mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 01:46:25 +00:00
108 lines
4.1 KiB
C#
108 lines
4.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using AmongUs.GameOptions;
|
|
using EHR.AddOns.GhostRoles;
|
|
using EHR.Neutral;
|
|
using HarmonyLib;
|
|
|
|
namespace EHR.Modules
|
|
{
|
|
internal static class GhostRolesManager
|
|
{
|
|
public static Dictionary<byte, (CustomRoles Role, IGhostRole Instance)> AssignedGhostRoles = [];
|
|
private static List<CustomRoles> GhostRoles = [];
|
|
|
|
public static void Initialize()
|
|
{
|
|
AssignedGhostRoles = [];
|
|
GhostRoles = Enum.GetValues<CustomRoles>().Where(x => x != CustomRoles.EvilSpirit && x.IsGhostRole() && x.IsEnable()).ToList();
|
|
|
|
Logger.Msg($"Ghost roles: {GhostRoles.Join()}", "GhostRoles");
|
|
Haunter.AllHauntedPlayers = [];
|
|
}
|
|
|
|
public static void AssignGhostRole(PlayerControl pc)
|
|
{
|
|
if (GhostRoles.Count == 0) return;
|
|
|
|
var suitableRole = GetSuitableGhostRole(pc);
|
|
Logger.Warn($"Assigning Ghost Role: {pc.GetNameWithRole()} => {suitableRole}", "GhostRolesManager");
|
|
|
|
pc.RpcSetCustomRole(suitableRole);
|
|
pc.RpcSetRole(RoleTypes.GuardianAngel);
|
|
IGhostRole instance = CreateGhostRoleInstance(suitableRole);
|
|
instance.OnAssign(pc);
|
|
AssignedGhostRoles[pc.PlayerId] = (suitableRole, instance);
|
|
|
|
if (suitableRole == CustomRoles.Haunter) GhostRoles.Remove(suitableRole);
|
|
}
|
|
|
|
public static void SpecificAssignGhostRole(byte id, CustomRoles role, bool set)
|
|
{
|
|
if (AssignedGhostRoles.Any(x => x.Key == id || x.Value.Role == role)) return;
|
|
|
|
var pc = Utils.GetPlayerById(id);
|
|
if (set) pc.RpcSetRole(RoleTypes.GuardianAngel);
|
|
|
|
IGhostRole instance = CreateGhostRoleInstance(role);
|
|
instance.OnAssign(pc);
|
|
AssignedGhostRoles[id] = (role, instance);
|
|
}
|
|
|
|
public static bool ShouldHaveGhostRole(PlayerControl pc)
|
|
{
|
|
try
|
|
{
|
|
if (Options.CurrentGameMode != CustomGameMode.Standard) return false;
|
|
if (AssignedGhostRoles.Count >= GhostRoles.Count) return false;
|
|
if (pc.IsAlive() || pc.GetCountTypes() is CountTypes.None or CountTypes.OutOfGame || pc.Is(CustomRoles.EvilSpirit)) return false;
|
|
|
|
var suitableRole = GetSuitableGhostRole(pc);
|
|
return suitableRole switch
|
|
{
|
|
CustomRoles.Specter when IsPartnerPickedRole() => false,
|
|
_ => suitableRole.IsGhostRole() && !AssignedGhostRoles.Any(x => x.Key == pc.PlayerId || x.Value.Role == suitableRole)
|
|
};
|
|
|
|
bool IsPartnerPickedRole() => Main.PlayerStates[pc.PlayerId].Role switch
|
|
{
|
|
Romantic when Romantic.HasPickedPartner => true,
|
|
Totocalcio tc when tc.BetPlayer != byte.MaxValue => true,
|
|
_ => false
|
|
};
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Utils.ThrowException(e);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
private static CustomRoles GetSuitableGhostRole(PlayerControl pc)
|
|
{
|
|
return GhostRoles.FirstOrDefault(x => AssignedGhostRoles.All(r => r.Value.Role != x) && (CreateGhostRoleInstance(x)?.Team & pc.GetTeam()) != 0);
|
|
}
|
|
|
|
public static IGhostRole CreateGhostRoleInstance(CustomRoles ghostRole, bool check = false)
|
|
{
|
|
try
|
|
{
|
|
var ghostRoleClass = Assembly.GetExecutingAssembly().GetTypes().First(x => typeof(IGhostRole).IsAssignableFrom(x) && !x.IsInterface && x.Name == $"{ghostRole}");
|
|
var ghostRoleInstance = (IGhostRole)Activator.CreateInstance(ghostRoleClass);
|
|
return ghostRoleInstance;
|
|
}
|
|
catch (InvalidOperationException)
|
|
{
|
|
if (!check) Logger.Error($"Ghost role {ghostRole} not found", "CreateGhostRoleInstance");
|
|
return null;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
if (!check) Utils.ThrowException(e);
|
|
return null;
|
|
}
|
|
}
|
|
}
|
|
} |