mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 01:46:25 +00:00
1093 lines
47 KiB
C#
1093 lines
47 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using AmongUs.GameOptions;
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using EHR.AddOns.Crewmate;
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using EHR.AddOns.Impostor;
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using EHR.Crewmate;
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using EHR.Impostor;
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using EHR.Modules;
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using EHR.Neutral;
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using Hazel;
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using InnerNet;
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using UnityEngine;
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using static EHR.Translator;
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using static EHR.Utils;
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namespace EHR;
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static class ExtendedPlayerControl
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{
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public const MurderResultFlags ResultFlags = MurderResultFlags.Succeeded;
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public static void SetRole(this PlayerControl player, RoleTypes role, bool canOverride = false)
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{
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player.StartCoroutine(player.CoSetRole(role, canOverride));
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}
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public static void RpcSetCustomRole(this PlayerControl player, CustomRoles role, bool replaceAllAddons = false)
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{
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if (role < CustomRoles.NotAssigned)
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{
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Main.PlayerStates[player.PlayerId].SetMainRole(role);
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}
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else
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{
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if (!Cleanser.CleansedCanGetAddon.GetBool() && player.Is(CustomRoles.Cleansed)) return;
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Main.PlayerStates[player.PlayerId].SetSubRole(role, replaceAllAddons);
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}
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if (AmongUsClient.Instance.AmHost)
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{
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MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetCustomRole, SendOption.Reliable);
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writer.Write(player.PlayerId);
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writer.WritePacked((int)role);
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writer.Write(replaceAllAddons);
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AmongUsClient.Instance.FinishRpcImmediately(writer);
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}
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}
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public static void RpcSetCustomRole(byte PlayerId, CustomRoles role)
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{
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if (AmongUsClient.Instance.AmHost)
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{
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MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetCustomRole, SendOption.Reliable);
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writer.Write(PlayerId);
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writer.WritePacked((int)role);
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AmongUsClient.Instance.FinishRpcImmediately(writer);
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}
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}
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public static void SetChatVisible(this PlayerControl player) // Credit: NikoCat233 | Unused for now
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{
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if (!GameStates.IsInGame || !AmongUsClient.Instance.AmHost || GameStates.IsMeeting) return;
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if (player.AmOwner)
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{
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HudManager.Instance.Chat.SetVisible(true);
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return;
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}
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if (player.IsModClient())
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{
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var modsend = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.ShowChat, SendOption.Reliable, player.OwnerId);
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modsend.WritePacked(player.OwnerId);
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modsend.Write(true);
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AmongUsClient.Instance.FinishRpcImmediately(modsend);
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return;
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}
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var customNetId = AmongUsClient.Instance.NetIdCnt++;
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var vanillasend = MessageWriter.Get(SendOption.Reliable);
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vanillasend.StartMessage(6);
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vanillasend.Write(AmongUsClient.Instance.GameId);
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vanillasend.Write(player.OwnerId);
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vanillasend.StartMessage((byte)GameDataTag.SpawnFlag);
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vanillasend.WritePacked(1); // 1 Meeting Hud Spawn id
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vanillasend.WritePacked(-2); // Owned by host
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vanillasend.Write((byte)SpawnFlags.None);
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vanillasend.WritePacked(1);
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vanillasend.WritePacked(customNetId);
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vanillasend.StartMessage(1);
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vanillasend.WritePacked(0);
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vanillasend.EndMessage();
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vanillasend.EndMessage();
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vanillasend.EndMessage();
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vanillasend.StartMessage(6);
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vanillasend.Write(AmongUsClient.Instance.GameId);
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vanillasend.Write(player.OwnerId);
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vanillasend.StartMessage((byte)GameDataTag.RpcFlag);
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vanillasend.WritePacked(customNetId);
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vanillasend.Write((byte)RpcCalls.CloseMeeting);
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vanillasend.EndMessage();
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vanillasend.EndMessage();
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//vanillasend.StartMessage(6);
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//vanillasend.Write(AmongUsClient.Instance.GameId);
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//vanillasend.Write(player.OwnerId);
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//vanillasend.StartMessage((byte)GameDataTag.DespawnFlag);
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//vanillasend.WritePacked(customNetId);
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//vanillasend.EndMessage();
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//vanillasend.EndMessage();
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// Despawn here dont show chat button somehow
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AmongUsClient.Instance.SendOrDisconnect(vanillasend);
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vanillasend.Recycle();
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}
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public static void RpcExile(this PlayerControl player)
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{
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RPC.ExileAsync(player);
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}
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public static ClientData GetClient(this PlayerControl player)
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{
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try
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{
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return AmongUsClient.Instance.allClients.ToArray().FirstOrDefault(cd => cd.Character.PlayerId == player.PlayerId);
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}
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catch
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{
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return null;
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}
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}
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public static int GetClientId(this PlayerControl player)
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{
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if (player == null) return -1;
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var client = player.GetClient();
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return client?.Id ?? -1;
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}
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public static CustomRoles GetCustomRole(this NetworkedPlayerInfo player)
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{
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return player == null || player.Object == null ? CustomRoles.Crewmate : player.Object.GetCustomRole();
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}
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/// <summary>
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/// *Sub-roles cannot be obtained.
