGame");
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LateTask.New(() =>
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{
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CustomWinnerHolder.ResetAndSetWinner(CustomWinner.Error);
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GameManager.Instance.LogicFlow.CheckEndCriteria();
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RPC.ForceEndGame(CustomWinner.Error);
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}, 5.5f, "Anti-Black End Game");
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LateTask.New(() => ChatUpdatePatch.DoBlockChat = false, 6f, log: false);
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}
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else if (GameStates.IsOnlineGame)
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{
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Logger.Fatal($"{__instance?.Data?.PlayerName}({__instance?.PlayerId}): Change Role Setting Postfix - Error, continue the game according to settings", "Anti-blackout");
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LateTask.New(() => { Logger.SendInGame(string.Format(GetString("RpcAntiBlackOutIgnored"), __instance?.Data?.PlayerName) /*, true*/); }, 3f, "Anti-Black Msg SendInGame");
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}
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break;
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case CustomRPC.VersionCheck:
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try
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{
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Version version = Version.Parse(reader.ReadString());
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string tag = reader.ReadString();
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string forkId = reader.ReadString();
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if (!Main.PlayerVersion.ContainsKey(__instance.PlayerId))
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{
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RPC.RpcVersionCheck();
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}
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Main.PlayerVersion[__instance.PlayerId] = new(version, tag, forkId);
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// Kick Unmached Player Start
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if (AmongUsClient.Instance.AmHost && tag != $"{ThisAssembly.Git.Commit}({ThisAssembly.Git.Branch})" && forkId != Main.ForkId)
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{
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LateTask.New(() =>
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{
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if (__instance.Data?.Disconnected is not null and not true)
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{
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var msg = string.Format(GetString("KickBecauseDiffrentVersionOrMod"), __instance.Data?.PlayerName);
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Logger.Warn(msg, "Version Kick");
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Logger.SendInGame(msg);
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AmongUsClient.Instance.KickPlayer(__instance.GetClientId(), false);
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}
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}, 5f, "Kick");
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}
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// Kick Unmached Player End
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}
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catch
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{
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Logger.Warn($"{__instance?.Data?.PlayerName}({__instance?.PlayerId}): error during version check", "RpcVersionCheck");
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LateTask.New(() =>
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{
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MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.RequestRetryVersionCheck, SendOption.Reliable, __instance.GetClientId());
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AmongUsClient.Instance.FinishRpcImmediately(writer);
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}, 1f, "Retry Version Check Task");
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}
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break;
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case CustomRPC.RequestRetryVersionCheck:
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RPC.RpcVersionCheck();
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break;
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case CustomRPC.SyncCustomSettings:
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if (AmongUsClient.Instance.AmHost) break;
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List<OptionItem> listOptions = [];
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var startAmount = reader.ReadInt32();
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var lastAmount = reader.ReadInt32();
