Files
EndlessHostRoles/Patches/TaskAssignPatch.cs
T
2024-03-21 19:57:01 +01:00

258 lines
13 KiB
C#

using AmongUs.GameOptions;
using EHR.Roles.AddOns.Crewmate;
using EHR.Roles.Impostor;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem.Collections.Generic;
using UnityEngine;
namespace EHR;
[HarmonyPatch(typeof(ShipStatus), nameof(ShipStatus.AddTasksFromList))]
class AddTasksFromListPatch
{
public static void Prefix( /*ShipStatus __instance,*/
[HarmonyArgument(4)] List<NormalPlayerTask> unusedTasks)
{
if (!AmongUsClient.Instance.AmHost) return;
if (!Options.DisableShortTasks.GetBool() && !Options.DisableCommonTasks.GetBool() && !Options.DisableLongTasks.GetBool() && !Options.DisableOtherTasks.GetBool()) return;
System.Collections.Generic.List<NormalPlayerTask> disabledTasks = [];
for (var i = 0; i < unusedTasks.Count; i++)
{
var task = unusedTasks[i];
switch (task.TaskType)
{
case TaskTypes.SwipeCard when Options.DisableSwipeCard.GetBool():
case TaskTypes.SubmitScan when Options.DisableSubmitScan.GetBool():
case TaskTypes.UnlockSafe when Options.DisableUnlockSafe.GetBool():
case TaskTypes.UploadData when Options.DisableUploadData.GetBool():
case TaskTypes.StartReactor when Options.DisableStartReactor.GetBool():
case TaskTypes.ResetBreakers when Options.DisableResetBreaker.GetBool():
case TaskTypes.VentCleaning when Options.DisableCleanVent.GetBool():
case TaskTypes.CalibrateDistributor when Options.DisableCalibrateDistributor.GetBool():
case TaskTypes.ChartCourse when Options.DisableChartCourse.GetBool():
case TaskTypes.StabilizeSteering when Options.DisableStabilizeSteering.GetBool():
case TaskTypes.CleanO2Filter when Options.DisableCleanO2Filter.GetBool():
case TaskTypes.UnlockManifolds when Options.DisableUnlockManifolds.GetBool():
case TaskTypes.PrimeShields when Options.DisablePrimeShields.GetBool():
case TaskTypes.MeasureWeather when Options.DisableMeasureWeather.GetBool():
case TaskTypes.BuyBeverage when Options.DisableBuyBeverage.GetBool():
case TaskTypes.AssembleArtifact when Options.DisableAssembleArtifact.GetBool():
case TaskTypes.SortSamples when Options.DisableSortSamples.GetBool():
case TaskTypes.ProcessData when Options.DisableProcessData.GetBool():
case TaskTypes.RunDiagnostics when Options.DisableRunDiagnostics.GetBool():
case TaskTypes.RepairDrill when Options.DisableRepairDrill.GetBool():
case TaskTypes.AlignTelescope when Options.DisableAlignTelescope.GetBool():
case TaskTypes.RecordTemperature when Options.DisableRecordTemperature.GetBool():
case TaskTypes.FillCanisters when Options.DisableFillCanisters.GetBool():
case TaskTypes.MonitorOxygen when Options.DisableMonitorTree.GetBool():
case TaskTypes.StoreArtifacts when Options.DisableStoreArtifacts.GetBool():
case TaskTypes.PutAwayPistols when Options.DisablePutAwayPistols.GetBool():
case TaskTypes.PutAwayRifles when Options.DisablePutAwayRifles.GetBool():
case TaskTypes.MakeBurger when Options.DisableMakeBurger.GetBool():
case TaskTypes.CleanToilet when Options.DisableCleanToilet.GetBool():
case TaskTypes.Decontaminate when Options.DisableDecontaminate.GetBool():
case TaskTypes.SortRecords when Options.DisableSortRecords.GetBool():
case TaskTypes.FixShower when Options.DisableFixShower.GetBool():
case TaskTypes.PickUpTowels when Options.DisablePickUpTowels.GetBool():
case TaskTypes.PolishRuby when Options.DisablePolishRuby.GetBool():
case TaskTypes.DressMannequin when Options.DisableDressMannequin.GetBool():
case TaskTypes.AlignEngineOutput when Options.DisableAlignEngineOutput.GetBool():
case TaskTypes.InspectSample when Options.DisableInspectSample.GetBool():
case TaskTypes.EmptyChute when Options.DisableEmptyChute.GetBool():
case TaskTypes.ClearAsteroids when Options.DisableClearAsteroids.GetBool():
