Files
EndlessHostRoles/CTA/CustomTeamAssigner/CustomTeamAssigner.csproj
T
Jamesssssssssssssss 42988efe20 Release mod GitHub Action and optimise crowdin + discord (#463)
* release workflow

* update release workflow

* remove changelog  input entirely

* dotnet 6.0

* create test version without crowdin

* give test name...

* fix file paths

* enable windows targeting to build on linux?

* copy CustomRoles.cs to CTA before build

* copy from the right folder...

* rename challenger to solopvp_player

* temporary customroles fix

* fix bepinex link

* remove packaging, fix download links, finito?

* i am so silly

* bro cannot read

* sure, this'll work

* surely this one

* attempt to cache bepinex

* ... actually rename solopvp_player to challenger

* optimisations

* less steps hopefully fixing permission problems

* will a trailing slash solve my problems

* a few dots for good measure

* why am i making this so difficult

* remove added line

* split things up more to do msbuild on windows

* why does it keep changing the paths

* restore nuget packages

* CORRECT PATHS

* use dotnet instead of nuget cope

* apparently that checkout was quite important

* add runtime identifier back

* fix name

* rename control panel

* actually use nuget??

* .NEt again D:

* remove imaginary line

* test

* IT BUILT

* cds nuts

* remove this line again for testing

* final path change

* changelog output

* please find my exe

* fix backticks

* final final path change

* make the build dir?

* new changelog

* fix string parsing

* better changelog

* lol

* enable crowdin action

* rename challenger to solopvp_player

* ... actually rename solopvp_player to challenger

* optimisations

* less steps hopefully fixing permission problems

* will a trailing slash solve my problems

* a few dots for good measure

* why am i making this so difficult

* remove added line

* split things up more to do msbuild on windows

* why does it keep changing the paths

* restore nuget packages

* CORRECT PATHS

* use dotnet instead of nuget cope

* apparently that checkout was quite important

* add runtime identifier back

* fix name

* rename control panel

* actually use nuget??

* .NEt again D:

* remove imaginary line

* test

* IT BUILT

* cds nuts

* remove this line again for testing

* final path change

* changelog output

* please find my exe

* fix backticks

* final final path change

* make the build dir?

* new changelog

* fix string parsing

* better changelog

* lol

* enable crowdin action

* cleanup

* build with .NET 6, use bepinex pre-release 735, add configs

* disable crowdin temporarily

* checkout for packaging

* make config dir

* woohoo! uncommenting crowdin
2026-01-11 17:14:11 +01:00

81 lines
2.8 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<UseWPF>true</UseWPF>
<EnableWindowsTargeting>true</EnableWindowsTargeting>
</PropertyGroup>
<ItemGroup>
<None Remove="bg.png" />
</ItemGroup>
<ItemGroup>
<None Remove="bg.jpg" />
<Resource Include="bg.jpg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
<None Remove="Resources\add.svg" />
<Resource Include="Resources\add.svg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
<None Remove="Resources\back.svg" />
<Resource Include="Resources\back.svg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
<None Remove="Resources\copy.svg" />
<Resource Include="Resources\copy.svg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
<None Remove="Resources\delete.svg" />
<Resource Include="Resources\delete.svg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
<None Remove="Resources\discard.svg" />
<Resource Include="Resources\discard.svg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
<None Remove="Resources\edit.svg" />
<Resource Include="Resources\edit.svg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
<None Remove="Resources\import.svg" />
<Resource Include="Resources\import.svg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
<None Remove="Resources\new-file.svg" />
<Resource Include="Resources\new-file.svg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
<None Remove="Resources\question.svg" />
<Resource Include="Resources\question.svg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
<None Remove="Resources\save.svg" />
<Resource Include="Resources\save.svg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
<None Remove="Resources\save-as.svg" />
<Resource Include="Resources\save-as.svg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
<None Remove="Resources\search.svg" />
<Resource Include="Resources\search.svg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
<None Remove="Resources\template.svg" />
<Resource Include="Resources\template.svg">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Resource>
</ItemGroup>
<ItemGroup>
<PackageReference Include="SharpVectors" Version="1.8.4.2" />
<PackageReference Include="SharpVectors.Wpf" Version="1.8.4.2" />
</ItemGroup>
</Project>