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var countAllOptions = OptionItem.AllOptions.Count;
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// Add Options
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for (var option = startAmount; option < countAllOptions && option <= lastAmount; option++)
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{
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listOptions.Add(OptionItem.AllOptions[option]);
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}
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var countOptions = listOptions.Count;
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Logger.Msg($"StartAmount: {startAmount} - LastAmount: {lastAmount} ({startAmount}/{lastAmount}) :--: ListOptionsCount: {countOptions} - AllOptions: {countAllOptions} ({countOptions}/{countAllOptions})", "SyncCustomSettings");
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// Sync Settings
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foreach (var option in listOptions)
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{
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option.SetValue(reader.ReadPackedInt32());
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}
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OptionShower.GetText();
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break;
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case CustomRPC.SetDeathReason:
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RPC.GetDeathReason(reader);
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break;
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case CustomRPC.EndGame:
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RPC.EndGame(reader);
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break;
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case CustomRPC.PlaySound:
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byte playerID = reader.ReadByte();
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Sounds sound = (Sounds)reader.ReadByte();
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RPC.PlaySound(playerID, sound);
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break;
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case CustomRPC.ShowPopUp:
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string msg = reader.ReadString();
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HudManager.Instance.ShowPopUp(msg);
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break;
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case CustomRPC.SyncAllClientRealNames:
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Main.AllClientRealNames.Clear();
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int num2 = reader.ReadPackedInt32();
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for (int i = 0; i < num2; i++)
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Main.AllClientRealNames.TryAdd(reader.ReadInt32(), reader.ReadString());
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break;
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case CustomRPC.SetCustomRole:
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byte CustomRoleTargetId = reader.ReadByte();
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CustomRoles role = (CustomRoles)reader.ReadPackedInt32();
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bool replaceAllAddons = reader.ReadBoolean();
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RPC.SetCustomRole(CustomRoleTargetId, role, replaceAllAddons);
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break;
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case CustomRPC.SyncAbilityUseLimit:
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var pc = Utils.GetPlayerById(reader.ReadByte());
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pc.SetAbilityUseLimit(reader.ReadSingle(), rpc: false);
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break;
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case CustomRPC.RemoveAbilityUseLimit:
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Main.AbilityUseLimit.Remove(reader.ReadByte());
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break;
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case CustomRPC.RemoveSubRole:
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{
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byte id = reader.ReadByte();
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if (reader.ReadPackedInt32() == 2) Main.PlayerStates[id].SubRoles.Clear();
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else Main.PlayerStates[id].RemoveSubRole((CustomRoles)reader.ReadPackedInt32());
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break;
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}
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case CustomRPC.Arrow:
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if (reader.ReadBoolean()) TargetArrow.ReceiveRPC(reader);
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else LocateArrow.ReceiveRPC(reader);
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break;
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case CustomRPC.SyncAbilityCD:
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{