case TaskTypes.WaterPlants when Options.DisableWaterPlants.GetBool():
case TaskTypes.OpenWaterways when Options.DisableOpenWaterways.GetBool():
case TaskTypes.ReplaceWaterJug when Options.DisableReplaceWaterJug.GetBool():
case TaskTypes.RebootWifi when Options.DisableRebootWifi.GetBool():
case TaskTypes.DevelopPhotos when Options.DisableDevelopPhotos.GetBool():
case TaskTypes.RewindTapes when Options.DisableRewindTapes.GetBool():
case TaskTypes.StartFans when Options.DisableStartFans.GetBool():
case TaskTypes.FixWiring when Options.DisableFixWiring.GetBool():
case TaskTypes.EnterIdCode when Options.DisableEnterIdCode.GetBool():
case TaskTypes.InsertKeys when Options.DisableInsertKeys.GetBool():
case TaskTypes.ScanBoardingPass when Options.DisableScanBoardingPass.GetBool():
case TaskTypes.EmptyGarbage when Options.DisableEmptyGarbage.GetBool():
case TaskTypes.FuelEngines when Options.DisableFuelEngines.GetBool():
case TaskTypes.DivertPower when Options.DisableDivertPower.GetBool():
case TaskTypes.FixWeatherNode when Options.DisableActivateWeatherNodes.GetBool():
case TaskTypes.RoastMarshmallow when Options.DisableRoastMarshmallow.GetBool():
case TaskTypes.CollectSamples when Options.DisableCollectSamples.GetBool():
case TaskTypes.ReplaceParts when Options.DisableReplaceParts.GetBool():
case TaskTypes.CollectVegetables when Options.DisableCollectVegetables.GetBool():
case TaskTypes.MineOres when Options.DisableMineOres.GetBool():
case TaskTypes.ExtractFuel when Options.DisableExtractFuel.GetBool():
case TaskTypes.CatchFish when Options.DisableCatchFish.GetBool():
case TaskTypes.PolishGem when Options.DisablePolishGem.GetBool():
case TaskTypes.HelpCritter when Options.DisableHelpCritter.GetBool():
case TaskTypes.HoistSupplies when Options.DisableHoistSupplies.GetBool():
case TaskTypes.FixAntenna when Options.DisableFixAntenna.GetBool():
case TaskTypes.BuildSandcastle when Options.DisableBuildSandcastle.GetBool():
case TaskTypes.CrankGenerator when Options.DisableCrankGenerator.GetBool():
case TaskTypes.MonitorMushroom when Options.DisableMonitorMushroom.GetBool():
case TaskTypes.PlayVideogame when Options.DisablePlayVideoGame.GetBool():
case TaskTypes.TuneRadio when Options.DisableFindSignal.GetBool():
case TaskTypes.TestFrisbee when Options.DisableThrowFisbee.GetBool():
case TaskTypes.LiftWeights when Options.DisableLiftWeights.GetBool():
case TaskTypes.CollectShells when Options.DisableCollectShells.GetBool():
disabledTasks.Add(task);
break;
}
}
foreach (var task in disabledTasks)
{
Logger.Msg("Deleted assigned task: " + task.TaskType, "AddTask");
unusedTasks.Remove(task);
}
}
}
[HarmonyPatch(typeof(GameData), nameof(GameData.RpcSetTasks))]
class RpcSetTasksPatch
{
// Patch that overwrites the task just before assigning the task and sending the RPC
// Do not interfere with vanilla task allocation process itself
public static void Prefix( /*GameData __instance,*/
[HarmonyArgument(0)] byte playerId,
[HarmonyArgument(1)] ref Il2CppStructArray<byte> taskTypeIds)
{
// Null measures
if (Main.RealOptionsData == null)
{
Logger.Warn("警告:RealOptionsDataがnullです。", "RpcSetTasksPatch");
return;
}
var pc = Utils.GetPlayerById(playerId);
CustomRoles? RoleNullable = pc?.GetCustomRole();
if (RoleNullable == null) return;
CustomRoles role = RoleNullable.Value;
// Default number of tasks
bool hasCommonTasks = true;
int NumLongTasks = Main.NormalOptions.NumLongTasks;
int NumShortTasks = Main.NormalOptions.NumShortTasks;
if (Options.OverrideTasksData.AllData.TryGetValue(role, out var data) && data.doOverride.GetBool())
{
hasCommonTasks = data.assignCommonTasks.GetBool(); // Whether to assign common tasks (regular tasks)
// Even if assigned, it will not be reassigned and will be assigned the same common tasks as other crews.
