Files
EndlessHostRoles/Modules/CustomNetObject.cs
T

802 lines
42 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using EHR;
using EHR.Crewmate;
using EHR.Modules;
using HarmonyLib;
using Hazel;
using InnerNet;
using TMPro;
using UnityEngine;
// Credit: https://github.com/Rabek009/MoreGamemodes/blob/e054eb498094dfca0a365fc6b6fea8d17f9974d7/Modules/CustomObjects
// Huge thanks to Rabek009 for this code!
namespace EHR
{
public class CustomNetObject
{
public static readonly List<CustomNetObject> AllObjects = [];
private static int MaxId = -1;
private readonly HashSet<byte> HiddenList = [];
protected int Id;
public PlayerControl playerControl;
private float PlayerControlTimer;
public Vector2 Position;
public string Sprite;
public void RpcChangeSprite(string sprite)
{
if (this is not DisasterWarningTimer) Logger.Info($" Change Custom Net Object {GetType().Name} (ID {Id}) sprite", "CNO.RpcChangeSprite");
Sprite = sprite;
LateTask.New(() =>
{
playerControl.RawSetName(sprite);
string name = PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].PlayerName;
int colorId = PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].ColorId;
string hatId = PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].HatId;
string skinId = PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].SkinId;
string petId = PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].PetId;
string visorId = PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].VisorId;
var sender = CustomRpcSender.Create("SetFakeData");
MessageWriter writer = sender.stream;
sender.StartMessage();
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].PlayerName = "<size=14><br></size>" + sprite;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].ColorId = 255;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].HatId = "";
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].SkinId = "";
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].PetId = "";
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].VisorId = "";
writer.StartMessage(1);
{
writer.WritePacked(PlayerControl.LocalPlayer.Data.NetId);
PlayerControl.LocalPlayer.Data.Serialize(writer, false);
}
writer.EndMessage();
sender.StartRpc(playerControl.NetId, (byte)RpcCalls.Shapeshift)
.WriteNetObject(PlayerControl.LocalPlayer)
.Write(false)
.EndRpc();
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].PlayerName = name;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].ColorId = colorId;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].HatId = hatId;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].SkinId = skinId;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].PetId = petId;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].VisorId = visorId;
writer.StartMessage(1);
{
writer.WritePacked(PlayerControl.LocalPlayer.Data.NetId);
PlayerControl.LocalPlayer.Data.Serialize(writer, false);
}
writer.EndMessage();
sender.EndMessage();
sender.SendMessage();
}, 0f);
}
public void TP(Vector2 position)
{
playerControl.NetTransform.RpcSnapTo(position);
Position = position;
}
public void Despawn()
{
Logger.Info($" Despawn Custom Net Object {GetType().Name} (ID {Id})", "CNO.Despawn");
try
{
playerControl.Despawn();
AllObjects.Remove(this);
}
catch (Exception e)
{
if (CustomGameMode.NaturalDisasters.IsActiveOrIntegrated())
{
if (HiddenList.Contains(PlayerControl.LocalPlayer.PlayerId)) return;
Logger.Warn("Error during despawn, hiding instead", "CNO.Despawn");
Main.AllPlayerControls.Do(Hide);
return;
}
Utils.ThrowException(e);
}
}
protected void Hide(PlayerControl player)
{
Logger.Info($" Hide Custom Net Object {GetType().Name} (ID {Id}) from {player.GetNameWithRole()}", "CNO.Hide");
HiddenList.Add(player.PlayerId);
if (player.AmOwner)
{
