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* Add Survivor role and abilities to en_US.jsonc * Update en_US.jsonc * Create Survivor.cs * Update Accumulator.cs * Update MeetingHudPatch.cs * Update Utils.cs * Update CustomRoles.cs * Update CustomRoles.cs * Update CustomRolesHelper.cs * Update HudSpritePatch.cs * Update Main.cs * Give up on pet, just vent/vanish to shield * Update HudSpritePatch.cs * Update Utils.cs * Update CustomRolesHelper.cs * Update en_US.jsonc * Update Survivor.cs * I think gurge is very mad now * revert things cuz I dont think thats a fix * okay * better idea: changes basis on task completion, then kill attempt checks the player count instead * Update Survivor.cs * done, now consider this pls * the answer is yes * I think void ChangeBasis thingy is no longer needed * since scanner is a crew role uses phantom basis, its better to use rather than phantom role itself * survivor cant kill notification