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16 lines
513 B
C#
16 lines
513 B
C#
using UnityEngine;
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namespace EHR;
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public static class ObjectHelper
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{
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public static void DestroyTranslator(this GameObject obj)
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{
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if (obj == null) return;
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obj.ForEachChild((Il2CppSystem.Action<GameObject>)DestroyTranslator); // False error
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TextTranslatorTMP[] translator = obj.GetComponentsInChildren<TextTranslatorTMP>(true);
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translator?.Do(Object.Destroy);
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}
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public static void DestroyTranslator(this MonoBehaviour obj) => obj?.gameObject.DestroyTranslator();
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} |