LateTask.New(() => playerControl.transform.FindChild("Names").FindChild("NameText_TMP").gameObject.SetActive(false), 0.1f);
playerControl.Visible = false;
return;
}
LateTask.New(() =>
{
var sender = CustomRpcSender.Create("FixModdedClientCNOText", SendOption.Reliable);
sender.AutoStartRpc(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.FixModdedClientCNO, player.GetClientId())
.WriteNetObject(playerControl)
.Write(false)
.EndRpc();
sender.SendMessage();
}, 0.4f);
MessageWriter writer = MessageWriter.Get();
writer.StartMessage(6);
writer.Write(AmongUsClient.Instance.GameId);
writer.WritePacked(player.GetClientId());
writer.StartMessage(5);
writer.WritePacked(playerControl.NetId);
writer.EndMessage();
writer.EndMessage();
AmongUsClient.Instance.SendOrDisconnect(writer);
writer.Recycle();
}
protected virtual void OnFixedUpdate()
{
PlayerControlTimer += Time.fixedDeltaTime;
if (PlayerControlTimer > 20f)
{
Logger.Info($" Recreate Custom Net Object {GetType().Name} (ID {Id})", "CNO.OnFixedUpdate");
PlayerControl oldPlayerControl = playerControl;
playerControl = Object.Instantiate(AmongUsClient.Instance.PlayerPrefab, Vector2.zero, Quaternion.identity);
playerControl.PlayerId = 255;
playerControl.isNew = false;
playerControl.notRealPlayer = true;
AmongUsClient.Instance.NetIdCnt += 1U;
MessageWriter msg = MessageWriter.Get();
msg.StartMessage(5);
msg.Write(AmongUsClient.Instance.GameId);
AmongUsClient.Instance.WriteSpawnMessage(playerControl, -2, SpawnFlags.None, msg);
msg.EndMessage();
msg.StartMessage(6);
msg.Write(AmongUsClient.Instance.GameId);
msg.WritePacked(int.MaxValue);
for (uint i = 1; i <= 3; ++i)
{
msg.StartMessage(4);
msg.WritePacked(2U);
msg.WritePacked(-2);
msg.Write((byte)SpawnFlags.None);
msg.WritePacked(1);
msg.WritePacked(AmongUsClient.Instance.NetIdCnt - i);
msg.StartMessage(1);
msg.EndMessage();
msg.EndMessage();
}
msg.EndMessage();
AmongUsClient.Instance.SendOrDisconnect(msg);
msg.Recycle();
if (PlayerControl.AllPlayerControls.Contains(playerControl))
PlayerControl.AllPlayerControls.Remove(playerControl);
LateTask.New(() =>
{
playerControl.NetTransform.RpcSnapTo(Position);
playerControl.RawSetName(Sprite);
string name = PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].PlayerName;
int colorId = PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].ColorId;
string hatId = PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].HatId;
string skinId = PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].SkinId;
string petId = PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].PetId;
string visorId = PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].VisorId;
var sender = CustomRpcSender.Create("SetFakeData");
MessageWriter writer = sender.stream;
sender.StartMessage();
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].PlayerName = "<size=14><br></size>" + Sprite;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].ColorId = 255;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].HatId = "";
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].SkinId = "";
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].PetId = "";
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].VisorId = "";
writer.StartMessage(1);
{
writer.WritePacked(PlayerControl.LocalPlayer.Data.NetId);
PlayerControl.LocalPlayer.Data.Serialize(writer, false);
}
writer.EndMessage();
sender.StartRpc(playerControl.NetId, (byte)RpcCalls.Shapeshift)
.WriteNetObject(PlayerControl.LocalPlayer)
.Write(false)
.EndRpc();
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].PlayerName = name;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].ColorId = colorId;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].HatId = hatId;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].SkinId = skinId;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].PetId = petId;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].VisorId = visorId;