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switch (reader.ReadPackedInt32())
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{
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case 1:
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{
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byte id = reader.ReadByte();
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int cd = reader.ReadPackedInt32();
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long ts = Utils.TimeStamp;
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Main.AbilityCD[id] = (ts, cd);
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break;
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}
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case 2:
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{
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Main.AbilityCD.Clear();
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break;
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}
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case 3:
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{
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byte id = reader.ReadByte();
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Main.AbilityCD.Remove(id);
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break;
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}
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}
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break;
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}
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case CustomRPC.SyncRoleData:
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{
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byte id = reader.ReadByte();
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RoleBase r = Main.PlayerStates[id].Role;
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r.GetType().GetMethod("ReceiveRPC")?.Invoke(r, [reader]);
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break;
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}
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case CustomRPC.FixModdedClientCNO:
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var CNO = reader.ReadNetObject<PlayerControl>();
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bool active = reader.ReadBoolean();
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CNO.transform.FindChild("Names").FindChild("NameText_TMP").gameObject.SetActive(active);
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break;
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case CustomRPC.SyncPostman:
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{
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byte id = reader.ReadByte();
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byte target = reader.ReadByte();
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bool isFinished = reader.ReadBoolean();
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if (Main.PlayerStates[id].Role is not Postman pm) break;
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pm.Target = target;
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pm.IsFinished = isFinished;
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break;
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}
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case CustomRPC.SyncChangeling:
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if (Main.PlayerStates[reader.ReadByte()].Role is not Changeling changeling) break;
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changeling.CurrentRole = (CustomRoles)reader.ReadPackedInt32();
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break;
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case CustomRPC.SyncTiger:
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if (Main.PlayerStates[reader.ReadByte()].Role is not Tiger tiger) break;
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tiger.EnrageTimer = reader.ReadSingle();
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break;
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case CustomRPC.SyncSentry:
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{
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byte id = reader.ReadByte();
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if (Main.PlayerStates[id].Role is not Impostor.Sentry sentry) break;
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sentry.MonitoredRoom = Utils.GetPlayerById(id).GetPlainShipRoom();
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break;
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}
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case CustomRPC.SyncOverheat:
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((Overheat)Main.PlayerStates[reader.ReadByte()].Role).Temperature = reader.ReadPackedInt32();
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break;
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case CustomRPC.SetBountyTarget:
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{
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byte bountyId = reader.ReadByte();
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byte targetId = reader.ReadByte();