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/// </summary>
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public static CustomRoles GetCustomRole(this PlayerControl player)
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{
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if (player == null)
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{
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var callerMethod = new StackFrame(1, false).GetMethod();
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string callerMethodName = callerMethod?.Name;
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Logger.Warn(callerMethod?.DeclaringType?.FullName + "." + callerMethodName + " tried to get a CustomRole, but the target was null.", "GetCustomRole");
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return CustomRoles.Crewmate;
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}
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return Main.PlayerStates.TryGetValue(player.PlayerId, out var State) ? State.MainRole : CustomRoles.Crewmate;
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}
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public static List<CustomRoles> GetCustomSubRoles(this PlayerControl player)
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{
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if (GameStates.IsLobby) return [CustomRoles.NotAssigned];
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if (player == null)
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{
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Logger.Warn("The player is null", "GetCustomSubRoles");
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return [CustomRoles.NotAssigned];
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}
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return Main.PlayerStates.TryGetValue(player.PlayerId, out var state) ? state.SubRoles : [CustomRoles.NotAssigned];
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}
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public static CountTypes GetCountTypes(this PlayerControl player)
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{
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if (player == null)
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{
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var caller = new StackFrame(1, false);
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var callerMethod = caller.GetMethod();
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string callerMethodName = callerMethod?.Name;
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string callerClassName = callerMethod?.DeclaringType?.FullName;
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Logger.Warn(callerClassName + "." + callerMethodName + " tried to get a CountType, but the player was null", "GetCountTypes");
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return CountTypes.None;
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}
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return Main.PlayerStates.TryGetValue(player.PlayerId, out var State) ? State.countTypes : CountTypes.None;
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}
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public static void RpcSetNameEx(this PlayerControl player, string name)
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{
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foreach (PlayerControl seer in Main.AllPlayerControls)
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{
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Main.LastNotifyNames[(player.PlayerId, seer.PlayerId)] = name;
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}
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Logger.Info($"Set:{player?.Data?.PlayerName}:{name} for All", "RpcSetNameEx");
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player?.RpcSetName(name);
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}
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public static void RpcSetNamePrivate(this PlayerControl player, string name, PlayerControl seer = null, bool force = false)
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{
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if (player == null || name == null || !AmongUsClient.Instance.AmHost) return;
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if (seer == null) seer = player;
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if (!force && Main.LastNotifyNames[(player.PlayerId, seer.PlayerId)] == name) return;
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Main.LastNotifyNames[(player.PlayerId, seer.PlayerId)] = name;
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Logger.Info($"Set:{player.Data?.PlayerName}:{name} for {seer.GetNameWithRole().RemoveHtmlTags()}", "RpcSetNamePrivate");
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if (seer == null || player == null) return;
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var clientId = seer.GetClientId();
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var sender = CustomRpcSender.Create(name: "SetNamePrivate");
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sender.AutoStartRpc(player.NetId, (byte)RpcCalls.SetName, clientId)
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.Write(seer.Data.NetId)
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.Write(name)
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.EndRpc();
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sender.SendMessage();
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}
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public static void RpcSetRoleDesync(this PlayerControl player, RoleTypes role, bool canOverride, int clientId)
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{
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// player: Rename target
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if (player == null) return;
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if (AmongUsClient.Instance.ClientId == clientId)
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{
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player.SetRole(role, canOverride);
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return;
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}
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MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(player.NetId, (byte)RpcCalls.SetRole, SendOption.Reliable, clientId);
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writer.Write((ushort)role);
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writer.Write(canOverride);
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AmongUsClient.Instance.FinishRpcImmediately(writer);
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}
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public static void KillFlash(this PlayerControl player)
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{
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if (GameStates.IsLobby) return;
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//Kill flash (blackout + reactor flash) processing
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var systemtypes = (MapNames)Main.NormalOptions.MapId switch
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{
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MapNames.Polus => SystemTypes.Laboratory,
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MapNames.Airship => SystemTypes.HeliSabotage,
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_ => SystemTypes.Reactor
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};
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bool ReactorCheck = IsActive(systemtypes); //Checking whether the reactor sabotage is active
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var Duration = Options.KillFlashDuration.GetFloat();
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if (ReactorCheck) Duration += 0.2f; // Extend blackout during reactor
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// Execution
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Main.PlayerStates[player.PlayerId].IsBlackOut = true; // Blackout
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if (player.AmOwner)
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{
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FlashColor(new(1f, 0f, 0f, 0.3f));
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if (Constants.ShouldPlaySfx()) RPC.PlaySound(player.PlayerId, Sounds.KillSound);
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}
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else if (player.IsModClient())
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{
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MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.KillFlash, SendOption.Reliable, player.GetClientId());
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AmongUsClient.Instance.FinishRpcImmediately(writer);
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}
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else if (!ReactorCheck) player.ReactorFlash(); // Reactor flash
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player.MarkDirtySettings();
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LateTask.New(() =>
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{
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Main.PlayerStates[player.PlayerId].IsBlackOut = false; // Cancel blackout
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player.MarkDirtySettings();
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}, Duration, "RemoveKillFlash");
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}
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public static void RpcGuardAndKill(this PlayerControl killer, PlayerControl target = null, int colorId = 0, bool forObserver = false, bool fromSetKCD = false)
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{
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if (!AmongUsClient.Instance.AmHost)
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{
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var caller = new StackFrame(1, false);
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var callerMethod = caller.GetMethod();
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string callerMethodName = callerMethod?.Name;
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string callerClassName = callerMethod?.DeclaringType?.FullName;
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Logger.Warn($"Modded non-host client activated RpcGuardAndKill from {callerClassName}.{callerMethodName}", "RpcGuardAndKill");
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return;
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}
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if (target == null) target = killer;
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// Check Observer
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if (!forObserver && !MeetingStates.FirstMeeting)
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{
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Main.AllPlayerControls.Where(x => x.Is(CustomRoles.Observer) && killer.PlayerId != x.PlayerId).Do(x => x.RpcGuardAndKill(target, colorId, true));
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}
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// Host
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if (killer.AmOwner)
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{
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killer.MurderPlayer(target, MurderResultFlags.FailedProtected);
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}
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// Other Clients
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if (!killer.IsHost())
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{
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var writer = AmongUsClient.Instance.StartRpcImmediately(killer.NetId, (byte)RpcCalls.MurderPlayer, SendOption.Reliable, killer.GetClientId());
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writer.WriteNetObject(target);
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writer.Write((int)MurderResultFlags.FailedProtected);
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AmongUsClient.Instance.FinishRpcImmediately(writer);
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}
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if (!fromSetKCD) killer.AddKillTimerToDict(half: true);
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}
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public static void RpcSpecificVanish(this PlayerControl player, PlayerControl seer)