writer.StartMessage(1);
{
writer.WritePacked(PlayerControl.LocalPlayer.Data.NetId);
PlayerControl.LocalPlayer.Data.Serialize(writer, false);
}
writer.EndMessage();
sender.EndMessage();
sender.SendMessage();
}, 0.2f);
LateTask.New(() => oldPlayerControl.Despawn(), 0.3f);
//playerControl.cosmetics.currentBodySprite.BodySprite.color = Color.clear;
//playerControl.cosmetics.colorBlindText.color = Color.clear;
foreach (PlayerControl pc in Main.AllPlayerControls)
{
if (pc.AmOwner) continue;
LateTask.New(() =>
{
var sender = CustomRpcSender.Create("SetFakeData");
MessageWriter writer = sender.stream;
sender.StartMessage(pc.GetClientId());
writer.StartMessage(1);
{
writer.WritePacked(playerControl.NetId);
writer.Write(pc.PlayerId);
}
writer.EndMessage();
sender.StartRpc(playerControl.NetId, (byte)RpcCalls.MurderPlayer)
.WriteNetObject(playerControl)
.Write((int)MurderResultFlags.FailedError)
.EndRpc();
writer.StartMessage(1);
{
writer.WritePacked(playerControl.NetId);
writer.Write((byte)255);
}
writer.EndMessage();
sender.EndMessage();
sender.SendMessage();
}, 0.1f);
}
foreach (PlayerControl pc in Main.AllPlayerControls)
if (HiddenList.Contains(pc.PlayerId))
Hide(pc);
LateTask.New(() =>
{
// Fix for Host
if (!HiddenList.Contains(PlayerControl.LocalPlayer.PlayerId))
playerControl.transform.FindChild("Names").FindChild("NameText_TMP").gameObject.SetActive(true);
}, 0.1f);
LateTask.New(() =>
{
// Fix for Non-Host Modded
foreach (PlayerControl visiblePC in Main.AllPlayerControls.ExceptBy(HiddenList, x => x.PlayerId))
{
var sender = CustomRpcSender.Create("FixModdedClientCNOText", SendOption.Reliable);
sender.AutoStartRpc(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.FixModdedClientCNO, visiblePC.GetClientId())
.WriteNetObject(playerControl)
.Write(true)
.EndRpc();
sender.SendMessage();
}
}, 0.4f);
/*
if (this is TrapArea trapArea)
{
foreach (var pc in PlayerControl.AllPlayerControls)
{
if (!trapArea.VisibleList.Contains(pc.PlayerId))
Hide(pc);
}
}
*/
PlayerControlTimer = 0f;
}
}
protected void CreateNetObject(string sprite, Vector2 position)
{
if (GameStates.IsEnded || GameStates.CurrentServerType == GameStates.ServerType.Modded) return;
Logger.Info($" Create Custom Net Object {GetType().Name} (ID {MaxId + 1}) at {position}", "CNO.CreateNetObject");
playerControl = Object.Instantiate(AmongUsClient.Instance.PlayerPrefab, Vector2.zero, Quaternion.identity);
playerControl.PlayerId = 255;
playerControl.isNew = false;
playerControl.notRealPlayer = true;
AmongUsClient.Instance.NetIdCnt += 1U;
MessageWriter msg = MessageWriter.Get();
msg.StartMessage(5);
msg.Write(AmongUsClient.Instance.GameId);
AmongUsClient.Instance.WriteSpawnMessage(playerControl, -2, SpawnFlags.None, msg);
msg.EndMessage();
msg.StartMessage(6);
msg.Write(AmongUsClient.Instance.GameId);
msg.WritePacked(int.MaxValue);
for (uint i = 1; i <= 3; ++i)
{
msg.StartMessage(4);
msg.WritePacked(2U);
msg.WritePacked(-2);
msg.Write((byte)SpawnFlags.None);
msg.WritePacked(1);
msg.WritePacked(AmongUsClient.Instance.NetIdCnt - i);
msg.StartMessage(1);
msg.EndMessage();
msg.EndMessage();
}
msg.EndMessage();
AmongUsClient.Instance.SendOrDisconnect(msg);
msg.Recycle();
if (PlayerControl.AllPlayerControls.Contains(playerControl)) PlayerControl.AllPlayerControls.Remove(playerControl);
LateTask.New(() =>
{
playerControl.NetTransform.RpcSnapTo(position);
playerControl.RawSetName(sprite);
string name = PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].PlayerName;
int colorId = PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].ColorId;
string hatId = PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].HatId;