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(Main.PlayerStates[bountyId].Role as BountyHunter)?.ReceiveRPC(bountyId, targetId);
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break;
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}
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case CustomRPC.SyncBargainer:
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Bargainer.ReceiveRPC(reader);
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break;
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case CustomRPC.SetKillOrSpell:
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Witch.ReceiveRPC(reader, false);
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break;
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case CustomRPC.SetCPTasksDone:
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Crewpostor.RecieveRPC(reader);
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break;
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case CustomRPC.SetLibrarianMode:
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Librarian.ReceiveRPC(reader);
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break;
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case CustomRPC.SyncSoulHunter:
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SoulHunter.ReceiveRPC(reader);
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break;
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case CustomRPC.SetDousedPlayer:
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byte ArsonistId = reader.ReadByte();
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byte dousedId = reader.ReadByte();
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bool doused = reader.ReadBoolean();
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Arsonist.IsDoused[(ArsonistId, dousedId)] = doused;
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break;
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case CustomRPC.SetPlaguedPlayer:
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PlagueBearer.ReceiveRPC(reader);
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break;
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case CustomRPC.SyncHeadHunter:
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HeadHunter.ReceiveRPC(reader);
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break;
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case CustomRPC.SyncDamoclesTimer:
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Damocles.ReceiveRPC(reader);
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break;
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case CustomRPC.SetDrawPlayer:
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byte RevolutionistId = reader.ReadByte();
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byte DrawId = reader.ReadByte();
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bool drawed = reader.ReadBoolean();
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Revolutionist.IsDraw[(RevolutionistId, DrawId)] = drawed;
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break;
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case CustomRPC.SetRevealedPlayer:
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byte FarseerId = reader.ReadByte();
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byte RevealId = reader.ReadByte();
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bool revealed = reader.ReadBoolean();
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Farseer.IsRevealed[(FarseerId, RevealId)] = revealed;
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break;
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case CustomRPC.SetNameColorData:
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NameColorManager.ReceiveRPC(reader);
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break;
|
|
case CustomRPC.RpcPassBomb:
|
|
Agitater.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.DoSpell:
|
|
Witch.ReceiveRPC(reader, true);
|
|
break;
|
|
case CustomRPC.SetBanditStealLimit:
|
|
Bandit.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SniperSync:
|
|
{
|
|
byte id = reader.ReadByte();
|
|
(Main.PlayerStates[id].Role as Sniper)?.ReceiveRPC(reader);
|
|
}
|
|
break;
|
|
case CustomRPC.SyncSpy:
|
|
Spy.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SetAlchemistPotion:
|
|
Alchemist.ReceiveRPCData(reader);
|
|
break;
|
|
case CustomRPC.SetRicochetTarget:
|
|
Ricochet.ReceiveRPCSyncTarget(reader);
|
|
break;
|
|
case CustomRPC.SyncRabbit:
|
|
Rabbit.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SyncYinYanger:
|
|
YinYanger.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SetTetherTarget:
|
|
Tether.ReceiveRPCSyncTarget(reader);
|
|
break;
|
|
case CustomRPC.SetHitmanTarget:
|
|
{
|
|
byte hitmanId = reader.ReadByte();
|
|
byte targetId = reader.ReadByte();
|
|
(Main.PlayerStates[hitmanId].Role as Hitman)?.ReceiveRPC(targetId);
|
|
}
|
|
break;
|
|
case CustomRPC.SetWeaponMasterMode:
|
|
WeaponMaster.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SyncGlitchTimers:
|
|
Glitch.ReceiveRPCSyncTimers(reader);
|
|
break;
|
|
case CustomRPC.DruidAddTrigger:
|
|
Druid.ReceiveRPCAddTrigger(reader);
|
|
break;
|
|
