mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 01:46:25 +00:00
144 lines
5.8 KiB
C#
144 lines
5.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using AmongUs.GameOptions;
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using EHR.AddOns.GhostRoles;
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using EHR.Neutral;
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using HarmonyLib;
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using UnityEngine;
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namespace EHR.Modules
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{
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internal static class GhostRolesManager
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{
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public static Dictionary<byte, (CustomRoles Role, IGhostRole Instance)> AssignedGhostRoles = [];
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private static List<CustomRoles> GhostRoles = [];
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public static void Initialize()
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{
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AssignedGhostRoles = [];
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GhostRoles = Enum.GetValues<CustomRoles>().Where(x => x != CustomRoles.EvilSpirit && x.IsGhostRole() && x.IsEnable()).ToList();
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Logger.Msg($"Ghost roles: {GhostRoles.Join()}", "GhostRoles");
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Haunter.AllHauntedPlayers = [];
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}
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public static void AssignGhostRole(PlayerControl pc)
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{
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if (GhostRoles.Count == 0) return;
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var suitableRole = GetSuitableGhostRole(pc);
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Logger.Warn($"Assigning Ghost Role: {pc.GetNameWithRole()} => {suitableRole}", "GhostRolesManager");
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IGhostRole instance = CreateGhostRoleInstance(suitableRole);
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pc.RpcSetCustomRole(suitableRole);
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pc.RpcSetRole(RoleTypes.GuardianAngel);
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instance.OnAssign(pc);
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Main.ResetCamPlayerList.Add(pc.PlayerId);
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AssignedGhostRoles[pc.PlayerId] = (suitableRole, instance);
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if (suitableRole == CustomRoles.Haunter) GhostRoles.Remove(suitableRole);
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NotifyAboutGhostRole(pc, true);
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}
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public static void SpecificAssignGhostRole(byte id, CustomRoles role, bool set)
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{
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if (AssignedGhostRoles.Any(x => x.Key == id || x.Value.Role == role)) return;
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var pc = Utils.GetPlayerById(id);
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IGhostRole instance = CreateGhostRoleInstance(role);
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if (set) pc.RpcSetRole(RoleTypes.GuardianAngel);
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instance.OnAssign(pc);
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Main.ResetCamPlayerList.Add(pc.PlayerId);
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AssignedGhostRoles[id] = (role, instance);
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}
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public static void NotifyAboutGhostRole(PlayerControl pc, bool first = false)
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{
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if (!AssignedGhostRoles.TryGetValue(pc.PlayerId, out var ghostRole)) return;
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if (!first && pc.IsModClient()) return;
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CustomRoles role = ghostRole.Role;
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var info = GetMessage(Translator.GetString($"{role}InfoLong").Split("\n")[1..].Join(delimiter: "\n"));
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var text = $"{Translator.GetString("GotGhostRoleNotify")}\n<size=80%>{info.Message}</size>";
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var notifyText = $"{Translator.GetString("GotGhostRoleNotify")}\n<size=80%>{info.Split}</size>";
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Utils.SendMessage(title: text, sendTo: pc.PlayerId, text: "\n");
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pc.Notify(notifyText, 5 * text.Count(x => x == '\n'));
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return;
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(string Split, string Message) GetMessage(string baseMessage)
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{
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var message = baseMessage;
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for (int i = 50; i < message.Length; i += 50)
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{
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int index = message.LastIndexOf(' ', i);
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if (index != -1)
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{
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message = message.Insert(index + 1, "\n");
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}
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}
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return (ApplyFormat(message), ApplyFormat(baseMessage));
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string ApplyFormat(string m) => Utils.ColorString(Color.white, m.Replace(role.ToString(), role.ToColoredString()));
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}
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}
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public static bool ShouldHaveGhostRole(PlayerControl pc)
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{
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try
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{
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if (Options.CurrentGameMode != CustomGameMode.Standard) return false;
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if (AssignedGhostRoles.Count >= GhostRoles.Count) return false;
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if (pc.IsAlive() || pc.GetCountTypes() is CountTypes.None or CountTypes.OutOfGame || pc.Is(CustomRoles.EvilSpirit) || pc.Is(CustomRoles.Backstabber)) return false;
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var suitableRole = GetSuitableGhostRole(pc);
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return suitableRole switch
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{
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CustomRoles.Specter when IsPartnerPickedRole() => false,
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_ => suitableRole.IsGhostRole() && !AssignedGhostRoles.Any(x => x.Key == pc.PlayerId || x.Value.Role == suitableRole)
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};
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bool IsPartnerPickedRole() => Main.PlayerStates[pc.PlayerId].Role switch
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{
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Romantic when Romantic.HasPickedPartner => true,
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Totocalcio tc when tc.BetPlayer != byte.MaxValue => true,
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_ => false
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};
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}
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catch (Exception e)
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{
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Utils.ThrowException(e);
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return false;
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}
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}
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private static CustomRoles GetSuitableGhostRole(PlayerControl pc)
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{
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return GhostRoles.FirstOrDefault(x => AssignedGhostRoles.All(r => r.Value.Role != x) && (CreateGhostRoleInstance(x)?.Team & pc.GetTeam()) != 0);
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}
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public static IGhostRole CreateGhostRoleInstance(CustomRoles ghostRole, bool check = false)
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{
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try
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{
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var ghostRoleClass = Assembly.GetExecutingAssembly().GetTypes().First(x => typeof(IGhostRole).IsAssignableFrom(x) && !x.IsInterface && x.Name == $"{ghostRole}");
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var ghostRoleInstance = (IGhostRole)Activator.CreateInstance(ghostRoleClass);
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return ghostRoleInstance;
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}
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catch (InvalidOperationException)
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{
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if (!check) Logger.Error($"Ghost role {ghostRole} not found", "CreateGhostRoleInstance");
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return null;
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}
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catch (Exception e)
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{
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if (!check) Utils.ThrowException(e);
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return null;
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}
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}
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}
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} |