string skinId = PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].SkinId;
string petId = PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].PetId;
string visorId = PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].VisorId;
var sender = CustomRpcSender.Create("SetFakeData");
MessageWriter writer = sender.stream;
sender.StartMessage();
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].PlayerName = "<size=14><br></size>" + sprite;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].ColorId = 255;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].HatId = "";
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].SkinId = "";
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].PetId = "";
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].VisorId = "";
writer.StartMessage(1);
{
writer.WritePacked(PlayerControl.LocalPlayer.Data.NetId);
PlayerControl.LocalPlayer.Data.Serialize(writer, false);
}
writer.EndMessage();
sender.StartRpc(playerControl.NetId, (byte)RpcCalls.Shapeshift)
.WriteNetObject(PlayerControl.LocalPlayer)
.Write(false)
.EndRpc();
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].PlayerName = name;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].ColorId = colorId;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].HatId = hatId;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].SkinId = skinId;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].PetId = petId;
PlayerControl.LocalPlayer.Data.Outfits[PlayerOutfitType.Default].VisorId = visorId;
writer.StartMessage(1);
{
writer.WritePacked(PlayerControl.LocalPlayer.Data.NetId);
PlayerControl.LocalPlayer.Data.Serialize(writer, false);
}
writer.EndMessage();
sender.EndMessage();
sender.SendMessage();
}, 0.2f);
Position = position;
PlayerControlTimer = 0f;
//playerControl.cosmetics.currentBodySprite.BodySprite.color = Color.clear;
// playerControl.cosmetics.colorBlindText.color = Color.clear;
Sprite = sprite;
++MaxId;
Id = MaxId;
if (MaxId == int.MaxValue) MaxId = int.MinValue;
AllObjects.Add(this);
foreach (PlayerControl pc in Main.AllPlayerControls)
{
if (pc.AmOwner) continue;
LateTask.New(() =>
{
var sender = CustomRpcSender.Create("SetFakeData");
MessageWriter writer = sender.stream;
sender.StartMessage(pc.GetClientId());
writer.StartMessage(1);
{
writer.WritePacked(playerControl.NetId);
writer.Write(pc.PlayerId);
}
writer.EndMessage();
sender.StartRpc(playerControl.NetId, (byte)RpcCalls.MurderPlayer)
.WriteNetObject(playerControl)
.Write((int)MurderResultFlags.FailedError)
.EndRpc();
writer.StartMessage(1);
{
writer.WritePacked(playerControl.NetId);
writer.Write((byte)255);
}
writer.EndMessage();
sender.EndMessage();
sender.SendMessage();
}, 0.1f);
}
LateTask.New(() => playerControl.transform.FindChild("Names").FindChild("NameText_TMP").gameObject.SetActive(true), 0.1f); // Fix for Host
LateTask.New(() => Utils.SendRPC(CustomRPC.FixModdedClientCNO, playerControl), 0.4f); // Fix for Non-Host Modded
}
public static void FixedUpdate()
{
foreach (CustomNetObject cno in AllObjects.ToArray()) cno?.OnFixedUpdate();
}
public static CustomNetObject Get(int id)
{
return AllObjects.FirstOrDefault(x => x.Id == id);
}
public static void Reset()
{
try
{
AllObjects.ToArray().Do(x => x.Despawn());
AllObjects.Clear();
}
catch (Exception e) { Utils.ThrowException(e); }
}
}
/*
internal sealed class Explosion : CustomNetObject
{
private readonly float Duration;
private readonly float Size;
private int Frame;
private float Timer;
public Explosion(float size, float duration, Vector2 position)
{
Size = size;
Duration = duration;
Timer = -0.1f;
Frame = 0;