case CustomRPC.SetSabotageMasterLimit:
|
|
SabotageMaster.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SetNiceHackerLimit:
|
|
NiceHacker.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SetLoversPlayers:
|
|
{
|
|
Main.LoversPlayers.Clear();
|
|
int count = reader.ReadInt32();
|
|
for (int i = 0; i < count; i++)
|
|
Main.LoversPlayers.Add(Utils.GetPlayerById(reader.ReadByte()));
|
|
}
|
|
break;
|
|
case CustomRPC.SetExecutionerTarget:
|
|
Executioner.ReceiveRPC(reader, SetTarget: true);
|
|
break;
|
|
case CustomRPC.RemoveExecutionerTarget:
|
|
Executioner.ReceiveRPC(reader, SetTarget: false);
|
|
break;
|
|
case CustomRPC.SetLawyerTarget:
|
|
Lawyer.ReceiveRPC(reader, SetTarget: true);
|
|
break;
|
|
case CustomRPC.RemoveLawyerTarget:
|
|
Lawyer.ReceiveRPC(reader, SetTarget: false);
|
|
break;
|
|
case CustomRPC.SendFireWorksState:
|
|
{
|
|
byte id = reader.ReadByte();
|
|
int count = reader.ReadInt32();
|
|
int state = reader.ReadInt32();
|
|
FireWorks.FireWorksState newState = (FireWorks.FireWorksState)state;
|
|
(Main.PlayerStates[id].Role as FireWorks)?.ReceiveRPC(count, newState);
|
|
}
|
|
break;
|
|
case CustomRPC.SyncMycologist:
|
|
Mycologist.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SyncBubble:
|
|
Bubble.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SetCurrentDousingTarget:
|
|
byte arsonistId = reader.ReadByte();
|
|
byte dousingTargetId = reader.ReadByte();
|
|
if (PlayerControl.LocalPlayer.PlayerId == arsonistId)
|
|
Arsonist.CurrentDousingTarget = dousingTargetId;
|
|
break;
|
|
case CustomRPC.SetCurrentDrawTarget:
|
|
byte arsonistId1 = reader.ReadByte();
|
|
byte doTargetId = reader.ReadByte();
|
|
if (PlayerControl.LocalPlayer.PlayerId == arsonistId1)
|
|
Revolutionist.CurrentDrawTarget = doTargetId;
|
|
break;
|
|
case CustomRPC.SetEvilTrackerTarget:
|
|
EvilTracker.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SyncPlagueDoctor:
|
|
PlagueDoctor.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.PenguinSync:
|
|
{
|
|
byte id = reader.ReadByte();
|
|
int operate = reader.ReadInt32();
|
|
if (operate == 1)
|
|
{
|
|
byte victim = reader.ReadByte();
|
|
(Main.PlayerStates[id].Role as Penguin)?.ReceiveRPC(victim);
|
|
}
|
|
else
|
|
{
|
|
float timer = reader.ReadSingle();
|
|
(Main.PlayerStates[id].Role as Penguin)?.ReceiveRPC(timer);
|
|
}
|
|
|
|
break;
|
|
}
|
|
case CustomRPC.SetRealKiller:
|
|
{
|
|
byte targetId = reader.ReadByte();
|
|
byte killerId = reader.ReadByte();
|
|
RPC.SetRealKiller(targetId, killerId);
|
|
break;
|
|
}
|
|
case CustomRPC.ShowChat:
|
|
var clientId = reader.ReadPackedUInt32();
|
|
var show = reader.ReadBoolean();
|
|
if (AmongUsClient.Instance.ClientId == clientId)
|
|
{
|
|
HudManager.Instance.Chat.SetVisible(show);
|
|
}
|
|
|
|
break;
|
|
case CustomRPC.SyncLobbyTimer:
|
|
GameStartManagerPatch.Timer = reader.ReadPackedInt32();
|
|
break;
|
|
case CustomRPC.SetGamerHealth:
|
|
Gamer.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SetPelicanEtenNum:
|
|
Pelican.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SetDoomsayerProgress:
|
|
Doomsayer.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SwordsManKill:
|
|
SwordsMan.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.PlayCustomSound:
|
|
CustomSoundsManager.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SetGhostPlayer:
|
|
BallLightning.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SetDarkHiderKillCount:
|
|
DarkHide.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SetGreedierOE:
|
|
{
|
|
byte id = reader.ReadByte();
|
|
bool isOdd = reader.ReadBoolean();
|
|
(Main.PlayerStates[id].Role as Greedier)?.ReceiveRPC(isOdd);
|
|
}
|
|
break;
|
|
case CustomRPC.SetCollectorVotes:
|
|
Collector.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SetQuickShooterShotLimit:
|
|
QuickShooter.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.GuessKill:
|
|
GuessManager.RpcClientGuess(Utils.GetPlayerById(reader.ReadByte()));
|
|
break;
|
|
case CustomRPC.SetMarkedPlayer:
|
|
Assassin.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SyncChronomancer:
|
|
{
|
|
byte id = reader.ReadByte();
|
|
bool isRampaging = reader.ReadBoolean();
|
|
int chargePercent = reader.ReadInt32();
|
|
long lastUpdate = long.Parse(reader.ReadString());
|
|
(Main.PlayerStates[id].Role as Chronomancer)?.ReceiveRPC(isRampaging, chargePercent, lastUpdate);
|
|
}
|
|
break;
|
|
case CustomRPC.SetMedicalerProtectList:
|
|
Medic.ReceiveRPCForProtectList(reader);
|
|
break;
|
|
case CustomRPC.SyncPsychicRedList:
|
|
Psychic.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SetKillTimer:
|
|
float time = reader.ReadSingle();
|
|
PlayerControl.LocalPlayer.SetKillTimer(time);
|
|
break;
|
|
case CustomRPC.SyncKBPlayer:
|
|
SoloKombatManager.ReceiveRPCSyncKBPlayer(reader);
|
|
break;
|
|
case CustomRPC.SyncFFAPlayer:
|
|
FFAManager.ReceiveRPCSyncFFAPlayer(reader);
|
|
break;
|
|
case CustomRPC.SyncAllPlayerNames:
|
|
Main.AllPlayerNames = [];
|
|
int num = reader.ReadInt32();
|
|
for (int i = 0; i < num; i++)
|
|
Main.AllPlayerNames.TryAdd(reader.ReadByte(), reader.ReadString());
|
|
break;
|
|
case CustomRPC.SyncKBBackCountdown:
|
|
SoloKombatManager.ReceiveRPCSyncBackCountdown(reader);
|
|
break;
|
|
case CustomRPC.SyncKBNameNotify:
|
|
SoloKombatManager.ReceiveRPCSyncNameNotify(reader);