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{
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/*
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* Unluckily the vanishing animation cannot be disabled
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* For vanila client seer side, the player must be with Phantom Role behavior, or the rpc will do nothing
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*/
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if (!AmongUsClient.Instance.AmHost) return;
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MessageWriter msg = AmongUsClient.Instance.StartRpcImmediately(player.NetId, (byte)RpcCalls.StartVanish, SendOption.None, seer.GetClientId());
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AmongUsClient.Instance.FinishRpcImmediately(msg);
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}
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public static void RpcSpecificAppear(this PlayerControl player, PlayerControl seer, bool shouldAnimate)
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{
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/*
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* For vanila client seer side, the player must be with Phantom Role behavior, or the rpc will do nothing
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*/
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if (!AmongUsClient.Instance.AmHost) return;
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MessageWriter msg = AmongUsClient.Instance.StartRpcImmediately(player.NetId, (byte)RpcCalls.StartAppear, SendOption.None, seer.GetClientId());
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msg.Write(shouldAnimate);
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AmongUsClient.Instance.FinishRpcImmediately(msg);
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}
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public static void AddKCDAsAbilityCD(this PlayerControl pc) => AddAbilityCD(pc, (int)Math.Round(Main.AllPlayerKillCooldown.TryGetValue(pc.PlayerId, out var KCD) ? KCD : Options.DefaultKillCooldown));
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public static void AddAbilityCD(this PlayerControl pc, bool includeDuration = true) => Utils.AddAbilityCD(pc.GetCustomRole(), pc.PlayerId, includeDuration);
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public static void AddAbilityCD(this PlayerControl pc, int CD) => Main.AbilityCD[pc.PlayerId] = (TimeStamp, CD);
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public static bool HasAbilityCD(this PlayerControl pc) => Main.AbilityCD.ContainsKey(pc.PlayerId);
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public static float GetAbilityUseLimit(this PlayerControl pc) => Main.AbilityUseLimit.GetValueOrDefault(pc.PlayerId, float.NaN);
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public static float GetAbilityUseLimit(this byte playerId) => Main.AbilityUseLimit.GetValueOrDefault(playerId, float.NaN);
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public static void RpcRemoveAbilityUse(this PlayerControl pc, bool log = true)
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{
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float current = pc.GetAbilityUseLimit();
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if (float.IsNaN(current) || current <= 0f) return;
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pc.SetAbilityUseLimit(current - 1, log: log);
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}
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public static void RpcIncreaseAbilityUseLimitBy(this PlayerControl pc, float get, bool log = true)
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{
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float current = pc.GetAbilityUseLimit();
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if (float.IsNaN(current)) return;
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pc.SetAbilityUseLimit(current + get, log: log);
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}
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public static void SetAbilityUseLimit(this PlayerControl pc, float limit, bool rpc = true, bool log = true) => pc.PlayerId.SetAbilityUseLimit(limit, rpc, log);
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public static void SetAbilityUseLimit(this byte playerId, float limit, bool rpc = true, bool log = true)
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{
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if (float.IsNaN(limit) || limit is < 0f or > 100f || (Main.AbilityUseLimit.TryGetValue(playerId, out var beforeLimit) && Math.Abs(beforeLimit - limit) < 0.01f)) return;
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Main.AbilityUseLimit[playerId] = limit;
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if (AmongUsClient.Instance.AmHost && playerId.IsPlayerModClient() && !playerId.IsHost() && rpc)
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{
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var writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SyncAbilityUseLimit, SendOption.Reliable);
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writer.Write(playerId);
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writer.Write(limit);
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AmongUsClient.Instance.FinishRpcImmediately(writer);
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}
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var pc = GetPlayerById(playerId);
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NotifyRoles(SpecifySeer: pc, SpecifyTarget: pc);
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if (log) Logger.Info($" {pc.GetNameWithRole()} => {Math.Round(limit, 1)}", "SetAbilityUseLimit");
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}
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public static void Suicide(this PlayerControl pc, PlayerState.DeathReason deathReason = PlayerState.DeathReason.Suicide, PlayerControl realKiller = null)
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{
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Main.PlayerStates[pc.PlayerId].deathReason = deathReason;
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Main.PlayerStates[pc.PlayerId].SetDead();
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Medic.IsDead(pc);
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if (realKiller != null)
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{
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pc.SetRealKiller(realKiller);
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if (realKiller.Is(CustomRoles.Damocles)) Damocles.OnMurder(realKiller.PlayerId);
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IncreaseAbilityUseLimitOnKill(realKiller);
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}
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pc.Kill(pc);
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}
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public static void SetKillCooldown(this PlayerControl player, float time = -1f, PlayerControl target = null, bool forceAnime = false)
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{
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if (player == null) return;
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Logger.Info($"{player.GetNameWithRole()}'s KCD set to {(Math.Abs(time - (-1f)) < 0.5f ? Main.AllPlayerKillCooldown[player.PlayerId] : time)}s", "SetKCD");
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if (player.GetCustomRole().UsesPetInsteadOfKill())
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{
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if (Math.Abs(time - (-1f)) < 0.5f) player.AddKCDAsAbilityCD();
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else player.AddAbilityCD((int)Math.Round(time));
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if (player.GetCustomRole() is not CustomRoles.Necromancer and not CustomRoles.Deathknight) return;
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}
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if (!player.CanUseKillButton()) return;
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player.AddKillTimerToDict(CD: time);
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if (target == null) target = player;
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if (time >= 0f) Main.AllPlayerKillCooldown[player.PlayerId] = time * 2;
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else Main.AllPlayerKillCooldown[player.PlayerId] *= 2;
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if (player.Is(CustomRoles.Glitch) && Main.PlayerStates[player.PlayerId].Role is Glitch gc)
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{
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gc.LastKill = TimeStamp + ((int)(time / 2) - Glitch.KillCooldown.GetInt());
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gc.KCDTimer = (int)(time / 2);
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}
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else if (forceAnime || !player.IsModClient() || !Options.DisableShieldAnimations.GetBool())
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{
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player.SyncSettings();
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player.RpcGuardAndKill(target, 11, fromSetKCD: true);
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}
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else
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{
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time = Main.AllPlayerKillCooldown[player.PlayerId] / 2;
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if (player.AmOwner) PlayerControl.LocalPlayer.SetKillTimer(time);
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else
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{
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MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetKillTimer, SendOption.Reliable, player.GetClientId());
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writer.Write(time);
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AmongUsClient.Instance.FinishRpcImmediately(writer);
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}
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Main.AllPlayerControls.Where(x => x.Is(CustomRoles.Observer) && target.PlayerId != x.PlayerId).Do(x => x.RpcGuardAndKill(target, 11, true, fromSetKCD: true));
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}
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if (player.GetCustomRole() is not CustomRoles.Inhibitor and not CustomRoles.Saboteur) player.ResetKillCooldown();
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}
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public static void RpcSpecificMurderPlayer(this PlayerControl killer, PlayerControl target = null)
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{
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if (target == null) target = killer;
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if (killer.AmOwner)
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{
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killer.MurderPlayer(target, ResultFlags);
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}
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else
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{
|
|
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(killer.NetId, (byte)RpcCalls.MurderPlayer, SendOption.Reliable, killer.GetClientId());
|
|
messageWriter.WriteNetObject(target);
|
|
messageWriter.Write((byte)ResultFlags);
|
|
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
|
|
}
|
|
}
|
|
|
|
public static void RpcResetAbilityCooldown(this PlayerControl target)
|
|
{
|
|
if (!AmongUsClient.Instance.AmHost) return;
|
|
Logger.Info($"Reset Ability Cooldown for {target.name} (ID: {target.PlayerId})", "RpcResetAbilityCooldown");
|
|
if (target.Is(CustomRoles.Glitch) && Main.PlayerStates[target.PlayerId].Role is Glitch gc)
|
|
{
|
|
gc.LastHack = TimeStamp;
|
|
gc.LastMimic = TimeStamp;
|
|
gc.MimicCDTimer = 10;
|
|
gc.HackCDTimer = 10;
|
|
}
|
|
else if (PlayerControl.LocalPlayer == target)
|
|
{
|
|
// If target is host
|
|
PlayerControl.LocalPlayer.Data.Role.SetCooldown();
|
|
}
|
|
else
|
|
{
|
|
// If target is not host
|
|
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(target.NetId, (byte)RpcCalls.ProtectPlayer, SendOption.None, target.GetClientId());
|
|
writer.WriteNetObject(target);
|
|
writer.Write(0);
|
|
AmongUsClient.Instance.FinishRpcImmediately(writer);
|
|
}
|
|
/*
|
|
When a player guards someone, ability cooldowns are reset regardless of that player's role.
