Files
EndlessHostRoles/Patches/AirShipElectricalDoors.cs
T
2025-12-13 14:18:10 +01:00

51 lines
1.5 KiB
C#

using System.Collections.Generic;
using HarmonyLib;
namespace EHR;
public static class AirshipElectricalDoors
{
private static ElectricalDoors Instance => ShipStatus.Instance.Systems[SystemTypes.Decontamination].CastFast<ElectricalDoors>();
public static void Initialize()
{
if (Main.NormalOptions.MapId != 4) return;
Instance.Initialize();
}
public static IEnumerable<byte> GetClosedDoors()
{
List<byte> doorsArray = [];
if (Instance.Doors == null || Instance.Doors.Length == 0) return doorsArray;
for (byte i = 0; i < Instance.Doors.Count; i++)
{
StaticDoor door = Instance.Doors[i];
if (door != null && !door.IsOpen) doorsArray.Add(i);
}
return doorsArray;
}
// 0: BottomRightHort
// 1: BottomHort
// 2: TopRightHort
// 3: TopCenterHort
// 4: TopLeftHort
// 5: LeftVert
// 6: RightVert
// 7: TopRightVert
// 8: TopLeftVert
// 9: BottomRightVert
// 10: LeftDoorTop
// 11: LeftDoorBottom
}
[HarmonyPatch(typeof(ElectricalDoors), nameof(ElectricalDoors.Initialize))]
internal static class ElectricalDoorsInitializePatch
{
public static void Postfix( /*ElectricalDoors __instance*/)
{
if (!GameStates.IsInGame) return;
Logger.Info($"Closed Doors: {string.Join(", ", AirshipElectricalDoors.GetClosedDoors())}", "ElectricalDoors Initialize");
}
}