|
|
break;
|
|
case CustomRPC.SyncFFANameNotify:
|
|
FFAManager.ReceiveRPCSyncNameNotify(reader);
|
|
break;
|
|
case CustomRPC.SyncMafiosoData:
|
|
{
|
|
byte id = reader.ReadByte();
|
|
(Main.PlayerStates[id].Role as Mafioso)?.ReceiveRPC(reader);
|
|
}
|
|
break;
|
|
case CustomRPC.SyncMafiosoPistolCD:
|
|
{
|
|
byte id = reader.ReadByte();
|
|
(Main.PlayerStates[id].Role as Mafioso)?.ReceiveRPCSyncPistolCD(reader);
|
|
}
|
|
break;
|
|
case CustomRPC.SyncNameNotify:
|
|
NameNotifyManager.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.Judge:
|
|
Judge.ReceiveRPC(reader, __instance);
|
|
break;
|
|
case CustomRPC.MeetingKill:
|
|
Councillor.ReceiveRPC(reader, __instance);
|
|
break;
|
|
case CustomRPC.Guess:
|
|
GuessManager.ReceiveRPC(reader, __instance);
|
|
break;
|
|
case CustomRPC.MafiaRevenge:
|
|
Mafia.ReceiveRPC(reader, __instance);
|
|
break;
|
|
case CustomRPC.SetSwooperTimer:
|
|
{
|
|
byte id = reader.ReadByte();
|
|
(Main.PlayerStates[id].Role as Swooper)?.ReceiveRPC(reader);
|
|
}
|
|
break;
|
|
case CustomRPC.SetAlchemistTimer:
|
|
Alchemist.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SetBKTimer:
|
|
Wildling.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SyncTotocalcioTargetAndTimes:
|
|
Totocalcio.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SyncRomanticTarget:
|
|
Romantic.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SyncVengefulRomanticTarget:
|
|
VengefulRomantic.ReceiveRPC(reader);
|
|
break;
|
|
//case CustomRPC.SetCursedSoulCurseLimit:
|
|
// CursedSoul.ReceiveRPC(reader);
|
|
// break;
|
|
case CustomRPC.SetEvilDiviner:
|
|
{
|
|
byte id = reader.ReadByte();
|
|
byte targetId = reader.ReadByte();
|
|
(Main.PlayerStates[id].Role as EvilDiviner)?.ReceiveRPC(targetId);
|
|
}
|
|
break;
|
|
case CustomRPC.SyncHookshot:
|
|
Hookshot.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.AddTornado:
|
|
Tornado.ReceiveRPCAddTornado(reader);
|
|
break;
|
|
case CustomRPC.SetDoppelgangerStealLimit:
|
|
Doppelganger.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SyncBenefactorMarkedTask:
|
|
Benefactor.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SyncStressedTimer:
|
|
Stressed.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.KillFlash:
|
|
Utils.FlashColor(new(1f, 0f, 0f, 0.3f));
|
|
if (Constants.ShouldPlaySfx()) RPC.PlaySound(PlayerControl.LocalPlayer.PlayerId, Sounds.KillSound);
|
|
break;
|
|
case CustomRPC.SetCleanserCleanLimit:
|
|
Cleanser.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.StealthDarken:
|
|
Stealth.ReceiveRPC(reader);
|
|
break;
|
|
case CustomRPC.SetJailorExeLimit:
|
|
Jailor.ReceiveRPC(reader, setTarget: false);
|
|
break;
|
|
case CustomRPC.SetJailorTarget:
|
|
Jailor.ReceiveRPC(reader, setTarget: true);
|
|
break;
|
|
case CustomRPC.SetWWTimer:
|
|
{
|
|
byte id = reader.ReadByte();
|
|
(Main.PlayerStates[id].Role as Werewolf)?.ReceiveRPC(reader);
|
|
}
|
|
break;
|
|
case CustomRPC.SetNiceSwapperVotes:
|
|
NiceSwapper.ReceiveRPC(reader, __instance);
|
|
break;
|
|
case CustomRPC.SetTrackerTarget:
|
|
Scout.ReceiveRPC(reader);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
internal static class RPC
|
|
{
|
|
//来源:https://github.com/music-discussion/TownOfHost-TheOtherRoles/blob/main/Modules/RPC.cs
|
|
public static void SyncCustomSettingsRPC(int targetId = -1)
|
|
{
|
|
if (targetId != -1)
|
|
{
|
|
var client = Utils.GetClientById(targetId);
|
|
if (client == null || client.Character == null || !Main.PlayerVersion.ContainsKey(client.Character.PlayerId)) return;
|
|
}
|
|
|
|
if (!AmongUsClient.Instance.AmHost || PlayerControl.AllPlayerControls.Count <= 1 || (AmongUsClient.Instance.AmHost == false && PlayerControl.LocalPlayer == null)) return;
|
|
|
|
var amount = OptionItem.AllOptions.Count;
|
|
int divideBy = amount / 10;
|
|
for (var i = 0; i <= 10; i++)
|
|
{
|
|
SyncOptionsBetween(i * divideBy, (i + 1) * divideBy, targetId);
|
|
}
|
|
}
|
|
|
|
static void SyncOptionsBetween(int startAmount, int lastAmount, int targetId = -1)
|
|
{
|
|
if (targetId != -1)
|
|
{
|
|
var client = Utils.GetClientById(targetId);
|
|
if (client == null || client.Character == null || !Main.PlayerVersion.ContainsKey(client.Character.PlayerId)) return;
|
|
}
|
|
|
|
if (!AmongUsClient.Instance.AmHost || PlayerControl.AllPlayerControls.Count <= 1 || (AmongUsClient.Instance.AmHost == false && PlayerControl.LocalPlayer == null)) return;
|
|
|
|
var amountAllOptions = OptionItem.AllOptions.Count;
|
|
|
|
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, 80, SendOption.Reliable, targetId);
|
|
writer.Write(startAmount);
|
|
writer.Write(lastAmount);
|
|
|
|
List<OptionItem> listOptions = [];
|
|
|
|
// Add Options
|
|
for (var option = startAmount; option < amountAllOptions && option <= lastAmount; option++)
|
|
{
|
|
listOptions.Add(OptionItem.AllOptions[option]);
|
|
}
|
|
|
|
var countListOptions = listOptions.Count;
|
|
Logger.Msg($"StartAmount: {startAmount} - LastAmount: {lastAmount} ({startAmount}/{lastAmount}) :--: ListOptionsCount: {countListOptions} - AllOptions: {amountAllOptions} ({countListOptions}/{amountAllOptions})", "SyncCustomSettings");
|
|
|
|
// Sync Settings
|
|
foreach (var option in listOptions.ToArray())
|
|
{
|
|
writer.WritePacked(option.GetValue());
|
|
}
|
|