|
|
Due to the addition of logs, it is no longer possible to guard no one, so it has been changed to the player guarding themselves for 0 seconds instead.
|
|
This change disables Guardian Angel as a position.
|
|
Reset host cooldown directly.
|
|
*/
|
|
}
|
|
|
|
public static void RpcDesyncRepairSystem(this PlayerControl target, SystemTypes systemType, int amount)
|
|
{
|
|
var messageWriter = AmongUsClient.Instance.StartRpcImmediately(ShipStatus.Instance.NetId, (byte)RpcCalls.UpdateSystem, SendOption.Reliable, target.GetClientId());
|
|
messageWriter.Write((byte)systemType);
|
|
messageWriter.WriteNetObject(target);
|
|
messageWriter.Write((byte)amount);
|
|
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
|
|
}
|
|
|
|
public static void MarkDirtySettings(this PlayerControl player)
|
|
{
|
|
PlayerGameOptionsSender.SetDirty(player.PlayerId);
|
|
}
|
|
|
|
public static void SyncSettings(this PlayerControl player)
|
|
{
|
|
PlayerGameOptionsSender.SetDirty(player.PlayerId);
|
|
GameOptionsSender.SendAllGameOptions();
|
|
}
|
|
|
|
public static TaskState GetTaskState(this PlayerControl player) => Main.PlayerStates.TryGetValue(player.PlayerId, out var state) ? state.TaskState : new();
|
|
|
|
public static bool IsNonHostModClient(this PlayerControl pc) => pc.IsModClient() && !pc.IsHost();
|
|
|
|
public static string GetDisplayRoleName(this PlayerControl player, bool pure = false)
|
|
{
|
|
return Utils.GetDisplayRoleName(player.PlayerId, pure);
|
|
}
|
|
|
|
public static string GetSubRoleNames(this PlayerControl player, bool forUser = false)
|
|
{
|
|
var SubRoles = Main.PlayerStates[player.PlayerId].SubRoles;
|
|
if (SubRoles.Count == 0) return string.Empty;
|
|
var sb = new StringBuilder();
|
|
foreach (CustomRoles role in SubRoles)
|
|
{
|
|
if (role == CustomRoles.NotAssigned) continue;
|
|
sb.Append($"{ColorString(Color.white, "\n<size=1>")}{GetRoleName(role, forUser)}");
|
|
}
|
|
|
|
return sb.ToString();
|
|
}
|
|
|
|
public static string GetAllRoleName(this PlayerControl player, bool forUser = true)
|
|
{
|
|
if (!player) return null;
|
|
var text = GetRoleName(player.GetCustomRole(), forUser);
|
|
text += player.GetSubRoleNames(forUser);
|
|
return text;
|
|
}
|
|
|
|
public static string GetNameWithRole(this PlayerControl player, bool forUser = false)
|
|
{
|
|
return $"{player?.Data?.PlayerName}" + (GameStates.IsInGame && Options.CurrentGameMode is not CustomGameMode.FFA and not CustomGameMode.MoveAndStop and not CustomGameMode.HotPotato and not CustomGameMode.Speedrun and not CustomGameMode.CaptureTheFlag ? $" ({player?.GetAllRoleName(forUser).RemoveHtmlTags().Replace('\n', ' ')})" : string.Empty);
|
|
}
|
|
|
|
public static string GetRoleColorCode(this PlayerControl player)
|
|
{
|
|
return Utils.GetRoleColorCode(player.GetCustomRole());
|
|
}
|
|
|
|
public static Color GetRoleColor(this PlayerControl player)
|
|
{
|
|
return Utils.GetRoleColor(player.GetCustomRole());
|
|
}
|
|
|
|
public static void ResetPlayerCam(this PlayerControl pc, float delay = 0f)
|
|
{
|
|
if (pc == null || !AmongUsClient.Instance.AmHost || pc.AmOwner) return;
|
|
|
|
var systemtypes = (MapNames)Main.NormalOptions.MapId switch
|
|
{
|
|
MapNames.Polus => SystemTypes.Laboratory,
|
|
MapNames.Airship => SystemTypes.HeliSabotage,
|
|
_ => SystemTypes.Reactor
|
|
};
|
|
|
|
LateTask.New(() => pc.RpcDesyncRepairSystem(systemtypes, 128), 0f + delay, "Reactor Desync");
|
|
|
|
LateTask.New(() => pc.RpcSpecificMurderPlayer(), 0.2f + delay, "Murder To Reset Cam");
|
|
|
|
LateTask.New(() =>
|
|
{
|
|
pc.RpcDesyncRepairSystem(systemtypes, 16);
|
|
if (Main.NormalOptions.MapId == 4) // Airship only
|
|
pc.RpcDesyncRepairSystem(systemtypes, 17);
|
|
}, 0.4f + delay, "Fix Desync Reactor");
|
|
}
|
|
|
|
public static void ReactorFlash(this PlayerControl pc, float delay = 0f)
|
|
{
|
|
if (pc == null) return;
|
|
|
|
Logger.Info($"Reactor Flash for {pc.GetNameWithRole()}", "ReactorFlash");
|
|
|
|
var systemtypes = (MapNames)Main.NormalOptions.MapId switch
|
|
{
|
|
MapNames.Polus => SystemTypes.Laboratory,
|
|
MapNames.Airship => SystemTypes.HeliSabotage,
|
|
_ => SystemTypes.Reactor
|
|
};
|
|
|
|
float FlashDuration = Options.KillFlashDuration.GetFloat();
|
|
|
|
pc.RpcDesyncRepairSystem(systemtypes, 128);
|
|
|
|
LateTask.New(() =>
|
|
{
|
|
pc.RpcDesyncRepairSystem(systemtypes, 16);
|
|
|
|
if (Main.NormalOptions.MapId == 4) // on Airship
|
|
pc.RpcDesyncRepairSystem(systemtypes, 17);
|
|
}, FlashDuration + delay, "Fix Desync Reactor");
|
|
}
|
|
|
|
public static string GetRealName(this PlayerControl player, bool isMeeting = false)
|
|
{
|
|
try
|
|
{
|
|
return isMeeting ? player.Data.PlayerName : player.name;
|
|
}
|
|
catch (NullReferenceException nullReferenceException)
|
|
{
|
|
Logger.Error($"{nullReferenceException.Message} - player is null? {player == null}", "GetRealName");
|
|
return string.Empty;
|
|
}
|
|
catch (Exception exception)
|
|
{
|
|
ThrowException(exception);
|
|
return string.Empty;
|
|
}
|
|
}
|
|
|
|
public static bool IsRoleBlocked(this PlayerControl pc) => RoleBlockManager.RoleBlockedPlayers.ContainsKey(pc.PlayerId);
