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https://github.com/Gurge44/EndlessHostRoles.git
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53 lines
1.9 KiB
C#
53 lines
1.9 KiB
C#
using HarmonyLib;
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namespace EHR.Modules;
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/// <summary>
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/// Handles AU MCI (Among Us Modded Client Identification) registration for EHR.
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/// See: https://github.com/Innersloth-LLC/AmongUsModdingInformation
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///
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/// On startup, EHR's GUID is written into the game's mod registration slot.
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/// The matchmaker picks this up automatically and injects a mod filter into
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/// every lobby search, so Find Game exclusively returns EHR lobbies to EHR clients.
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///
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/// The hosting side is handled by <see cref="TryGetModRegistrationGuidPatch"/>, which appends
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/// EHR's GUID to the host packet so Innersloth's servers register the lobby
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/// as modded and remove it from the vanilla matchmaking pool.
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/// </summary>
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public static class AmciRegistration
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{
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/// <summary>
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/// EHR's AMCI mod GUID. Do not change this after it ships to players or they won't be able
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/// to find EHR lobbies until they update.
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/// </summary>
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private const string ModGuidString = "446420cc-ce35-4c2f-8f5d-b14f84354421";
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/// <summary>
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/// Writes EHR's GUID into the game's mod registration slot so the matchmaker
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/// can filter lobby searches to EHR lobbies only.
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/// Call once from <see cref="Main.Load"/>.
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/// The base game code does the rest.
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/// </summary>
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public static void Apply()
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{
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CurrentModRegistration.ModRegistrationGuidString = ModGuidString;
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Logger.Info($"AMCI mod GUID registered: {ModGuidString}", nameof(AmciRegistration));
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}
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// Fixes not being able to host local games when the mod GUID is registered
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[HarmonyPatch(typeof(CurrentModRegistration), nameof(CurrentModRegistration.TryGetModRegistrationGuid))]
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public static class TryGetModRegistrationGuidPatch
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{
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public static bool Prefix(ref bool __result)
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{
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if (GameStates.IsLocalGame)
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{
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__result = false;
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return false;
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}
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return true;
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}
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}
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}
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