|
|
AmongUsClient.Instance.FinishRpcImmediately(writer);
|
|
}
|
|
|
|
public static void PlaySoundRPC(byte PlayerID, Sounds sound)
|
|
{
|
|
if (AmongUsClient.Instance.AmHost)
|
|
PlaySound(PlayerID, sound);
|
|
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.PlaySound, SendOption.Reliable);
|
|
writer.Write(PlayerID);
|
|
writer.Write((byte)sound);
|
|
AmongUsClient.Instance.FinishRpcImmediately(writer);
|
|
}
|
|
|
|
public static void SyncAllPlayerNames()
|
|
{
|
|
if (!AmongUsClient.Instance.AmHost) return;
|
|
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SyncAllPlayerNames, SendOption.Reliable);
|
|
writer.Write(Main.AllPlayerNames.Count);
|
|
foreach (var name in Main.AllPlayerNames)
|
|
{
|
|
writer.Write(name.Key);
|
|
writer.Write(name.Value);
|
|
}
|
|
|
|
AmongUsClient.Instance.FinishRpcImmediately(writer);
|
|
}
|
|
|
|
public static void SendGameData(int clientId = -1)
|
|
{
|
|
foreach (var innerNetObject in GameData.Instance.AllPlayers)
|
|
{
|
|
innerNetObject.SetDirtyBit(uint.MaxValue);
|
|
}
|
|
|
|
AmongUsClient.Instance.SendAllStreamedObjects();
|
|
}
|
|
|
|
public static void ShowPopUp(this PlayerControl pc, string msg)
|
|
{
|
|
if (!AmongUsClient.Instance.AmHost) return;
|
|
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.ShowPopUp, SendOption.Reliable, pc.GetClientId());
|
|
writer.Write(msg);
|
|
AmongUsClient.Instance.FinishRpcImmediately(writer);
|
|
}
|
|
|
|
public static void SyncAllClientRealNames()
|
|
{
|
|
if (!AmongUsClient.Instance.AmHost) return;
|
|
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SyncAllClientRealNames, SendOption.Reliable, -1);
|
|
writer.WritePacked(Main.AllClientRealNames.Count);
|
|
foreach (var name in Main.AllClientRealNames)
|
|
{
|
|
writer.Write(name.Key);
|
|
writer.Write(name.Value);
|
|
}
|
|
|
|
AmongUsClient.Instance.FinishRpcImmediately(writer);
|
|
}
|
|
|
|
public static void ExileAsync(PlayerControl player)
|
|
{
|
|
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(player.NetId, (byte)RpcCalls.Exiled, SendOption.Reliable);
|
|
AmongUsClient.Instance.FinishRpcImmediately(writer);
|
|
player.Exiled();
|
|
}
|
|
|
|
public static void RpcVersionCheck()
|
|
{
|
|
Main.Instance.StartCoroutine(VersionCheck());
|
|
return;
|
|
|
|
static IEnumerator VersionCheck()
|
|
{
|
|
while (PlayerControl.LocalPlayer == null) yield return null;
|
|
MessageWriter writer = AmongUsClient.Instance.StartRpc(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.VersionCheck);
|
|
writer.Write(Main.PluginVersion);
|
|
writer.Write($"{ThisAssembly.Git.Commit}({ThisAssembly.Git.Branch})");
|
|
writer.Write(Main.ForkId);
|
|
writer.EndMessage();
|
|
|
|
Main.PlayerVersion[PlayerControl.LocalPlayer.PlayerId] = new(Main.PluginVersion, $"{ThisAssembly.Git.Commit}({ThisAssembly.Git.Branch})", Main.ForkId);
|
|
|
|
if (GameStates.IsModHost)
|
|
Main.HostClientId = Utils.GetPlayerById(0)?.GetClientId() ?? -1;
|
|
}
|
|
}
|
|
|
|
public static void SendDeathReason(byte playerId, PlayerState.DeathReason deathReason)
|
|
{
|
|
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetDeathReason, SendOption.Reliable);
|
|
writer.Write(playerId);
|
|
writer.Write((int)deathReason);
|
|
AmongUsClient.Instance.FinishRpcImmediately(writer);
|
|
}
|
|
|
|
public static void GetDeathReason(MessageReader reader)
|
|
{
|
|
var playerId = reader.ReadByte();
|
|
var deathReason = (PlayerState.DeathReason)reader.ReadInt32();
|
|
Main.PlayerStates[playerId].deathReason = deathReason;
|
|
Main.PlayerStates[playerId].IsDead = true;
|
|
}
|
|
|
|
public static void ForceEndGame(CustomWinner win)
|
|
{
|
|
if (ShipStatus.Instance == null) return;
|
|
try
|
|
{
|
|
CustomWinnerHolder.ResetAndSetWinner(win);
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
|
|
if (AmongUsClient.Instance.AmHost)
|
|
{
|
|
ShipStatus.Instance.enabled = false;
|
|
try
|
|
{
|
|
GameManager.Instance.LogicFlow.CheckEndCriteria();
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
|
|
try
|
|
{
|
|
GameManager.Instance.RpcEndGame(GameOverReason.ImpostorDisconnect, false);
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void EndGame(MessageReader reader)
|
|
{
|
|
try
|
|
{
|
|
CustomWinnerHolder.ReadFrom(reader);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Logger.Error($"正常にEndGameを行えませんでした。\n{ex}", "EndGame", false);
|
|
}
|
|
}
|
|
|
|
public static void PlaySound(byte playerID, Sounds sound)
|
|
{
|
|
if (PlayerControl.LocalPlayer.PlayerId == playerID)
|
|
{
|
|
switch (sound)
|
|
{
|
|
case Sounds.KillSound:
|
|
SoundManager.Instance.PlaySound(PlayerControl.LocalPlayer.KillSfx, false);
|
|
break;
|
|
case Sounds.TaskComplete:
|
|
SoundManager.Instance.PlaySound(DestroyableSingleton<HudManager>.Instance.TaskCompleteSound, false);
|
|
break;
|
|
case Sounds.TaskUpdateSound:
|
|
SoundManager.Instance.PlaySound(DestroyableSingleton<HudManager>.Instance.TaskUpdateSound, false);
|
|
break;
|
|
case Sounds.ImpTransform:
|
|
SoundManager.Instance.PlaySound(DestroyableSingleton<HnSImpostorScreamSfx>.Instance.HnSOtherImpostorTransformSfx, false, 0.8f);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void SetCustomRole(byte targetId, CustomRoles role, bool replaceAllAddons = false)
|
|
{
|
|
if (role < CustomRoles.NotAssigned)
|
|
{
|
|