NumLongTasks = data.numLongTasks.GetInt(); // Number of long tasks to allocate
NumShortTasks = data.numShortTasks.GetInt(); // Number of short tasks to allocate
// Longs and shorts are constantly reallocated.
}
if (pc.Is(CustomRoles.Busy))
{
NumLongTasks += Options.BusyLongTasks.GetInt();
NumShortTasks += Options.BusyShortTasks.GetInt();
}
// Mad Snitch mission coverage
if (pc.Is(CustomRoles.Snitch) && pc.Is(CustomRoles.Madmate))
{
hasCommonTasks = false;
NumLongTasks = 0;
NumShortTasks = Options.MadSnitchTasks.GetInt();
}
// GM and Lazy have no tasks
if (pc.Is(CustomRoles.GM) || pc.Is(CustomRoles.Needy) || Options.CurrentGameMode is CustomGameMode.SoloKombat or CustomGameMode.FFA || pc.Is(CustomRoles.Lazy))
{
hasCommonTasks = false;
NumShortTasks = 0;
NumLongTasks = 0;
}
// Overtime maniac, work overtime~
if (pc.Is(CustomRoles.Workhorse))
(hasCommonTasks, NumLongTasks, NumShortTasks) = Workhorse.TaskData;
// Capitalism is going to harm people~
if (Capitalism.CapitalismAssignTask.ContainsKey(playerId))
{
NumShortTasks += Capitalism.CapitalismAssignTask[playerId];
Capitalism.CapitalismAssignTask.Remove(playerId);
}
if (taskTypeIds.Length == 0) hasCommonTasks = false; // Set common to 0 when redistributing tasks
switch (hasCommonTasks)
{
case false when NumLongTasks == 0 && NumShortTasks == 0:
NumShortTasks = 1; // Task 0 measures
break;
case true when NumLongTasks == Main.NormalOptions.NumLongTasks && NumShortTasks == Main.NormalOptions.NumShortTasks:
return; // If there are no changes
}
// List containing IDs of assignable tasks
// Clone of the second argument of the original RpcSetTasks
List<byte> TasksList = new();
foreach (var num in taskTypeIds)
{
TasksList.Add(num);
}
// Reference: ShipStatus.Begin
// Processing to delete unnecessary assigned tasks
// If the setting is to assign common tasks, delete all other than common tasks
// Empty the list if no common tasks are assigned
int defaultCommonTasksNum = Main.RealOptionsData.GetInt(Int32OptionNames.NumCommonTasks);
if (hasCommonTasks) TasksList.RemoveRange(defaultCommonTasksNum, TasksList.Count - defaultCommonTasksNum);
else TasksList.Clear();
// HashSet where assigned tasks will be placed
// Prevent multiple assignments of the same task
HashSet<TaskTypes> usedTaskTypes = new();
int start2 = 0;
int start3 = 0;
// List of assignable long tasks
List<NormalPlayerTask> LongTasks = new();
foreach (var task in ShipStatus.Instance.LongTasks)
LongTasks.Add(task);
Shuffle(LongTasks);
// List of assignable short tasks
List<NormalPlayerTask> ShortTasks = new();
foreach (var task in ShipStatus.Instance.ShortTasks)
ShortTasks.Add(task);
Shuffle(ShortTasks);
// Use the task assignment function that is actually used on the Among Us side.
ShipStatus.Instance.AddTasksFromList(
ref start2,
NumLongTasks,
TasksList,
usedTaskTypes,
LongTasks
);
ShipStatus.Instance.AddTasksFromList(
ref start3,
NumShortTasks,
TasksList,
usedTaskTypes,
ShortTasks
);
// Convert list of tasks to array (Il2CppStructArray)
taskTypeIds = new(TasksList.Count);
for (int i = 0; i < TasksList.Count; i++)
{
taskTypeIds[i] = TasksList[i];
}
}
public static void Shuffle<T>(List<T> list)
{
for (int i = 0; i < list.Count - 1; i++)
{
T obj = list[i];
int rand = Random.Range(i, list.Count);
list[i] = list[rand];
list[rand] = obj;
}
}
}