|
|
public static bool IsPlayerRoleBlocked(this byte id) => RoleBlockManager.RoleBlockedPlayers.ContainsKey(id);
|
|
public static void BlockRole(this PlayerControl pc, float duration) => RoleBlockManager.AddRoleBlock(pc, duration);
|
|
|
|
public static bool IsHost(this InnerNetObject ino) => ino.OwnerId == AmongUsClient.Instance.HostId;
|
|
public static bool IsHost(this byte id) => GetPlayerById(id)?.OwnerId == AmongUsClient.Instance.HostId;
|
|
|
|
public static void RpcShowScanAnimation(this PlayerControl target, PlayerControl seer, bool IsActive)
|
|
{
|
|
if (!AmongUsClient.Instance.AmHost) return;
|
|
|
|
byte cnt = ++PlayerControl.LocalPlayer.scannerCount;
|
|
|
|
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(target.NetId, (byte)RpcCalls.SetScanner, SendOption.Reliable, seer.GetClientId());
|
|
messageWriter.Write(IsActive);
|
|
messageWriter.Write(cnt);
|
|
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
|
|
}
|
|
|
|
public static bool HasKillButton(this PlayerControl pc)
|
|
{
|
|
CustomRoles role = pc.GetCustomRole();
|
|
if (!pc.IsAlive() || pc.Data.Role.Role == RoleTypes.GuardianAngel || Pelican.IsEaten(pc.PlayerId)) return false;
|
|
if (role.GetDYRole() == RoleTypes.Impostor || role.GetVNRole() is CustomRoles.Impostor or CustomRoles.Shapeshifter) return true;
|
|
return pc.Is(CustomRoleTypes.Impostor) || pc.IsNeutralKiller() || role.IsTasklessCrewmate();
|
|
}
|
|
|
|
public static bool CanUseKillButton(this PlayerControl pc)
|
|
{
|
|
if (!pc.IsAlive()) return false;
|
|
|
|
switch (Options.CurrentGameMode)
|
|
{
|
|
case CustomGameMode.HotPotato or CustomGameMode.MoveAndStop:
|
|
case CustomGameMode.Speedrun when !SpeedrunManager.CanKill.Contains(pc.PlayerId):
|
|
return false;
|
|
case CustomGameMode.CaptureTheFlag:
|
|
return true;
|
|
}
|
|
|
|
if (Mastermind.ManipulatedPlayers.ContainsKey(pc.PlayerId)) return true;
|
|
if (Penguin.IsVictim(pc)) return false;
|
|
if (Pelican.IsEaten(pc.PlayerId)) return false;
|
|
if (pc.Data.Role.Role == RoleTypes.GuardianAngel) return false;
|
|
if (pc.Is(CustomRoles.Bloodlust)) return true;
|
|
|
|
return pc.GetCustomRole() switch
|
|
{
|
|
// SoloKombat
|
|
CustomRoles.KB_Normal => pc.SoloAlive(),
|
|
// FFA
|
|
CustomRoles.Killer => pc.IsAlive(),
|
|
// Move And Stop
|
|
CustomRoles.Tasker => false,
|
|
// Hot Potato
|
|
CustomRoles.Potato => false,
|
|
// Speedrun
|
|
CustomRoles.Runner => SpeedrunManager.CanKill.Contains(pc.PlayerId),
|
|
// Hide And Seek
|
|
CustomRoles.Seeker => true,
|
|
CustomRoles.Hider => false,
|
|
CustomRoles.Troll => false,
|
|
CustomRoles.Fox => false,
|
|
CustomRoles.Jumper => false,
|
|
CustomRoles.Detector => false,
|
|
CustomRoles.Jet => false,
|
|
CustomRoles.Dasher => true,
|
|
CustomRoles.Locator => true,
|
|
CustomRoles.Venter => true,
|
|
CustomRoles.Agent => true,
|
|
CustomRoles.Taskinator => false,
|
|
|
|
_ => Main.PlayerStates.TryGetValue(pc.PlayerId, out var state) && state.Role.CanUseKillButton(pc)
|
|
};
|
|
}
|
|
|
|
public static bool CanUseImpostorVentButton(this PlayerControl pc)
|
|
{
|
|
if (!pc.IsAlive() || pc.Data.Role.Role == RoleTypes.GuardianAngel || Penguin.IsVictim(pc)) return false;
|
|
if (pc.GetRoleTypes() == RoleTypes.Engineer) return false;
|
|
if (CopyCat.Instances.Any(x => x.CopyCatPC.PlayerId == pc.PlayerId)) return true;
|
|
|
|
if (pc.Is(CustomRoles.Nimble) || Options.EveryoneCanVent.GetBool()) return true;
|
|
if (pc.Is(CustomRoles.Bloodlust) || pc.Is(CustomRoles.Refugee)) return true;
|
|
|
|
return pc.GetCustomRole() switch
|
|
{
|
|
// SoloKombat
|
|
CustomRoles.KB_Normal => true,
|
|
// FFA
|
|
CustomRoles.Killer => true,
|
|
// Move And Stop
|
|
CustomRoles.Tasker => false,
|
|
// Hot Potato
|
|
CustomRoles.Potato => false,
|
|
// Speedrun
|
|
CustomRoles.Runner => false,
|
|
// Capture The Flag
|
|
CustomRoles.CTFPlayer => false,
|
|
|
|
_ => Main.PlayerStates.TryGetValue(pc.PlayerId, out var state) && state.Role.CanUseImpostorVentButton(pc)
|
|
};
|
|
}
|
|
|
|
public static bool CanUseSabotage(this PlayerControl pc)
|
|
{
|
|
if (!pc.IsAlive() || pc.Data.Role.Role == RoleTypes.GuardianAngel) return false;
|
|
return Main.PlayerStates.TryGetValue(pc.PlayerId, out var state) && state.Role.CanUseSabotage(pc);
|
|
}
|
|
|
|
public static Vector2 Pos(this PlayerControl pc) => new(pc.transform.position.x, pc.transform.position.y);
|
|
|
|
public static void AddKillTimerToDict(this PlayerControl pc, bool half = false, float CD = -1f)
|
|
{
|
|
float resultKCD;
|
|
if (Math.Abs(CD - (-1f)) < 0.5f)
|
|
{
|
|
resultKCD = Main.AllPlayerKillCooldown.GetValueOrDefault(pc.PlayerId, 0f);
|
|
|
|
if (half)
|
|
{
|
|
resultKCD /= 2f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
resultKCD = CD;
|
|
}
|
|
|
|
if (pc.GetCustomRole().UsesPetInsteadOfKill() && resultKCD > 0f)
|
|
{
|
|
pc.AddAbilityCD((int)Math.Round(resultKCD));
|
|
}
|
|
|
|
if (Main.KillTimers.TryGetValue(pc.PlayerId, out var timer) && timer > resultKCD) return;
|
|
Main.KillTimers[pc.PlayerId] = resultKCD;
|
|
}
|
|
|
|