CreateNetObject($"<size={Size}><line-height=67%><font=\"VCR SDF\"><br><#0000>███<#ff0000>█<#0000>███<br><#ff0000>█<#0000>█<#ff0000>███<#0000>█<#ff0000>█<br>█<#ff8000>██<#ffff00>█<#ff8000>██<#ffff00>█<br>██<#ff8000>█<#ffff00>█<#ff8000>█<#ffff00>██<br><#ff8000>█<#ffff80>██<#ffff00>█<#ffff80>██<#ff8000>█<br><#0000>█<#ff8000>█<#ffff80>███<#ff8000>█<#0000>█<br>██<#ff8000>███<#0000>██", position);
}
protected override void OnFixedUpdate()
{
base.OnFixedUpdate();
Timer += Time.deltaTime;
if (Timer >= Duration / 5f && Frame == 0)
{
RpcChangeSprite($"<size={Size}><line-height=67%><font=\"VCR SDF\"><br><#0000>█<#ff0000>█<#0000>█<#ff0000>█<#0000>█<#ff0000>█<#0000>█<br><#ff0000>█<#ff8000>█<#ff0000>█<#ff8000>█<#ff0000>█<#ff8000>█<#ff0000>█<br><#ff8000>██<#ffff00>█<#ff8000>█<#ffff00>█<#ff8000>██<br><#ffff00>███████<br><#ff8000>█<#ffff00>█████<#ff8000>█<br>██<#ffff00>█<#ff8000>█<#ffff00>█<#ff8000>██<br><#ff0000>█<#0000>█<#ff8000>█<#ff0000>█<#ff8000>█<#0000>█<#ff0000>█");
Frame = 1;
}
if (Timer >= Duration / 5f * 2f && Frame == 1)
{
RpcChangeSprite($"<size={Size}><line-height=67%><font=\"VCR SDF\"><br><#0000>█<#c0c0c0>█<#ff0000>█<#000000>█<#ff0000>█<#c0c0c0>█<#0000>█<br><#c0c0c0>█<#808080>█<#ff0000>█<#ff8000>█<#ff0000>█<#c0c0c0>██<br><#ff0000>██<#ff8000>█<#ffff00>█<#ff8000>█<#ff0000>██<br><#c0c0c0>█<#ff8000>█<#ffff00>█<#ffff80>█<#ffff00>█<#ff8000>█<#808080>█<br><#ff0000>██<#ff8000>█<#ffff00>█<#ff8000>█<#ff0000>██<br><#c0c0c0>█<#808080>█<#ff0000>█<#ff8000>█<#ff0000>█<#000000>█<#c0c0c0>█<br><#0000>█<#c0c0c0>█<#ff0000>█<#c0c0c0>█<#ff0000>█<#c0c0c0>█<#0000>█");
Frame = 2;
}
if (Timer >= Duration / 5f * 3f && Frame == 2)
{
RpcChangeSprite($"<size={Size}><line-height=67%><font=\"VCR SDF\"><br><#ff0000>█<#ff8000>█<#0000>█<#808080>█<#0000>█<#ff8000>█<#ff0000>█<br><#ff8000>█<#0000>█<#ffff00>█<#c0c0c0>█<#ffff00>█<#0000>█<#ff8000>█<br><#0000>█<#ffff00>█<#c0c0c0>███<#ffff00>█<#0000>█<br><#808080>█<#c0c0c0>█████<#808080>█<br><#0000>█<#ffff00>█<#c0c0c0>███<#ffff00>█<#0000>█<br><#ff8000>█<#0000>█<#ffff00>█<#c0c0c0>█<#ffff00>█<#0000>█<#ff8000>█<br><#ff0000>█<#ff8000>█<#0000>█<#808080>█<#0000>█<#ff8000>█<#ff0000>█");
Frame = 3;
}
if (Timer >= Duration / 5f * 4f && Frame == 3)
{
RpcChangeSprite($"<size={Size}><line-height=67%><font=\"VCR SDF\"><br><#0000>█<#808080>█<#0000>██<#c0c0c0>█<#0000>█<#808080>█<br><#ffff00>█<#0000>██<#c0c0c0>█<#0000>█<#808080>█<#0000>█<br>█<#808080>█<#c0c0c0>████<#0000>█<br>█<#c0c0c0>██████<br>█<#0000>█<#c0c0c0>███<#808080>█<#0000>█<br>█<#c0c0c0>█<#0000>█<#c0c0c0>█<#0000>█<#c0c0c0>██<br><#808080>█<#0000>█<#c0c0c0>█<#0000>█<#808080>█<#0000>█<#ffff00>█");
Frame = 4;
}
if (Timer >= Duration && Frame == 4)
{
Despawn();
}
}
}
internal sealed class TrapArea : CustomNetObject
{
private readonly float Size;
public readonly List<byte> VisibleList;
private readonly float WaitDuration;
private int State;
private float Timer;
public TrapArea(float radius, float waitDuration, Vector2 position, List<byte> visibleList)
{
VisibleList = visibleList;
Size = radius * 25f;
Timer = -0.1f;
WaitDuration = waitDuration;
State = 0;
CreateNetObject($"<size={Size}><font=\"VCR SDF\"><#c7c7c769>●", position);
Main.AllAlivePlayerControls.ExceptBy(visibleList, x => x.PlayerId).Do(Hide);
}
protected override void OnFixedUpdate()
{
base.OnFixedUpdate();
Timer += Time.deltaTime;
if (Timer >= WaitDuration * 0.75f && State == 0)
{
RpcChangeSprite($"<size={Size}><font=\"VCR SDF\"><#fff70069>●");
State = 1;
}
if (Timer >= WaitDuration * 0.95f && State == 1)
{
RpcChangeSprite($"<size={Size}><font=\"VCR SDF\"><#ff000069>●");
State = 2;
}
}
}
*/
internal sealed class TornadoObject : CustomNetObject
{
private readonly long SpawnTimeStamp;
private bool Gone;
public TornadoObject(Vector2 position, IEnumerable<byte> visibleList)
{
SpawnTimeStamp = Utils.TimeStamp;
