Files
EndlessHostRoles/EHR.csproj
T
2026-10-09 13:14:13 +02:00

81 lines
3.9 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AmongUsPath>D:\SteamLibrary\steamapps\common\Among Us</AmongUsPath>
</PropertyGroup>
<Import Project="local.props" Condition="Exists('local.props')" />
<PropertyGroup>
<TargetFramework Condition="'$(Configuration)' == 'IL2CPP'">net6.0</TargetFramework>
<TargetFramework Condition="'$(Configuration)' != 'IL2CPP'">netstandard2.1</TargetFramework>
<GenerateAssemblyFileVersionAttribute>false</GenerateAssemblyFileVersionAttribute>
<GenerateAssemblyInformationalVersionAttribute>false</GenerateAssemblyInformationalVersionAttribute>
<GenerateAssemblyVersionAttribute>false</GenerateAssemblyVersionAttribute>
<Description>EHR</Description>
<Authors>Gurge44</Authors>
<LangVersion>preview</LangVersion>
<AmongUs>$(AmongUsPath)</AmongUs>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>True</Optimize>
<AssemblyName>$(MSBuildProjectName)</AssemblyName>
<Configurations>Debug;Release;IL2CPP</Configurations>
<Platforms>AnyCPU</Platforms>
<RepositoryUrl>https://github.com/Gurge44/EndlessHostRoles</RepositoryUrl>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' != 'IL2CPP'">
<TargetLatestRuntimePatch>true</TargetLatestRuntimePatch>
<ResolveAssemblyReferenceIgnoreTargetFrameworkAttributeVersionMismatch>true</ResolveAssemblyReferenceIgnoreTargetFrameworkAttributeVersionMismatch>
<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
<DisableUnmanagedBindingResolution>true</DisableUnmanagedBindingResolution>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include=".\Resources\**"/>
</ItemGroup>
<ItemGroup>
<Compile Remove="CTA\**"/>
<EmbeddedResource Remove="CTA\**"/>
<None Remove="CTA\**"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="JetBrains.Annotations" Version="2026.2.0" />
</ItemGroup>
<ItemGroup Condition="'$(Configuration)' == 'IL2CPP'">
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2026.9.29" PrivateAssets="all" />
<PackageReference Include="NextBepLoader.BepInEx.IL2CPP.MSBuild" Version="2.1.0-dev-6" />
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.785" Private="false" ExcludeAssets="runtime;native" />
<PackageReference Include="Samboy063.Cpp2IL.Core" Version="2022.1.0-pre-release.21" />
</ItemGroup>
<ItemGroup Condition="'$(Configuration)' == 'Release' Or '$(Configuration)' == 'Debug'">
<PackageReference Include="AmongUs.GameLibs.Mono" Version="2026.6.5" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.4.21" Private="false" IncludeAssets="compile" />
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.3" PrivateAssets="all" />
<Reference Include="Assembly-CSharp" Publicize="true">
<HintPath>GameLibs\Assembly-CSharp.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Include="JetBrains.Annotations">
<Aliases>JetBrainsAnnotationsNuget</Aliases>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="GitInfo" Version="3.3.4">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<Target Name="Roles" AfterTargets="Build">
<Copy SourceFiles="CustomRoles.cs" DestinationFolder="CTA/CustomTeamAssigner/"/>
</Target>
<Target Name="Copy" AfterTargets="Build" Condition="'$(AmongUs)' != '' And Exists('local.props')">
<Copy SourceFiles="$(OutputPath)$(AssemblyName).dll" DestinationFolder="$(AmongUs)/BepInEx/plugins/"/>
</Target>
</Project>