public static bool IsDousedPlayer(this PlayerControl arsonist, PlayerControl target)
|
|
{
|
|
if (arsonist == null || target == null || Arsonist.IsDoused == null) return false;
|
|
Arsonist.IsDoused.TryGetValue((arsonist.PlayerId, target.PlayerId), out bool isDoused);
|
|
return isDoused;
|
|
}
|
|
|
|
public static bool IsDrawPlayer(this PlayerControl arsonist, PlayerControl target)
|
|
{
|
|
if (arsonist == null || target == null || Revolutionist.IsDraw == null) return false;
|
|
Revolutionist.IsDraw.TryGetValue((arsonist.PlayerId, target.PlayerId), out bool isDraw);
|
|
return isDraw;
|
|
}
|
|
|
|
public static bool IsRevealedPlayer(this PlayerControl player, PlayerControl target)
|
|
{
|
|
if (player == null || target == null || Farseer.IsRevealed == null) return false;
|
|
Farseer.IsRevealed.TryGetValue((player.PlayerId, target.PlayerId), out bool isDoused);
|
|
return isDoused;
|
|
}
|
|
|
|
public static void RpcSetDousedPlayer(this PlayerControl player, PlayerControl target, bool isDoused)
|
|
{
|
|
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetDousedPlayer, SendOption.Reliable); //RPCによる同期
|
|
writer.Write(player.PlayerId);
|
|
writer.Write(target.PlayerId);
|
|
writer.Write(isDoused);
|
|
AmongUsClient.Instance.FinishRpcImmediately(writer);
|
|
}
|
|
|
|
public static void RpcSetDrawPlayer(this PlayerControl player, PlayerControl target, bool isDoused)
|
|
{
|
|
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetDrawPlayer, SendOption.Reliable); //RPCによる同期
|
|
writer.Write(player.PlayerId);
|
|
writer.Write(target.PlayerId);
|
|
writer.Write(isDoused);
|
|
AmongUsClient.Instance.FinishRpcImmediately(writer);
|
|
}
|
|
|
|
public static void RpcSetRevealtPlayer(this PlayerControl player, PlayerControl target, bool isDoused)
|
|
{
|
|
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetRevealedPlayer, SendOption.Reliable); //RPCによる同期
|
|
writer.Write(player.PlayerId);
|
|
writer.Write(target.PlayerId);
|
|
writer.Write(isDoused);
|
|
AmongUsClient.Instance.FinishRpcImmediately(writer);
|
|
}
|
|
|
|
public static bool IsShifted(this PlayerControl pc) => Main.CheckShapeshift.TryGetValue(pc.PlayerId, out var shifted) && shifted;
|
|
public static bool IsPlayerShifted(this byte id) => Main.CheckShapeshift.TryGetValue(id, out var shifted) && shifted;
|
|
public static bool HasSubRole(this PlayerControl pc) => Main.PlayerStates[pc.PlayerId].SubRoles.Count > 0;
|
|
public static bool HasEvilAddon(this PlayerControl pc) => Main.PlayerStates[pc.PlayerId].SubRoles.Any(x => x.IsEvilAddon());
|
|
|
|
public static void ResetKillCooldown(this PlayerControl player)
|
|
{
|
|
Main.PlayerStates[player.PlayerId].Role.SetKillCooldown(player.PlayerId);
|
|
|
|
Main.AllPlayerKillCooldown[player.PlayerId] = player.GetCustomRole() switch
|
|
{
|
|
CustomRoles.KB_Normal => SoloKombatManager.KB_ATKCooldown.GetFloat(),
|
|
CustomRoles.Killer => FFAManager.FFAKcd.GetFloat(),
|
|
_ => Main.AllPlayerKillCooldown[player.PlayerId]
|
|
};
|
|
if (player.PlayerId == LastImpostor.currentId)
|
|
LastImpostor.SetKillCooldown();
|
|
if (player.Is(CustomRoles.Mare))
|
|
if (IsActive(SystemTypes.Electrical)) Main.AllPlayerKillCooldown[player.PlayerId] = Options.MareKillCD.GetFloat();
|
|
else Main.AllPlayerKillCooldown[player.PlayerId] = Options.MareKillCDNormally.GetFloat();
|
|
if (player.Is(CustomRoles.Bloodlust))
|
|
Main.AllPlayerKillCooldown[player.PlayerId] = Bloodlust.KCD.GetFloat();
|
|
|
|
if (Main.KilledDiseased.TryGetValue(player.PlayerId, out int value))
|
|
{
|
|
Main.AllPlayerKillCooldown[player.PlayerId] += value * Options.DiseasedCDOpt.GetFloat();
|
|
Logger.Info($"KCD of player set to {Main.AllPlayerKillCooldown[player.PlayerId]}", "Diseased");
|
|
}
|
|
|
|
if (Main.KilledAntidote.TryGetValue(player.PlayerId, out int value1))
|
|
{
|
|
var kcd = Main.AllPlayerKillCooldown[player.PlayerId] - value1 * Options.AntidoteCDOpt.GetFloat();
|
|
if (kcd < 0) kcd = 0;
|
|
Main.AllPlayerKillCooldown[player.PlayerId] = kcd;
|
|
Logger.Info($"KCD of player set to {Main.AllPlayerKillCooldown[player.PlayerId]}", "Antidote");
|
|
}
|
|
}
|
|
|
|
public static void TrapperKilled(this PlayerControl killer, PlayerControl target)
|
|
{
|
|
Logger.Info($"{target?.Data?.PlayerName} was Trapper", "Trapper");
|
|
var tmpSpeed = Main.AllPlayerSpeed[killer.PlayerId];
|
|
Main.AllPlayerSpeed[killer.PlayerId] = Main.MinSpeed;
|
|
ReportDeadBodyPatch.CanReport[killer.PlayerId] = false;
|
|
killer.MarkDirtySettings();
|
|
LateTask.New(() =>
|
|
{
|
|
Main.AllPlayerSpeed[killer.PlayerId] = tmpSpeed;
|
|
ReportDeadBodyPatch.CanReport[killer.PlayerId] = true;
|
|
killer.MarkDirtySettings();
|
|
RPC.PlaySoundRPC(killer.PlayerId, Sounds.TaskComplete);
|
|
}, Options.TrapperBlockMoveTime.GetFloat(), "Trapper BlockMove");
|
|
}
|
|
|
|
public static bool IsDouseDone(this PlayerControl player)
|
|
{
|
|
if (!player.Is(CustomRoles.Arsonist)) return false;
|
|
var count = GetDousedPlayerCount(player.PlayerId);
|
|
return count.Item1 >= count.Item2;
|
|
}
|
|
|
|
public static bool IsDrawDone(this PlayerControl player) // Determine whether the conditions to win are met