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<alpha=#00>\u2588<#bababa>\u2588<#bababa>\u2588<#bababa>\u2588<#bababa>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#bababa>\u2588<#bababa>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#bababa>\u2588<#bababa>\u2588<alpha=#00>\u2588<br><#bababa>\u2588<#bababa>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#bababa>\u2588<#bababa>\u2588<br><#bababa>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#636363>\u2588<#636363>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#bababa>\u2588<br><#bababa>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#636363>\u2588<#636363>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#bababa>\u2588<br><#bababa>\u2588<#bababa>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#bababa>\u2588<#bababa>\u2588<br><alpha=#00>\u2588<#bababa>\u2588<#bababa>\u2588<#8c8c8c>\u2588<#8c8c8c>\u2588<#bababa>\u2588<#bababa>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#bababa>\u2588<#bababa>\u2588<#bababa>\u2588<#bababa>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></color></line-height></font></size>", position);
Main.AllAlivePlayerControls.ExceptBy(visibleList, x => x.PlayerId).Do(Hide);
}
protected override void OnFixedUpdate()
{
base.OnFixedUpdate();
try
{
if (Gone) return;
if (SpawnTimeStamp + Tornado.TornadoDuration.GetInt() < Utils.TimeStamp)
{
Gone = true;
Despawn();
}
}
catch (NullReferenceException)
{
try { Despawn(); }
finally { Gone = true; }
}
}
}
internal sealed class PlayerDetector : CustomNetObject
{
public PlayerDetector(Vector2 position, List<byte> visibleList, out int id)
{
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<br><#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<br><#33e6b0>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<#000000>\u2588<#000000>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<br><#33e6b0>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<#000000>\u2588<#000000>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<br><#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<br><alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#33e6b0>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></color></line-height></font></size>", position);
Main.AllAlivePlayerControls.ExceptBy(visibleList, x => x.PlayerId).Do(Hide);
id = Id;
}
}
internal sealed class AdventurerItem : CustomNetObject
{
public readonly Adventurer.Resource Resource;
internal AdventurerItem(Vector2 position, Adventurer.Resource resource, IEnumerable<byte> visibleList)
{
Resource = resource;
(char Icon, Color Color) data = Adventurer.ResourceDisplayData[resource];
CreateNetObject($"<size=300%><font=\"VCR SDF\"><line-height=67%>{Utils.ColorString(data.Color, data.Icon.ToString())}</line-height></font></size>", position);
Main.AllAlivePlayerControls.ExceptBy(visibleList, x => x.PlayerId).Do(Hide);
}
}
internal sealed class Toilet : CustomNetObject
{
internal Toilet(Vector2 position, IEnumerable<PlayerControl> hideList)
{
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<alpha=#00>\u2588<br><#e6e6e6>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#e6e6e6>\u2588<br><#e6e6e6>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#e6e6e6>\u2588<br><alpha=#00>\u2588<#e6e6e6>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#d3d4ce>\u2588<#e6e6e6>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<#d3d4ce>\u2588<#dedede>\u2588<#dedede>\u2588<#d3d4ce>\u2588<#e6e6e6>\u2588<#e6e6e6>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#bfbfbf>\u2588<#454545>\u2588<#333333>\u2588<#333333>\u2588<#333333>\u2588<#333333>\u2588<#333333>\u2588<#333333>\u2588<#bfbfbf>\u2588<br><alpha=#00>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#454545>\u2588<#454545>\u2588<#454545>\u2588<#454545>\u2588<#454545>\u2588<#454545>\u2588<#bfbfbf>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<#bfbfbf>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#dedede>\u2588<#dedede>\u2588<#dedede>\u2588<#dedede>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#dedede>\u2588<#dedede>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></color></line-height></font></size>", position);
