mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 01:46:25 +00:00
121 lines
5.1 KiB
C#
121 lines
5.1 KiB
C#
using BepInEx.Configuration;
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using System;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace EHR;
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//来源:https://github.com/tukasa0001/TownOfHost/pull/1265
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public class ClientOptionItem
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{
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public ConfigEntry<bool> Config;
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public ToggleButtonBehaviour ToggleButton;
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public static SpriteRenderer CustomBackground;
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private static int numOptions;
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private ClientOptionItem(
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string name,
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ConfigEntry<bool> config,
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OptionsMenuBehaviour optionsMenuBehaviour,
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Action additionalOnClickAction = null)
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{
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try
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{
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Config = config;
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var mouseMoveToggle = optionsMenuBehaviour.DisableMouseMovement;
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// 1つ目のボタンの生成時に背景も生成
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if (CustomBackground == null)
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{
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numOptions = 0;
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CustomBackground = Object.Instantiate(optionsMenuBehaviour.Background, optionsMenuBehaviour.transform);
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CustomBackground.name = "CustomBackground";
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CustomBackground.transform.localScale = new(0.9f, 0.9f, 1f);
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CustomBackground.transform.localPosition += Vector3.back * 8;
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CustomBackground.gameObject.SetActive(false);
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var closeButton = Object.Instantiate(mouseMoveToggle, CustomBackground.transform);
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closeButton.transform.localPosition = new(1.3f, -2.3f, -6f);
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closeButton.name = "Back";
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closeButton.Text.text = Translator.GetString("Back");
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closeButton.Background.color = Palette.DisabledGrey;
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var closePassiveButton = closeButton.GetComponent<PassiveButton>();
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closePassiveButton.OnClick = new();
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closePassiveButton.OnClick.AddListener(new Action(() => { CustomBackground.gameObject.SetActive(false); }));
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UiElement[] selectableButtons = optionsMenuBehaviour.ControllerSelectable.ToArray();
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PassiveButton leaveButton = null;
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PassiveButton returnButton = null;
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for (int i = 0; i < selectableButtons.Length; i++)
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{
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var button = selectableButtons[i];
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if (button == null) continue;
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if (button.name == "LeaveGameButton")
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leaveButton = button.GetComponent<PassiveButton>();
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else if (button.name == "ReturnToGameButton")
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returnButton = button.GetComponent<PassiveButton>();
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}
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var generalTab = mouseMoveToggle.transform.parent.parent.parent;
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var modOptionsButton = Object.Instantiate(mouseMoveToggle, generalTab);
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modOptionsButton.transform.localPosition = leaveButton?.transform?.localPosition ?? new(0f, -2.4f, 1f);
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modOptionsButton.name = "TOHEOptions";
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modOptionsButton.Text.text = Translator.GetString("TOHEOptions");
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modOptionsButton.Background.color = new Color32(255, 192, 203, byte.MaxValue);
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var modOptionsPassiveButton = modOptionsButton.GetComponent<PassiveButton>();
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modOptionsPassiveButton.OnClick = new();
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modOptionsPassiveButton.OnClick.AddListener(new Action(() => { CustomBackground.gameObject.SetActive(true); }));
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if (leaveButton != null)
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leaveButton.transform.localPosition = new(-1.35f, -2.411f, -1f);
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if (returnButton != null)
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returnButton.transform.localPosition = new(1.35f, -2.411f, -1f);
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}
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// ボタン生成
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ToggleButton = Object.Instantiate(mouseMoveToggle, CustomBackground.transform);
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ToggleButton.transform.localPosition = new(
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// 現在のオプション数を基に位置を計算
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numOptions % 2 == 0 ? -1.3f : 1.3f,
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2.2f - (0.5f * (numOptions / 2)),
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-6f);
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ToggleButton.name = name;
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ToggleButton.Text.text = Translator.GetString(name);
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var passiveButton = ToggleButton.GetComponent<PassiveButton>();
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passiveButton.OnClick = new();
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passiveButton.OnClick.AddListener(new Action(() =>
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{
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config.Value = !config.Value;
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UpdateToggle();
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additionalOnClickAction?.Invoke();
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}));
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UpdateToggle();
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}
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finally
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{
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numOptions++;
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}
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}
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public static ClientOptionItem Create(
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string name,
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ConfigEntry<bool> config,
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OptionsMenuBehaviour optionsMenuBehaviour,
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Action additionalOnClickAction = null)
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{
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return new(name, config, optionsMenuBehaviour, additionalOnClickAction);
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}
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public void UpdateToggle()
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{
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if (ToggleButton == null) return;
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var color = Config.Value ? new(255, 192, 203, byte.MaxValue) : new Color32(77, 77, 77, byte.MaxValue);
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ToggleButton.Background.color = color;
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ToggleButton.Rollover?.ChangeOutColor(color);
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}
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} |