|
|
{
|
|
if (!player.Is(CustomRoles.Revolutionist)) return false;
|
|
var count = GetDrawPlayerCount(player.PlayerId, out _);
|
|
return count.Item1 >= count.Item2;
|
|
}
|
|
|
|
public static void RpcExileV2(this PlayerControl player)
|
|
{
|
|
player.Exiled();
|
|
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(player.NetId, (byte)RpcCalls.Exiled, SendOption.None);
|
|
AmongUsClient.Instance.FinishRpcImmediately(writer);
|
|
}
|
|
|
|
public static (Vector2 Location, string RoomName) GetPositionInfo(this PlayerControl pc)
|
|
{
|
|
PlainShipRoom room = pc.GetPlainShipRoom();
|
|
string roomName = room == null ? "Outside" : $"@{GetString($"{room.RoomId}")}";
|
|
Vector2 pos = pc.Pos();
|
|
|
|
return (pos, roomName);
|
|
}
|
|
|
|
public static bool TP(this PlayerControl pc, PlayerControl target, bool log = true)
|
|
{
|
|
return Utils.TP(pc.NetTransform, target.Pos(), log);
|
|
}
|
|
|
|
public static bool TP(this PlayerControl pc, Vector2 location, bool log = true)
|
|
{
|
|
return Utils.TP(pc.NetTransform, location, log);
|
|
}
|
|
|
|
// ReSharper disable once InconsistentNaming
|
|
public static bool TPtoRndVent(this PlayerControl pc, bool log = true)
|
|
{
|
|
return Utils.TPtoRndVent(pc.NetTransform, log);
|
|
}
|
|
|
|
public static void Kill(this PlayerControl killer, PlayerControl target)
|
|
{
|
|
if (Options.CurrentGameMode == CustomGameMode.SoloKombat) return;
|
|
if (target == null) target = killer;
|
|
|
|
CheckAndSpawnAdditionalRefugee(target.Data);
|
|
|
|
if (target.GetTeam() is Team.Impostor or Team.Neutral) Stressed.OnNonCrewmateDead();
|
|
|
|
if (killer.Is(CustomRoles.Damocles)) Damocles.OnMurder(killer.PlayerId);
|
|
else if (killer.Is(Team.Impostor)) Damocles.OnOtherImpostorMurder();
|
|
else if (target.Is(Team.Impostor)) Damocles.OnImpostorDeath();
|
|
|
|
if (killer.Is(CustomRoles.Bloodlust)) FixedUpdatePatch.AddExtraAbilityUsesOnFinishedTasks(killer);
|
|
else IncreaseAbilityUseLimitOnKill(killer);
|
|
|
|
target.SetRealKiller(killer, NotOverRide: true);
|
|
|
|
switch (killer.PlayerId == target.PlayerId)
|
|
{
|
|
case true when killer.shapeshifting:
|
|
LateTask.New(() => { killer.RpcMurderPlayer(target, true); }, 1.5f, "Shapeshifting Suicide Delay");
|
|
return;
|
|
case false when !killer.Is(CustomRoles.Pestilence) && Main.PlayerStates[target.PlayerId].Role is SchrodingersCat cat:
|
|
cat.OnCheckMurderAsTarget(killer, target);
|
|
return;
|
|
default:
|
|
killer.RpcMurderPlayer(target, true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public static bool RpcCheckAndMurder(this PlayerControl killer, PlayerControl target, bool check = false) => CheckMurderPatch.RpcCheckAndMurder(killer, target, check);
|
|
|
|
public static void NoCheckStartMeeting(this PlayerControl reporter, NetworkedPlayerInfo target, bool force = false)
|
|
{
|
|
if (Options.DisableMeeting.GetBool() && !force) return;
|
|
ReportDeadBodyPatch.AfterReportTasks(reporter, target);
|
|
MeetingRoomManager.Instance.AssignSelf(reporter, target);
|
|
DestroyableSingleton<HudManager>.Instance.OpenMeetingRoom(reporter);
|
|
reporter.RpcStartMeeting(target);
|
|
}
|
|
|
|
public static bool IsModClient(this PlayerControl player) => Main.PlayerVersion.ContainsKey(player.PlayerId);
|
|
|
|
public static List<PlayerControl> GetPlayersInAbilityRangeSorted(this PlayerControl player, bool ignoreColliders = false) => GetPlayersInAbilityRangeSorted(player, _ => true, ignoreColliders);
|
|
|
|
public static List<PlayerControl> GetPlayersInAbilityRangeSorted(this PlayerControl player, Predicate<PlayerControl> predicate, bool ignoreColliders = false)
|
|
{
|
|
var rangePlayersIL = RoleBehaviour.GetTempPlayerList();
|
|
List<PlayerControl> rangePlayers = [];
|
|
player.Data.Role.GetPlayersInAbilityRangeSorted(rangePlayersIL, ignoreColliders);
|
|
foreach (var pc in rangePlayersIL)
|
|
{
|
|
if (predicate(pc)) rangePlayers.Add(pc);
|
|
}
|
|
|
|
return rangePlayers;
|
|
}
|
|
|
|
public static bool IsNeutralKiller(this PlayerControl player) => player.Is(CustomRoles.Bloodlust) || player.GetCustomRole().IsNK();
|
|
public static bool IsNeutralBenign(this PlayerControl player) => player.GetCustomRole().GetNeutralRoleCategory() == RoleOptionType.Neutral_Benign;
|
|
public static bool IsNeutralEvil(this PlayerControl player) => player.GetCustomRole().GetNeutralRoleCategory() == RoleOptionType.Neutral_Evil;
|
|
public static bool IsSnitchTarget(this PlayerControl player) => player.Is(CustomRoles.Bloodlust) || player.GetCustomRole().IsSnitchTarget();
|
|
public static bool IsMadmate(this PlayerControl player) => player.Is(CustomRoles.Madmate) || player.GetCustomRole().IsMadmate();
|
|
|
|
public static bool HasGhostRole(this PlayerControl player) => GhostRolesManager.AssignedGhostRoles.ContainsKey(player.PlayerId) || Main.PlayerStates.TryGetValue(player.PlayerId, out var state) && state.SubRoles.Any(x => x.IsGhostRole());
|
|
|
|
public static bool KnowDeathReason(this PlayerControl seer, PlayerControl target)
|
|
=> (seer.Is(CustomRoles.Doctor)
|
|