hideList.Do(Hide);
}
}
internal sealed class BlackHole : CustomNetObject
{
internal BlackHole(Vector2 position)
{
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>█<alpha=#00>█<#000000>█<#19131c>█<#000000>█<#000000>█<alpha=#00>█<alpha=#00>█<br><alpha=#00>█<#412847>█<#000000>█<#19131c>█<#000000>█<#412847>█<#260f26>█<alpha=#00>█<br><#000000>█<#412847>█<#412847>█<#000000>█<#260f26>█<#1c0d1c>█<#19131c>█<#000000>█<br><#19131c>█<#000000>█<#412847>█<#1c0d1c>█<#1c0d1c>█<#000000>█<#19131c>█<#000000>█<br><#000000>█<#000000>█<#260f26>█<#1c0d1c>█<#1c0d1c>█<#000000>█<#000000>█<#260f26>█<br><#000000>█<#260f26>█<#1c0d1c>█<#1c0d1c>█<#19131c>█<#412847>█<#412847>█<#19131c>█<br><alpha=#00>█<#260f26>█<#412847>█<#412847>█<#19131c>█<#260f26>█<#19131c>█<alpha=#00>█<br><alpha=#00>█<alpha=#00>█<#412847>█<#260f26>█<#260f26>█<#000000>█<alpha=#00>█<alpha=#00>█<br></line-height></size>", position);
}
}
internal sealed class SprayedArea : CustomNetObject
{
public SprayedArea(Vector2 position, IEnumerable<byte> visibleList)
{
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<alpha=#00>\u2588<#ffd000>\u2588<#ffd000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<alpha=#00>\u2588<br><#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<br><#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<br><alpha=#00>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<#ffd000>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#ffd000>\u2588<#ffd000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></line-height></size>", position);
Main.AllAlivePlayerControls.ExceptBy(visibleList, x => x.PlayerId).Do(Hide);
}
}
internal sealed class CatcherTrap : CustomNetObject
{
public CatcherTrap(Vector2 position, PlayerControl catcher)
{
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<alpha=#00>\u2588<#ccffda>\u2588<#ccffda>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<alpha=#00>\u2588<br><#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<br><#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<br><alpha=#00>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<#ccffda>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#ccffda>\u2588<#ccffda>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></line-height></size>", position);
Main.AllAlivePlayerControls.Without(catcher).Do(Hide);
}
}
internal sealed class YellowFlag : CustomNetObject
{
public YellowFlag(Vector2 position)
{
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><#000000>\u2588<#ffff00>\u2588<#ffff00>\u2588<#ffff00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><#000000>\u2588<#ffff00>\u2588<#ffff00>\u2588<#ffff00>\u2588<#ffff00>\u2588<#ffff00>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#ffff00>\u2588<#ffff00>\u2588<#ffff00>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></line-height></size>", position);
}
}
internal sealed class BlueFlag : CustomNetObject
{
public BlueFlag(Vector2 position)
{
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><#000000>\u2588<#0000ff>\u2588<#0000ff>\u2588<#0000ff>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><#000000>\u2588<#0000ff>\u2588<#0000ff>\u2588<#0000ff>\u2588<#0000ff>\u2588<#0000ff>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#0000ff>\u2588<#0000ff>\u2588<#0000ff>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><#000000>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></line-height></size>", position);
}
}
internal sealed class SoulObject : CustomNetObject
{