Main.PlayerStates[targetId].SetMainRole(role);
|
|
}
|
|
else
|
|
{
|
|
Main.PlayerStates[targetId].SetSubRole(role, replaceAllAddons);
|
|
}
|
|
|
|
HudManager.Instance.SetHudActive(true);
|
|
if (PlayerControl.LocalPlayer.PlayerId == targetId) RemoveDisableDevicesPatch.UpdateDisableDevices();
|
|
}
|
|
|
|
public static void SyncLoversPlayers()
|
|
{
|
|
if (!AmongUsClient.Instance.AmHost) return;
|
|
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetLoversPlayers, SendOption.Reliable);
|
|
writer.Write(Main.LoversPlayers.Count);
|
|
foreach (var lp in Main.LoversPlayers)
|
|
{
|
|
writer.Write(lp.PlayerId);
|
|
}
|
|
|
|
AmongUsClient.Instance.FinishRpcImmediately(writer);
|
|
}
|
|
|
|
public static void SendRpcLogger(uint targetNetId, byte callId, int targetClientId = -1)
|
|
{
|
|
if (!DebugModeManager.AmDebugger) return;
|
|
string rpcName = GetRpcName(callId);
|
|
string from = targetNetId.ToString();
|
|
string target = targetClientId.ToString();
|
|
try
|
|
{
|
|
target = targetClientId < 0 ? "All" : AmongUsClient.Instance.GetClient(targetClientId).PlayerName;
|
|
from = Main.AllPlayerControls.FirstOrDefault(c => c.NetId == targetNetId)?.Data?.PlayerName;
|
|
}
|
|
catch
|
|
{
|
|
}
|
|
|
|
Logger.Info($"FromNetID: {targetNetId} ({from}) / TargetClientID: {targetClientId} ({target}) / CallID: {callId} ({rpcName})", "SendRPC");
|
|
}
|
|
|
|
public static string GetRpcName(byte callId)
|
|
{
|
|
string rpcName;
|
|
if ((rpcName = Enum.GetName(typeof(RpcCalls), callId)) != null)
|
|
{
|
|
}
|
|
else if ((rpcName = Enum.GetName(typeof(CustomRPC), callId)) != null)
|
|
{
|
|
}
|
|
else rpcName = callId.ToString();
|
|
|
|
return rpcName;
|
|
}
|
|
|
|
public static void SetCurrentDousingTarget(byte arsonistId, byte targetId)
|
|
{
|
|
if (PlayerControl.LocalPlayer.PlayerId == arsonistId)
|
|
{
|
|
Arsonist.CurrentDousingTarget = targetId;
|
|
}
|
|
else
|
|
{
|
|
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetCurrentDousingTarget, SendOption.Reliable);
|
|
writer.Write(arsonistId);
|
|
writer.Write(targetId);
|
|
AmongUsClient.Instance.FinishRpcImmediately(writer);
|
|
}
|
|
}
|
|
|
|
public static void SetCurrentDrawTarget(byte arsonistId, byte targetId)
|
|
{
|
|
if (PlayerControl.LocalPlayer.PlayerId == arsonistId)
|
|
{
|
|
Revolutionist.CurrentDrawTarget = targetId;
|
|
}
|
|
else
|
|
{
|
|
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetCurrentDrawTarget, SendOption.Reliable);
|
|
writer.Write(arsonistId);
|
|
writer.Write(targetId);
|
|
AmongUsClient.Instance.FinishRpcImmediately(writer);
|
|
}
|
|
}
|
|
|
|
public static void SetCurrentRevealTarget(byte arsonistId, byte targetId)
|
|
{
|
|
if (PlayerControl.LocalPlayer.PlayerId == arsonistId)
|
|
{
|
|
Revolutionist.CurrentDrawTarget = targetId;
|
|
}
|
|
else
|
|
{
|
|
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetCurrentRevealTarget, SendOption.Reliable);
|
|
writer.Write(arsonistId);
|
|
writer.Write(targetId);
|
|
AmongUsClient.Instance.FinishRpcImmediately(writer);
|
|
}
|
|
}
|
|
|
|
public static void ResetCurrentDousingTarget(byte arsonistId) => SetCurrentDousingTarget(arsonistId, 255);
|
|
public static void ResetCurrentDrawTarget(byte arsonistId) => SetCurrentDrawTarget(arsonistId, 255);
|
|
public static void ResetCurrentRevealTarget(byte arsonistId) => SetCurrentRevealTarget(arsonistId, 255);
|
|
|
|
public static void SetRealKiller(byte targetId, byte killerId)
|
|
{
|
|
var state = Main.PlayerStates[targetId];
|
|
state.RealKiller.TimeStamp = DateTime.Now;
|
|
state.RealKiller.ID = killerId;
|
|
|
|
if (!AmongUsClient.Instance.AmHost) return;
|
|
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetRealKiller, SendOption.Reliable);
|
|
writer.Write(targetId);
|
|
writer.Write(killerId);
|
|
AmongUsClient.Instance.FinishRpcImmediately(writer);
|
|
}
|
|
}
|
|
|
|
[HarmonyPatch(typeof(PlayerPhysics), nameof(PlayerPhysics.HandleRpc))]
|
|
internal static class PlayerPhysicsRPCHandlerPatch
|
|
{
|
|
public static bool Prefix(PlayerPhysics __instance, byte callId, MessageReader reader)
|
|
{
|
|
bool host = __instance.IsHost();
|
|
if (!host && EAC.PlayerPhysicsRpcCheck(__instance, callId, reader)) return false;
|
|
|
|
var player = __instance.myPlayer;
|
|
if (!player)
|
|
{
|
|
Logger.Warn("Received Physics RPC without a player", "PlayerPhysics_ReceiveRPC");
|
|
return false;
|
|
}
|
|
|
|
Logger.Info($"{player.PlayerId}({(host ? "Host" : player.Data.PlayerName)}):{callId}({RPC.GetRpcName(callId)})", "PlayerPhysics_ReceiveRPC");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
[HarmonyPatch(typeof(InnerNetClient), nameof(InnerNetClient.StartRpc))]
|
|
internal static class StartRpcPatch
|
|
{
|
|
public static void Prefix( /*InnerNet.InnerNetClient __instance,*/ [HarmonyArgument(0)] uint targetNetId, [HarmonyArgument(1)] byte callId)
|
|
{
|
|
RPC.SendRpcLogger(targetNetId, callId);
|
|
}
|
|
}
|
|
|
|
[HarmonyPatch(typeof(InnerNetClient), nameof(InnerNetClient.StartRpcImmediately))]
|
|
internal static class StartRpcImmediatelyPatch
|
|
{
|
|
public static void Prefix( /*InnerNet.InnerNetClient __instance,*/ [HarmonyArgument(0)] uint targetNetId, [HarmonyArgument(1)] byte callId, [HarmonyArgument(3)] int targetClientId = -1)
|
|
{
|
|
RPC.SendRpcLogger(targetNetId, callId, targetClientId);
|
|
}
|
|
} |