|| seer.Is(CustomRoles.Autopsy)
|
|
|| Options.EveryoneSeesDeathReasons.GetBool()
|
|
|| target.Is(CustomRoles.Gravestone)
|
|
|| (seer.Data.IsDead && Options.GhostCanSeeDeathReason.GetBool()))
|
|
&& target.Data.IsDead;
|
|
|
|
public static string GetRoleInfo(this PlayerControl player, bool InfoLong = false)
|
|
{
|
|
var role = player.GetCustomRole();
|
|
if (role is CustomRoles.Crewmate or CustomRoles.Impostor)
|
|
InfoLong = false;
|
|
|
|
var text = role.ToString();
|
|
|
|
var Prefix = string.Empty;
|
|
if (!InfoLong)
|
|
{
|
|
Prefix = role switch
|
|
{
|
|
CustomRoles.Mafia => CanMafiaKill() ? "After" : "Before",
|
|
_ => Prefix
|
|
};
|
|
}
|
|
|
|
var Info = (role.IsVanilla() ? "Blurb" : "Info") + (InfoLong ? "Long" : string.Empty);
|
|
return GetString($"{Prefix}{text}{Info}");
|
|
}
|
|
|
|
public static void SetRealKiller(this PlayerControl target, PlayerControl killer, bool NotOverRide = false)
|
|
{
|
|
if (target == null)
|
|
{
|
|
Logger.Info("target is null", "SetRealKiller");
|
|
return;
|
|
}
|
|
|
|
var State = Main.PlayerStates[target.PlayerId];
|
|
if (State.RealKiller.TIMESTAMP != DateTime.MinValue && NotOverRide) return; // Do not overwrite if value already exists
|
|
byte killerId = killer == null ? byte.MaxValue : killer.PlayerId;
|
|
RPC.SetRealKiller(target.PlayerId, killerId);
|
|
}
|
|
|
|
public static PlayerControl GetRealKiller(this PlayerControl target)
|
|
{
|
|
var killerId = Main.PlayerStates[target.PlayerId].GetRealKiller();
|
|
return killerId == byte.MaxValue ? null : GetPlayerById(killerId);
|
|
}
|
|
|
|
public static PlainShipRoom GetPlainShipRoom(this PlayerControl pc)
|
|
{
|
|
if (!pc.IsAlive() || Pelican.IsEaten(pc.PlayerId)) return null;
|
|
var Rooms = ShipStatus.Instance.AllRooms;
|
|
return Rooms.Where(room => room.roomArea).FirstOrDefault(room => pc.Collider.IsTouching(room.roomArea));
|
|
}
|
|
|
|
public static bool IsImpostor(this PlayerControl pc) => !pc.Is(CustomRoles.Bloodlust) && pc.GetCustomRole().IsImpostor();
|
|
public static bool IsCrewmate(this PlayerControl pc) => !pc.Is(CustomRoles.Bloodlust) && pc.GetCustomRole().IsCrewmate();
|
|
|
|
public static CustomRoleTypes GetCustomRoleTypes(this PlayerControl pc) => pc.Is(CustomRoles.Bloodlust) ? CustomRoleTypes.Neutral : pc.GetCustomRole().GetCustomRoleTypes();
|
|
|
|
public static RoleTypes GetRoleTypes(this PlayerControl pc) => pc.GetCustomSubRoles() switch
|
|
{
|
|
{ } x when x.Contains(CustomRoles.Bloodlust) => RoleTypes.Impostor,
|
|
{ } x when x.Contains(CustomRoles.Nimble) => RoleTypes.Engineer,
|
|
{ } x when x.Contains(CustomRoles.Physicist) => RoleTypes.Scientist,
|
|
{ } x when x.Contains(CustomRoles.Finder) => RoleTypes.Tracker,
|
|
{ } x when x.Contains(CustomRoles.Noisy) => RoleTypes.Noisemaker,
|
|
_ => pc.GetCustomRole().GetRoleTypes()
|
|
};
|
|
|
|
public static bool Is(this PlayerControl target, CustomRoles role) =>
|
|
role > CustomRoles.NotAssigned ? target.GetCustomSubRoles().Contains(role) : target.GetCustomRole() == role;
|
|
|
|
public static bool Is(this PlayerControl target, CustomRoleTypes type) => target.GetCustomRoleTypes() == type;
|
|
public static bool Is(this PlayerControl target, RoleTypes type) => (target.Is(CustomRoles.Bloodlust) && type == RoleTypes.Impostor) || target.GetCustomRole().GetRoleTypes() == type;
|
|
public static bool Is(this PlayerControl target, CountTypes type) => target.GetCountTypes() == type;
|
|
|
|
public static bool Is(this PlayerControl target, Team team) => team switch
|
|
{
|
|
Team.Impostor => (target.IsMadmate() || target.GetCustomRole().IsImpostorTeamV2()) && !target.Is(CustomRoles.Bloodlust),
|
|
Team.Neutral => target.GetCustomRole().IsNeutralTeamV2() || target.Is(CustomRoles.Bloodlust),
|
|
Team.Crewmate => target.GetCustomRole().IsCrewmateTeamV2(),
|
|
Team.None => target.Is(CustomRoles.GM) || target.Is(CountTypes.None) || target.Is(CountTypes.OutOfGame),
|
|
_ => false
|
|
};
|
|
|
|
public static Team GetTeam(this PlayerControl target)
|
|
{
|
|
var subRoles = target.GetCustomSubRoles();
|
|
if (target.Is(CustomRoles.Bloodlust) || subRoles.Any(x => x.IsConverted())) return Team.Neutral;
|
|
if (subRoles.Contains(CustomRoles.Madmate)) return Team.Impostor;
|
|
var role = target.GetCustomRole();
|
|
if (role.IsImpostorTeamV2()) return Team.Impostor;
|
|
if (role.IsNeutralTeamV2()) return Team.Neutral;
|
|
return role.IsCrewmateTeamV2() ? Team.Crewmate : Team.None;
|
|
}
|
|
|
|
public static bool IsConverted(this PlayerControl target) => target.GetCustomSubRoles().Any(x => x.IsConverted());
|
|
|
|
public static bool IsAlive(this PlayerControl target)
|
|
{
|
|
// If target is not null and cannot be obtained, it is assumed to be alive because it has not been registered
|
|
if (target == null || target.Is(CustomRoles.GM)) return false;
|
|
return GameStates.IsLobby || !Main.PlayerStates.TryGetValue(target.PlayerId, out var ps) || !ps.IsDead;
|
|
}
|
|
|
|
///<summary>Is the player currently protected</summary>
|
|
public static bool IsProtected(this PlayerControl self) => self.protectedByGuardianId > -1;
|
|
} |