public SoulObject(Vector2 position, PlayerControl whisperer)
{
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<alpha=#00>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<br><#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#cfcfcf>\u2588<#cfcfcf>\u2588<br><#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<br><alpha=#00>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<br><alpha=#00>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<#fcfcfc>\u2588<alpha=#00>\u2588<#fcfcfc>\u2588<br></line-height></size>", position);
Main.AllAlivePlayerControls.Without(whisperer).Do(Hide);
}
}
internal sealed class DisasterWarningTimer : CustomNetObject
{
public DisasterWarningTimer(Vector2 position, float time, string disaster)
{
CreateNetObject($"<size=250%>{Math.Ceiling(time):N0}</size>\n{disaster}", position);
Disaster = disaster;
Timer = time;
}
private string Disaster { get; }
private float Timer { get; set; }
private int Time => (int)Math.Ceiling(Timer);
protected override void OnFixedUpdate()
{
base.OnFixedUpdate();
int oldTime = Time;
Timer -= UnityEngine.Time.fixedDeltaTime;
if (Time != oldTime) RpcChangeSprite($"<size=250%>{Time:N0}</size>\n{Disaster}");
}
}
public sealed class NaturalDisaster : CustomNetObject
{
public NaturalDisaster(Vector2 position, float time, string sprite, string disasterName, SystemTypes? room)
{
WarningTimer = new(position, time, Translator.GetString($"ND_{disasterName}"));
SpawnTimer = time;
Sprite = sprite;
DisasterName = disasterName;
Room = room;
}
public SystemTypes? Room { get; }
public string DisasterName { get; }
public float SpawnTimer { get; private set; }
private DisasterWarningTimer WarningTimer { get; }
public void Update()
{
if (float.IsNaN(SpawnTimer)) return;
SpawnTimer -= Time.fixedDeltaTime;
if (SpawnTimer <= 0f)
{
WarningTimer.Despawn();
CreateNetObject(Sprite, WarningTimer.Position);
SpawnTimer = float.NaN;
}
}
}
internal sealed class Lightning : CustomNetObject
{
private float Timer = 5f;
public Lightning(Vector2 position)
{
CreateNetObject("<size=100%><font=\"VCR SDF\"><line-height=67%><alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#c6c7c3>\u2588<br><alpha=#00>\u2588<#c6c7c3>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<#c6c7c3>\u2588<alpha=#00>\u2588<br><#c6c7c3>\u2588<alpha=#00>\u2588<#fffb00>\u2588<#fffb00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#fffb00>\u2588<#fffb00>\u2588<alpha=#00>\u2588<#c6c7c3>\u2588<br><#c6c7c3>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br><alpha=#00>\u2588<alpha=#00>\u2588<#c6c7c3>\u2588<#c6c7c3>\u2588<alpha=#00>\u2588<alpha=#00>\u2588<br></line-height></size>", position);
}
protected override void OnFixedUpdate()
{
base.OnFixedUpdate();
Timer -= Time.fixedDeltaTime;
if (Timer <= 0) Despawn();
}
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RawSetName))]
internal static class RawSetNamePatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] string name)
{
if (!CustomGameMode.NaturalDisasters.IsActiveOrIntegrated()) return true;
var exception = false;
try { __instance.gameObject.name = name; }
catch { exception = true; }
try { __instance.cosmetics.SetName(name); }
catch { exception = true; }
try { __instance.cosmetics.SetNameMask(true); }
catch { exception = true; }
LateTask.New(() =>
{
switch (exception)
{
case true when __instance != null:
EHR.Logger.Warn($"Failed to set name for {__instance.GetRealName()}, trying alternative method", "RawSetNamePatch");
__instance.transform.FindChild("Names").FindChild("NameText_TMP").GetComponent<TextMeshPro>().text = name;
EHR.Logger.Msg($"Successfully set name for {__instance.GetRealName()}", "RawSetNamePatch");
break;
case true:
// Complete error, don't log this, or it will spam the console
break;
}
}, 0.5f, log: false);
return false;
}
}